the burninator ii desert arts preview 2006 the crucible, oakland california
TRANSCRIPT
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The Burninator II
Desert Arts Preview 2006The Crucible, Oakland California
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The Proposal
• Towers from the Man to the Temple
• Computer sequenced flames & patterns
• Visible across Playa• Visible for miles• Visible from space?
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The Idea
• Objets d’Art: Iterations of the Vortex
• Realize machinations of delphic space
• A parallax to enmesh emotions in teleological scenery
(YEAH RIGHT)
• It Make Beeeg Flame!
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The Idea
• Fire Art on a macro scale
• The Playa is the Canvas
• Patterns of flame occupy the full scale
• Flame is attractive because of the power
• Interactive Fire Art
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The Burninator II
• 1000’ of towers
• Computer control
• Participants interact at Control Center
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Interactivity
• Fire Art: a ‘black art’
• Participants trigger the flames
• UI: GUI, MIDI, voice, cards, DDR?
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The Prototype: Burninator Jr.
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The Prototype: Burninator Jr.
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Construction
• Plumbing project, electrical project, computer coding project
• Timeline:– Testing– Interface– Prebuild– Trenching– Setup– Testing
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Technical Challenges
• Flame & Fuel:– Large volumes, custom tanks
• & carbon credits!
– Tanks freezing
• Igniters
• Software & Hardware Interface
• Safety
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Safety
• Control center
• Vehicle
• Spotters
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Safety
• Perimeter
• Fuel system shutoff, fails closed
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Safety
• Anti-tip sensors• Burn sensors• Manual cutouts
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The Burninator II