the company behind the first consumer wearable computer
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The goal of wearable computing is for wearables to be like anobedient dog thats learned how to heel. A computer should be behindyou, working for you as a companion without being obtrusive. !teven !chwart", #$T #edia %abs &earable 'omputing division (
$s the computing public ready for computers to be their companions)
'ertainly, with the mass consumer use of email, *+As *ersonal +igital Assistants-
and web enabled cell phones, wearing a computer that is always on and can
accommodate your every computing need whatever the environment isnt all that far
fetched, but is the computing public ready for wearable computing) Technology
companies face a multitude of challenges that need to be addressed when promoting
a new product, but wearable technology companies face even greater obstacles to
mass market sales. &earable computing use re uires users to change their behavior
and companies need to overcome that barrier as well as educate their potential
customers about the usefulness of a technology that does not directly address an
immediate need and is not currently widely used.
!teven #ann initially developed the wearable computer in the (/01s when
the inventor was in high school- as a reality and memory enhancement device. 23
&hereas #anns goal is to enhance human memory and e4perience through
wearable computing devices, he has not been focused on making his prototype
system a product for the mass consumer market. &earable companies have been
successfully selling their product to 5ortune (111 companies for 6eld force
automation 55A- environment for more than 21 years. 7oping to e4pand their
1 Annette Cardwell, "Pret-a-Porter PCS-the Shirt on Your Back Gets a High-Tech U grade," Ziff Davis SmartBusiness for the New Econom ! #$$1% 'ann (rought his in)entions to '*T in 1++1, and is considered to (e the catal!st or the de)elo ent o the'*T .eara(le Co uting /a(orator!&0 He also (uilt the world s irst co)ert ull! unctional .earCo with dis la! and ca era concealed inordinar! e!eglasses in 1++2& His weara(le in)entions ha)e undergone nu erous odi ications o)er the!ears and as the world3s oldest c!(org his weara(le e4ui ent allows hi to )iew the real world through hisle t e!e and his right e!e sees the ro5ection o a co uter screen that dis la!s the rocessed i agesrecorded (! the ca era within the e!eglasses lens& Those rocessed i ages ha)e (een odi ied (! 'annto ilter out ad)ertising and to dis la! )arious te6t notes ne6t to o(5ects or which he would like additionalin or ation& 'ann3s .earCo also has (io etric eed(ack (uilt within the s!ste to onitor his heart rateand )ital signs and data is in ut into the s!ste )ia a )oice recognition s!ste &
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potential customer base beyond 55A, wearable companies have taken #anns
wearable computer concept and have been developing the functionality and are now
re marketing their products toward the mass consumer market versus 55A market.
&orking closely with #ann and conse uently, due to that partnership and
their vast number of intellectual patents, one of the largest of these wearable
computer companies is 8ybernaut 'orporation 89:;- based out of 5airfa4, transferable core,> which is basically a *' 'ard si"e computer
that contains all the brains and guts of a *'? +!* digital signal processor-, '*=,
memory, storage, $@ circuitry about everything e4cept the display and the
keyboard. B 'urrently with oCces in Asia, Durope, the #iddle Dast and Africa, and
revenues of E/.F million in 2111, 8ybernaut has been able to apply its research,
development and commerciali"ation of wearable technology to provide wearable
solutions around the world. 8ybernauts product sales accounted for GBH of 2111
revenues and consulting, licensing and other, 3GH. F
8ybernaut is the largest player behind wearable computing development and
diIusion and will provide a framework for discussing this new technology and the
strategies behind its development and marketing. This paper will outline the
wearable marketplace as well as the marketing, technical and policy challenges that
impact its mass consumer adoption. :y following the actions of 8ybernaut this paper
will show that strategies developed for new technology products must be developed
within the conte4t of network economics and must be focused on how to utili"e
standards, policy and patent agreements and corporate strategic partnerships in
order to gain the dominance in the market Ja necessity for the success of a product
reliant upon and impacted by network eIects and e4ternalities.
B Car en 7o(el, " The 8uture s Here 7ow -- .eara(le PCs," eWee k, 'a! #9 #$$$&2 Business&co
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+eveloping and investing in new product concepts on a corporate strategic
level re uires a level of intelligence gathering about the current market need and
acceptance attitude toward the product as well as a prediction of what the future of
the market for the product would look like. &ith wearable computing, there iscurrently a well established need and demonstrated use of the technology within 55A
and there is a young, growing market of early adopters who might be interested in
purchasing a product which combines the functionality of their cell phone, *+A and
laptop all within one system with a greater range of mobility.
