the books of heroscape part 3
TRANSCRIPT
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Arrow GrutsCommon Squad
StatisticsWave 1 Malliddons Prophecy
# 1, 2, 3/25
General Utgar 1 LIFE
World Grut MOVE 6 SPACES
Species Orc RANGE 6 SPACES
Class Archers ATTACK 1 DIE
Personality Wild DEFENSE 1 DIE
Size/Height Medium 4 40 POINTS
BEAST BONDINGBefore taking a turn with Arrow Gruts, you may first take a
turn with any Beast you control.
DISENGAGEArrow Gruts are never attacked when leaving an
engagement.
Rulings and ClarificationsFigures with Disengage are affected by Cyberclaw. As soon
as they pass onto a space adjacent to a figure with the
Cyberclaw Special Power, they are locked into theengagement. No special power on an army card or glyph
can get them out of the engagement.
Beast Bonding allows you to take a turn with a single beast
you control.
If you have an order marker on Arrow Gruts, but all Arrow
Gruts have been destroyed, you cant activate Beast
Bonding.
Character BioArrow Gruts, the archers of the Orc army, have always
attended the Orc cavalry. Trained from a young age in the
art of archery, Arrow Gruts are fiercely loyal to their
cavalry leaders and show little concern for their own safety.
While Arrow Gruts are not particularly good fighters ordefenders, their sheer numbers and their ferocity are
intimidating to the enemy, and are often very effective inprotecting and preserving their cavalry commanders.
SynergiesSynergy Benefits Received
NERAKTHEGLACIAN SWOG RIDER
ORC DEFENSIVE AURA 1
As Orcs, Arrow Gruts may benefit from Nerak the Glacian
Swog Riders Orc Defensive Aura 1 defense bonus.
SWOG RIDER ORC ARCHER ENHANCEMENT
As Orc Archers, Arrow Gruts may benefit from Swog
Riders Orc Archer Enhancementattack and defense bonus.
Synergy Benefits Offered
KRUGMIMRINGSWOG RIDER
BEAST BONDING
As beasts, Krug, Mimring and Swog Rider may benefit
from Arrow GrutsBeast Bondingactivation synergy.
Version 1.00 Wave 1 Malliddons Prophecy Arrow Gruts
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Version 1.00 Wave 1 Malliddons Prophecy Kelda the Kyrie Warrior
Keldathe Kyrie WarriorUnique Hero
StatisticsWave 1 Malliddons Prophecy
# 21/25
General Jandar 5 LIFE
World Valhalla MOVE 6 SPACES
Species Kyrie RANGE 1 SPACE
Class Warrior ATTACK 2 DICE
Personality Merciful DEFENSE 3 DICE
Size/Height Medium 5 80 POINTS
HEALING TOUCHAfter moving and before attacking, choose a wounded hero
figure adjacent to Kelda. Then roll the 20-sided die to add
or remove wound markers from the chosen figures card:
If you roll 1, add 2 markers.
If you roll 2-5, remove one marker.
If you roll 6-17, remove up to 2 markers.
If you roll 18-20, remove all markers.
FLYINGWhen counting spaces for Keldas movement, ignore
elevations. Kelda may fly over water without stopping, passover figures without becoming engaged, and fly over
obstacles such as ruins. When Kelda starts to fly, if she is
engaged she will take any leaving engagement attacks.
Rulings and ClarificationsKelda cannot heal herself.
Kelda can use her healing touch on an opponents wounded
hero figure in an attempt to roll a 1, but it is a risky
maneuver. If you roll higher than a 1, you would be bound
by what is written on the card. You would then have toremove wound markers from your opponents figure.
Flying figures may choose to walk or fly, and switch howthey move mid-turn, but they receive the road/wall walk +3
bonus only if they choose to walk.
Flying figures can fly over terrain features and figures, and
they do not have to stop when flying over glyphs. For the
purpose of determining whether they can be flown over,figures do not add height to the terrain they sit on, but
terrain features do.
Character BioFound near death by Jandar, Kelda was nursed back to
health by the Valkyrie and his followers. Upon her
recovery, Kelda gratefully pledged her support to Jandar
and his army in their battle for Valhalla. She has become
one of Jandars most fearless, loyal and useful warriors.
Drinking from a Wellspring gives the merciful Kelda the
power of healing, which she uses to cure the battle wounds
of nearby allies.
