the books of heroscape part 3

Upload: justin-hall

Post on 14-Apr-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/30/2019 The Books of HeroScape Part 3

    1/11

    Arrow GrutsCommon Squad

    StatisticsWave 1 Malliddons Prophecy

    # 1, 2, 3/25

    General Utgar 1 LIFE

    World Grut MOVE 6 SPACES

    Species Orc RANGE 6 SPACES

    Class Archers ATTACK 1 DIE

    Personality Wild DEFENSE 1 DIE

    Size/Height Medium 4 40 POINTS

    BEAST BONDINGBefore taking a turn with Arrow Gruts, you may first take a

    turn with any Beast you control.

    DISENGAGEArrow Gruts are never attacked when leaving an

    engagement.

    Rulings and ClarificationsFigures with Disengage are affected by Cyberclaw. As soon

    as they pass onto a space adjacent to a figure with the

    Cyberclaw Special Power, they are locked into theengagement. No special power on an army card or glyph

    can get them out of the engagement.

    Beast Bonding allows you to take a turn with a single beast

    you control.

    If you have an order marker on Arrow Gruts, but all Arrow

    Gruts have been destroyed, you cant activate Beast

    Bonding.

    Character BioArrow Gruts, the archers of the Orc army, have always

    attended the Orc cavalry. Trained from a young age in the

    art of archery, Arrow Gruts are fiercely loyal to their

    cavalry leaders and show little concern for their own safety.

    While Arrow Gruts are not particularly good fighters ordefenders, their sheer numbers and their ferocity are

    intimidating to the enemy, and are often very effective inprotecting and preserving their cavalry commanders.

    SynergiesSynergy Benefits Received

    NERAKTHEGLACIAN SWOG RIDER

    ORC DEFENSIVE AURA 1

    As Orcs, Arrow Gruts may benefit from Nerak the Glacian

    Swog Riders Orc Defensive Aura 1 defense bonus.

    SWOG RIDER ORC ARCHER ENHANCEMENT

    As Orc Archers, Arrow Gruts may benefit from Swog

    Riders Orc Archer Enhancementattack and defense bonus.

    Synergy Benefits Offered

    KRUGMIMRINGSWOG RIDER

    BEAST BONDING

    As beasts, Krug, Mimring and Swog Rider may benefit

    from Arrow GrutsBeast Bondingactivation synergy.

    Version 1.00 Wave 1 Malliddons Prophecy Arrow Gruts

  • 7/30/2019 The Books of HeroScape Part 3

    2/11

  • 7/30/2019 The Books of HeroScape Part 3

    3/11

    Version 1.00 Wave 1 Malliddons Prophecy Kelda the Kyrie Warrior

    Keldathe Kyrie WarriorUnique Hero

    StatisticsWave 1 Malliddons Prophecy

    # 21/25

    General Jandar 5 LIFE

    World Valhalla MOVE 6 SPACES

    Species Kyrie RANGE 1 SPACE

    Class Warrior ATTACK 2 DICE

    Personality Merciful DEFENSE 3 DICE

    Size/Height Medium 5 80 POINTS

    HEALING TOUCHAfter moving and before attacking, choose a wounded hero

    figure adjacent to Kelda. Then roll the 20-sided die to add

    or remove wound markers from the chosen figures card:

    If you roll 1, add 2 markers.

    If you roll 2-5, remove one marker.

    If you roll 6-17, remove up to 2 markers.

    If you roll 18-20, remove all markers.

    FLYINGWhen counting spaces for Keldas movement, ignore

    elevations. Kelda may fly over water without stopping, passover figures without becoming engaged, and fly over

    obstacles such as ruins. When Kelda starts to fly, if she is

    engaged she will take any leaving engagement attacks.

    Rulings and ClarificationsKelda cannot heal herself.

    Kelda can use her healing touch on an opponents wounded

    hero figure in an attempt to roll a 1, but it is a risky

    maneuver. If you roll higher than a 1, you would be bound

    by what is written on the card. You would then have toremove wound markers from your opponents figure.

    Flying figures may choose to walk or fly, and switch howthey move mid-turn, but they receive the road/wall walk +3

    bonus only if they choose to walk.