The mobile computing market has been predicted as an emerging market with
e4tensive growth potential. The Kartner group has labeled the wearable computing
as one of the hot technologies that will enter the consumer market within the ne4t
ten years. Additionally, their 2111 report predicts that by 211B there will be L11
million wireless data users. &hile this 6gure encapsulates wireless users via cell
phones, laptops, and more well known wearable devices like *+As- it is still a
signi6cant number. The research 6rm further predicts that by 21(1, 01 percent for
the population in developed nations will spend (1 times longer per day interacting
with people in the Me world than in the physical one, and that by 2110, more than G1
percent of the population of the =nited states and Duropean =nion ages (F to F1 will
carry or wear a wireless computing and communications devices J and the number of
users that will rise to 0F percent by 21(1. G 7owever, as this paper shall illustrate,
even though Kartner predicts that there will be a consumer market for this product,
8ybernaut faces a variety of challenges in transforming what was initially a 55A
device into a technology useful to mass consumers.
Pilot Testing
*artially due to the infancy of 8ybernauts market, it has become essential to
pilot test their products to determine if it meets customers needs and to gauge early
: 'ichael Bartlett, "Two Gartner Studies 8oresee a .ireless 8uture," Newsbyte s, 'a! ; #$$1&
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interest in the product. *ilot testing allows 8ybernaut to address user interface issues
that may present high barriers to a potential consumer purchase. +ue to the user
interface of wearable products, there are high switching costs involved for a
customer that wants to move from a desktop computing environment to a mobilecomputing one. A signi6cant amount of training is re uired, and a modi6cation of the
software for the task at hand is re uired as well. Dach application may need to
adNust its user interface to take advantage of this platformOs mobility, speech
recognition capability, audio system and display. $t wonOt simply be enough to take
desktop applications, that take full advantage of a (13 key keyboard and a mouse,
and simply stick them on your belt. 0 $n addition, there are various movement
adNustments that need to be made in order for a desktop user to adNust to navigating
a wearable interface. $nstead of being able to move the cursor up on the screen by
moving the pointer in your hands vertically, for e4ample, the user needs to move the
pointing device in their hand forward. This represents a huge amount of learned
behavior that needs to be overcome in order to use the device.
8ybernaut has been actively pilot testing its new products within a variety of
organi"ations that could bene6t from wearable wireless technology. $n 211(, :ell
'anada announced that they would purchase 311 of 8ybernauts newest models the
#A < for their technicians to use. That purchase was largely based on the positive
feedback collected from the (/ technicians that were originally out6tted with the
technology during a small market test. L :rad 'hitty, the general manager of mobile
communications services for :ell 'anada, noticed that the devices saved the workers
an hour a day and the participants were so e4cited about the technology, we had to
literally beg trial participants to return the units. /
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8ybernauts 8yberPids was also the result of a pilot test within a speci6ed
market. $n the fall of 2111 after developing the 'apital Area 'onsortium for &earable
'omputer ;esearch, 8ybernaut decided to provide #A $< systems to 'onsortium
partners where they conducted studies of special education children using awearable computing solution. As a result of 8ybernauts success in the hio
'onventry %ocal !chool +istrict, 8ybernaut responded to market demand by
producing the 8yberkids brand, which is considered an Assistive Technology +evice
for disabled children. (1
Product Development and Enhancement
*roduct development, product research and product enhancement based on
pilot testing is essential for wearable technology companies to remain competitive.
&earable companies have large budgets for research and development and those
departments are currently focused on making the technology more Qe4ible and less
noticeable for the wearer. 8ybernaut 'orp has been able to take advantage of
#oores %aw where the processing speed doubles every 2 years- (( and have been
able to pass their increased eCciency in the manufacturing process on to their
customers through reducing the product price for new versions. Appendi4 A charts
8ybernauts products and features developed through their new versions of their
#obile Assistant. Their product improvements have been driven by technological
enhancements smaller, faster processors, etc- and customer feedback. The impact
of customer feedback is clearly illustrated in their most recent model, the * #A that
lets users check e mail, listen to music and play games while on the move. (2
1$ ar, "The =!(erkids Pro5ect," 8air a6, ?A@ =!(ernaut Cor oration%&11 'oore3s /aw as created in 1+:2 (! Gordon 'oore, the co- ounder and chie research scientist o *ntelCor oration, who suggested that the rocessing ower and s eed o an! electronic calculating de)icedou(led e)er! 19 onths, while the rice or that technolog! declined (! a(out 02 ercent e)er! !ear-re resenting e6 onential growth&*an ukes and Ted 'cCain, "/i)ing on the 8uture dge," Technology & earnin g, anuar! 1+++&1# =!(ernaut Cor , ".eara(le Co uters ro =!(ernaut Shi ing Soon," #$$#%&
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*roduct enhancements that have been made to address the technical
performance issues. 5or e4ample, the systems with $ntel chips and &indows !