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Version 1.00 Wave 1 Malliddons Prophecy Marcus Decimus Gallus
Marcus Decimus Gallus
Unique Hero
StatisticsWave 1 Malliddons Prophecy
# 22/25
General Einar 6 LIFE
World Earth MOVE 5 SPACES
Species Human RANGE 1 SPACE
Class Warlord ATTACK 3 DICE
Personality Disciplined DEFENSE 3 DICE
Size/Height Medium 5 100 POINTS
SOLDIER LEADERSHIPAll Soldiers you control move one additional space.
SOLDIER ATTACK ENHANCEMENTAll friendly Soldiers adjacent to Marcus Decimus Gallus
receive an additional attack die.
Rulings and ClarificationsFriendly figures are your own figures and teammates
figures. Whenever you are allied with a teammate at the
beginning of a scenario and you have the same goals and
victory conditions, any figures you both control areconsidered friendly. When you have a temporary truce or
alliance with an opponent, that opponents figures are never
considered friendly.
Character BioA commander of the IX Legion, Marcus Decimus Gallusled his troops through a thick mist while patrolling northern
Britain, and entered the war-engulfed world of Valhalla.
Marcus Decimus is a born leader who can inspire any
soldier to move faster and attack more forcefully, regardlessof their species or homeland.
SynergiesSynergy Benefits Received
ROMAN LEGIONNAIRES WARLORD BONDING
As a Warlord, Marcus Decimus Gallus may benefit from
Roman Legionnaires Warlord Bondingactivation synergy.SACRED BAND EINAR WARLORD BONDING
As a Warlord who follows Einar, Marcus Decimus Gallus
may benefit from Sacred Bands Einar Warlord Bonding
activation synergy.
Synergy Benefits Offered
4TH MASSACHUSETTS LINE10TH REGIMENTOF FOOT
AIRBORNE ELITECAPTAIN AMERICATHE EINAR IMPERIUM
ROMAN LEGIONNAIRESSACRED BANDSGT. DRAKE ALEXANDERSGT. DRAKE ALEXANDER (SOTM)
SOLDIER LEADERSHIPSOLDIER ATTACK ENHANCEMENT
As Soldiers, the above mentioned figures may benefit fromMarcus Decimus Gallus Soldier Leadership movement
bonus and his Soldier Attack Enhancement.
HATAMOTO TARO ADJACENT TOUGH 1
Asfigure who follows Einar, Marcus Decimus Gallus may
aid Hatamoto Taro with his Adjacent Tough 1 defense
bonus.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS
Having a Disciplinedpersonality, Marcus Decimus Gallus
may aid the Sacred Band with theirDisciplined Army
Defense Bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Omnicron Snipers
Omnicron SnipersCommon Squad
StatisticsWave 1 Malliddons Prophecy
# 18, 19, 20/25
General Jandar 1 LIFE
World Alpha Prime MOVE 5 SPACES
Species Soulborg RANGE 7 SPACES
Class Snipers ATTACK 1 DIE
Personality Precise DEFENSE 3 DICE
Size/Height Medium 5 100 POINTS
DEADLY SHOTWhen attacking with Omnicron Snipers, all skulls rolled
count for one additional hit.
Rulings and ClarificationsDeadly Shot doubles the skulls before the shields are
counted. For example, a Sniper who is on height rolls 2
dice, both skulls. The figure below him rolls 3 dice, but
only one shield. Your skulls are doubled to 4 hits. When
you subtract the 1 shield, the defender takes 3 total hits.
Making a leaving engagement attack is not consideredattacking for the purpose of activating Deadly Shot.
Character BioDeathwalkers and Zettians are not the only Soulborg
species summoned to Valhalla from Alpha Prime. Their
long-standing Omnicron enemies were recruited by Utgars
enemy, Jandar, and they continue their civil war on the
battlefields of Valhalla. The Omnicron warriors are not so
heavily armored as the other Soulborgs, nor is their combat
programming so flashy; but their deadly accurate sharp-shooting skills have proven to be invaluable assets to their
allies.
SynergiesSynergy Benefits Received
SIR GILBERT JANDARS DISPATCH
As a Squad that follows Jandar, Omnicron Snipers maybenefit from Sir Gilberts Jandars Dispatch movement
bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Roman Archers
Roman ArchersCommon Squad
StatisticsWave 1 Malliddons Prophecy
# 8, 9, 10/25
General Einar 1 LIFE
World Earth MOVE 4 SPACES
Species Human RANGE 6 SPACES
Class Archers ATTACK 2 DICE
Personality Disciplined DEFENSE 1 DIE
Size/Height Medium 5 55 POINTS
ARROW VOLLEY SPECIAL ATTACKRange 6. Attack 6.Three unengaged adjacent Roman Archers on the same
level may combine their attacks and roll their attack dice as
one attack. All Roman Archers in the arrow volley must
have a clear line of sight on the one target.
