the company behind the first consumer wearable computer

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    The goal of wearable computing is for wearables to be like anobedient dog thats learned how to heel. A computer should be behindyou, working for you as a companion without being obtrusive. !teven !chwart", #$T #edia %abs &earable 'omputing division (

    $s the computing public ready for computers to be their companions)

    'ertainly, with the mass consumer use of email, *+As *ersonal +igital Assistants-

    and web enabled cell phones, wearing a computer that is always on and can

    accommodate your every computing need whatever the environment isnt all that far

    fetched, but is the computing public ready for wearable computing) Technology

    companies face a multitude of challenges that need to be addressed when promoting

    a new product, but wearable technology companies face even greater obstacles to

    mass market sales. &earable computing use re uires users to change their behavior

    and companies need to overcome that barrier as well as educate their potential

    customers about the usefulness of a technology that does not directly address an

    immediate need and is not currently widely used.

    !teven #ann initially developed the wearable computer in the (/01s when

    the inventor was in high school- as a reality and memory enhancement device. 23

    &hereas #anns goal is to enhance human memory and e4perience through

    wearable computing devices, he has not been focused on making his prototype

    system a product for the mass consumer market. &earable companies have been

    successfully selling their product to 5ortune (111 companies for 6eld force

    automation 55A- environment for more than 21 years. 7oping to e4pand their

    1 Annette Cardwell, "Pret-a-Porter PCS-the Shirt on Your Back Gets a High-Tech U grade," Ziff Davis SmartBusiness for the New Econom ! #$$1% 'ann (rought his in)entions to '*T in 1++1, and is considered to (e the catal!st or the de)elo ent o the'*T .eara(le Co uting /a(orator!&0 He also (uilt the world s irst co)ert ull! unctional .earCo with dis la! and ca era concealed inordinar! e!eglasses in 1++2& His weara(le in)entions ha)e undergone nu erous odi ications o)er the!ears and as the world3s oldest c!(org his weara(le e4ui ent allows hi to )iew the real world through hisle t e!e and his right e!e sees the ro5ection o a co uter screen that dis la!s the rocessed i agesrecorded (! the ca era within the e!eglasses lens& Those rocessed i ages ha)e (een odi ied (! 'annto ilter out ad)ertising and to dis la! )arious te6t notes ne6t to o(5ects or which he would like additionalin or ation& 'ann3s .earCo also has (io etric eed(ack (uilt within the s!ste to onitor his heart rateand )ital signs and data is in ut into the s!ste )ia a )oice recognition s!ste &

    (

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    potential customer base beyond 55A, wearable companies have taken #anns

    wearable computer concept and have been developing the functionality and are now

    re marketing their products toward the mass consumer market versus 55A market.

    &orking closely with #ann and conse uently, due to that partnership and

    their vast number of intellectual patents, one of the largest of these wearable

    computer companies is 8ybernaut 'orporation 89:;- based out of 5airfa4, transferable core,> which is basically a *' 'ard si"e computer

    that contains all the brains and guts of a *'? +!* digital signal processor-, '*=,

    memory, storage, $@ circuitry about everything e4cept the display and the

    keyboard. B 'urrently with oCces in Asia, Durope, the #iddle Dast and Africa, and

    revenues of E/.F million in 2111, 8ybernaut has been able to apply its research,

    development and commerciali"ation of wearable technology to provide wearable

    solutions around the world. 8ybernauts product sales accounted for GBH of 2111

    revenues and consulting, licensing and other, 3GH. F

    8ybernaut is the largest player behind wearable computing development and

    diIusion and will provide a framework for discussing this new technology and the

    strategies behind its development and marketing. This paper will outline the

    wearable marketplace as well as the marketing, technical and policy challenges that

    impact its mass consumer adoption. :y following the actions of 8ybernaut this paper

    will show that strategies developed for new technology products must be developed

    within the conte4t of network economics and must be focused on how to utili"e

    standards, policy and patent agreements and corporate strategic partnerships in

    order to gain the dominance in the market Ja necessity for the success of a product

    reliant upon and impacted by network eIects and e4ternalities.

