the basics of five-person mechanics

22
The Basics of The Basics of Five-Person Five-Person Mechanics Mechanics Jason S. Capps Jason S. Capps Pacific Northwest Football Officials Pacific Northwest Football Officials Association Association

Upload: kylynn-torres

Post on 03-Jan-2016

29 views

Category:

Documents


1 download

DESCRIPTION

The Basics of Five-Person Mechanics. Jason S. Capps Pacific Northwest Football Officials Association. When the Offensive Team Assumes Their Formation:. Check for eligible receivers in your “area” Numbered 1 – 49 or 80 – 99 - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: The Basics of Five-Person Mechanics

The Basics of Five-The Basics of Five-Person MechanicsPerson Mechanics

Jason S. CappsJason S. CappsPacific Northwest Football Officials AssociationPacific Northwest Football Officials Association

Page 2: The Basics of Five-Person Mechanics

When the Offensive Team Assumes Their Formation:

• Check for eligible receivers in your “area”– Numbered 1 – 49 or 80 – 99– Are either on the end of the line OR legally behind the

line AT THE TIME OF THE SNAP.

• Find Keys – Intended to help determine coverage at the initial snap.

• After every play, be able to answer, “What did my key do on that play?”

Page 3: The Basics of Five-Person Mechanics

Important Definitions

• Strength of Formation: determined by number of eligible receivers outside tackle.

• Tight End: Man on end of line no more than 4 yards from nearest lineman.

• Back in Backfield: Player in backfield between the tackles at snap.

• Trips: Three or more receivers outside tackle.

Page 4: The Basics of Five-Person Mechanics

FIVE MAN MECHANICS – Back Judge

• BACK JUDGE HAS FIRST KEY– BASED ON STRENGTH AND NUMBER OF

RECEIVERS– USUALLY THE END ON THE STRONG SIDE.– TRIPS: IS RESPONSIBLE FOR TWO OUTSIDE

RECEIVERS– BALANCED FORMATION - DECLARE STRENGTH

TO LINE JUDGE’S SIDE

Page 5: The Basics of Five-Person Mechanics

FIVE MAN MECHANICS- Linesman & Line Judge

• LINESMAN AND LINE JUDGE HAVE SECOND KEY– DO NOT KEY OFF THE SAME PLAYER AS BACK

JUDGE– STRONG SIDE - KEY STRONG SIDE BACK– WEAK SIDE - KEY OFF RECEIVER(S) TO YOUR

SIDE– TRIPS: INSIDE ELIGIBLE RECEIVER– BALANCED FORMATION - DECLARE STRENGTH

TO LINE JUDGE’S SIDE

Page 6: The Basics of Five-Person Mechanics

EXAMPLES OF KEYSIN FORMATIONS

Page 7: The Basics of Five-Person Mechanics

BALANCED FORMATION

LJ

L

B

R

U

Page 8: The Basics of Five-Person Mechanics

STRENGTH TO L’s SIDE

LJ

L

BR

U

Page 9: The Basics of Five-Person Mechanics

STRENGTH TO LJ’s SIDE

LJ

L

BR

U

Page 10: The Basics of Five-Person Mechanics

STRENGTH TO LJ’s SIDE

LJ

L

BR

U

Page 11: The Basics of Five-Person Mechanics

STRENGTH TO LJ’s SIDE

LJ

L

BR

U

Page 12: The Basics of Five-Person Mechanics

STRENGTH TO LJ (MOTION)

LJ

L

BR

U

Page 13: The Basics of Five-Person Mechanics

STRENGTH TO LJ- CHANGES TO L AFTER MOTION

LJ

L

BR

U

Page 14: The Basics of Five-Person Mechanics

STRENGTH TO LJ’S SIDE -STACK

LJ

L

B

R

U

Page 15: The Basics of Five-Person Mechanics

ON PASSING PLAYS- MOVE INTO ZONE COVERAGE

BR

U

LJ

L

Page 16: The Basics of Five-Person Mechanics

Positioning for On-Side KicksPositioning for On-Side Kicks

Page 17: The Basics of Five-Person Mechanics

B

L

LJ

U

R

KICK-OFF (SHORT KICK) FORMATION

U

R

B

Page 18: The Basics of Five-Person Mechanics

Goal Line MechanicsGoal Line Mechanics

Page 19: The Basics of Five-Person Mechanics
Page 20: The Basics of Five-Person Mechanics

• Initial position is on end line . Move as the play dictates. • Be alert. Be ready to rule on loose ball plays and on

recovery in the end zone. • Protect the end line. End line responsibility on all plays.

Be able to determine whether a catch of pass was made in or outside of end line. Watch for eligible receivers going over the end line before they catch or touch a pass.

• On pass plays to sideline, assist side official in determining a catch, incompletion, fumble or player foul.

Back Judge

Page 21: The Basics of Five-Person Mechanics

• Stay out of bounds on sideline.  Close in towards play only after you are positive the play has gone into line or away from you.

• When ball is dead on your side, mark forward point. • Do not give a signal (visual or verbal) until you are positive you see

a touchdown -SEE THE BALL CROSS THE GOAL LINE PLANE.

• Be prepared to assist the Back Judge on all plays, especially passes into the end zone.

• Have goal line responsibility on all plays. • Snap inside the “5”- Move towards goal line as soon as the ball is

snapped and “work back.”

Linesman and Line

Judge

Page 22: The Basics of Five-Person Mechanics

• ONLY the official who sees and rules the touchdown should signal touchdown.

• Do NOT mirror the touchdown signal of other officials!

All Officials