the complete digital technologies teaching & learning solution

2
ONLINE COURSES FOR AGES 5-18+ Code Avengers senior courses are designed for secondary school students. Our Junior platforms’ interactive and gamified courses make learning digital technologies fun! Code Avengers' junior courses are online learning activities with engaging characters and contexts that provide a scaffolded approach to the digital technologies curriculum for ages 5-13. AGES 5-8 Data Representation 1 Algorithms 1 Programming 1 AGES 7-11 Data Representation 2 Algorithms 2 Programming 2 BACKGROUND We are an online digital technologies education service based in New Zealand. Our team is built up of talented school teachers, academics, software developers designers, marketers, education consultants and advocates. Our mission is to make learning fun, engaging and prepare your students for the opportunities of tomorrow. Globally, computer studies (digital technologies) is becoming a compulsory school subject alongside reading, writing, maths and science for Year One (5 year olds) through to Year 13 (18 year olds). Our courses and resources align to the new mandatory digital technologies school curriculum's in New Zealand, UK, Australia, USA and others around the world. Used by over 2 million learners and 15,000 plus schools. The complete digital technologies teaching & learning solution Students wanted to work on it at home also. They loved it! - Henry, NZ PRO COURSES (Ages 15 +) JUNIOR COURSES (Ages 5-14) AGES 10-13 Data Representation 3 Algorithms 3 Programming 3 TRY IT FREE! TRY IT FREE! PROGRAMMING PYTHON JAVASCRIPT COMPUTER SCIENCE HUMAN COMPUTER INTERACTIONS ALGORITHMS DIGITAL INFORMATION WEB DEVELOPMENT DESIGN TYPOGRAPHY DIGITAL MEDIA HTML/CSS JQUERY I covered 3 times more material [with Code Avengers] than with my traditional teaching methods.If all teachers had access to resources like this, higher achievement would be guaranteed. - Troy, NZ © CCI Learning Solutions Inc.

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ONLINE COURSES FOR AGES 5-18+

Code Avengers senior courses are designed for secondary school students.

Our Junior platforms’ interactive and gamified courses make learning digital technologies fun!

Code Avengers' junior courses are online learning activities with engaging characters and contexts that provide a sca�olded approach to the digital technologies curriculum for ages 5-13.

AGES 5-8

Data Representation 1Algorithms 1Programming 1

AGES 7-11

Data Representation 2Algorithms 2Programming 2

BACKGROUND

We are an online digital technologies education service based in New Zealand. Our team is built up of talented school teachers, academics, software developers designers, marketers, education consultants and advocates. Our mission is to make learning fun, engaging and prepare your students for the opportunities of tomorrow.

Globally, computer studies (digital technologies) is becoming a compulsory school subject alongside reading, writing, maths and science for Year One (5 year olds) through to Year 13 (18 year olds). Our courses and resources align to the new mandatory digital technologies school curriculum's in New Zealand, UK, Australia, USA and others around the world. Used by over 2 million learners and 15,000 plus schools.

The complete digital technologies teaching & learning solution

Students wanted to work on it at home also. They loved it! - Henry, NZ

PRO COURSES (Ages 15 +)JUNIOR COURSES (Ages 5-14)

AGES 10-13

Data Representation 3Algorithms 3Programming 3

TRY IT FREE!

TRY IT FREE!

PROGRAMMING

PYTHON

JAVASCRIPT

COMPUTER SCIENCE

HUMAN COMPUTER

INTERACTIONS

ALGORITHMS

DIGITAL INFORMATION

WEB DEVELOPMENT

DESIGN

TYPOGRAPHY

DIGITAL MEDIA

HTML/CSS

JQUERY

I covered 3 times more material [with Code Avengers] than with my traditional teaching methods.If all teachers had access to resources like this, higher achievement would be guaranteed. - Troy, NZ

© CCI Learning Solutions Inc.

TEACHER BENEFITS

FLEXIBLE LESSON PLANS

Make light work of lesson planning. Cut your preparation time with pre-made suggested lesson plans that let you customise courses to suit your class and teaching style. Choose an easy online format, a more hands-on approach, or something in between.