    B Car en 7o(el, " The 8uture s Here 7ow -- .eara(le PCs," eWee k, 'a! #9 #$$$&2 Business&co

    2

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    +eveloping and investing in new product concepts on a corporate strategic

    level re uires a level of intelligence gathering about the current market need and

    acceptance attitude toward the product as well as a prediction of what the future of

    the market for the product would look like. &ith wearable computing, there iscurrently a well established need and demonstrated use of the technology within 55A

    and there is a young, growing market of early adopters who might be interested in

    purchasing a product which combines the functionality of their cell phone, *+A and

    laptop all within one system with a greater range of mobility.

    The mobile computing market has been predicted as an emerging market with

    e4tensive growth potential. The Kartner group has labeled the wearable computing

    as one of the hot technologies that will enter the consumer market within the ne4t

    ten years. Additionally, their 2111 report predicts that by 211B there will be L11

    million wireless data users. &hile this 6gure encapsulates wireless users via cell

    phones, laptops, and more well known wearable devices like *+As- it is still a

    signi6cant number. The research 6rm further predicts that by 21(1, 01 percent for

    the population in developed nations will spend (1 times longer per day interacting

    with people in the Me world than in the physical one, and that by 2110, more than G1

    percent of the population of the =nited states and Duropean =nion ages (F to F1 will

    carry or wear a wireless computing and communications devices J and the number of

    users that will rise to 0F percent by 21(1. G 7owever, as this paper shall illustrate,

    even though Kartner predicts that there will be a consumer market for this product,

    8ybernaut faces a variety of challenges in transforming what was initially a 55A

    device into a technology useful to mass consumers.

    Pilot Testing

    *artially due to the infancy of 8ybernauts market, it has become essential to

    pilot test their products to determine if it meets customers needs and to gauge early

    : 'ichael Bartlett, "Two Gartner Studies 8oresee a .ireless 8uture," Newsbyte s, 'a! ; #$$1&

    3

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    interest in the product. *ilot testing allows 8ybernaut to address user interface issues

    that may present high barriers to a potential consumer purchase. +ue to the user

    interface of wearable products, there are high switching costs involved for a

    customer that wants to move from a desktop computing environment to a mobilecomputing one. A signi6cant amount of training is re uired, and a modi6cation of the

    software for the task at hand is re uired as well. Dach application may need to

    adNust its user interface to take advantage of this platformOs mobility, speech

    recognition capability, audio system and display. $t wonOt simply be enough to take

    desktop applications, that take full advantage of a (13 key keyboard and a mouse,

    and simply stick them on your belt. 0 $n addition, there are various movement

    adNustments that need to be made in order for a desktop user to adNust to navigating

    a wearable interface. $nstead of being able to move the cursor up on the screen by

    moving the pointer in your hands vertically, for e4ample, the user needs to move the

    pointing device in their hand forward. This represents a huge amount of learned

    behavior that needs to be overcome in order to use the device.

    8ybernaut has been actively pilot testing its new products within a variety of

    organi"ations that could bene6t from wearable wireless technology. $n 211(, :ell

    'anada announced that they would purchase 311 of 8ybernauts newest models the

    #A < for their technicians to use. That purchase was largely based on the positive

    feedback collected from the (/ technicians that were originally out6tted with the

    technology during a small market test. L :rad 'hitty, the general manager of mobile

    communications services for :ell 'anada, noticed that the devices saved the workers

    an hour a day and the participants were so e4cited about the technology, we had to

    literally beg trial participants to return the units. /

    ;

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    8ybernauts 8yberPids was also the result of a pilot test within a speci6ed

    market. $n the fall of 2111 after developing the 'apital Area 'onsortium for &earable

    'omputer ;esearch, 8ybernaut decided to provide #A $< systems to 'onsortium

    partners where they conducted studies of special education children using awearable computing solution. As a result of 8ybernauts success in the hio

    'onventry %ocal !chool +istrict, 8ybernaut responded to market demand by

    producing the 8yberkids brand, which is considered an Assistive Technology +evice

    for disabled children. (1

    Product Development and Enhancement

    *roduct development, product research and product enhancement based on

    pilot testing is essential for wearable technology companies to remain competitive.