    Flying figures can fly over terrain features and figures, and

    they do not have to stop when flying over glyphs. For the

    purpose of determining whether they can be flown over,figures do not add height to the terrain they sit on, but

    terrain features do.

    Character BioFound near death by Jandar, Kelda was nursed back to

    health by the Valkyrie and his followers. Upon her

    recovery, Kelda gratefully pledged her support to Jandar

    and his army in their battle for Valhalla. She has become

    one of Jandars most fearless, loyal and useful warriors.

    Drinking from a Wellspring gives the merciful Kelda the

    power of healing, which she uses to cure the battle wounds

    of nearby allies.

  • 7/30/2019 The Books of HeroScape Part 3

    4/11

    Version 1.00 Wave 1 Malliddons Prophecy Marcus Decimus Gallus

    Marcus Decimus Gallus

    Unique Hero

    StatisticsWave 1 Malliddons Prophecy

    # 22/25

    General Einar 6 LIFE

    World Earth MOVE 5 SPACES

    Species Human RANGE 1 SPACE

    Class Warlord ATTACK 3 DICE

    Personality Disciplined DEFENSE 3 DICE

    Size/Height Medium 5 100 POINTS

    SOLDIER LEADERSHIPAll Soldiers you control move one additional space.

    SOLDIER ATTACK ENHANCEMENTAll friendly Soldiers adjacent to Marcus Decimus Gallus

    receive an additional attack die.

    Rulings and ClarificationsFriendly figures are your own figures and teammates

    figures. Whenever you are allied with a teammate at the

    beginning of a scenario and you have the same goals and

    victory conditions, any figures you both control areconsidered friendly. When you have a temporary truce or

    alliance with an opponent, that opponents figures are never

    considered friendly.

    Character BioA commander of the IX Legion, Marcus Decimus Gallusled his troops through a thick mist while patrolling northern

    Britain, and entered the war-engulfed world of Valhalla.

    Marcus Decimus is a born leader who can inspire any

    soldier to move faster and attack more forcefully, regardlessof their species or homeland.

    SynergiesSynergy Benefits Received

    ROMAN LEGIONNAIRES WARLORD BONDING

    As a Warlord, Marcus Decimus Gallus may benefit from

    Roman Legionnaires Warlord Bondingactivation synergy.SACRED BAND EINAR WARLORD BONDING

    As a Warlord who follows Einar, Marcus Decimus Gallus

    may benefit from Sacred Bands Einar Warlord Bonding

    activation synergy.

    Synergy Benefits Offered

    4TH MASSACHUSETTS LINE10TH REGIMENTOF FOOT

    AIRBORNE ELITECAPTAIN AMERICATHE EINAR IMPERIUM

    ROMAN LEGIONNAIRESSACRED BANDSGT. DRAKE ALEXANDERSGT. DRAKE ALEXANDER (SOTM)

    SOLDIER LEADERSHIPSOLDIER ATTACK ENHANCEMENT

    As Soldiers, the above mentioned figures may benefit fromMarcus Decimus Gallus Soldier Leadership movement

    bonus and his Soldier Attack Enhancement.

    HATAMOTO TARO ADJACENT TOUGH 1

    Asfigure who follows Einar, Marcus Decimus Gallus may

    aid Hatamoto Taro with his Adjacent Tough 1 defense

    bonus.

    SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

    Having a Disciplinedpersonality, Marcus Decimus Gallus

    may aid the Sacred Band with theirDisciplined Army

    Defense Bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    5/11

    Version 1.00 Wave 1 Malliddons Prophecy Omnicron Snipers

    Omnicron SnipersCommon Squad

    StatisticsWave 1 Malliddons Prophecy

    # 18, 19, 20/25

    General Jandar 1 LIFE

    World Alpha Prime MOVE 5 SPACES

    Species Soulborg RANGE 7 SPACES

    Class Snipers ATTACK 1 DIE

    Personality Precise DEFENSE 3 DICE

    Size/Height Medium 5 100 POINTS

    DEADLY SHOTWhen attacking with Omnicron Snipers, all skulls rolled

    count for one additional hit.