Rulings and ClarificationsAll 3 Archers participating in Arrow Volley need to have
range and Line of Sight.
You lose the ability to use Arrow Volley once you aredown to 2 Archers.
Character BioThe archers of the IX Legion are as well trained as their
legionnaire counterparts, and are an even more powerfulforce on the battlefield. These hardy warriors have spent
years perfecting their military craft as a unit, and can
concentrate their firepower upon a single enemy in a
formidable barrage of arrows. Because the Roman Archers
are vulnerable in close quarters, they rely on the swords andshields of their legionnaire brethren to protect them from
hand-to-hand combat.
SynergiesSynergy Benefits Offered
HATAMOTO TARO ADJACENT TOUGH 1
As figures who follow Einar, Roman Archers may aidHatamoto Taro with hisAdjacent Tough 1 defense bonus.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS
Having a Disciplinedpersonality, Roman Archers may aid
the Sacred Band with theirDisciplined Army Defense
Bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Roman Legionnaires
Roman LegionnairesCommon Squad
StatisticsWave 1 Malliddons Prophecy
# 11, 12, 13, 14/25
General Einar 1 LIFE
World Earth MOVE 4 SPACES
Species Human RANGE 1 SPACE
Class Soldiers ATTACK 3 DICE
Personality Disciplined DEFENSE 2 DICE
Size/Height Medium 5 50 POINTS
WARLORD BONDINGBefore taking a turn with Roman Legionnaires, you may
first take a turn with any Warlord you control.
SHIELD WALLWhen defending with a Roman Legionnaire, add 1 defense
die for each adjacent Roman Legionnaire you control up to
a maximum of +2 dice, for the Shield Wall power.
Rulings and ClarificationsErrata: Shield Wall description was modified.
Warlord Bonding allows you to take a turn with a single
Warlord you control.
If you have an order marker on Roman Legionnaires, but allRoman Legionnaires have been destroyed, you cant
activate Warlord Bonding.
Character BioThe foot soldiers of the IX Legion are stalwart, superbly
trained and well prepared for war. On Valhalla they have
put their earthly training to good use, fighting endlessbattles against horrific foes. They are loyal to their
commander, always letting him lead the way in battle; andthey are loyal to each other, always advancing in tight
formations to shield their fellow soldiers from concentrated
enemy attacks.
SynergiesSynergy Benefits Received
MARCUS DECIMUS GALLUSSOLDIER LEADERSHIPSOLDIER ATTACK ENHANCEMENT
As Soldiers, Roman Legionnaires may benefit from Marcus
Decimus Gallus Soldier Leadership movement bonus and
his Soldier Attack Enhancement.
Synergy Benefits Offered
HATAMOTO TARO ADJACENT TOUGH 1
Asfigures who follow Einar, Roman Legionnaires may aid
Hatamoto Taro with hisAdjacent Tough 1 defense bonus.
MARCUS DECIMUS GALLUSME-BURQ-SANE-GOK-SA
PARMENIOVALGUARDVENOC WARLORD
WARLORD BONDING
As Warlords, the above mentioned figures may benefit
from Roman Legionnaires Warlord Bonding activation
synergy.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS
Having a Disciplinedpersonality, Roman Archers may aid
the Sacred Band with theirDisciplined Army Defense
Bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Taelord the Kyrie Warrior
Taelordthe Kyrie WarriorUnique Hero
StatisticsWave 1 Malliddons Prophecy
# 23/25
General Utgar 5 LIFE
World Valhalla MOVE 5 SPACES
Species Kyrie RANGE 1 SPACE
Class Warrior ATTACK 3 DICE
Personality Relentless DEFENSE 3 DICE
Size/Height Medium 5 180 POINTS
ATTACK AURAAll figures you control within 4 clear sight spaces of
Taelord get +1 to attack. Taelords Attack Aura does not
effect Taelord.
STEALTH FLYINGWhen counting spaces for Taelords movement, ignore
elevations. Taelord may fly over water without stopping,pass over figures without becoming engaged, and fly over
obstacles such as ruins. When Taelord starts to fly, if he is
engaged he will not take any leaving engagement attacks.
Rulings and ClarificationsErrata: Flying changed to Stealth Flying and Stealth Flying
description was modified.
Taelord needs to fly to avoid being attacked when leavingan engagement. If he walks, for instance to benefit from
road bonus, he will take leaving engagement attacks.