CURRICULUM ALIGNED LESSONS

Are you ready for 2020? Digital Technologies is becoming a compulsory subject in the curriculum of many schools around the world. Future-proof your class with courses already aligned to the relevant curricula standards for your country.

OFFLINE ACTIVITIES

Each comprehensive online course also comes with additional activities and resources to engage your class and bring learning to life. Quizzes, unplugged exercises and more help you bridge di�erent learning styles and make lessons your own.

STUDENT TRACKING & AUTO MARKING

No more marking! Instead you'll have 'at a glance' online student tracking where you can monitor progress, download reports and automatically collate results across your course, all in one place.

PRINT CA QUALIFICATION

TAKE A FLUENCY TEST

PROJECTS COMPLETED

1

LESSONSCOMPLETED

HOURSLEARNING

34 28QUIZZES COMPLETED

0

LAURELEE WALMSLEY

JRAges 5-14 Ages 15+

PRO

5,6790

PRINT CA QUALIFICATION

TAKE A FLUENCY TEST

PROJECTS COMPLETED

1

LESSONSCOMPLETED

HOURSLEARNING

34 28QUIZZES COMPLETED

0

JOHN SMITH

JRAges 5-14 Ages 15+

PRO

56,790

JUNIOR PRO EDUCATORS CODE CAMPS LOG IN EN

MY COURSES COURSE LIBRARY MY PROGRESS

CURRICULUM ALIGNMENT LESSON PLANS STUDENT TRACKING TEACHER TRACKING RESOURCE LIBRARY GUIDES

TEACHERS

Lesson PlansClick on any item to look at its corresponding lesson

plan. Once you’ve explored enough click ‘Finish Tour.”

FINISH TOUR

DATA REPRESENTATION 1 LESSON NOTES

DR1 Overview

1: Collecting Data

2: Sorting Data

3: Organizing the Food Stalls

4: Sorting the Clowns & Stalls

5: Sorting Animals

6: Dot Plots and graphs

7: Comparing Weights

8: The Magicians Party

9: Testing the Games

10: Counting Money

Collecting, sorting and displaying data.

DATA REPRESENTATION 2 COURSE OVERVIEW

COURSE STRUCTURE

CURRICULUM LINKS

COURSE OUTLINE

1: Human Communication

2: Writing with Pictures

3: Signing & Braille

4: Semaphore & Morse Code

5: Cypher & ASCll

Lesson Objective Teaching Objectives (By Task)

Student will explore codes and symbols that are representations of data, by learning that facial expression, hand gestures and posture are all forms of nonverbal human communication.

T1. Students will recognise the setting, characters and plot of the story. Students will understand that people communicate through a range of facial expressions.T2. Students will understand that people communicate through hand gestures.T3. Students will understand that people communicate through body posture.T4. Students will understand that people communicate through sounds that are not words.T5. Students will collect and store data.

T1. Students will identify symbols and learn their corresponding meaning.T2. Students will identify symbols, learn their meaning and use symbols within a context to identify a phrase.T3. Students will identify symbols, learn the sounds they represent, and combine symbols to name an object.T4. Students will identify symbols, learn what they represent, and match the symbols to a Japanese name.T5. Students will locate a hidden icon within a larger scene.

T1. Students will know that deaf communities have developed a language system using hand gestures. Students will translate signed letters into letters from the conventional alphabet.T2. Students will translate signed letters into letters from the conventional alphabet.T3. Students will know that Braille is a written language based on dot patterns and created so that the visually impaired can read text using their sense of touch.T4. Students will identify an image using their senses of sight and sound.T5. Students will locate a hidden icon within a larger scene.

Students will explore codes and symbols that are representations of data, appreciating that meaning can be represented by a range symbols and that written communication has developed in di�erent ways over time.

Students will explore codes and symbols that are representations of data, learning that languages have developed to meet the needs of those unable to access conventional language, symbols or texts.

