the art of go volume 2
DESCRIPTION
The Game of Go, Japan gameTRANSCRIPT
The Art of Go Series:
Volume Two
Capturing Stones
Wu Dingyuan and Yu XingEditor - Everett Thiele
Originally published by the People's AthleticPublishing Co., China, under the title of MeasuresFollowing Capture
All rights reserved according to international law. This book andany parts thereof may not be reproduced in print orelectronically without written permission from the publisher.
ISBN 1 - 889554 - 17 - 0
Editing, layout, and diagrams by Everett ThieleProof Assistance - David Dows, John Lamping, and Steve Plate
Translated by Dr. Sidney W.K. Yuan
And it came to pass at midnight that the LORD struck all the firstbornin the land of Egypt, from the firstborn of Pharaoh who sat on histhrone to the firstborn of the captive who was in the dungeon, and allthe firstborn of livestock.
Exodus 12:29
Yutopian Enterprises2255 29th Street, Suite 3Santa Monica, CA 90405 USA1-800-988-6463Email: [email protected] Page: http://www.yutopian.com
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Table of Contents
Preface- 3
Chapter 1- Under the Stones (ishi-no-shita) 5Problems 1-32
Chapter 2- Oversized Eyes (nakade) 69Problems 33-65 .
Chapter 3- Other Techniques 135Problems 66-91
Index and Glossary- 189
2
The Art ofCapturing Stones Sacrifice Techniques
Preface
In go there are various capturing techniques which requiresacrificing stones. Most beginners fail to see these moves. Evenadvanced players might overlook them if they don'tpay attention.Mastering these techniques equips aplayerwith powerful weaponsfor both attack and defense. In addition, the training in visualizationthat we get by studying these tactical finesses will serve us ingood stead even in more straightforward positions.
Generally, there are the following three kinds of sacrificetechniques, each of which is devoted a chapter:
1) Under the Stones (Ishi-no-shita)- This spectacular techniqueinvolves allowing your opponent to make a seemingly decisivecapture in order to set up a recapture, thereby forming an eye,taking territory or forcing ko.
2) Killing Oversized Eyes (Nakade)- With this technique youalso sacrifice some stones in order to then make a placement at thevital point inside the resulting oversized eye. In most cases thisreduces the nakade to only one eye, but in certain positions youcan convert the whole nakade into a single false eye. You are nodoubt familiar with such unsettled shapes as the pyramid-four,bulky-five and flowery-six. However, if the defender's positionhas certain defects, you can even sacrifice larger shapes which arerelated to these basic patterns.
3) Other Sacrifice Techniques- Concerning various ways ofusing throw-ins to force your opponent into shortage of libertiesor make false eyes.
This book provides thorough training in the three types oftechniques listed above. By working through the followingreading problems, you can practice these skills and improve yourlevel of play.
3
4
The Art ofCapturing StonesSacrifice Techniques
Chapter 1Under the stones (Ishi-no-shita)
Problem 1Black to play
H~~~. (5
••....CanBlack kill this whitecomer group?
5
H6
rt~~2~
IloqQ8 :"T'
,~
~~ re:~ .s:( X xT
6
The Art ofCapturing Stones
Correct Answer- Black's throw-inand atari at 1 and 3 force White toconnect and lose an eye. Black thenturns at 5, letting White capture threeblack stones by wedging in at 6. Blackfeeds one more stone at 7, and ifWhiteresists by capturing with 8...
White 4 connects at 1
Continuation- ...Black takes twowhite stones with 9, breaking the eyeand killing the group.
Sacrifice Techniques
Problem 2White to play
.. ~.....111111' .... '... 11'111111'
~~'r'" ...,.J.;.TY 111111'- ...Can the surrounded whitestones make life?
7
The An ofCapturing Stones-$~ ~i..@@
') ••~...~)XC
rI
10
CorrectAnswer- Black has no choicebut to widen his eye space with 1, andblock at 3, making an eye. Whiteexpects Black to respond to the throwin at 6 by capturing, but instead Blackconnects at 7, letting White capture sixstones.
6 throws in at 4, 8 captures at 2
Continuation- Black clips off twostones with 9, making a second eye.
Sacrifice Techniques
Problem 4White to play
,....:: .. Ill. )..,.-:.r: ":l..\--'~...."p.~~,Q". 0~:~~
):<''lII1I'...... s,.~'\
,
At first glance, Blacklooks alive. However,White can kill by playingunder the stones.
11
Continuation- Black has hoped tomake life by capturing the four whitestones, but white 11 finishes off theentire group.
CorrectAnswer- The atari at white 1is inevitable, but the descent to white 3is an exquisite play, forcing Black todescend to 4. White then destroys aneye with 5 and Black is dead. IfBlacktries to resist by capturing the threewhite stones with 8, White increasesthe sacrifice with 9.
12
Sacrifice Techniques
Problem 5Black to play
~-.~ .I~
-<~~K)=~
~y~\"j
It looks like Black onlyhas one eye in the comer.How should Black playin order to live?
13
The Art ofCapturing Stones Sacrifice Techniques
feOJ( )( X-o. ;; A'X
6 x~ )«1 r--{x x ,/
.;;,;; ::=::'1!l2
@8a ;:=;
~~yA
I YI T
14
Correct Answer- Black thrusts at 1and plays atari at 3. White 2 and 4 areforced. With the moves from 5 to 14,White captures four black stones.
Continuation- Black plays under thestones with 15, making life by killingsix white stones. If white 6 in theprevious diagram is played at 7, Blackplays at 6 forming a seki.
Problem 6White to play
'"-, \..../
~.X
A ......''11II11''
:!TT 'Y
How can White make useof the under-the-stonestechnique to kill Black?
15
The Art ofCapturing Stones Sacrifice Techniques
cell)() Xoe iii,J-
;=::;;=; '!! 'x(6)(
(UX )l I(;:=:
)-H
t;~ ~l't«) 2
~~'r
AI YI T
14
Correct Answer- Black thrusts at Iand plays atari at 3. White 2 and 4 areforced. With the moves from 5 to 14,White captures four black stones.
Continuation- Black plays under thestones with 15, making life by killingsix white stones. If white 6 in theprevious diagram is played at 7, Blackplays at 6 forming a seki.
Problem 6White to play
.......... ,/ .....
~'X
l.....4 .. ,I' ....."1III1l"
:!TT 'Y
How can White make useof the under-the-stonestechnique to kill Black?
15
The Art ofCapturing Stones
.....,-<>:'-./.J----I-l
~ ~YL .)-1-->-
)--.:=:.:=: ::.::
~:: :: ~ 5)(f)l t( )--
'-lJWl flW7~ "
Correct Answer- The attachment atwhite 1is the vital point, forcing Blacktohaneat 2. Through 8,Black capturesfour white stones .
Continuation- White 9 is played under the stones to kill Black.
Sacrifice Techniques
Problem 7White to play
...~
~~ ...IOH.. .... .... ... II'
16
Black is gambling thatWhite won't know howtoparry the marked trickyplacement. White has toplay under the stones tolive.
17
The Art ofCapturing StonesSacrifice Techniques
18
)( )XX )( ).......
Correct Answer- The connection atwhite 1 and the cut at black 2 are bothnecessary. White 3 is a tesuji. WhenBlack plays atari with 4, White feedsone more stone, forming an under-thestones shape to make life.
Tricked- If White plays 3 hereinstead, Black has the tesuji at 4. IfWhite captures the two black stones,Black throws back in at the markedstone killing the white group.
' .....
~iO~~-(?C?y-k)OC'\~
1'111
- ,-/'
~ ......".~..... 'l1li"
T lIIIl.,
Problem 8Black to play
This doesn't look like aneasy group to kill, but witha little imagination andthought it can be done.White may have abundanteye space, but there aresome glaring weak pointsto aim at.
19
The Art ofCapturing Stones Sacrifice Techniques
..... )til(
4~~(2 il \)(61=::ll!:6(
'Ill=~(8)(
r ......::.: ...... 'Ill'"
'lIP 'Ill'"
20
Correct Answer- The placement ofblack I is at the vital point. Thesubsequent moves are White's strongest defence, but after the capture withwhite 8...
Continuation- ...Black can atari at 9,killing White.
_tQCH·~661-4.( ~ ""
n•.x....\. .IIi .;=::''IIl~ 'IIl1I")=<
I-~)V'lllll" ""'-./ \.
Problem 9White to play
There are some unsettlingdefects in Black's shape.The question is: how canWhite take advantage ofthem?
21
I I I I
Correct Answer- White 1 occupiesthe vital point. If Black blocks at 2,White plays a diagonal move at 3. Theconnection at black 4 is forced. Whitefeeds in stones with 5 and 7, allowingthe black capture at 8.
Continuation- White plays atari at 9.Black fails to t2rm two eyes and isdead.
Failure- If White uses 3 to cut hereinstead, Black takes away a whiteliberty with 4. After the atari at white5, Black starts ako with 6 and 8. Whitehas failed.
Failure- IfWhite captures the markedstone, Black makes a hangingconnection at 2. With the moves to8,White tries to pull something off, butBlack has effective counters.5 connects at the marked stone
Sacrifice Techniques
Problem 10White to play
)()()()-J
X: --411.~H ,...... '11II.-9994
At first glance Blacklooks alive. What's thebest resultWhitecanget?
Variation- If Black connects at 2 inreply to White's placement at 1, Whitedraws back to 3. Resisting with 4 to 12is futile. After the hane of white 13, itis all too clear that Black has failed.
r-r-rr-r-rr- r-rf-f-
x x ,.l
?< I I I
1357
•• ~ I I I
r<!1lI»+-t--+--11-+-++r- 1H-t--t-1-+-+-l-
22 23
The An ofCapturing Stones
24
xxx}-1"\.
<;~I-<"'x X1tP
T T T 1'3
X)( V-
Correct Answer- White can force ako, while giving Black an opportunityto slip up. The clamp of white I is thecorrect move. Black plays atari at 2and White plays a counter-atari starting a ko for the life of the black group.
Suicide- IfBlack resists with 2 here,white jumps in at 3, forcing Black tocut at 4. Through 10, Black capturesfour white stones, but White can playback in at 7 killing Black unconditionally.
Sacrifice Techniques
Problem 11White to play
.~~rx:r.)~.-..~ ,..