Figures with Stealth Flying are affected by Cyberclaw. As
soon as they walk or land on a space adjacent to a figure
with the Cyberclaw Special Power, they are locked into the
engagement. No special power on an army card or glyphcan get them out of the engagement.
Flying figures may choose to walk or fly, and switch howthey move mid-turn, but they receive the road/wall walk +3
bonus only if they choose to walk.
Flying figures can fly over terrain features and figures, and
they do not have to stop when flying over glyphs. For the
purpose of determining whether they can be flown over,figures do not add height to the terrain they sit on, but
terrain features do.
Character BioWhen Utgar held a gladiatorial contest to determine who
his chief warrior would be, Taelord was the hands-down
victor. The battle pitted 83 worthy warriors against each
other, and lasted a full two days. In the end, only one
warrior was left standing: the mighty Taelord. For his
savagery, strength and stamina, Taelord was rewarded with
a drink from a Wellspring. On the battlefield, Taelords
natural military superiority extends to all of those who fight
nearby.
SynergiesSynergy Benefits Received
KHOSUMETTHE DARKLORD RELENTLESS ASSAULT
Having a Relentless personality, Taelord may benefit from
Khosumet the Darklords Relentless Assaultattack bonus.
MINIONSOF UTGAR UTGARS ORDERS
As aKyrie Warrior who follows Utgar, Taelord may benefit
from Minions of Utgars Utgars Orders activation
synergy.
ORNAK RED FLAGOF FURYAs a unique hero who follows Utgar, Taelord may benefitfrom OrnaksRed Flag of Fury activation synergy.
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Version 1.00 Wave 1 Malliddons Prophecy Tornak
TornakUnique Hero
StatisticsWave 1 Malliddons Prophecy
# 25/25
General Utgar 3 LIFE
World Grut MOVE 7 SPACES
Species Orc RANGE 1 SPACE
Class Champion ATTACK 4 DICE
Personality Tricky DEFENSE 5 DICE
Size/Height Large 6 120 POINTS
DISENGAGETornak is never attacked when leaving an engagement.
ORC WARRIOR ENHANCEMENTAll friendly Orc Warriors adjacent to Tornak receive an
additional attack die and an additional defense die.
Rulings and ClarificationsFriendly figures are your own figures and teammates
figures. Whenever you are allied with a teammate at the
beginning of a scenario and you have the same goals and
victory conditions, any figures you both control areconsidered friendly. When you have a temporary truce or
alliance with an opponent, that opponents figures are never
considered friendly.
You can flip a double-space figure any point before, during,or at the end of that figures movement at no movement
cost. While moving a double-space figure to the next space
of its movement, you can flip it so it can fit. After flipping,
you can decide which end will be the new leading side.
With a double-space figure facing matters. Certain areas ofits own body may block Line of Sight.
Your entire move, including both starting hexes, must be on
the road to get the +3 road bonus.
If a double-space figure crosses over molten lava, it rolls
for molten lava damage even if it doesnt have to stop. The
trailing hex does not roll for molten lava damage.
An opponent who has range to only one side of your
double-space figure and Line of Sight to only the out of
range parts of your figure can still attack your figure.
Character BioA lesser leader on the world of Grut, Tornak has earned the
respect of allies and enemies alike on the war-torn
battlefields of Valhalla. As with all Orc leaders, Tornak isfierce, tricky, unpredictable and mean, and is never above
fighting dirty to win a battle. Tornaks aggressive
battlefield tactics never fail to whip his troops into a frenzy
and spur them on to even more vicious attacks and even
greater violence against their enemies.
SynergiesSynergy Benefits Received
BLADE GRUTSHEAVY GRUTS
ORC CHAMPION BONDING
As an Orc Champion, Tornak may benefit from Blade
Gruts and Heavy Gruts Orc Champion Bondingactivation
synergy.
NERAKTHEGLACIAN SWOG RIDER
ORC DEFENSIVE AURA 1
As an Orc, Tornak may benefit from Nerak the Glacian
Swog Riders Orc Defensive Aura 1 defense bonus.
ORNAK RED FLAGOF FURY
As a unique hero who follows Utgar, Tornak may benefit
from OrnaksRed Flag of Fury activation synergy.
Synergy Benefits Offered
BLADE GRUTSHEAVY GRUTS
ORC WARRIOR ENHANCEMENT
As Orc Warriors, Blade Gruts and Heavy Gruts may
benefit from Tornaks Orc Warrior Enhancement attack
and defense bonus.