    Rulings and ClarificationsDeadly Shot doubles the skulls before the shields are

    counted. For example, a Sniper who is on height rolls 2

    dice, both skulls. The figure below him rolls 3 dice, but

    only one shield. Your skulls are doubled to 4 hits. When

    you subtract the 1 shield, the defender takes 3 total hits.

    Making a leaving engagement attack is not consideredattacking for the purpose of activating Deadly Shot.

    Character BioDeathwalkers and Zettians are not the only Soulborg

    species summoned to Valhalla from Alpha Prime. Their

    long-standing Omnicron enemies were recruited by Utgars

    enemy, Jandar, and they continue their civil war on the

    battlefields of Valhalla. The Omnicron warriors are not so

    heavily armored as the other Soulborgs, nor is their combat

    programming so flashy; but their deadly accurate sharp-shooting skills have proven to be invaluable assets to their

    allies.

    SynergiesSynergy Benefits Received

    SIR GILBERT JANDARS DISPATCH

    As a Squad that follows Jandar, Omnicron Snipers maybenefit from Sir Gilberts Jandars Dispatch movement

    bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    6/11

    Version 1.00 Wave 1 Malliddons Prophecy Roman Archers

    Roman ArchersCommon Squad

    StatisticsWave 1 Malliddons Prophecy

    # 8, 9, 10/25

    General Einar 1 LIFE

    World Earth MOVE 4 SPACES

    Species Human RANGE 6 SPACES

    Class Archers ATTACK 2 DICE

    Personality Disciplined DEFENSE 1 DIE

    Size/Height Medium 5 55 POINTS

    ARROW VOLLEY SPECIAL ATTACKRange 6. Attack 6.Three unengaged adjacent Roman Archers on the same

    level may combine their attacks and roll their attack dice as

    one attack. All Roman Archers in the arrow volley must

    have a clear line of sight on the one target.

    Rulings and ClarificationsAll 3 Archers participating in Arrow Volley need to have

    range and Line of Sight.

    You lose the ability to use Arrow Volley once you aredown to 2 Archers.

    Character BioThe archers of the IX Legion are as well trained as their

    legionnaire counterparts, and are an even more powerfulforce on the battlefield. These hardy warriors have spent

    years perfecting their military craft as a unit, and can

    concentrate their firepower upon a single enemy in a

    formidable barrage of arrows. Because the Roman Archers

    are vulnerable in close quarters, they rely on the swords andshields of their legionnaire brethren to protect them from

    hand-to-hand combat.

    SynergiesSynergy Benefits Offered

    HATAMOTO TARO ADJACENT TOUGH 1

    As figures who follow Einar, Roman Archers may aidHatamoto Taro with hisAdjacent Tough 1 defense bonus.

    SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

    Having a Disciplinedpersonality, Roman Archers may aid

    the Sacred Band with theirDisciplined Army Defense

    Bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    7/11

    Version 1.00 Wave 1 Malliddons Prophecy Roman Legionnaires

    Roman LegionnairesCommon Squad

    StatisticsWave 1 Malliddons Prophecy

    # 11, 12, 13, 14/25

    General Einar 1 LIFE

    World Earth MOVE 4 SPACES

    Species Human RANGE 1 SPACE

    Class Soldiers ATTACK 3 DICE

    Personality Disciplined DEFENSE 2 DICE

    Size/Height Medium 5 50 POINTS

    WARLORD BONDINGBefore taking a turn with Roman Legionnaires, you may

    first take a turn with any Warlord you control.

    SHIELD WALLWhen defending with a Roman Legionnaire, add 1 defense

    die for each adjacent Roman Legionnaire you control up to

    a maximum of +2 dice, for the Shield Wall power.

    Rulings and ClarificationsErrata: Shield Wall description was modified.

    Warlord Bonding allows you to take a turn with a single

    Warlord you control.

    If you have an order marker on Roman Legionnaires, but allRoman Legionnaires have been destroyed, you cant

    activate Warlord Bonding.