"III 11"....~'''III'11II 1IlI'''III1IlI'
-'
The white group in thecomeronly seemstohaveone eye. Is there someway to make life?
25
The Art ofCapturing Stones
J. J. ~ ;:Q',:AJ- »< .. .
~':!!)t'(3J..~1}-.. '"
26
Correct Answer- White ataris at Iand 3. Black can start a ko with 4 forthe life of the white group.
Variation- If Black resists with 4here, White extends to 5 forcing Blacktohane at 6. With the moves from 7through 12, Black captures four whitestones. White plays back in at themarked stone making life.
Sacrifice Techniques
Problem 12Black to play
.. ..
.. '"
H j(yy ~.
)~."'IQQ~~
k~'~
TT1TT
What measures shouldBlackadopt to kill White?
27
....
The Art ofCapturing Stones
Sacrifice Techniques
Problem 13Black to play
~0x~~~::=:~ )(
<VrXlx)(
Tl.I.~eX)::=:~~~ ~
~ ":jjj
0 ....... -..
H)()(Xl ..,.
-
28
Correct Answer- The atari of black1 and the extension to 3 are brilliant.White is forced to descend to 4. Blackconnects at 5 forming an under-thestones shape.
Continuation- After White capturesthe six black stones, Black can playback in at 9. White has only one eyeand is dead.
Failure- The order of moves isimportant. Black 1 here leads to ko.White can get a seki by capturing thestone at 1 and connecting there.
........~'- Q4'-
)~ .-~.-
Can Black make life inthe comer? Although itmay look hopeless, onecan apply the under-thestones technique.
29
X8 .. 8-.(Y') 2
I I
I
x • .u
?l" tea
wal4a
><'r )0
~I I
X2 .4
~IIlii
~~>c>c
3~
*I30
The Art ofCapturing Stones
CorrectAnswer- Black plays atari at1. White turns at 2 and Black capturesat 3. By extending to 4, Whiteoverlooks the possibility of Blackplaying under the stones. After black5, White is forced to play atari at 6.Black connects at the marked stonewith 7 forming one eye. When Whitecaptures at 8...
7 connects at t!.temarked stone
Continuation- ...Black plays back inat 9, capturing five white stones andmaking life.
Failure- If Black uses 7 to firstcapture the 4 white stones, White hasthe tesuji placement at 8 to kill Black.
Variation- If White plays atari at 2instead, Black forms an eye at 3 whilereducing White's liberties. For Whiteto capture with 4 is futile, as Black canplay back in at the marked stone.
Sacrifice Techniques
Problem 14White to play
... ...
Can White can make anuisance of the singlestone behind Black'slines?
31
The Art ofCapturing StonesSacrifice Techniques
. . ...'": 3
::=:5x;:;:1).~.r.,••~~K>tc.... ...
HlllJ---+-+-I-+-+--+-+H "",,>-+-+--+--t--t-+-+
l Il ~
~~~K>LC)-L-.l-..L......L-.l-..L......L-.L..
32
Correct Answer- With the movesfrom 1 to 5 White forms an under-the.stones shape. Through 10, Blackcaptures four white stones.
9 at the marked stone
Continuation- White plays back inat 11, starting a ko for the 6 blackstones. ....
'Il ....it.'Il'"
~~:~ III'
011I'4~~8,rQ-....." III'
T" '"
Problem 15Black to play
Despite the appearancethat White is alive on theleft, Black can still killthis group.
33
(6)(8)(
The An of Capturing Stones
Correct Answer. Blackfirst attachesat L The block at white 2 is forced.Black 3 and 5 set up a clever sacrifice.After White captures with 8..
Sacrifice Techniques
Problem 16White to play
34
Continuation- ...Black plays in at 9,killing White.
IA
~Q )(J(\ r'
k>-lo y
What happens if the lonewhite stone in the comeris set into motion?
35
Problem 17White to play
Sacrifice Techniques
•III.... 'III'" ~ .;.---.., .... .. 'III""'>=<~ ...... ><'III!" "-
)l X )(
-
Continuation- ...White plays in at17 turning the tables on Black.
The Art of CalfiUrin~Stones
1 ....
.~.xX X
• I White turns at 3, Black hanes atx x x x AV-I- 4. White hanes as well. When
k)-~ Black connects at 6, White formsa bulky-five with 7. Black fallsfor White's trap with the haneat 8.Through 16, Black capturesthree white stones, but...
5 ,e~l-i-r- 'I cke - WhIte I sets a trap for3 lJWm<9 I). I Black. Black blocks at 2. When
.: 7 J5Jt
,~
•
•• X X X )Wk> )-~-+-
Correct Answer- Black should giveup the corner area with the diagonalmove at 8. Through 12, Black makeslife for part of the group.
Failure- If White extends at 1, black2 attaches at the 'belly' of White'sstones making miai of a and b.
37
It looks as if Black hasample eye space in thecorner. Let's see howWhite proceeds to killBlack.
Also Correct- The diagonal playat 1 also takes the corner but islacking in guile. With the movesup to 8, Black makes life for partof the group.
J+-+-+-+-K~r-• x X X
~J-t-t-t-t-I--t-+-
36
The Art ofCapturing Stones Sacrifice Techniques
mll)(9 -::::=: '-:r:
e-3)(5)(~~"'!I! =(13)~ + .. ::x::1-4 I
~~
Correct Answer- White clamps at 1before hopping to 3 and connecting at5. These are calculated moves. Thecut at white 7 is crucial. Through 14,Black captures five white stones, butto no avail.
Problem 18White to play
-15 ataris at 3
'111I" ......
....~~~
-<X\&'-I---jl--l--+--+-I--+---+-+-+-+-++-+--t-lH,
Failure- IfWhite attaches underneathwith 1, Black makes lifebyexchanging2 for 3, and reinforcing at 4.
~~ ...A
.oil )<
"II ><~ I!!"
~ x X X"
Without careful consideration, White might notlive here.
38 39
I
3~
'~~'.y~".-r-tI.-+-+-I-
Problem 20Black to play
Sacrifice Techniques
~(Jt tC
ITT
Continuation- Black makes theplacement at 8, planning to capture four white stones in asnapback. This would be adevastating move if Whitecouldn't form an eye bydescending to 9. When Blackthrows in at 10, White reducesBlack's liberties at II. After Blackcaptures the four white stoneswith 12, White plays in at themarked white stone, capturingthree black stones and makinglife. The entire black corner isdead.
The Art ofCapturing Stones
I
13 at the marked stone
....l J...J. ~~.;:>-.... Correct Answer- White forms a()( l. 1(1~.1;:=:l-"- bulky-five with I, reducing Black(Cx)~O~:Jl.4.4:::=:.4=. 'xl-"- to only one eye. This is al t(",5,,-,_I-H X X)l l-.... calculated move. Through 7,to: H-{ T White captures four black stones.
El:::=:
It seems trivial for Blackto make life in the comer.However, one little slipup and Black might be infor a nasty surprise.
42 43
I I
,~~1_
4.('.ero.c(8) ~
~l ~ )(
~~!I I
4~Ht0H,rIll.r
4~'E J-eyt1~'I(.iii a'"
~~4teOO
The Art ofCapturing Stones
CorrectAnswer- The atari at black 1is inevitable. After White's extensionto 2, the connection at 3 is a wellthought-out move. White puts up stiffresistance, but after capturing with 12,Black plays 13 in at the marked blackstone making life.
11 at the marked white stone13 at the marked black stone
Failure- In the previous diagram, ifBlack captures four white stones with11, White makes the tesuji placement of 12, killing Black.
Sacrifice Techniques
Problem 21White to play
06• ...L....L. ........
{500001T__•000
44
Variation- If white 4 is hereinstead. Black sets up an underthe-stones capture with 5. AfterWhite captures at 6, Black playsin at the marked black stone.(Also, if Black plays 3 at 5,White kills with white 3, black 6,white throw-in at the markedwhite stone, black 2, white 4.)
Can White pull anythingoff in the comer?
45
The Art ofCapturing Stones Sacrifice Techniques
J6{'1J"T9I-H. X 3 7
xxx x~ ••
; ;079 xf-K
{)('X X Jr.Ij 9
8<5<4
- -,....1
f-K?%.1'
XXXX 1
>-:1
A Q<.i}-.v ).... K X 1
XXX
-(?
.~ Nf-KX jHxxxYli ~
~~
46
Correct Answer· White mustexchange 1 for 2 before cutting at 3.Black is short of liberties andmust capture a stone with 4.Through 7, White captures fourblack stones.
Continuation- Black ataris underthe stones itt 8. White feedsone more stone at 9. Blackcaptures six white stones.
Continuation- Cutting immediatelyat white 11is exquisite. White sqeezes,and through 19 forces Black into a kofight.
17 at 11 18 at 13
Failure- White 1 here fails to killBlack.
Failure- This white 1 doesn't workeither.
Problem 22White to play
...L....1.....l......l..::=::::=::. )\/ A......, )(
~YJ?"5..... ./
"l'L?'. ....J...l .! ... '"~x
..... .. ...... '" ... '"e ~
;
How can White rescuethe the eight surroundedstones?
A'7
"l' II!'I -(j)@
~~35. X .l'(7- Y"(;
f+-f1~)(
~3: XJ4I'~(5--
~K)(
IXX~~
~ 11..mK x
I I Xb-t~•(111.- '- I-
19?r-K)(
etffIT·tt~
• XEHI 18_(5X X
-rrcKX
48
The Art ofCapturing Stones
Answer- White hanes at 1 to probeBlack's response. Against the hangingconnection at 2, white 3 is an effectiveplay. Through II, White captures someblack stones and makes life using theunder-the-stones technique.
Variation- If Black blocks at 4,White links upat5. AfterBlack'shaneat 6, White throws in at 7 forming a ko.This ko is also a heavy burden onBlack, therefore one shouldn't rushinto it recklessly.
Reference Diagram- If Blackconnects at 2, White draws back at 3.Black has only one eye in the comerand loses the capturing race.
Failure- If White hanes at 1, Blackjumps to 2 making miai of a and b.White has failed.
Failure- White tries the placement atI instead. Black blocks at 2 andWhite makes a diagonal move.Both sides block at 4 and 5respectively. The black connection at 6 makes miai of 'a'and 'b', so White collapses.