T1. Students will understand that early communication over distance was made possible through semaphore.T2. Students will recognise some semaphore signals and read messages sent using semaphoreT3. Students will know that the first digital signals communicated over a distance were sent through Morse codeT4. Students will recognise some morse code signals and read the messages sent in code.T5. Students will translate code to find a message.

T1. Students will use shift ciphers to decode messages which have been encoded.T2. Students will use shift ciphers to decode messages which have been more securely encoded

Students will explore codes and symbols that are representations of data, and know that codes and technology has been developed to meet the need to communicate quickly over distance.

Students will learn about the development and use of encryption to safeguard

JUNIOR PRO EDUCATORS CODE CAMPS LOG IN EN

MY COURSES COURSE LIBRARY MY PROGRESS

CURRICULUM ALIGNMENT LESSON PLANS STUDENT TRACKING TEACHER TRACKING RESOURCE LIBRARY GUIDES

TEACHERS

Lesson Plans

Collecting, sorting and displaying data.

DATA REPRESENTATION 2 COURSE OVERVIEW

COURSE STRUCTURE

CURRICULUM LINKS

COURSE OUTLINE

1: Human Communication

2: Writing with Pictures

3: Signing & Braille

4: Semaphore & Morse Code

5: Cypher & ASCll

Lesson Objective Teaching Objectives (By Task)

Student will explore codes and symbols that are representations of data, by learning that facial expression, hand gestures and posture are all forms of nonverbal human communication.

T1. Students will recognise the setting, characters and plot of the story. Students will understand that people communicate through a range of facial expressions.T2. Students will understand that people communicate through hand gestures.T3. Students will understand that people communicate through body posture.T4. Students will understand that people communicate through sounds that are not words.T5. Students will collect and store data.

T1. Students will identify symbols and learn their corresponding meaning.T2. Students will identify symbols, learn their meaning and use symbols within a context to identify a phrase.T3. Students will identify symbols, learn the sounds they represent, and combine symbols to name an object.T4. Students will identify symbols, learn what they represent, and match the symbols to a Japanese name.T5. Students will locate a hidden icon within a larger scene.

T1. Students will know that deaf communities have developed a language system using hand gestures. Students will translate signed letters into letters from the conventional alphabet.T2. Students will translate signed letters into letters from the conventional alphabet.T3. Students will know that Braille is a written language based on dot patterns and created so that the visually impaired can read text using their sense of touch.T4. Students will identify an image using their senses of sight and sound.T5. Students will locate a hidden icon within a larger scene.

Students will explore codes and symbols that are representations of data, appreciating that meaning can be represented by a range symbols and that written communication has developed in di�erent ways over time.

Students will explore codes and symbols that are representations of data, learning that languages have developed to meet the needs of those unable to access conventional language, symbols or texts.

T1. Students will understand that early communication over distance was made possible through semaphore.T2. Students will recognise some semaphore signals and read messages sent using semaphoreT3. Students will know that the first digital signals communicated over a distance were sent through Morse codeT4. Students will recognise some morse code signals and read the messages sent in code.T5. Students will translate code to find a message.

T1. Students will use shift ciphers to decode messages which have been encoded.T2. Students will use shift ciphers to decode messages which have been more securely encoded

Students will explore codes and symbols that are representations of data, and know that codes and technology has been developed to meet the need to communicate quickly over distance.

Students will learn about the development and use of encryption to safeguard

DATA REPRESENTATION 1 LESSON NOTES

DR1 Overview

1: Collecting Data

2: Sorting Data

3: Organizing the Food Stalls

4: Sorting the Clowns & Stalls

5: Sorting Animals

6: Dot Plots and graphs

7: Comparing Weights

8: The Magicians Party

9: Testing the Games

10: Counting Money

ccilearning.com/codeavengers [email protected]

+1 (800) 668-1669

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expert with us!

Try before you teach. You'll have full access to take all courses yourself, understand the student experience, and connect the dots

between different levels and our alignment with your countries curriculum, along with

supporting material to turn you into a subject expert.

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© CCI Learning Solutions Inc.