    Character BioThe foot soldiers of the IX Legion are stalwart, superbly

    trained and well prepared for war. On Valhalla they have

    put their earthly training to good use, fighting endlessbattles against horrific foes. They are loyal to their

    commander, always letting him lead the way in battle; andthey are loyal to each other, always advancing in tight

    formations to shield their fellow soldiers from concentrated

    enemy attacks.

    SynergiesSynergy Benefits Received

    MARCUS DECIMUS GALLUSSOLDIER LEADERSHIPSOLDIER ATTACK ENHANCEMENT

    As Soldiers, Roman Legionnaires may benefit from Marcus

    Decimus Gallus Soldier Leadership movement bonus and

    his Soldier Attack Enhancement.

    Synergy Benefits Offered

    HATAMOTO TARO ADJACENT TOUGH 1

    Asfigures who follow Einar, Roman Legionnaires may aid

    Hatamoto Taro with hisAdjacent Tough 1 defense bonus.

    MARCUS DECIMUS GALLUSME-BURQ-SANE-GOK-SA

    PARMENIOVALGUARDVENOC WARLORD

    WARLORD BONDING

    As Warlords, the above mentioned figures may benefit

    from Roman Legionnaires Warlord Bonding activation

    synergy.

    SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

    Having a Disciplinedpersonality, Roman Archers may aid

    the Sacred Band with theirDisciplined Army Defense

    Bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    8/11

    Version 1.00 Wave 1 Malliddons Prophecy Taelord the Kyrie Warrior

    Taelordthe Kyrie WarriorUnique Hero

    StatisticsWave 1 Malliddons Prophecy

    # 23/25

    General Utgar 5 LIFE

    World Valhalla MOVE 5 SPACES

    Species Kyrie RANGE 1 SPACE

    Class Warrior ATTACK 3 DICE

    Personality Relentless DEFENSE 3 DICE

    Size/Height Medium 5 180 POINTS

    ATTACK AURAAll figures you control within 4 clear sight spaces of

    Taelord get +1 to attack. Taelords Attack Aura does not

    effect Taelord.

    STEALTH FLYINGWhen counting spaces for Taelords movement, ignore

    elevations. Taelord may fly over water without stopping,pass over figures without becoming engaged, and fly over

    obstacles such as ruins. When Taelord starts to fly, if he is

    engaged he will not take any leaving engagement attacks.

    Rulings and ClarificationsErrata: Flying changed to Stealth Flying and Stealth Flying

    description was modified.

    Taelord needs to fly to avoid being attacked when leavingan engagement. If he walks, for instance to benefit from

    road bonus, he will take leaving engagement attacks.

    Figures with Stealth Flying are affected by Cyberclaw. As

    soon as they walk or land on a space adjacent to a figure

    with the Cyberclaw Special Power, they are locked into the

    engagement. No special power on an army card or glyphcan get them out of the engagement.

    Flying figures may choose to walk or fly, and switch howthey move mid-turn, but they receive the road/wall walk +3

    bonus only if they choose to walk.

    Flying figures can fly over terrain features and figures, and

    they do not have to stop when flying over glyphs. For the

    purpose of determining whether they can be flown over,figures do not add height to the terrain they sit on, but

    terrain features do.

    Character BioWhen Utgar held a gladiatorial contest to determine who

    his chief warrior would be, Taelord was the hands-down

    victor. The battle pitted 83 worthy warriors against each

    other, and lasted a full two days. In the end, only one

    warrior was left standing: the mighty Taelord. For his

    savagery, strength and stamina, Taelord was rewarded with

    a drink from a Wellspring. On the battlefield, Taelords

    natural military superiority extends to all of those who fight

    nearby.

    SynergiesSynergy Benefits Received

    KHOSUMETTHE DARKLORD RELENTLESS ASSAULT

    Having a Relentless personality, Taelord may benefit from

    Khosumet the Darklords Relentless Assaultattack bonus.

    MINIONSOF UTGAR UTGARS ORDERS

    As aKyrie Warrior who follows Utgar, Taelord may benefit

    from Minions of Utgars Utgars Orders activation

    synergy.

    ORNAK RED FLAGOF FURYAs a unique hero who follows Utgar, Taelord may benefitfrom OrnaksRed Flag of Fury activation synergy.