Sacrifice Techniques
Problem 23White to play
t-k'"-r<~.t- >=<1Il 11'
t- -<x .. .411•t-
~..
""t-~ ~?9~..~ ...t-
-¢Cl~•.,.,. 'lilII'...
Can White kill the blackcomer group? Althoughit looks quite impossible,White might be able todo it using the under-thestones technique.
49
~ ~ ..'-' '-' "'" TI6
I..l.IilIEl •(4 8"Z~~ ,..L,.
~COO
~ ....'- II4
1:.1.til2 8 Y)., AI--~
D: I
)f<~- J.,-F<!
~l-I-
~,-(:..,j,,- 1..,1;
2
~U= )()~.,x
I- ~
52
The Art ofCapturing Stones
Failure- Black peeps at 1 and Whiteextends to 2. Through white 8, Whitelives in the comer by forming an under-the-stones shape.
7 at 5
Answer- Peeping at 1 is thecorrect answer. White blocks at2 and Black extends to 3. Whitecaptures at 4. Black throws-inwith 5 at 3, and White capturesat 1 with 6. When Black peepsat 7, white 8 is a mistake. Blackplays a diagonal move at 9 linkingup to the outside. White hasbeen annihilated.5 throws in at 3 6 captures at I
Variation- When Black peeps at7, White should bump intoBlack's stone at 8. When Blackpokes in at 9, White plays thecounter-atari of 10 forming ako.
Variation- If White connects at2 in reply to black 1, Blackjumps in at 3. White bumps intothe black stone at 4 and Blackextends to 5. When White blocksat 6, Black plays the severemove at 7 killing White.
-
~~~K. ,~~
••~K5)( )(
.
Sacrifice Techniques
Problem 25White to play
What is White's strongest attack?
53
rr-va~'x''''!!! I6 ..I!ll;l((4 X8H~"2.,. I A.
f-tQ<)
..-''''!!!' I I4 ....
2 8 X~
..'T A.
f--too "
00- 1 I
IA ,... 1 ....
''''I!''• X
f-<i~.f--
-
52
The Art ofCapturing Stones
Failure- Black peeps at 1 and Whiteextends to 2. Through white 8, Whitelives in the corner by forming an under-the-stones shape.
7 at 5
Answer- Peeping at 1 is thecorrect answer. White blocks at2 and Black extends to 3. Whitecaptures at 4. Black throws-inwith 5 at 3, and White capturesat 1 with 6. When Black peepsat 7, white 8 is a mistake. Blackplays a diagonal move at 9 linkingup to the outside. White hasbeen annihilated.5 throws in at 3 6 captures at I
Variation- When Black peeps at7, White should bump intoBlack's stone at 8. When Blackpokes in at 9, White plays thecounter-atari of 10 forming ako.
Variation- If White connects at2 in reply to black 1, Blackjumps in at 3. White bumps intothe black stone at 4 and Blackextends to 5. When White blocksat 6, Black plays the severemove at 7 killing White.
-
~··R~O!><:: ~•~~50
Sacrifice Techniques
Problem 25White to play
What is White's strongest attack?
53
5 ~
1
:!: ><~ 'iY
,7
>< ><x
5 13
.9J1• 7J1.
""":o!!
""":o!!X
~
!II :.IU~ ><•II" x
54
The Art ofCapturing Stones
Correct Answer- White hanes at 1and connects at 3 with a well thoughtout plan. When Black throws in at 4,White captures at 5, allowing Black tocapture four stones in a snapback.
6 captures at 4
Continuation- White plays back in at7. Black plays counter-atari at8 forming- a ko.
Failure- White breaks an eye with 1.Black hanes at 2, and through 6captures four white stones.
Continuation- White plays atari at 7.Black forms an eye with 8 allowingwhite 9 to capture two stones.
Continuation- Black throws in at 10making life for the group with asnapback.
- Sacrifice Techniques
Problem 26Black to play
H-t--t-\x_)(j~YJU';).....4--+-+-~--+--+-+-t-t--+---t
'1JlX
How can Black make lifefor his surrounded group?
55
Problem 27White to play
Sacrifice Techniques
8 connects at the marked stone9 captures at 1
Correct Answer- Black 1 is veryclever. White plays atari at 2 andBlack squeezeswith3 through 7.Whitecan't connect at 1, so Black captures.
Continuation- White plays atari at10, and Black has little choice but tostart the ko.
The An a/Capturing Stones
I I II I I
~~ )-r-r-
r- ';;;,;:'. Q-r-r-r- )-r-r-H - )2 ~t-t-H .. Ka-
~'.§.)..l ~4~
Reference Diagram- If Whiteconnects at 2 in reply to black 1. Blackplays atari at 3. Through the capture atblack 7,White can'tconnect and Blacklives unconditionally.
Failure- If Black plays atari at 1 hereinstead, White plays a counter-atari at2. The throw-in at 4 puts an end toblack's misery.
What's the status of theblack comer?
56 57
Problem 28Black to play
Sacrifice Techniques
Correct Answer- White I is anexquisite placement. Black blocks at 2and White extends to 3. Through 12,Black captures four white stones.
The An ofCapturing Stones
fuH11 I 5)(9JCFJ"'" • 3)11)
-t-+-+--H?"'.
-+--+-+-+-I~~I.-:~" ~
Continuation- White plays back in at13, forcing Black to form a ko with 14.Note the role played by Black'sshortage of outside liberties.
--~ii I IA
j >dl...l..J.,~'-
..-:~~)\X6l;.'1 .,
J •
. '.
Is the white group deador alive?
58 59
The Art ofCapturing Stones
Correct Answer- The extension atblack 1 is sharp. After White throws in'at 2, Black captures at 3 and connects!at 5, allowing White to capture four:stones with 6.
- Sacrifice Techniques
Problem 29White to play
... .. lIlilt..A':it!. . ..... .. ,. ".'>!.
~.><
K '''II' ./
,/
,.I
6 captures at 2
Continuation- Black plays atari at 7,forcing White to form a ko with 8. Thefate of the comer depends on theoutcome of the ko.
~'-K X X X X
rOrQO••411<. X XS>±< )(
e8!i w}J--.1-+-1.1'( X)( nr
Variation- If white 2 here, Blackremoves a liberty at 3 and White isdead. Consider how the status ofWhite's group would change if therewere one more outside liberty.
What's the status of thisblack group?
60 61
The An ofCapturing Stones
9 rr+-+-+-WXJX
T -X-I '1 lit. ,J-,...
)<I
I »<
=¢: J() )('"
Correct Answer- The turn at 1 andplacement at 3 reduce Black to oneeye. Up to the connection at White 9,an under-the-stones shape is formed.Although Black captures four Whitestones...
10 captures at 6
Continuation- White plays atari at 11forcing Black into a disadvantageousko,
Sacrifice Techniques
Problem 30Black to play
r-
.....
<III'"~ 11'. ... ...., "\
'11II">< ,'Ill :>< j,. II'
r4~)Qt ....~~
... '11II ....
'11III11" r=''Ill•
How healthy is this whitegroup?
,....,....-In 1;"~3)(5
AUl 1..... • P'''x~ ;:0:; .:: ;><19~
~X )I X
11 ')~
Kfi ... ,J-~ .. '" x
y »<
k5 XX X
62
The An ofCapturing Stones
Correct Answer- The turn at 1 andplacement at 3 reduce Black to oneeye. Up to the connection at White 9,an under-the-stones shape is formed.Although Black captures four Whitestones...
10 captures at 6
Continuation- White plays atari at 11forcing Black into a disadvantageousko,
Sacrifice Techniques
Problem 30Black to play
?
i(
.....
·~··;~r·""'>=: ....J III"
... >::: '.. III"
r1~;Q9~.
..~~~~.. ",
""''r '~ !III"
UU1 •
How healthy is this whitegroup?
63
...."IIIII'
)( ..'>f< ,.. ..'::<' ~
~.)~.""\ X
ti ..@O ,.......81 2 ;:i.
Problem 31Black to play
Sacrifice Techniques
~~~~
•••1 )( ,...
~91T "H'~A\".J'
~~H O ..~~~ r" "IIIII'
.'
--Correct Answer- Black plays atthreatening to throw in at 2. This isexquisite move. If White connesBlack breaks an eye with 3. Throu12 White captures four stones.
12 captures at 8
Continuation- Black plays in at 1and White plays counter-atari, startia ko. White has the marked internalthreat, so there is some hope.
x ............
Is is possible to cause anytrouble inside the whitegroup?
64
65
Problem 32Black to play
Sacrifice Techniques
.. --/\
flO.~ ,.!!lI!
);;,
!:.::.
ari ate toack,
Continuation- Black plays atari at 5,forcing White to form a ko with 6.
The Art ofCapturing Stones
..... ' CorrectAnswer- Black plays at~ ~ 1 and captures at 3, allowing Whit~ X:!I!!:: capture five Black stones in a snapb2)(
x~ ~ x
4 captures at the marked stone)
~ ~~H
H ~ >fC:)XO..+-t-+-H ~ tl6
What will be the outcomeof the capturing race inthe comer?
66
The Art ofCapturing Stones
~~@('~)e-Hr-t::~~_H--+--+-
X )
68
CorrectAnswer- Thedescent toBlack1 is a calm move. White has only thediagonal move at 2. Through 6, Whitecaptures six stones.
6 captures at 2
Continuation- Black plays back in at7, forcing White to form a ko with 8.
Failure- Black impulsively hanes at1. White can now throw in at 2.Through 6, White captures six Blackstones.
Continuation- Playing in at 7 nolonger works. When White plays atariat 8 and 10, Black cannot connect.Black has failed.
Sacrifice Techniques
Chapter 2Oversized Eyes (Nakade)
Problem 33Black to play
....H~O :.,~~.H ><'~
t~ .:.'"II"
,./ ......~:... 11""
Kill the white groupmercilessly.
69
Problem 34White to play
Sacrifice Techniques
f
o
The Art ofCapturing Stones... CorrectAnswer- The connection at 1"!Pis very clever. White throws-in at 2H
~
planning to catch the black stones iH~
(2)l )1) they try to connect around the top:::=::Black dodges to 3, allowing White t•ot capture four stones."'"0
<!> ...::II"
Continuation- Black occupies thevital point at 5 and can extend to eitherside turning this into a false eye. Whitedies. Playing black 1 at 3 would startako.
