the art of multiplex control fields
DESCRIPTION
Control field is one of the core game mechanics of INGRESS. Here is the document how to make control fields efficiently.TRANSCRIPT
The Art of Multiplex Control
Fields@inuro
overview
basic
40CFs/42links
outline
1
2
3
4
5
6
7
8
9
spiderweb sequence
1
2
3
multiplex sequence
1
2
3 4
spiderweb:multiplex 3:4
advanced
inner bumps
1
2
3
4
5 6
78
910
spiderweb:multiplex 7:10
inner piled bumps
1
2
3
4
5
6
7
8
9
10
spiderweb:multiplex 7:10
spiderweb:multiplex 27:40
create multiplex CFs in 300sec+α
1 11
1
1
1
0sec collect keys
0 00
0
0
0
0~300sec create links create core CF
1 11
1
1
1
300sec collect keys again
1 11
1
0
1
300~sec create outer CFs from inside to outside #1
1 11
0
0
1
300~sec create outer CFs from inside to outside #2
1 11
0
0
0
300~sec create outer CFs from inside to outside #3
0 0
0
0
0
0
300~sec create divided CFs
note
• Circular-style multiplex CFs only
• In other words, Circular-style requires only 2 keys for each CF