    &earable companies have large budgets for research and development and those

    departments are currently focused on making the technology more Qe4ible and less

    noticeable for the wearer. 8ybernaut 'orp has been able to take advantage of

    #oores %aw where the processing speed doubles every 2 years- (( and have been

    able to pass their increased eCciency in the manufacturing process on to their

    customers through reducing the product price for new versions. Appendi4 A charts

    8ybernauts products and features developed through their new versions of their

    #obile Assistant. Their product improvements have been driven by technological

    enhancements smaller, faster processors, etc- and customer feedback. The impact

    of customer feedback is clearly illustrated in their most recent model, the * #A that

    lets users check e mail, listen to music and play games while on the move. (2

    1$ ar, "The =!(erkids Pro5ect," 8air a6, ?A@ =!(ernaut Cor oration%&11 'oore3s /aw as created in 1+:2 (! Gordon 'oore, the co- ounder and chie research scientist o *ntelCor oration, who suggested that the rocessing ower and s eed o an! electronic calculating de)icedou(led e)er! 19 onths, while the rice or that technolog! declined (! a(out 02 ercent e)er! !ear-re resenting e6 onential growth&*an ukes and Ted 'cCain, "/i)ing on the 8uture dge," Technology & earnin g, anuar! 1+++&1# =!(ernaut Cor , ".eara(le Co uters ro =!(ernaut Shi ing Soon," #$$#%&

    F

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    *roduct enhancements that have been made to address the technical

    performance issues. 5or e4ample, the systems with $ntel chips and &indows !

    operating system- run into problems. $ntel chips tend to run hot, and &indowsO icon

    based interface is distracting when displayed on an eye si"e display. %inu4 is also the! of choice for !teven #ann. >The icons get in the way,> #ann said. 7is

    personali"ed wearable computer runs on his & ! &ear'omp perating !ystem-,

    which is based on KR= %inu4. & ! is free of applications and, so far, viruses, he said.

    After months of heated customer re uests mostly from Durope-, in (/// 8ybernaut

    developed a #obile Assistant that could run on %inu4 J which has inherent network

    capabilities and doesnt heat up as much as &indows. (3 :attery life is also an issue

    for wearable computing. 8ybernaut is researching alternatives through its partnership

    with +'7 Technologies, which develops hydrogen fuel cells that are a hot swappable

    battery option.

    Potential Barriers to Mass Consumer Adoption

    $n (//F, futurists de6ned the features holding back the wearable computing

    market. Among the laundry list were high costs, coverage gaps and a plethora of

    applications. (B The industry has responded to these challenges by vertically

    integrating to reduce costs, and bundling devices to enhance interoperability. 9ears

    later, coverage gaps and a plethora of non interoperable devices still e4ist, but fewer

    applications are in the marketplace, and the players like 8ybernaut with their focus

    on developing e4clusive licensing agreements in order to create a semi vertically

    structured business is allowing them to gain a large portion of the wearable

    computing market.

    :eyond issues of interoperability, there are other variety of other issues that

    plague the wearable computing market that need to be resolved before this

    technology will be adopted on a broad scale. !ome of the issues are technical in

    10

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    nature and have been discovered through its pilot testing and customer feedback

    letters. #any of these issues are being addressed and solved through corporate

    partnerships with 6rms that have intellectual capital or resources to more eCciently

    solve the problem.8ybernaut is not alone in the wearable technology market and most of its

    competitors have at one point been its partners. As the industry leader, however,

    8ybernaut has more years of e4perience developing and testing the technology.

