the art of multiplex control fields

54
The Art of Multiplex Control Fields @inuro

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Control field is one of the core game mechanics of INGRESS. Here is the document how to make control fields efficiently.

TRANSCRIPT

Page 1: The Art Of Multiplex Control Fields

The Art of Multiplex Control

Fields@inuro

Page 2: The Art Of Multiplex Control Fields

overview

Page 3: The Art Of Multiplex Control Fields

basic

Page 4: The Art Of Multiplex Control Fields
Page 5: The Art Of Multiplex Control Fields

40CFs/42links

Page 6: The Art Of Multiplex Control Fields

outline

Page 7: The Art Of Multiplex Control Fields

1

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2

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3

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4

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5

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6

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7

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8

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9

Page 16: The Art Of Multiplex Control Fields

spiderweb sequence

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2

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3

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multiplex sequence

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1

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2

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3 4

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spiderweb:multiplex 3:4

Page 25: The Art Of Multiplex Control Fields

advanced

Page 26: The Art Of Multiplex Control Fields

inner bumps

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1

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2

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3

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5 6

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78

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910

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spiderweb:multiplex 7:10

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inner piled bumps

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6

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8

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10

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spiderweb:multiplex 7:10

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spiderweb:multiplex 27:40

Page 46: The Art Of Multiplex Control Fields

create multiplex CFs in 300sec+α

Page 47: The Art Of Multiplex Control Fields

1 11

1

1

1

0sec collect keys

Page 48: The Art Of Multiplex Control Fields

0 00

0

0

0

0~300sec create links create core CF

Page 49: The Art Of Multiplex Control Fields

1 11

1

1

1

300sec collect keys again

Page 50: The Art Of Multiplex Control Fields

1 11

1

0

1

300~sec create outer CFs from inside to outside #1

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1 11

0

0

1

300~sec create outer CFs from inside to outside #2

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1 11

0

0

0

300~sec create outer CFs from inside to outside #3

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0 0

0

0

0

0

300~sec create divided CFs

Page 54: The Art Of Multiplex Control Fields

note

• Circular-style multiplex CFs only

• In other words, Circular-style requires only 2 keys for each CF