the digital customer – design to influence experiences and behaviors

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Design to influence experiences and behaviors The Digital Customer Katarina Segerståhl Head of Service Design, PhD Tieto | Customer Experience Management @Segerstahl

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Frame of thought for identifying opportunities and strategies for influencing experience and behaviours by design.

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Page 1: The Digital Customer – Design to influence experiences and behaviors

Design to influence experiences and behaviors

The Digital Customer

Katarina SegerståhlHead of Service Design, PhD

Tieto | Customer Experience Management

@Segerstahl

Page 2: The Digital Customer – Design to influence experiences and behaviors

Focus on

human

experience and

behavior

Strategic

framework for

influencing by

desing

Opportunities by

digitalization

Page 3: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Social networks

Virality

Realtime

New division of labour

Customers’ influence in the value chain is transforming businesses

The customer’s digital

presence, identity and

footprint re-define value

Page 4: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Design influences our experiences and behaviours every day

Design is not only about color and feel.

It’s a tool for executing strategic goals.

#dancingtrafficlighthttps://www.youtube.com/watch?v=SB_0vRnkeOk

Page 5: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Macro Human behaviorsInfluencing attitudes and behavioural patterns

Meso

Service pathsGuiding customer journeys through touch-pointsMicro

Momentary experiencesService sessions and psychological experience

Influence by design on three levels

Page 6: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Macro Human behaviorsInfluencing attitudes and behavioural patterns

Meso

Service pathsGuiding customer journeys through touch-pointsMicro

Momentary experiencesService sessions and psychological experience

Influence by design on three levels

Page 7: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

When did you last

lose track of time

when browsing

online?

Page 8: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Flow

Control

Relaxation

Boredom

Apathy

Worry

Anxiety

Arousal

Challe

nge level

Skill levelCsikszentmihalyi, M. (1997)

The optimal experience?

Page 9: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Momentary experience

Rhythm Continuity and

duration

Navigation

patterns

Psychology Flow! +20%

Micro

Page 10: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Macro Human behaviorsInfluencing attitudes and behavioural patterns

Meso

Service pathsGuiding customer journeys through touch-pointsMicro

Momentary experiencesService sessions and psychological experience

Influence by design on three levels

Page 11: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Consistency

Continuity

Composition

Founding principles in designing multi-channel customer journeys

Page 12: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

• How do channels

relate to each other?

• What is the purpose of

each?

How does each channel

contribute to the activity

and overall experience?

Design for service

composition

Page 13: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Composition defines the overall value of the journey Meso

Building the brand

experience in each channel

and empowering the

customer

Page 14: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Macro Human behavioursInfluencing attitudes and behavioural patterns

Meso

Service pathsGuiding customer journeys through touch-pointsMicro

Momentary experiencesService sessions and psychological experience

Influence by design on three levels

Page 15: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Just by changing

human behaviors…

22% of cardiac diseases could

be prevented world-wide

15% of the world’s energy

consumption could be cut

Page 16: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Cross-industry concepts for behavioral

transformation

Page 17: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Cross-industry concepts for behavioural

transformation

Page 18: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Relevant behavioral trendsMacro

Utilization of public transportation

Mortgage payment behaviors

Social responsibility – regulating

consumption through design

Page 19: The Digital Customer – Design to influence experiences and behaviors

©Tieto Corporation

Opportunities in influencing experiences & behaviors by design are

realized by digitalization!

Real-time interaction and analytics

Customer data and history

Online – mobile – social – physical

Cross-industry business models

Page 20: The Digital Customer – Design to influence experiences and behaviors

Changing perspectives