operating system- run into problems. $ntel chips tend to run hot, and &indowsO icon
based interface is distracting when displayed on an eye si"e display. %inu4 is also the! of choice for !teven #ann. >The icons get in the way,> #ann said. 7is
personali"ed wearable computer runs on his & ! &ear'omp perating !ystem-,
which is based on KR= %inu4. & ! is free of applications and, so far, viruses, he said.
After months of heated customer re uests mostly from Durope-, in (/// 8ybernaut
developed a #obile Assistant that could run on %inu4 J which has inherent network
capabilities and doesnt heat up as much as &indows. (3 :attery life is also an issue
for wearable computing. 8ybernaut is researching alternatives through its partnership
with +'7 Technologies, which develops hydrogen fuel cells that are a hot swappable
battery option.
Potential Barriers to Mass Consumer Adoption
$n (//F, futurists de6ned the features holding back the wearable computing
market. Among the laundry list were high costs, coverage gaps and a plethora of
applications. (B The industry has responded to these challenges by vertically
integrating to reduce costs, and bundling devices to enhance interoperability. 9ears
later, coverage gaps and a plethora of non interoperable devices still e4ist, but fewer
applications are in the marketplace, and the players like 8ybernaut with their focus
on developing e4clusive licensing agreements in order to create a semi vertically
structured business is allowing them to gain a large portion of the wearable
computing market.
:eyond issues of interoperability, there are other variety of other issues that
plague the wearable computing market that need to be resolved before this
technology will be adopted on a broad scale. !ome of the issues are technical in
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nature and have been discovered through its pilot testing and customer feedback
letters. #any of these issues are being addressed and solved through corporate
partnerships with 6rms that have intellectual capital or resources to more eCciently
solve the problem.8ybernaut is not alone in the wearable technology market and most of its
competitors have at one point been its partners. As the industry leader, however,
8ybernaut has more years of e4perience developing and testing the technology.
Among the ranks of its competitors are $:#,
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$n addition to strategic partnerships, 8ybernaut has recently ac uired
businesses in an attempt to vertically integrate its product development process. n
April 0, 2111, 8ybernaut ac uired 8!$, a provider of enterprise management services
and software for proNects, maintenance and workQow. n April 0, 2111, 8ybernautac uired !elfware, $nc, a company focused on training e4ecutives to manage the
interaction between their thoughts and computer input. (L :y integrating its suppliers
under one organi"ational structure and is able to take advantage of economies of
scope that will increase eCciency and ultimately result in a better product for the
user.
The other issues that limit the mass adoption sales- of wearable technology
include standards and policy issues. n the technical side, a limitation on network
bandwidth when downloading from the $nternet- limits the speed and aIects the
type and uality of information that can be access by mobile technology. 'ustomers
have also e4pressed sensitivity to the si"e of the device and to its battery life. There
is room for technological improvement in speech recognition technology as well. $:#
'orporations
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failure of the network-. $n contrast, with all of the :luetooth enabled devices acting,
as routers in the network, bottlenecks created by an increase in traCc are not an
issue and total network failure does not occur. 2(
All of these wireless technologies run on the unlicensed 2.B K7" radiofre uency, which has the potential to cause transmission errors and is currently the
maNor concern for wireless standard setting bodies like the $DDD L12.(F working
group. 22 The good news is that :luetooth is uickly becoming an industry standard
and it is predicted that in 211G,:luetooth will outnumber & %AR &ireless and %ocal
Area Retworks- ten to one and there will be 23F million :luetooth enabled mobile
phones, laptops and personal digital assistants *+As-. 23
$n order to get a :luetooth enabled device to connect to the nearest &i5i
wireless- access point, wearable users can utili"e the recently developed Dmerald
terminals which allows &i5i signals and :luetooth signals which e4ist on the same
band of spectrum- to coordinate their signals to create $nternet connectivity. 2B The
mobile device connection, to a wireless and then to the wired network has not been
completely standardi"ed, however, and universal standards for that connection still
need to be developed.