What's the status of theblack group?
70 71
The An ofCapturing Stones
I I I
f-¥>0 IA.....,
• .?"'.:y
A1 I
~309 11T
CorrectAnswer- White plays atari at1 before the hane at 3. These are wellthought-out moves. Through 10,Blackcaptures four white stones.
5 captures at 1 7 connects at 410 captures at the marked stone
Sacrifice Techniques
Problem 35Black to play
I I I I
~).x) IA.....,
, ~?"'.
:y
Q-4.I
~~.)I I
Continuation- The white placementat 11 kills Black.
Is the white group alive?
'Ill 11I'...... ..
Failure- If white 7 connects on theoutside, Black captures at 8 starting ako. White has failed.
Failure- If White connects at 3, Blackthrows in at 4 making life by capturingfour white stones.
I I I
TfT I
I I I I
=f.rx5H-+I-t-++-t-->-._ILJ:OH-+-I---+-
'T'I YY I I
x X~. """ yH-+-I---+-
i3 1 I
72
73
The Art ofCapturing StonesSacrifice Techniques
~ -J\..,"!!!' '>.<
~ )( ~Y)()l~l---~ '>.< )ft
~~~ '>.< t(~ ___ .....)0(
74
Correct Answer- The capture atblack 1 is inevitable. When Whiteplays atari at 2, Black cleverly feedsone more stone. White caplUresfourstones with 4.
Continuation- Black makesilieplace_ment at 5. Resistance by \\'hire isfutile. Through the throw-in at IIWhite is unconditionally dea~. '
9 plays in at 710 connects at the marked stone
......~tQ
~fS....it 00 ••
0
Problem 36Black to play
How's the well-being ofthe white group?
75
The An ofCapturing Stones
(2)l
~.I-';--+--t--+--t--;( X X
l4K1II~x:
2~
• )(
ll )( )(
L.::i:C
76
White Fails- The attachment of black1 strikes the vital point. The atari ofwhite 2 is a mistake. Black links up at3. Through 6 White captures fourblack stones. Black throws-in at 1with 7, killing White.
7 throws-in at 1
Correct Answer- White must throwin at 2 here. After the capture at black3, White plays hane at 4. White canmake life in the comer by winning theko.
Sacrifice Techniques
Problem 37Black to play
~()n-O.4~~.O4~
~;~~Q4... ....II".. .,
Can thewhitegroupwithstand a black attack?
77
The Art ofCapturing Stones
~••eO._ X2)
rr:~~Q4t~II'"
...
- ")'!!!!'.lX1l1
~I.r_\ X)
~><~.
.oil
""
78
Correct Answer- The extension toblack 1 is exquisite. When Whiteplays atari at 2, Black hanes at 3,allowing White to capture four stonesat 4.
Continuation- The black placementat 5 was the idea behind the sacrifice at1. With the moves through black 7,White is unconditionally dead.
Sacrifice Techniques
Problem 38White to play
......
It looks like White hasenough eye space to makelife, but Black can still kill.The descent of the markedblack stone is veryeffective.
79
The An ofCapturing Stones
.....") Correct Answer- The extension to~ black 1 is a sharp play. After white 2
)x and 4, Black keeps up the pressure6 111x x with 5. After the forcing sequence to8 ~ I
~ ~2 Il 12,White captures five stones. (Black.. ;:0:; should not be satisfied with playing 5........ 1(1
,..,. 1(4 at 6 and only picking off a few stones.)
->::.e)l it
)lot
.... ..L...... ~
~
::.ex
)(
~)( r"II" >: >2
II" a )""",I-
~ ,~
80
Continuation- Black plays back in at13, making rniai of 'a' and 'b'. Whiteis dead.
Sacrifice Techniques
Problem 39White to play
-64~~t~~
-y~ I( XX ....
,~~f..... ./ 0- I--
Can White kill the blackcorner?
81
The Art ofCapturing Stones Sacrifice Techniques
J..:::: •
--I--+--JHo+Q- H'r)(~7
-1--+--+--+--+--+-/-H¢-~
1,
-1-+--<>-(-<)':-Q-~1)( Y
--l--+--+-+--+-+-'/+-(¢-~
T
82
Correct Answer- The atari at white Iis the vital move. Black sacrifices onemore stone at 2, trying to confuse theopponent. With the moves through 7,Black captures six white stones.
4 throws in at the marked stone5 captures at 28 captures at the marked stone
Continuation- White plays back in at9, killing Black.
Problem 40Black to play
........ -.".-.. .... ... ~.mn,. .,,.~QO~.~.O.. ......... ..-.,. .,,."-60 .,, ~_.-.....
"Ill"... .....'" ."Ill Ill" ,. .... .......'...,..,..
How can Black kill thewhite group?
83
The Art ofCapturing Stones
84
-T)(..... ~~-
CorrectAnswer- Black connects at Iand White naturally throws in at 2.Black 3 sacrifices 7black stones.Whitecaptures with 4. (Black 3 at 4, givingWhite a snapback-capture also works,though the variations are morecomplicated.)
Continuation- The placement at black5 makes miai of 'a' and 'b', thus Whiteis dead. IfWhite plays at 'c', black 'a'is good enough.
Sacrifice Techniques
Problem 41Black to play
..........
ijoo ~'IIII"'--l-+-+-+-+-+-t-f--+-+-t---t---t-t
~1:~~)--+-+--+--;-+-+-+-+-+--+--+-1---;)
~):""-+-+---1f--+-+--+-+-t---i--+-+--+-;-r-t--;......~' .,
Can this white group bekilled?
85
I
The Arl ofCapturing Stones
I ..)., I'll'C).+.--l-4-_+-+-+-+-+-
I
r(- "'III" ..
~~'III
)(
.tore(S. )(J(
~ ~6
I
r6"" ...( E:
...
86
Correct Answer- The extension atblack 1is inevitable. Through 5, Blackcaptures five white stones.
Continuation- White plays back in at6. Black plays at 7 and White capturesthe four black stones with 8.
Continuation- Black plays atari at 9,forcing White to form a ko with 10.
Sacrifice Techniques
Problem 42Black to play
•~6~ :A.....
.\ ,. --~.cM.......~
What's the status of thewhite group?
The Art ofCapturing Stones------rr 6)QDl 2 '!!!!' ,yH x )8(4lM.04'->.-H)lll)()()(
..
- "4)8--'¥ '::=:~'!!!!'.l(6)j X )II 2 • ).... 1-4ne X)~
....
88
Correct Answer- Black plays a diagonal move at 1. White throws in at 2.Through 8, White captures three blackstones. However, Black can recaptureat 9, giving White a false eye.
8 captures at 2, 9 captures at 1
Variation- If white 2 is played hereinstead, Black happily connects at 3.Through the placement at 7, Blackeasily kills White.
Q4~~ ...
~~~~II'
...H .C?9r-Q~
~~
Sacrifice Techniques
Problem 43White to play
How can White kill theblack group?
89
I
CX ) Xc_ I(...T>t ).
~ H >ciii
® ~7 W,
0 1)('9'
(Y~
A6).~•
1311.c
0
(y )(
(-A
l~ ,..l
~ >c...~ FS
)(
)I......1)t !J1-1-
~~" 'r
•~'r
90
The Art ofCapturing Stones
Correct Answer- The combinationof 1 and 3 displays keen judgement.When Black then cuts off a stone with4, White's descent to 5 is the perfectfollow-up. Black connects at 6, andWhite feeds a stone with 7. With 8 to12 Black captures three white stones,but...12 at 8
Continuation- ...Black's shape isflawed. White captures at 13 killingBlack.
Failure- White jumps in at 1 andblack connects at 2. Through the capture at 8, Black lives easily.
Failure- If White plays atari at 1,Black forms a ko at 2.
Sacrifice Techniques
Problem 4Black to phi
Is the white group aliior dead?
i 2IfJ • 6 4X X
rr- ~ r-wxr)~1-
(11()()()
I -8 6fi • 2)( 4X X
)(
~211(6
~ 4X X{)til )(
§.,.
92
The Art ofCapturing Stones
Correct Answer- Black's extension
at 1,feeding one more stone, is the key.
Through 8, White captures four blackstones.
Continuation- Black plays in at 9
threateninga snapback. White is forced
to initiate a ko with 10.
Variation- If white 2 here, Black
plays atari at 3. The end result is the
same as in the previous diagram.
9 at the marked stone
Failure- Jumping to black I is a
mistakebecause White hastheeffective
throw-in at 2. After the atari at 6 it is
clear that White has made life cleanly.
Sacrifice Techniques
Problem 45White to play
Black has neglected toreinforce this side group.How can White punishhi ?m.
93
Problem 46Black to play
Sacrifice Techniques
rQ :' ....oo~~~
.. .,...
.. ...'11I"rOO. .. .,~~t .. ......... .. .... .,.. .... 'III"
Continuation- White plays back in at11taking the vital point. Black is dead.
TheArl ofCapturing Stones..,; ..,
ill :I)- 1-1- Answer- Black 2 in reply to the atari)-""""':- of white 1 is a mistake. White crimps
~ ~down Black's eye space with the
Y' sacrifice up to 9, feeding five stones to~
J..r' Black.A.-«
)ol
...TT-r
Variation- The counter-atari of black2 is correct. White captures at 3 andBlack blocks at 4. If White takes thevital point at 5, Black starts a ko at themarked stone. If White connects at themarked stone, Black makesunconditional life at 5.
What's the best localresult Black can get?
95
The An ofCapturing Stones Sacrifice Techniques
~.:: ...• 2)_'"ro••X
;=:~.>< ..~~~)"""H tr ..
.. ..'"
CorrectAnswer- Black connects at 1and White throws in at 2. Black 3looks clumsy, but is actually a goodmove. White captures six black stoneswith 4.
4 captures at 2
Continuation- Black occupies thevital point at 5, killing the entire whitegroup. In the previous diagram, ifBlack starts by connecting at 2, Whitethrows in at 1, forming ko.
S8i~ .~• ,..!..... '"
,............. '"~......
.....~ ·0" ...'Il1I"'Il '".. ~~ r:..... ...'lIII'"
Problem 47Black to play
How can Black win thisfight?