    Among the ranks of its competitors are $:#,

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    $n addition to strategic partnerships, 8ybernaut has recently ac uired

    businesses in an attempt to vertically integrate its product development process. n

    April 0, 2111, 8ybernaut ac uired 8!$, a provider of enterprise management services

    and software for proNects, maintenance and workQow. n April 0, 2111, 8ybernautac uired !elfware, $nc, a company focused on training e4ecutives to manage the

    interaction between their thoughts and computer input. (L :y integrating its suppliers

    under one organi"ational structure and is able to take advantage of economies of

    scope that will increase eCciency and ultimately result in a better product for the

    user.

    The other issues that limit the mass adoption sales- of wearable technology

    include standards and policy issues. n the technical side, a limitation on network

    bandwidth when downloading from the $nternet- limits the speed and aIects the

    type and uality of information that can be access by mobile technology. 'ustomers

    have also e4pressed sensitivity to the si"e of the device and to its battery life. There

    is room for technological improvement in speech recognition technology as well. $:#

    'orporations

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    failure of the network-. $n contrast, with all of the :luetooth enabled devices acting,

    as routers in the network, bottlenecks created by an increase in traCc are not an

    issue and total network failure does not occur. 2(

    All of these wireless technologies run on the unlicensed 2.B K7" radiofre uency, which has the potential to cause transmission errors and is currently the

    maNor concern for wireless standard setting bodies like the $DDD L12.(F working

    group. 22 The good news is that :luetooth is uickly becoming an industry standard

    and it is predicted that in 211G,:luetooth will outnumber & %AR &ireless and %ocal

    Area Retworks- ten to one and there will be 23F million :luetooth enabled mobile

    phones, laptops and personal digital assistants *+As-. 23

    $n order to get a :luetooth enabled device to connect to the nearest &i5i

    wireless- access point, wearable users can utili"e the recently developed Dmerald

    terminals which allows &i5i signals and :luetooth signals which e4ist on the same

    band of spectrum- to coordinate their signals to create $nternet connectivity. 2B The

    mobile device connection, to a wireless and then to the wired network has not been

    completely standardi"ed, however, and universal standards for that connection still

    need to be developed.

    Preparing the Market

    :eyond managing and developing a premium product that has been adapted

    to the customers needs, 8ybernaut is involved in educating the market about

    wearable technologies. Rot surprisingly, seventy 6ve percent of the 6rms marketing

    budget goes into building awareness of the wearables category. 2F $nitially focused on

    providing mobile computing as a replacement for old 55A technologies, 8ybernaut

    has been moving to promote its wearable technology within the mass consumer

    market with campaigns targeted to early adopters and technology used by children

    #1 oneit>& #$$## Scott 'ace, "Breaking the #&D 'H> Tra ic a ," Boar"watch -aga.in e 1D, no& 9 #$$$% Ste)e Gold, "There s

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    with disabilities. &hereas their initial marketing to companies with 55A was focused

    on the features and eCciencies of the technology, the company has moved to

    language and marketing concepts that appeal to the early adopter market with

    advertisements in &ired and ad copy that compares the potential customer with%aura 'roft, the technology enhanced female heroine in Tomb ;aider.

    8ybernaut is additionally involved in various awareness building initiatives

    which including providing support to a worldwide university program that encourages

    wearable *' use in computer science departments at over 21 universities on 6ve

    continents. 8ybernaut also sponsers various conferences including the $nternational

    'onference on &earable 'omputing in order to increase interest in wearable

    computing. $nitially 8ybernaut promoted its products primarily through its website

    or wearable systems resellers and minimally in nuclear or industrial automation trade

    publications. +uring the 2111 holiday season, however, 8ybernaut partnered with

    upscale retailer 7ammacher !chlemmer in Rew 9ork, :everly 7ills and 'hicago in an

    attempt to reach the early adopter consumer market. They have also unveiled

    showcase spaces in two windows in *ark Ave. side of #anhattans &aldorf Asortia. 2G