  • 7/30/2019 The Books of HeroScape Part 3

    9/11

    Version 1.00 Wave 1 Malliddons Prophecy Tornak

    TornakUnique Hero

    StatisticsWave 1 Malliddons Prophecy

    # 25/25

    General Utgar 3 LIFE

    World Grut MOVE 7 SPACES

    Species Orc RANGE 1 SPACE

    Class Champion ATTACK 4 DICE

    Personality Tricky DEFENSE 5 DICE

    Size/Height Large 6 120 POINTS

    DISENGAGETornak is never attacked when leaving an engagement.

    ORC WARRIOR ENHANCEMENTAll friendly Orc Warriors adjacent to Tornak receive an

    additional attack die and an additional defense die.

    Rulings and ClarificationsFriendly figures are your own figures and teammates

    figures. Whenever you are allied with a teammate at the

    beginning of a scenario and you have the same goals and

    victory conditions, any figures you both control areconsidered friendly. When you have a temporary truce or

    alliance with an opponent, that opponents figures are never

    considered friendly.

    You can flip a double-space figure any point before, during,or at the end of that figures movement at no movement

    cost. While moving a double-space figure to the next space

    of its movement, you can flip it so it can fit. After flipping,

    you can decide which end will be the new leading side.

    With a double-space figure facing matters. Certain areas ofits own body may block Line of Sight.

    Your entire move, including both starting hexes, must be on

    the road to get the +3 road bonus.

    If a double-space figure crosses over molten lava, it rolls

    for molten lava damage even if it doesnt have to stop. The

    trailing hex does not roll for molten lava damage.

    An opponent who has range to only one side of your

    double-space figure and Line of Sight to only the out of

    range parts of your figure can still attack your figure.

    Character BioA lesser leader on the world of Grut, Tornak has earned the

    respect of allies and enemies alike on the war-torn

    battlefields of Valhalla. As with all Orc leaders, Tornak isfierce, tricky, unpredictable and mean, and is never above

    fighting dirty to win a battle. Tornaks aggressive

    battlefield tactics never fail to whip his troops into a frenzy

    and spur them on to even more vicious attacks and even

    greater violence against their enemies.

    SynergiesSynergy Benefits Received

    BLADE GRUTSHEAVY GRUTS

    ORC CHAMPION BONDING

    As an Orc Champion, Tornak may benefit from Blade

    Gruts and Heavy Gruts Orc Champion Bondingactivation

    synergy.

    NERAKTHEGLACIAN SWOG RIDER

    ORC DEFENSIVE AURA 1

    As an Orc, Tornak may benefit from Nerak the Glacian

    Swog Riders Orc Defensive Aura 1 defense bonus.

    ORNAK RED FLAGOF FURY

    As a unique hero who follows Utgar, Tornak may benefit

    from OrnaksRed Flag of Fury activation synergy.

    Synergy Benefits Offered

    BLADE GRUTSHEAVY GRUTS

    ORC WARRIOR ENHANCEMENT

    As Orc Warriors, Blade Gruts and Heavy Gruts may

    benefit from Tornaks Orc Warrior Enhancement attack

    and defense bonus.

    OTONASHI TRICKY SPEED 4

    Having a tricky personality, Tornak may aid Otonashi with

    herTricky Speed 4 movement bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    10/11

    Version 1.00 Wave 1 Malliddons Prophecy Venoc Vipers

    Venoc VipersCommon Squad

    StatisticsWave 1 Malliddons Prophecy

    # 15, 16, 17/25

    General Ullar 1 LIFE

    World Marr MOVE 7 SPACES

    Species Vipers RANGE 1 SPACE

    Class Scouts ATTACK 3 DICE

    Personality Relentless DEFENSE 0 DICE

    Size/Height Medium 5 40 POINTS

    SLITHERVenoc Vipers do not have to stop their movement when

    entering water spaces.

    FRENZYAfter you take a turn with Venoc Vipers; roll the 20-sided

    die. If you roll a 16 or higher you may take another turn

    with Venoc Vipers.

    Rulings and ClarificationsLava is not considered the same as water for the purpose of

    determining the effects of Slither.