97
• 4
,~ •l ><
AAGO
•
.:..•~!~.~
100
2
The Art q[ Capturing Stones
Correct Answer- The diagonal
play at 1 is brilliant. White jumps
downto 2 and Black thrusts inat 3. Up
to the throw-in at 9, the whitecomeris
killed.
9 throws in at 1
Failure- Turning at black 1 is a
mistake. White tbrusrsatz, then throws
inat4and6. Blackfailstoconnectand
White lives.
Fallura, TfBlackbegins with the hane
at 1, White blocks at 2. Now the
diagonal move at 3 comes too late.
White throws in at 4, and through 8, a
ko is formed.
Variation- IfBlackcaptures with 5 in
the previous diagram. White squeezes
with 6. Through the atari at 10. Black
fails to connect and White lives.
Sacrifice Techniques
Problem 49Black to play
..~m
1"1'"~(
~'-I...
Is the white group alive?
101
6 X8 ~
4
2 >-~ ..
"'T1
The Art ofCapturing Stones
CorrectAnswer- The 'bungeejump'of black 1 is a far-sighted, calculatedmove. Through 8, White captures sixblack stones.
Sacrifice Techniques
Problem 48Black to play
§~!QQ-
~
x
~~"'TI
Continuation- The black placementat 9 leaves White with only one eye.White is dead.
.III III I .. .nn~"
•~~ .. 1::o. '~II'.....~'"H tl ~III'
H to ~
""~1 8
JI....•~64 2
II I jI
Failure- IfBlack plays 1here, Whiteclamps at 2. Through white 10, thebest Black can do is start an approachmove ko.
J' 2"N..
14
'T1
Failure- The descent to black 1 is nogood either. Through 6, the result issimilar to the previous diagram.
Can Black kill the whitecorner?
Failure- Black 1 here is premature.White replies by clamping at 2.Through the atari at white 6, Black'sposition is hopeless. Black captures at7 trying to form a ko. But Black is justwasting moves, as it is only an approach-move ko.
~, AN
1 ..•f.l4>rH211
A.,.. 'TI II
9899
The Art ofCapturing Stones Sacrifice Techniques
Problem 50White to play
..... ..... "" ..""c"""
.. "" x~J-H -» 1-1-
1-1. X )( I-H"".........')01" """r.............. ..., '-'
102
Correct Answer- Black plays acombination of hane and diagonalmove with 1 and 3, setting up a trap.Through the capture at 8, White stillfails to form two eyes.
Continuation- After the black placement at 9, White has only one real eye.
:~...4~~/"'\
"'~
04~~§3'~ ,( '-
~-~
Can White capture theblack group?
103
105104
The Art ofCapturing Stones
CorrectAnswer- White plays atari at1and extends at 3. When Black blocksat 4, White clamps the stone with 5.Black captures a block of stones with6.
Continuation- White throws in at 7prompting black 8. The placement atwhite 9 then kills the entire blackgroup.
Sacrifice Techniques
Problem 51Black to play
.... J.... ~~\...,..., ""1' ....
,,';;I ........ ..,.............."111""111" V~ ,..... ~..."FQ~ ,~~,."1-.. .....:
It's a turmoil in the comer.What's the most aggressive way for Black toplay?
The Art ofCapturing Stones
107
I
106
Correct Answer- The connection at
black I is an inspired move. This
allows White to capture a black group
from white 2 through 4.....
Continuation- ...but black 5, 7 and
9 tum the tables on White.
Sacrifice Techniques
Problem 52Black to play
....--,II'...... ... ..
.....,~:
~.........I .........~~ y ....11'•••
It looks like the blackgroup in the comer issurrounded and will die.Can Black kill the whitegroup instead?
The Art ofCapturing Stones Sacrifice Technsiques
Problem 53White to play
.. ..-,\, ~
~ X "'<Ill ....
~a.~'\ ..T XJO ..
CorrectAnswer- The atari at black I
is brilliant, leading to White capturing
eight stones with 8 .
8 captures at the marked stone .
Continuation- Black continues with
the placement at 9. IfWhite connects
at 10, Blackdescends to 11. The entire
white group has only one eye and isdead.
,)-r--'-,../
""\
'" .' ,,-/~
yA ~~~Q.~QQQ-y ....-
Wlliatwill be the result of
the capturing race in the
conner?
109
The Art ofCapturing Stones
..11".. lit.
.. lit.'OlI1I"
___ lit.
t""lx .'OlI1I" 11"..<. ~ 'S< 'OlI1I"
M )4 tl }-H t~~·)(fl»<. y.,xx }., II ....
ii T~ i"" 'OlI1I"
~ -- -
112
Correct Answer- Black cuts at 1promptingWhite to connect at 2. Blackcuts again with 3 and then captureswith 5. White connects at 6 and Blackreinforces at the marked stone with 7.White captures the black group with 8.
7 at the marked stone
Continuation- Black creates a 'bentfour in the corner' with the moves to13. White is dead.
*~~,~ ~><"'''''y
Sacrifice Techniques
Problem 55White to play
What will be the result ofthe fight in the comer?Can White kill Black?
113
I I
~H ).,x
H .J.H )l
r<><
.....1 1
'-.:,.
114
The Art ofCapturing Stones
Correct Answer- The placement atwhite 1 is splendid, forcing Black totum at2. White extends to 3, promptingBlack to connect. White throws-in at5, hanes at 7 and connects at 9. WhenBlack plays at 10,White forms a 'bulkyfive' in the comer to kill Black.
Failure- IfWhite plays hane with 1,Black takes the vital point at 2, andlives unconditionally. White has failed. ....
... lilt.,..,
0...•... lilt.',.~'1111 ..~~
~
4t-k)( )(r ,... lIt. ... lIt.tQ~r ~.,
'l1li.,.....;III•...
Sacrifice Techniques
Problem 56Black to play
Can Black kill the whitegroup?
115
~~4A
-4I!J( ax(6X x
H t(
r.:, ~
~J.~11(2)(
.. '".i!iI?'"§l!...l~
(4 )(aH
118
The Art ofCapturing Stones
Correct Answer- The placement at 1strikes the vital point in this shape.White attaches underneath and Blackextends to 3. Through9, BlackreducesWhite's eye space to the dead bulkyfive shape.
Variation- IfWhite bumps into Blackwith 2, Black extends to 3, followed bythe descents of 4 and 5, and the hanesof 6 and 7. White is still dead.
Arnn;
'::::' ,'/
J~,./
-{to- ,./
Sacrifice Techniques
Problem 58White to play
Find the right move towin the capturing race inthe comer.
119
The Art ofCapturing Stones Sacrifice Techniques
.~I-j,:::;<
4"::-:'2)11::-::::ol: ::-:8) )
I ~6)
to.::=::=
txTl.o(..,
,~
H ..f-+-+-+-I--+--+--+( >D
...l1li'
'III;n
II<~
A::-:~~::-:I-{)(
4~
~
160
Correct Answer- The placement at
black 1is correct. White plays atari at
2, and Black cuts at 3. This is a
powerful move, allowing White to
capture. Through white 8, four black
stones are in atari, but.,
Continuation- ...Black's throw-in at
9 puts White in a tough spot.
Continuation- After 13, it is obvious
that White is dead.
¢is~~XX)-tQ
~,~
'l1li ....
~~y)(",V.-I
Problem 79White to play
Can White kill the large
black group?
161
..II.
The Art ofCapturing Stones Problem 60White to play
Sacrifice Techniques
r-k.lf-C/.W-~)~5q¢9
~lB A~~ ~ y
CorrectAnswer- In the previous dia
gram, White should have played a
hane in reply to the throw-in at black 3.
This forms a ko instead of allowing
Black to kill cleanly.
6 at 3
..
........,
~.r:+-+-+-+-+-+-+-+-
1)( X
~
Whatwill be the outcome
of the capturing race in
the corner?
122
123
The Art ofCapturing Stones
I
~K)).....t..--4---+-JI-t-+-+
rY .Rr-e)H-t--+-
124
Correct Answer- White turns at 1and Black blocks at 2. White connectsat 3 and black hanes at 5. After white5, Black captures at 6. Black's eyespace has been reduced to the deadbulky-five shape.
Failure- IfWhite connects at 1instead,Black hanes andforrns ko with 2 and 4.White has failed.
Sacrifice Techniques
Problem 61White to play
"...k)--( !~-(,Y~.~A
Q ..... ~~r~ 'O....y
Can White capture theblack group?
125
...
... .. ..H X X X
'. "II-....•.. ... ..
'.-
130
The Art ofCapturing Stones
Correct Answer- Black hanes at 1,sealing in White. White plays atari at2. Black captures a white stone with3. When White plays atari at 4, Blackblocks at 5. Letting White connect outwould be a cowardly compromise.White captures seven black stones byplaying 6 at the marked stone.
6 captures at the marked stone
Continuation- The black placementat 7 kills White. Note the role themarked stone plays in preventingWhite from making a seki.
Sacrifice Techniques
Problem 64White to play
-9()~~C../ '\t-- ......"'.. '-,/
""k~i
[I' ~ ....',/,~& ~: ""..... II' .."":';...... II' '-./
"II'.. Ill.
~'r-Q" II'
Can White capture theblack group?
13
I I I I
I I IJ. J. J. J.
H)(Jl)(
128
The Art ofCapturing Stones
Failure- Turning at black 1 looks
natural but is a mistake. White has no
trouble reducing Black's eye space to
the dead flowery-six shape.
Correct Answer- The jump to black
1 is the correct move to prevent White
from creating a dead nakade shape. If
White connects at 2, Black descends
to 3. Against the white cut at 4, Black
connects and plays atari on White,
making life for the group.
.....
'.-.. ..."'"
Sacrifice Techniques
Problem 63Black to play
How should Blackmake
use of the ugly rectang
ular six-stone clump?
129
Problem 64White to play
Sacrifice Techniques
-
·C)(,)(~r9 .....r- .. . ... 11'" • '-,/'
>Qi ~ ~ .. Ill.'-./
K .. ~~ .~~ -'~...'" ...,..,~...'llllI"-,,"'\ '-.
:~n ~'!t-<;>..... .r ~l
Correct Answer- Black hanes at I
sealing in White. White plays atari';
2. Black captures a white stone With
3. When White plays atari at 4, Black
blocks at 5. Letting White connectout
would be a Cowardly comprOmise.