    $f 8ybernaut feels like it can rest in its product development eIorts for even a

    second, its competitors will uickly outpace it. The wearable research that is currently

    being conducted by its competitors is focused on making wearables even more

    wearable. Keneral Dlectric, +A;*A +efense Advanced ;esearch *roNects Agency-,

    and +upont are currently fueling millions into developing new ete4tile technology

    that will merge fashion and technology with wearable computing. They are focused

    on more than Nust making the technology look cool but are also interested in

    making the technology light weight, physically Qe4ible, regenerative after wiring

    breaks, and most importantly, washable. &earable computing of the future will allow

    #: *(id&

    ((

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    the user to put on a baseball cap and glasses rather than being wired into a system

    that currently consists of a waist belt, glasses and mouthpiece with wires connecting

    all three.

    8ybernaut decision makers feel that the company is well positioned to adaptto future technological and social environments. The market for wearable computing

    and related technologies has advanced dramatically in the past year,> said Ddward K.

    Rewman, chairman, president and 'D for 8ybernaut.> As a result of our leadership

    position and our years of e4perience in this market, we now know who the early

    adopters of this technology are and can target them for near term revenue growth.

    This will allow us to scale our business and increase value to stakeholders by

    generating more rapidly increasing revenues without a corresponding increase in

    e4penses.> 20 As long as 8ybernaut clearly keeps its potential customers in mind,

    responds to their concerns and suggestions and strengthens their corporate

    partnerships to guarantee the market dominance necessary for industry success,

    8ybernaut will remain to be the largest player within the wearable computing realm

    and in less than a decade from now, a 8yberkids backpack will be the hottest holiday

    season toy.

    #; "=!(ernaut

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    Appendix A

    Name

    P r o c e s s o r

    S p e e

    d

    H a r

    d r i v e

    a m

    ! e i g

    h t

    C a r

    d S l o t s

    " e a t u r e s

    P r i c e

    #A $ 2GG #7" *entium#a4

    B K: (2L#7"

    ( S lbs. +uel *'#'$Acardbus slots

    &orn on belt, voiceactivated, headmounted display

    #A $$ A#+ FLG (33 #7"processor

    2 K: 32 #: 2 lbs. (2ouncesheaddisplay

    Type $$$ *' 'ard!lots

    EB//Fbase unit-

    #A $< 233 #7" *entium 3 K: 32 #: ( lb. Type $$ *' 'ard!lots

    5ully e uippedversion- covershead and botharms, and adds (1in. to the waist.

    !tarts atEFBL1fullye uipped?E/,011

    #A < F11 #7" $ntel#obile 'eleron

    2 F K: (2L 2FG#:

    ( lb. E3,//F

    *oma 7itachi 32 bit (2L#7" ;$!'

    ( K:microdrives

    32 #: (1.Lounces

    'ompact5lash slot, (=!: port

    &ireless modem E(,B//

    &A$ 7itachi (2L #7" ((ounces

    E2,111

    (3

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    Appendix B #

    Partner Technology Beneft Date o Initial

    Agreement Dnpointe +istribution +istributes product in Rorth

    America and provides sales,marketing and technicalsupport

    (//L

    $:# !peechrecognitiontechnology

    !peech recognitiontechnology 2L

    (///

    'apella'omputers

    ;apid Application+evelopment

    Technology

    !peech enabled thetechnology to allow users to

    uickly assemble speechenabled Dlectronic #anuals.2/

    2111

    'ommunication$ntelligence'orporation

    7andwritingrecognition

    Allow customers to utili"edigital signatures for legallybinding e business solutions.31

    / 2111

    !ony +igital*roducts

    #anufactures7ardware

    (//L

    7ewlett *ackard +istribution*artner

    +istributes product inDurope, #iddle Dast andAfrica

    (//L

    +'7 Technology$nc.

