the dead is rising again or the specifics of the german rating system markus wiemker

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“The Dead is Rising Again!” or Some Specifics of the German Rating System Markus Wiemker MHMK Stuttgart [email protected] www.wiemker.org 6. Juni 2022 1 Censorship and Regulation in Games VIDEO GAMES WEEK GAME CONNECTION EUROPE 2014 29. – 31. October 2014, PARIS EXPO

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Regular there are popular, sometimes commercially also very successful games, which are the focus of a critical discussion about possible harmful content for minors in digital games. These games are often used as examples for the negative impact of the gaming industry, such as in the case of Dead Rising 3 the gross depiction of violent executions or in The Binding of Isaac the debate about controversial religious content. This speech will therefore discuss in general the logic of the various classification processes of the dominant rating systems (like ESRB, PEGI or CERO), their underlying cultural norms and values and in particular the specifics of the German system (represented by the USK, BPjM and FSM) like the banning of games which contains swastikas or extreme violence. Intended audience & prerequisites: Game Designer & producer. Session takeaways: - The important role of game rating (costs & values) - Knowledge of the underlying different cultural norms and values - Deeper understanding of the rating systems...

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Page 1: The dead is rising again or the specifics of the german rating system   markus wiemker

“The Dead is Rising Again!”

or

Some Specifics of the German Rating System

Markus WiemkerMHMK Stuttgart

[email protected]

www.wiemker.org9. April 2023 1Censorship and Regulation in

Games

VIDEO GAMES WEEKGAME CONNECTION EUROPE 2014

29. – 31. October 2014, PARIS EXPO

Page 2: The dead is rising again or the specifics of the german rating system   markus wiemker

ContentsCensorship & Rating Systems

Regulation Goals

Video Game Censorship

Kinds of Censorship

Worldwide Rating Systems

Rating in Praxis

Violence

Sex

Religion

National Sensitivities

Outlook

Future Trends

9. April 2023 2Censorship and Regulation in Games

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Censorship & Rating Systems

9. April 2023 3Censorship and Regulation in Games

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Regulation Goals

  

                                                

For Youth Protection

To provide information to restrict the

access to harmful content

For Game Designer

To get knowledge about the relevant

parts of the law

To develop a feeling which norms and

cultural values are important for game

ratings

Learn how to modify or cut out content

to get a “better” rating or to avoid a

selling ban

To wage between economic & creative

costs9. April 2023 4Censorship and Regulation in

Games

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Video Game Censorship

 

  EVERYONE 10+ (E10+): Titles rated E10+ have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes. 

                                                

9. April 2023 5Censorship and Regulation in Games

Video game censorship is defined as use of state or industry power to

control the playing, distribution, purchase, or sale of digital games

based on an evaluation of the game's content. Digital games have

been the subject of controversy and censorship, due to the depiction

of graphic violence, sexual themes, consumption of legal and illegal

drugs, criminal behavior, the discrimination of groups (e.g. because

of their religious beliefs), national sensitivities or profane language

for a long time. These regulation systems try to protect the youth

through the restriction of access to harmful content by the cutting or

modifying of content and in some cases even by the banning of games

(cf. Wikipedia “Video Game Controversy”).

Page 6: The dead is rising again or the specifics of the german rating system   markus wiemker

Kinds of CensorshipDifferent Kinds of Censorship, Regulation and

Classification

1.Pre-, post- and self-censorship

2.Private-regulated and state-controlled

classification agencies

3.Rating systems that are voluntarily, mandatory

or legally binding under certain conditions

9. April 2023 6Censorship and Regulation in Games

Page 7: The dead is rising again or the specifics of the german rating system   markus wiemker

Worldwide Rating Systems

 

  EVERYONE 10+ (E10+): Titles rated E10+ have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes. 

                                                

9. April 2023 7Censorship and Regulation in Games

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Rating in Praxis

9. April 2023 8Censorship and Regulation in Games

Page 9: The dead is rising again or the specifics of the german rating system   markus wiemker

Violence: Dead Rising 3

9. April 2023 9Censorship and Regulation in Games

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Violence: Dead Rising 3

9. April 2023 10Censorship and Regulation in Games

Page 11: The dead is rising again or the specifics of the german rating system   markus wiemker

Sex: “Princess Robot Bubblegum“

9. April 2023 11Censorship and Regulation in Games

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Religion: The Binding of Isaac

9. April 2023 12Censorship and Regulation in Games

Page 13: The dead is rising again or the specifics of the german rating system   markus wiemker

Religion: The Binding of Isaac

9. April 2023 13Censorship and Regulation in Games

Page 14: The dead is rising again or the specifics of the german rating system   markus wiemker

National Sensitivities: South Park

9. April 2023 14Censorship and Regulation in Games

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National Sensitivities: South Park

9. April 2023 15Censorship and Regulation in Games

Page 16: The dead is rising again or the specifics of the german rating system   markus wiemker

Outlook

9. April 2023 16Censorship and Regulation in Games

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Future TrendsNew and current challenges for game

regulation/developers & publishers

1. the handling of mobile, online and user

generated content

2. the evaluation of the potential of games to

cause addictive play behaviour

3. the necessity to take into account different

forms of play, like a multitude of play and

interpretation practices or the significance of

contexts that frame the game play experience

4. Monetization models in Free2Play games (e.g.

item selling)

5. Data protection/user rights

9. April 2023 17Censorship and Regulation in Games