White captures seven black stones by
playing 6 at the marked stone.
6 captures at the marked stone
Continuation_ The black placement
at 7 kills White. Note the role the
marked stone plays in preventing
White from making a seki.
The Art ofCapturing Stones
.."I'"
... ....
-
f--t--I I I I I I I I~.
.. Ill.'11111"
"Ill.•. '111'" ""'.."! .~
~X.,.xN~t-t--K) .t...
.. T Jt .C )-H
}-t-~r-t-
.~r~It.H
~J'-\ "I'"'...-
Can White capture the
black group?
130 131
The Art ofCapturing Stones
I I I
..l..l..lk)cx X.If-
...V- I--t-
K'1~ ")- t-..... \! ?' ..
I ",Of-"III .,!" t-
KX?-fYr-e;>Y
132
Correct Answer- The placement atwhite 1 is marvelous. White connectsat the marked white stone with 11,setting up a 7 stone sacrifice.
11 connects at the marked stone
Continuation-The placementof white13 kills Black. Note the role that themarked white stones play in preventing Black from getting a seki.
[ ~~,.I""III. .. .411~ Y
.~X),.~,. rxy
Sacrifice Techniques
Problem 65White to play
What will be the outcomeof the capturing race inthe corner?
133
134
The Art ofCapturing Stones
Correct Answer- White's turn at 1 isclever. Black must block at 2 andWhite makes a hanging connectionwith 3. Although Black can capturethe white stones in the corner, aflowery-six shape is formed, and Blackis dead. If White plays 1 at 3, Blackplays at 1 and lives.
Failure- IfWhite exchanges 1 for 2here first, Black still manages to capture the white group, but capturing oneextra stone formsa liveshapefor Black.If White plays 3 at 4, connecting outhis 3 stones, Black cuts one spaceabove 3 and lives.
Sacrifice Techniques
Chapter 3Other techniques
Problem 66Black to play
.. .............. ..............~'III.. ... ..
~~'?9 :..'III ..11'.....QQ AY 'l1li
~
r1 YI ...• '111......
What's the best resultBlack can get?
135
~
~8.~
a.
~, ~
~~
136
The Art ofCapturing Stones
Correct Answer- Black gets a ko
with the attachment at 1. White jumps
to2andBlackhanesat3. When White
extends to 4, one correct response is
for Black to press along with 5. White
connects at 6 and Black captures twostones at 7.
Continuation_ White throws in at 8
and Black creates a ko at 9.
AlsoCorrect- Playing atari withblack
5 also forms a ko. This is a more
straightforward approach.
White failure- White hanes at 2 in
reply to the attachment at black 1.
Black plays atari at 3, and after White
connects, cuts at 5 trapping two white
stones in a shortage of liberties. The
white group is unconditionally dead.
....
ij ...4Il
K..... 11""
~..'III P'"..
~ It..~
Sacrifice Techniques
Problem 67Black to play
What's the best way toattack the white group inthe comer?
137
1··6
82
~-:'l'"1
c....22
U1
'""'"
l~--....6
84
~I
........~
tfJ< )(
~H~(2X
~1.r IlLI
--...H~2
~~
8""'~
<¥~L:J'I
138
The Art ofCapturing Stones
CorrectAnswer- Black I is the vital
point. White descends to 2 and Black
draws back at 3. This is followed by
the extension of white 4, and the block
at 5. After white 6, Black extends at 7.
White plays atari at 8, Black counter
atari at 9, and White captures at 10.
Continuation- Black recaptures at
11. After the exchange of white 12 for
black 13, a ko is formed.
Failure Black clamps at 1, inducing
white 2. The placement at black 3 is no
longer effective. Through 8, White isalive.
Failure- If Black plays atari at 5 in
reply to the extension at 4, White
makes lifewith 6, giving upfour stones.
Variation- Blocking at 2 in reply to
black 1 is a mistake. White dies with
the moves to black 9.
4~~,$~,! I ....
K.l~~r·~II'...t
""~T-
Sacrifice Techniques
Problem 68White to play
Can White live In thecomer?
139
• X)( ...4:.1.'W4..C7r'!!!!~(9)111:::.::' "'"e~ :x~t(3 • .1
IID<S>I··e irli Y-~ IIiiiI
It< X ¥4·_'7.-{
'>=(,.6-!-r""x X )("')( VJ'~ )( ..~
:::;;: %:: ::l!!!"_1~ ~"'~
iii ::::"=" I'- - -
140
The Art ofCapturing Stones
Correct Answer- White first cuts at1 in sente, then cuts at 3 and descendsto 5. The sequence is exquisite. AfterWhite plays atari at II...
Continuation- ...Black is forced togrip the cutting stone with 12. AfterWhite captures at 13, Black can'tconnect and White lives.
.. ..... ... .. ...~R)~"
~ II'
I-- 'lill.)( ,....,..<) ,....H _I )fIy~~ ...H -Qyy.i ...: ~~~..,
Sacrifice Techniques
Problem 69White to play
White is to make life. Becareful-Blackmay havea trick up his sleeve.
141
.... •~tQ... '"
~®. ..e~0Ga·03.:
........ ......tQ...~ ..I--
~)'I.x._':>c' 'y
H'~T~.... '"..~.J. J.. '"III'". _JX_
142
The An ofCapturing Stones
CorrectAnswer- The cut at white 1isbrilliant. Through the atari at white 9,Black fails to connect and White lives.Playing white 5 as a throw-in at 1would only be helping Black.
Failure- White makes a bamboojoint while taking away a black libertywith 1. Black threatens to make twoeyes with 2, then forms a flowery-sixwith 4 to kill White unconditionally.
......,..,III
~)(;:=•.~ ..."111"...,.
III"~.?I ..'l1li"'y •
Sacrifice Techniques
Problem 70White to play
Who will win theskirmish in the comer?
143
...
.. _.- ..
144
The Art ofCapturing Stones
Correct Answer- Playing in at 1 is
splendid. When Black plays atari at 2,
White descends to3.Through 12,Black
captures three stones.
Continuation- White captures three
blackstones with 13. Since blackfails
to connect out, White makes life. Note
that Black did not use 7 to throw in at
1, as is commonly done in similar
positions.
Sacrifice Techniques
Problem 71Black to play
...II.~ 1«~= }-tQ ...'-.a~~. ~. ~,~ .,
'-,
Win the capturing raceunconditionally.
145
Problem 72Black to play
Sacrifice Techniques
~~J ¢• ~¢9
~
CorrectAnswer- Black I is at the
vital point. Black links up
underneath with 3 and connects at
5. Playing 5 at 6 would give ko.
When White plays atari at 6, black
7 allows White to capture at 8.
Continuation- The black place
ment at 9 hits White at the new
vital point. Black wins the
capturing race by one move.
The An ofCapturing Stones
Howcan Blackmakelife
in the corner?
146 147
>-rlJtII 2X
)II x
I,~'I'll\.(I I II I I
I I
The Art ofCapturing Stones
Correct Answer- Black I buys thetime he needs to live. White plays atariat 2, and Black's capture at 3 forceswhite 4.
Continuation- Black reinforces at 5,making unconditional life.
~..~~~
~~ ..~.....~,.., ....,. .,.. ..'IIII1l"
'IIII1l"
Sacrifice Techniques
Problem 73Black to play
2~)(
;.;:.,..'":-:'V\yy
I II I
~ ~..~~
.~yyY
I II I
I I I
148
Variation- The connection at 2 here isnot playable. Black plays atari at 3 andWhite suffers a territorial losscompared with the correct answer.
Failure- Black plays here, capturingthe stones right off...
Continuation- White plays atari at 2.Black is forced into a ko.
Perhaps white has playedtoo optimistically here.
149
111"......
...
on:40 \lila.?"'. ;:«.
I ?'"><
l '......... II"
...
150
The Art ofCapturing Stones
Correct Answer- Black 1 is cleverforcing White to capture at 2. '
Continuation- Blackmakestheplacement at 3. If White connects at 4Black draws back to 5, leaving whi~with only one eye.
{i"-
• "".0.~.••
,/
Sacrifice Techniques
Problem 74Black to play
Is the black group on theside alive?
151
(XJ4t(
I ~ X
I I II I I
~..l
~~t- -()
... Ill. j"",
x
:.{X v:III
I I I
152
The Art ofCapturing Stones
Correct Answer- Black turns at 1tempting White to play atari at 2. Whenblack captures at 3,White plays atari at4. Black's atari at 5 forces White tocapture three black stones with 6 at themarked stone.
6 at the markedstone
Continuation- White must reinforceat 8, allowing Black to make two eyeswith 9.
Sacrifice Techniques
Problem 75Black to play
Is the white group alive?
153
154
x X)'"
The Art ofCapturing Stones
CorrectAnswer- Black plays hane
at 1, then throws in at 3 and plays
atari at 5 to reduce white's eye space.
Black then brilliantly feeds one more
stone to white at 7. White captures
two black stones with 8.
6 connects at 3
Continuation. Black throws in at
9, destroying White's second eye.White is dead.
.J.....I..A
~'~H t><K) ", ...
... ..... .. .II •
... 11"'''' II'" ...,..
Sacrifice Techniques
Problem 76White to play
Can White make life inthe corner?
155
The Arl ofCapturing Stones
(7H--+-+-1--.t-+-+--+-+-.. ............. 'II'"
f:·G;o!:rOKXX
1..II.
''11'" II'"
156
CorrectAnswer- The cut at white1isthe key. Black plays atari at 2 andconnects at 4, trying to form an underthe-stones shape. However, Whitemanages by throwing in at 5 andplaying atari at 7. Through II, Whitecaptures 4 black stones.
9 captures at 5
Continuation- Black captures threestones with 12. White makes twoeyeswith 13.
Sacrifice Techniques
Problem 77Black to play
• A~
6R-lQ: ...."Ill"
~.,~
~.......
~
~,/~
~
,,/ II'"
......,..,~ ..
'l1li11'"
How should black playthe capturing race?
157
f..{ 11I-lC~).~••+-t-t-H-
....
~@' -!()I,~ 2 ""
;:.: 'lI.. ~
PIIIII!!!! ."...y. ..H )( 'lI1I'
f...'?'"
....'lI1I'
158
9 plays in at 5
Variation- If White throws in at 4
here, Black captures at 5 and White
descends to 6. Black plays atari at 7,
forcing a ko fight.