    7ydrogen 5uelcells

    Dnables user to hot swaptheir batteries J allowing thesystem to run for a total of(2 2B hours 3(

    2111

    7itachi 'orp &$A &earable$nternetAppliance-

    #anufacture and sell theproduct to 8ybernaut forthem to market and sell it toconsumers

    211(

    #icrovision $nc. ;etinal !canning+isplay

    Agreement to market a fullydaylight readable and seethrough virtual display 32

    2112

    Te4as $nstruments +igital signalprocessors

    7ands free operationthrough speech recognition

    211(

    F This is (! no eans a co lete list, (ut rather is a de onstration o the )ariet! o artnershi s =!(ernauthas de)elo ed lectronics .eekl!& 1++++ "Ee)elo ent So tware or .eara(le Co uters," Software Worl d #1, no& 2 #$$$%&0$ "Co unications *ntelligence Cor & C*C, =!(ernaut nter Strategic Partnershi to Ad)ance -Businessthrough Bio etric *denti ication," /om0uter 1se r 19, no& 11 #$$$%&01 Bo( .oods, "=!(ernaut s .eara(le PCs to Power u -with .ater," Newsbyte s #$$$%&0# 'ichael Bruno, "=!(ernaut Shares u on ?irtual Eis la! Announce ent," Newsbyte s #$$$%&

    (B

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    Bi$liograph%

    :artlett, #ichael. >Two Kartner !tudies 5oresee a &ireless 5uture.> Newsbytes , #ay 0

    211(.

    :i"ar, ;obert. >The 8yberkids *roNect.> 5airfa4, *ret a *orter *cs the !hirt on 9our :ack Kets a 7igh Tech

    =pgrade.> Zi Davis Smart Business for the New Economy 211(-? B1.

    'omputer =ser.>'ommunications $ntelligence 'orp. '$', 8ybernaut Dnter !trategic

    *artnership to Advance D :usiness through :iometric $denti6cation.> (L, no.

    (( 2111-? 0L.

    +itlea, !teve. >7ow :ig a #arket for &earables.> MC Technolo y Mar!etin

    "ntelli ence , August 2111, (G.

    Dlectronics &eekly. >$:# #akes &earable *c #ove.> (///-? (2.

    5oremski, Tom. >&ear $t.> Electronics #ee!ly (//0-? (3.

    Kold, !teve. >ThereOs ;oom for :oth :luetooth and & %an.> Newsbytes 211(-.

    Uoniet", Drika. >Automatic Retworks.> M"T Technolo y $eview 2112-? 21 2(.

    #ace, !cott. >:reaking the 2.B Kh" TraCc Uam.> Boardwatch Ma a%ine (B, no. L

    2111-? FG.

    #c'ain, $an Uukes and Ted. >%iving on the 5uture Ddge.> Technolo y & 'earnin ,

    Uanuary (///, 31.

    Robel, 'armen. > The 5utureOs 7ere Row &earable *cs.> e#ee! , #ay 2L 2111.

    !mith, ;ick. >8ybernaut #obile Assistant.> $eviews (nline , #ay L 2111.

    (

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    !ykes, ;ebecca. >8ybernaut Row 7as %inu4 perating !ystem for &earable *cs.>

    Networ! #orld (///-.

    !oftware &orld. >+evelopment !oftware for &earable 'omputers.> 2(, no. F 2111-?

    B. Taschek, Uames. >Accessories #ake the ut6t.> Smart )artner (///-.

    VVV. >There $s a Reed.> Smart )artner (///-.

    &e4ler, Uoanie. >&ireless +ata &earable 'omputers from 8ybernaut !hipping !oon.>

    2112-.

    VVV. >8ybernaut ;educing perating D4penses by Twelve to Twenty #illion +ollars.>

    2112-.

    2

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    &%$ernaut Corporation's Strateg% (or

    Creating Consumer Demand (or !eara$le

    Computing Products

    by

    Patherine &atier

    #PTK 2/1 (1

    *radeep ;au

    April 23, 2112

    3