Preparing the Market
:eyond managing and developing a premium product that has been adapted
to the customers needs, 8ybernaut is involved in educating the market about
wearable technologies. Rot surprisingly, seventy 6ve percent of the 6rms marketing
budget goes into building awareness of the wearables category. 2F $nitially focused on
providing mobile computing as a replacement for old 55A technologies, 8ybernaut
has been moving to promote its wearable technology within the mass consumer
market with campaigns targeted to early adopters and technology used by children
#1 oneit>& #$$## Scott 'ace, "Breaking the #&D 'H> Tra ic a ," Boar"watch -aga.in e 1D, no& 9 #$$$% Ste)e Gold, "There s
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with disabilities. &hereas their initial marketing to companies with 55A was focused
on the features and eCciencies of the technology, the company has moved to
language and marketing concepts that appeal to the early adopter market with
advertisements in &ired and ad copy that compares the potential customer with%aura 'roft, the technology enhanced female heroine in Tomb ;aider.
8ybernaut is additionally involved in various awareness building initiatives
which including providing support to a worldwide university program that encourages
wearable *' use in computer science departments at over 21 universities on 6ve
continents. 8ybernaut also sponsers various conferences including the $nternational
'onference on &earable 'omputing in order to increase interest in wearable
computing. $nitially 8ybernaut promoted its products primarily through its website
or wearable systems resellers and minimally in nuclear or industrial automation trade
publications. +uring the 2111 holiday season, however, 8ybernaut partnered with
upscale retailer 7ammacher !chlemmer in Rew 9ork, :everly 7ills and 'hicago in an
attempt to reach the early adopter consumer market. They have also unveiled
showcase spaces in two windows in *ark Ave. side of #anhattans &aldorf Asortia. 2G
$f 8ybernaut feels like it can rest in its product development eIorts for even a
second, its competitors will uickly outpace it. The wearable research that is currently
being conducted by its competitors is focused on making wearables even more
wearable. Keneral Dlectric, +A;*A +efense Advanced ;esearch *roNects Agency-,
and +upont are currently fueling millions into developing new ete4tile technology
that will merge fashion and technology with wearable computing. They are focused
on more than Nust making the technology look cool but are also interested in
making the technology light weight, physically Qe4ible, regenerative after wiring
breaks, and most importantly, washable. &earable computing of the future will allow
#: *(id&
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the user to put on a baseball cap and glasses rather than being wired into a system
that currently consists of a waist belt, glasses and mouthpiece with wires connecting
all three.
8ybernaut decision makers feel that the company is well positioned to adaptto future technological and social environments. The market for wearable computing
and related technologies has advanced dramatically in the past year,> said Ddward K.
Rewman, chairman, president and 'D for 8ybernaut.> As a result of our leadership
position and our years of e4perience in this market, we now know who the early
adopters of this technology are and can target them for near term revenue growth.
This will allow us to scale our business and increase value to stakeholders by
generating more rapidly increasing revenues without a corresponding increase in
e4penses.> 20 As long as 8ybernaut clearly keeps its potential customers in mind,
responds to their concerns and suggestions and strengthens their corporate
partnerships to guarantee the market dominance necessary for industry success,
8ybernaut will remain to be the largest player within the wearable computing realm
and in less than a decade from now, a 8yberkids backpack will be the hottest holiday
season toy.
#; "=!(ernaut
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Appendix A
Name
P r o c e s s o r
S p e e
d
H a r
d r i v e
a m
! e i g
h t
C a r
d S l o t s
" e a t u r e s
P r i c e
#A $ 2GG #7" *entium#a4
B K: (2L#7"
( S lbs. +uel *'#'$Acardbus slots
&orn on belt, voiceactivated, headmounted display
#A $$ A#+ FLG (33 #7"processor
2 K: 32 #: 2 lbs. (2ouncesheaddisplay
Type $$$ *' 'ard!lots
EB//Fbase unit-
#A $< 233 #7" *entium 3 K: 32 #: ( lb. Type $$ *' 'ard!lots
5ully e uippedversion- covershead and botharms, and adds (1in. to the waist.
!tarts atEFBL1fullye uipped?E/,011
#A < F11 #7" $ntel#obile 'eleron
2 F K: (2L 2FG#:
( lb. E3,//F
*oma 7itachi 32 bit (2L#7" ;$!'