.....~ ~
4~~"·~~~
''Ill !!'
H -0H to
~~t8~
Sacrifice Techniques
Problem 78Black to play
Can the white group in
the corner surviveBlack's attack?
159
The Art ofCapturing Stones
162
Correct Answer- White 1 is the vitalpoint. Through 7, an under-the-stonesshape is formed. Black captures fourwhite stones with 8.
Continuation- White plays acounteratari at 9 and black captures at 10.White descends to 11 destroyingBlack's eye. If Black plays 12 at 'a'instead, White still plays 13and Blackis helpless due to shortage ofliberties.
...~rr .....
4~'IIIIll"
&~ .....
Sacrifice Techniques
Problem 80Black to play
Is the white group on theside alive?
163
The An ofCapturing Stones Sacrifice Techniques
Problem 81Black to play
CorrectAnswer- Black pushes in andcuts with I and 3, then makes theclever extension to 5. White capturestwo black stones with 6.
..:E.t-t-wt-t-+-+-+-+,..H X
..r.rrr ..
, ••;0:
.01(
(~:( )(8( X )(
Continuation- Black has the exquisitethrow-in at 7. When White captureswith 8, Black turns at 9. White can'tplay on either side and is dead.
.1..1...1.
K~=, §<~\)\;60
~,~ .... ..""'......'"
Is the white corner groupalive?
164 165
1~ -I
68 2 k)4 t-f-
. ..iII
."'1'TT
0 >-:..L I I
)
1 I-f-1
1.iIIi.
TrJ
..['61iI~ Il
8_4t 211 f-O t-'-
'TI
-~ TI\xl "!I!'4
2 1~ ~ ....1-1-( 6 .... -
8..'T'TI I
T.. .. I..-{
2 -(
H~ '-1-1-(X X
..ill..,.TT
166
The Art ofCapturing Stones
White Resists- The thrust atblack 1is
the correct answer, followed by the
placement at 3. When Black hanes at
7, white 8 is a mistake, allowing Black
to form a pyramid-four shape. White
captures at 10.
Continuation- Black makes the place
ment at 11. Through black 17, White
can't play on either side and is dead.
Correct Answer- White 8 should
should be here to initiate a ko.
Variation- If White connects on the
other side in reply to black 3. Black
hanes at 5. Through the cut at 11, the
result is similar to that the 'White
Resists' diagram.
Failure- Black plays a hane with 1
instead. White jumps to 2 and is alive.
Black has failed.
Sacrifice Techniques
Problem 82Black to play
...... ...~
~~W:
I••
I- 0 ,...... I,."...~~( 'l1li'"
~~,.,.
•l(d~....".. ..'l1li ...
Can Black kill the white
corner?
167
Of(n·
>-_+-1-+4-+-4-+.>-....+-+-+-+-+-+-+
1'::.
4 26
I"6
::.:,..i;--~1
Y
--6~ 8 4ill 2
ill
><4~'::.:..
""I--(1 •
~4~• )(y
x
4x::.:'P~--rr'8 6
024
":~4~
'P..J..-
168
The Art ofCapturing Stones
White Resists- The combination of 1and 3 is the correct answer, aiming atforming an under-the-stones shape.White 4 is a mistake. Through 8,White captures four black stones, but...
Continuation- ...Black plays in at 9.When White captures at 10, Blackdescends to 11. White can't fill infrom either side and is dead.
Correct Answer- White should play4 as atari on the three black stones.Black forms a ko at 5. The throw-in atwhite 6 is important. Both sides capture at 7 and 8 respectively.
Continuation- Black occupies the vital point at 9. White captures at 10initiating a ko fight.
Failure- Black uses 3 to play atari onthe three white stones. This crudemove allows White to live easily.
Sacrifice Techniques
Problem 83White to play
XXls: "y
~rQ!!Q8~~"'TQ-
It is not too hard to makea ko here. But can yousniff out any peculiarityin the position?
169
Problem 84White to play
Sacrifice Techniques
I
~~4H ,.
~I...'T'
-'!'AY-30=0
Standard Answer. The diagonal
move at 1 is also correct. Through the
throw-in at 7 White forces Black into
a ko fight. Although this ko favors
White, the result may not be as good as
the previous diagram, depending on
the rule-set one is employing. Here
White must find the first ko threat.
I I--- ---:Th:..:.:.::.e..:..:A~rt....:o..:!...if~C__'ap<:...:t__'_u__'_n·n_'g'_S_to_n_e_s _
Bizarre Variation. White extends to1 and Black connects at 2. Through
the recapture at 10,an "eternal-life"ko
is created. (Note: According to the
Super-Ko rule, the "eternal life" ko is
fought by not allowing the fUll-board
position to repeat. In this case Blackmust find the first ko threat.)10 captures at 4
Is the black group on the
side alive?
170171
I Correct Answer- White extends I,
~ descends to 3 and throws-in at 5,
I .x-l<> aiming to kill Black unconditionally.
"'" The feeding of a stone at black 6 is5~ ..L7- I( exquisite. An "eternal-life" ko is the:::.::~ ~ result.1m:::::~ ~m;=:; ~ ~
3 1T::=:: :::c:.. J
QQ-K>I II I I
I
xx ~
I II I I
172
The Art ofCapturing Stones
Variation- If Black captures at 6 inreply to the throw-in at 5. White formsa bulky-five shape killing Black.
Sacrifice Techniques
Problem 85White to play
...... ..rl ~o4iQ~
~~'~ ~,~~~-(~r
'../ ............. 'III"''IIIII~.....,..- y .....
Can White rescue hissurrounded group?
173
The Art ofCapturing Stones Sacrifice Techniques
:::0:: X
Correct Answer- White connects at
1, allowing Black to play atari at 2.
This is a very clever play. Through
white 5, Black captures four whitestones.
Continuation- Black must connect at
6 to prevent White from playing there.
White casually escapes by linking upat 7.
H .or..J...J.. '-66"...~~' .. ," lIl".4Ilill.
J 'III'"'11111"
~~ .. ~ .4Il ....... ..../.4Il ...'III" .. ..
..... II"
...,.
Problem 86White to play
174
Can White make life on
the upper side?
175
The Art ofCapturing Stones
r-r''''. -~, ... ..J... '!P' ~., : ."'!!!!' 7)( ''111.Sl .~X 11'"-..,......\. / ...........'III. ./'" .... '111 III" 'III•
..... '11111"...
176
CorrectAnswer- The hane at
white 1 is brilliant. Black
throws-in at 2, plays atari at 4
and captures four stones byplaying 6 at 2.
6 captures at 2
Continuation- White reduces
black's liberties with 7,
prompting Black to reinforce
at 8. White descends to 9forming a second eye.
Sacrifice Techniques
Problem 87Black to play
K)(~~2l)-K..r........, I'J.......
e-K5~K>0..... )....
~'0
Can Black make life for
the comer group?
177
The An ofCapturing Stones Sacrifice Techniques
I )l
~~<II lit.... II'"
g;g 1
x x Jo.}g 3 __ 1 •:::=:::::=::::=:T a
\Z.- ~l .§ W'
~<II lit.
~.•~ '" ...
~x .....I~T
..
180
Correct Answer- White makes an
eye in sente with the sequence to 10.
The attachment at white 7 in particular
is worth noting. Through 14, Black
captures four white sacrifice stones.
10 at 8
Continuation- White plays in at 15 to
form a second eye.
·~I~.( )( X
jX., ...1Il.'IIIII'
lIII •>< ...... !!"~:! .. .,
Problem 89Black to play
How can Black kill
White?
181
@CI.~(2,J<4~
H ~( ~ X!io r:.
>:
lIII~>: ...~111" "I '"
-H~
r:lIII~
>=:: "II"
....x .. Ill.!!" "'"
182
The Art ofCapturing Stones
Correct Answer- Turning at black 1
is exquisite. White makes the place
ment of 2 and Black draws back to 3.
Through 6, White captures six black
stones.
Continuation- Black plays in with
the placement at 7. White fails to form
two eyes and is dead.
Sacrifice Techniques
Problem 90White to play
Can White kill the black
group?
183
The Art ofCapturing Stones Sacrifice Techniques
i1'll---~.O-r-""'..",,~ ~~"'!!'
~~-!~ y~o-~m )l)4 -)-1-1 Ja 7 )....~
~ ~ ~ ~"'!I!')('""\..I--~
1 ill )j )( )(
..-"~-!8=""~
"'!I!' 'lIIJII I-
~1 'l8at' )( )...1-~ ."..
~)( )( )...1-+-
)()( x.)
184
Correct Answer- Feeding an e ~tra
stone at white 1 is very far-sighted.Black captures at 2.
Continuation- White makes the phtce.
ment at 3. Through white 7, Black Qas
only one eye. When Black plays ill at
8, the connection of white 9 is another
brilliant tesuji. Black throws in at 16,capturing six white stones.12 at 1015 at 816 at 10
Continuation- White plays back ill at17, killing Black.
Failure- The connection at white 1is
a mistake. Black thrusts at 2 and plays
atari at 4, making life easily. White at
most captures four black stones.
-H )-k/tR: ......... \'..j~~ jQQf¢~ ~;i r=QH~O.,.~) ·00-l ~ V
••~~y r'<;
...~ I YT
Problem 91White to play
Which side will win the
capturing race?
185
I I I
The Art ofCapturing Stones
Correct Answer- The atari at white 1is the only move. This is followed bythe connection at black 2, the hane at 3,the throw-in at 4 and the capture at 5.
Sacrifice Techniques
VariationDiagram-When Whiteplays atari at 1, Black m~e~ ahanging connection at 2, gIVIngup two stones for one.
( )( y
I I I I
~-»-K50-~ ~ I--.-
I )lj )l )j .r\.:)... fQ(
'.x -9( )...rr Al t<1 ....
'III!'. "....,yY..
186
Continuation- Black throws back inat 6. Through the atari at black 14,White fails toconnect andallows Blackto capture a large white group with 16.
15 at 816 at 6
Continuation- White plays atari at17. Black fails to make two eyes andis dead.
I I I
Continuation- Black recapturesat 4, trying to kill White in thecapturing race. White attach.esunderneath with 5. Throughwhite17,Black loses the capturing raceby one move.