    You can keep rolling for Frenzy after each turn, even if that

    turn was the result of a successful Frenzy, until you roll less

    than 16 or choose not to roll any more.

    Character BioAlthough fearsome to behold, Venoc Vipers are a passive,

    swamp-dwelling species. They will fight fiercely, however,

    when called upon to do so-especially with their lifelong

    enemies, the Marro warriors from their planet of Marr.

    Vipers and the Marros have a long history of war, so theVenoc Vipers were happy to join General Ullar in the battle

    against Utgars army. Venoc Vipers are brave, fast moving(especially in water) and relentless, but they do not possess

    the intelligence to be cunning or highly tactical.

    Synergies

    Synergy Benefits ReceivedACOLARH ULLARS AMULET

    As followers of Ullar, Venoc Vipers may benefit from

    Acolarhs Ullars Amuletmovement bonus.

    KHOSUMETTHE DARKLORD RELENTLESS ASSAULT

    Having aRelentless personality, Venoc Vipers may benefit

    from Khosumet the Darklords Relentless Assault attack

    bonus.

    VENOC WARLORDSCOUT LEADERSHIPFRENZY ENHANCEMENT

    As Scouts, Venoc Vipers may benefit from Venoc

    Warlords Scout Leadership movement bonus. Having the

    Frenzy ability, Venoc Vipers may benefit from Venoc

    Warlords Frenzy Enhancementd20 bonus.

  • 7/30/2019 The Books of HeroScape Part 3

    11/11

    Version 1.00 Wave 1 Malliddons Prophecy Venoc Warlord

    Venoc WarlordUnique Hero

    StatisticsWave 1 Malliddons Prophecy

    # 24/25

    General Ullar 6 LIFE

    World Marr MOVE 7 SPACES

    Species Viper RANGE 1 SPACE

    Class Warlord ATTACK 4 DICE

    Personality Relentless DEFENSE 3 DICE

    Size/Height Medium 6 120 POINTS

    SCOUT LEADERSHIPAll scouts you control can move an additional 2 spaces.

    FRENZY ENHANCEMENTAdd 1 to your die roll when you roll for the Frenzy power

    on any Army Card.

    SLITHERVenoc Warlord does not have to stop his movement when

    entering water spaces.

    Rulings and ClarificationsLava is not considered the same as water for the purpose of

    determining the effects of Slither.

    Character BioEven though the Venocs are largely an unintelligent

    species, there are some who have developed true

    intelligence. The Venoc Warlord, a super species of Viper,

    has developed enough brainpower to speak, work out battle

    tactics, speech, and lead his scouts effectively on the

    battlefield. In the company of his scouts, the VenocWarlord enhances their relentless, frenzied attacks.

    SynergiesSynergy Benefits Received

    ACOLARH ULLARS AMULET

    As a follower of Ullar, Venoc Warlord may benefit from

    Acolarhs Ullars Amuletmovement bonus.ARMOC VIPERS ULLAR WARLORD BONDING

    As a Warlord who follows Ullar, Venoc Warlord may

    benefit from Armoc Vipers Ullar Warlord Bonding

    activation synergy.

    KHOSUMETTHE DARKLORD RELENTLESS ASSAULT

    Having a Relentless personality, Venoc Warlord maybenefit from Khosumet the Darklords Relentless Assault

    attack bonus.

    ROMAN LEGIONNAIRES WARLORD BONDING

    As a Warlord, Venoc Warlord may benefit from Roman

    Legionnaires Warlord Bondingactivation synergy.

    Synergy Benefits Offered

    AUBRIEN ARCHERSELITE ONYX VIPERSVENOC VIPERS

    FRENZY ENHANCEMENT

    Having the Frenzy ability, Aubrien Archers, Elite Onyx

    Vipers and Venoc Vipers may benefit from VenocWarlordsFrenzy Enhancementd20 bonus.

    ELITE ONYX VIPERSFYORLAG SPIDERSTHERACUS

    VENOC VIPERSZETACRON

    SCOUT LEADERSHIP

    As Scouts, the above mentioned figures may benefit from

    Venoc Warlords Scout Leadership movement bonus.