OTONASHI TRICKY SPEED 4
Having a tricky personality, Tornak may aid Otonashi with
herTricky Speed 4 movement bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Venoc Vipers
Venoc VipersCommon Squad
StatisticsWave 1 Malliddons Prophecy
# 15, 16, 17/25
General Ullar 1 LIFE
World Marr MOVE 7 SPACES
Species Vipers RANGE 1 SPACE
Class Scouts ATTACK 3 DICE
Personality Relentless DEFENSE 0 DICE
Size/Height Medium 5 40 POINTS
SLITHERVenoc Vipers do not have to stop their movement when
entering water spaces.
FRENZYAfter you take a turn with Venoc Vipers; roll the 20-sided
die. If you roll a 16 or higher you may take another turn
with Venoc Vipers.
Rulings and ClarificationsLava is not considered the same as water for the purpose of
determining the effects of Slither.
You can keep rolling for Frenzy after each turn, even if that
turn was the result of a successful Frenzy, until you roll less
than 16 or choose not to roll any more.
Character BioAlthough fearsome to behold, Venoc Vipers are a passive,
swamp-dwelling species. They will fight fiercely, however,
when called upon to do so-especially with their lifelong
enemies, the Marro warriors from their planet of Marr.
Vipers and the Marros have a long history of war, so theVenoc Vipers were happy to join General Ullar in the battle
against Utgars army. Venoc Vipers are brave, fast moving(especially in water) and relentless, but they do not possess
the intelligence to be cunning or highly tactical.
Synergies
Synergy Benefits ReceivedACOLARH ULLARS AMULET
As followers of Ullar, Venoc Vipers may benefit from
Acolarhs Ullars Amuletmovement bonus.
KHOSUMETTHE DARKLORD RELENTLESS ASSAULT
Having aRelentless personality, Venoc Vipers may benefit
from Khosumet the Darklords Relentless Assault attack
bonus.
VENOC WARLORDSCOUT LEADERSHIPFRENZY ENHANCEMENT
As Scouts, Venoc Vipers may benefit from Venoc
Warlords Scout Leadership movement bonus. Having the
Frenzy ability, Venoc Vipers may benefit from Venoc
Warlords Frenzy Enhancementd20 bonus.
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Version 1.00 Wave 1 Malliddons Prophecy Venoc Warlord
Venoc WarlordUnique Hero
StatisticsWave 1 Malliddons Prophecy
# 24/25
General Ullar 6 LIFE
World Marr MOVE 7 SPACES
Species Viper RANGE 1 SPACE
Class Warlord ATTACK 4 DICE
Personality Relentless DEFENSE 3 DICE
Size/Height Medium 6 120 POINTS
SCOUT LEADERSHIPAll scouts you control can move an additional 2 spaces.
FRENZY ENHANCEMENTAdd 1 to your die roll when you roll for the Frenzy power
on any Army Card.
SLITHERVenoc Warlord does not have to stop his movement when
entering water spaces.
Rulings and ClarificationsLava is not considered the same as water for the purpose of
determining the effects of Slither.
Character BioEven though the Venocs are largely an unintelligent
species, there are some who have developed true
intelligence. The Venoc Warlord, a super species of Viper,
has developed enough brainpower to speak, work out battle
tactics, speech, and lead his scouts effectively on the
battlefield. In the company of his scouts, the VenocWarlord enhances their relentless, frenzied attacks.
SynergiesSynergy Benefits Received
ACOLARH ULLARS AMULET
As a follower of Ullar, Venoc Warlord may benefit from
Acolarhs Ullars Amuletmovement bonus.ARMOC VIPERS ULLAR WARLORD BONDING
As a Warlord who follows Ullar, Venoc Warlord may
benefit from Armoc Vipers Ullar Warlord Bonding
activation synergy.
KHOSUMETTHE DARKLORD RELENTLESS ASSAULT
Having a Relentless personality, Venoc Warlord maybenefit from Khosumet the Darklords Relentless Assault
attack bonus.
ROMAN LEGIONNAIRES WARLORD BONDING
As a Warlord, Venoc Warlord may benefit from Roman
Legionnaires Warlord Bondingactivation synergy.
Synergy Benefits Offered
AUBRIEN ARCHERSELITE ONYX VIPERSVENOC VIPERS
FRENZY ENHANCEMENT
Having the Frenzy ability, Aubrien Archers, Elite Onyx
Vipers and Venoc Vipers may benefit from VenocWarlordsFrenzy Enhancementd20 bonus.
ELITE ONYX VIPERSFYORLAG SPIDERSTHERACUS
VENOC VIPERSZETACRON
SCOUT LEADERSHIP
As Scouts, the above mentioned figures may benefit from
Venoc Warlords Scout Leadership movement bonus.