( K:microdrives
32 #: (1.Lounces
'ompact5lash slot, (=!: port
&ireless modem E(,B//
&A$ 7itachi (2L #7" ((ounces
E2,111
(3
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Appendix B #
Partner Technology Beneft Date o Initial
Agreement Dnpointe +istribution +istributes product in Rorth
America and provides sales,marketing and technicalsupport
(//L
$:# !peechrecognitiontechnology
!peech recognitiontechnology 2L
(///
'apella'omputers
;apid Application+evelopment
Technology
!peech enabled thetechnology to allow users to
uickly assemble speechenabled Dlectronic #anuals.2/
2111
'ommunication$ntelligence'orporation
7andwritingrecognition
Allow customers to utili"edigital signatures for legallybinding e business solutions.31
/ 2111
!ony +igital*roducts
#anufactures7ardware
(//L
7ewlett *ackard +istribution*artner
+istributes product inDurope, #iddle Dast andAfrica
(//L
+'7 Technology$nc.
7ydrogen 5uelcells
Dnables user to hot swaptheir batteries J allowing thesystem to run for a total of(2 2B hours 3(
2111
7itachi 'orp &$A &earable$nternetAppliance-
#anufacture and sell theproduct to 8ybernaut forthem to market and sell it toconsumers
211(
#icrovision $nc. ;etinal !canning+isplay
Agreement to market a fullydaylight readable and seethrough virtual display 32
2112
Te4as $nstruments +igital signalprocessors
7ands free operationthrough speech recognition
211(
F This is (! no eans a co lete list, (ut rather is a de onstration o the )ariet! o artnershi s =!(ernauthas de)elo ed lectronics .eekl!& 1++++ "Ee)elo ent So tware or .eara(le Co uters," Software Worl d #1, no& 2 #$$$%&0$ "Co unications *ntelligence Cor & C*C, =!(ernaut nter Strategic Partnershi to Ad)ance -Businessthrough Bio etric *denti ication," /om0uter 1se r 19, no& 11 #$$$%&01 Bo( .oods, "=!(ernaut s .eara(le PCs to Power u -with .ater," Newsbyte s #$$$%&0# 'ichael Bruno, "=!(ernaut Shares u on ?irtual Eis la! Announce ent," Newsbyte s #$$$%&
(B
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Bi$liograph%
:artlett, #ichael. >Two Kartner !tudies 5oresee a &ireless 5uture.> Newsbytes , #ay 0
211(.
:i"ar, ;obert. >The 8yberkids *roNect.> 5airfa4, *ret a *orter *cs the !hirt on 9our :ack Kets a 7igh Tech
=pgrade.> Zi Davis Smart Business for the New Economy 211(-? B1.
'omputer =ser.>'ommunications $ntelligence 'orp. '$', 8ybernaut Dnter !trategic
*artnership to Advance D :usiness through :iometric $denti6cation.> (L, no.
(( 2111-? 0L.
+itlea, !teve. >7ow :ig a #arket for &earables.> MC Technolo y Mar!etin
"ntelli ence , August 2111, (G.
Dlectronics &eekly. >$:# #akes &earable *c #ove.> (///-? (2.
5oremski, Tom. >&ear $t.> Electronics #ee!ly (//0-? (3.
Kold, !teve. >ThereOs ;oom for :oth :luetooth and & %an.> Newsbytes 211(-.
Uoniet", Drika. >Automatic Retworks.> M"T Technolo y $eview 2112-? 21 2(.
#ace, !cott. >:reaking the 2.B Kh" TraCc Uam.> Boardwatch Ma a%ine (B, no. L
2111-? FG.
#c'ain, $an Uukes and Ted. >%iving on the 5uture Ddge.> Technolo y & 'earnin ,
Uanuary (///, 31.
Robel, 'armen. > The 5utureOs 7ere Row &earable *cs.> e#ee! , #ay 2L 2111.
!mith, ;ick. >8ybernaut #obile Assistant.> $eviews (nline , #ay L 2111.
(
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!ykes, ;ebecca. >8ybernaut Row 7as %inu4 perating !ystem for &earable *cs.>
Networ! #orld (///-.
!oftware &orld. >+evelopment !oftware for &earable 'omputers.> 2(, no. F 2111-?
B. Taschek, Uames. >Accessories #ake the ut6t.> Smart )artner (///-.
VVV. >There $s a Reed.> Smart )artner (///-.
&e4ler, Uoanie. >&ireless +ata &earable 'omputers from 8ybernaut !hipping !oon.>
2112-.
VVV. >8ybernaut ;educing perating D4penses by Twelve to Twenty #illion +ollars.>
2112-.
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&%$ernaut Corporation's Strateg% (or
Creating Consumer Demand (or !eara$le
Computing Products
by
Patherine &atier
#PTK 2/1 (1
*radeep ;au
April 23, 2112
3