12 at IOI3 at the marked blackstone14 at the marked whitestone
187
188
The Art ofCapturing StonesSacrifice Techniques
Index and Glossary
Aapproach-move ko a ko in which one player hasto
ignore two ko threats in order to win 98attachment a single stone played in contact with
enemy stones 16,34,38,76,118,136,180,187
Bbamboo joint a kind ofstrong connection 142bent four in the comer a way to kill a group by setting
up a ko which one has the option ofstartingflrs'when all ko threats have been eliminated 112
bulky-five anoversizedeyeshape(nakade) 3,36,42,114, 118, 120, 124, 172
'bungee jump' a one space jump from the third linedown to the first 98
Ccapturing race(semeai) afight where each side needs
to kill the other in order to live 48,67,109,135,146, 157, 185, 187
clampplaying twice in contact on opposite sides ofanenemy stone 24, 38, 98, 104, 138
counter-atari responding to an atari by giving atariback insteadofpulling out the threatened stone24,52,54,56,64,94,138,162
Ddescent an extension towards the edge ofthe board
12,40,42,68,79,138,144,158,162
189
191190
The Art ofCapturing Stones
diagonal move a diagonal extensionfrom a stone 2236,48,52,68,88,100,102,120,170 '
E'eternal-life' ko a repetitive position which is ko
under the super-ko rule, andcan leadto a gamebeing annulled under Japanese rules 170, 172
Fflowery-six a kind ofoversized eye(nakade) 3, 128,
134,142
Hhane a diagonal move played in contact with the
enemy (bending around an enemy stone) 16,22,26,36,48,54,68,72,76,78,100,102,114,122, 124, 130, 136, 154, 166, 176, 186
hanging connection playing adjacent to a cuttinBpoint to protect it 22, 48, 134, 187
Kko a repetitive situation in which one may ntJI
immediately recapture 3, 8, 22, 24, 26,28, 32,40,46,48,52,54,56,60,62,64,66,68,70,72,76,86,90,92,94,96,100,122,124,136,138.146, 148, 158, 166, 168, 169
ko threat a move played elsewhere to gain the rightto retake a ko 61, 170
Mmiai two points related such that if I take one, you
take the other and vice versa 8, 48, 80, 84
Sacrifice Techniques
ooversized eye(nakade) a large eye-space typically
having a single vital point for dividing it intotwo eyes 3,8, 128
ppeep a move played adjacent to a cutting point
threatening to extend in 52placement an attacking move typically played inside
an opposing group, but not in contact with anyenemy stones 8, 17, 20, 22, 30,40,42,44, 48,58,62,72,74,78,84,88,98,102,104,108,110, 114, 118, 126, 130, 132, 138, 150, 160,166, 182, 184
pyramid-four an oversized eye(nakade) shape 3,116, 166
sseki a way ofliving by bringing about an impasse in
which neithergroup in a capturing race can putthe other in atari without exposing itself tocapture 14,28,50, 116, 130, 132
sente the initiative, a move requiring an answer 140,180
shortage of liberties a position in which one cannotplay on a certain important point withoutputting oneself in atari 3,46,58, 136, 162
snapback an immediate recapture based on shortageofliberties 40,42,54,66,84,92, 116
square- four an oversizedeyernakade) shape differingfrom the others in that there is no way to maketwo eyes of it with a single move 122
192
The Art ofCapturing Stones
Ttesuji a clever move exploiting the special charac
teristics ofa local situation 18, 36,40,44, 184throw-in .a single stone played deliberately into
atari 3,6,10,18,40,52,54,56,60,64,70,72,74,76,82,84,88,92,96,100,104,110,114,122, 126, 142, 144, 154, 156, 158, 164, 168,170, 172, 186
uunder-the-stones a dramatic recapture where one
plays into the space vacated by sacrificestones 3,8, 1114, 15, 16, 17,28,29,30,32,44,46,48,49,52,62,156,162,168
vvital point the key point in a position that must be
occupied 3, 16, 20, 22, 70, 76, 94, 96, 114,118, 138, 146, 162, 168
wwedge a move played in between two enemy stones
such that one is clamped 6, 120, 158
Sacrifice Techniques
193
Other Books From YutopianSakata SeriesKiller of GoTesuji and Anti-Suji of Go
Chinese Professional SeriesNie WeiPing on GoThirty-Six Stratagems Applied to Go, by Ma XiaoChunBeauty and the Beast, Exquisite Play and Go Theory by Shen GuosunGolden Opportunities by Rin KaihoWinning A Won Game, by Go SeigenYang Yilun's Ingenious Life and Death Puzzles, vol. 1 and 2Essential Joseki by Rui NaiweiPower Builder, vol. 1, by Wang RunanPower Builder, vol 2, by Wang Runan (available 1999)Strategic Fundamentals in Go, by Guo Tisheng
The Nihon Ki-In SeriesA Compendium of Trick Plays100 Challenging Go Problems for 100 Days of StudyPro-Pro Handicap Go
Go Handbook SeriesProverbsFuseki
Art of Go SeriesArt of Connecting StonesArt of Capturing
Pocket Book Series, by Yang YilunRescue and CaptureTricks in Joseki
Korean Professional SeriesCho HunHyun's Go Techniques, vol. 1Lee ChangHo's Novel Plays and Shapes
Other Books From YutopianFighting KoUtiliZing Outward InfluenceMaster Go in Ten DaysDramatic Moments on the Go BoardIgo Hatsuyo-ron, vol. 1
(available 1999)
(available 1999)
(available 1999)
Book Descriptions
The Art of Connecting Stones by Wu Piao and Yu XingThe Art of Connecting Stones is a problem book coveringconnections: along the edge of the board, made by capturing stones,using influence of friendly forces, and in the endgame.
Beauty and the Beast, Exquisite Play and Go Theory by ShenGuosunThe author gives us biographical information,anecdotes, andplaying-style profiles on the leading 1980's Chinese players. Someof this material is not available in any other form, because it stemsfrom the author's intimate knowledge of the players as hiscolleagues and friends.
A Compendium of Trick Plays by The Nihon KiinTricks, traps, pitfalls and pratfalls, ruses and subterfuge, hocuspocus, snares and ambushes. With almost 900 diagrams in 22Cpages, this is one of the great bargains on the market!
Cho Hun-Hyeon's Lectures on Go TechniquesProvides the basic fundamentals of Go. Basic shapes are analyzeccovering Surrounding, Escaping, Connecting, CuttingAttachments, Diagonals, Tigers (Hangs), Empty Triangles, ancHanes as well as basic techniques for Attachments, ExtensionsEstablishing A Base, Running Towards Center, Capping, AtarisCuts, Tigers, and Weaknesses.
Dramatic Moments on the Go Board by Abe YoshiteruFascinating behind-the-scenes stories of unique and unusuaoccurrences in professional Go. Blunders and mis-readings by tOIplayers such as Go Seigen, Sakata Eio and Fujisawa Shuko arcpresented by Abe 9 Dan, a born raconteur. 220 pages with glossanand indices.
Essential Joseki, from The Masters of Go Series by Rui Naiwe9 dan.A handy joseki reference. The author provides advice on when .techoose each variationbased on the whole-board situation. Potentialadders, ko fights, and seki are explained to understand tbconditions when a particular joseki can or cannot be played.
192
The Art ofCapturing Stones
Ttesuji a clever move exploiting the special charac
teristics ofa local situation 18, 36,40,44, 184
throw-in a single stone played deliberately into
atari 3,6, 10,18,40,52,54,56,60,64,70,72,
74,76,82,84,88,92,96,100,104,110,114,
122, 126, 142, 144, 154, 156, 158, 164, 168,
170, 172, 186
uunder-the-stones a dramatic recapture where one
plays into the space vacated by sacrifice
stones 3,8, 1114, 15, 16, 17,28,29,30,32,
44,46,48,49,52,62,156,162,168
Vvital point the key point in a position that must be
occupied 3, 16, 20, 22, 70, 76, 94, 96, 114,
118, 138, 146, 162, 168
wwedge a move played in between two enemy stones
such that one is clamped 6, 120, 158
Sacrifice Techniques
193
Fighting Ko by Jin JiangThis book catalogues the wide variety of ko situations that one islikely to encounter over the board, as well as several that may notappear in the course of a lifetime of playing. Mastering the subjectmatter presented in this book will add potent weapons to anyplayer's game.
Golden Opportunities by Rin KaihoGame positions are explained through compelling analogies withhistorical events in a way that repays re-reading the book manytimes. New insights will be found each time,
Killer of Go by Eio SakataFilled with murderous attacks, fatal stratagems and cutthroat tactics,a special section tests the reader while analyzing in depth a classicgame by the master himself.
Intermediate Level Power Builder, Vol. 1, by Wang RuNan 8danThe book is based on a Chinese television program about go hostedby Wang RuNan 8 dan. The book emphasizes basic concepts,theories, and techniques for intermediate level players. This volumecovers openings and invasions useful for Kyu-Ievel as well as lowdan level players.
Igo Hatsuyo-ron - Volume I by Dosetsu InsekiHailed as the highest authority in life and death problems, it contains183 problems. Volume I contains the first 63 problems. Of all thelife & death problem books in the literature, none exceeds the levelof Igo Hatsuyo-ron. It sets the line between amateur andprofessional players.
Master Go In Ten Days by Xu Xiang and Jin JiangThe book is designed to help beginners reach three or two kyu levelamateur strength,
Nie Weiping On Go by Nie WeipingUsing positions from his own games, one of the finest Chineseplayers shows how a grasp of full board principles is essential foreffective play. Tactics in all phases of the game, as well as theoperation of thickness is covered.
100 Challenging Go Problems for 100 Pays of Study 1:The Nihon Kiin , the sairrTest your skill and develop a disciplined study regtJ1l;n ~ ed tactitime. This book is filled with such a wide variety 0 r~ 10 ~and insights into strategy, reading and perception, tha many mthan I 00 days of enjoyment can be anticipated.
Pro-Pro Handicap Go by the Nihon Kiin " thi b kSu~tit1ed "Invincible Play with 3, 4 and 5 Stones~di~: ~~D{designed to teach you how to get the most out of. l1 full Ph dieModel play is highly illustrated with black gett1~~ I an c
All al d i th t we~er payersvalue. games are an yze 10 terms a th d' 11easily understand, and tests are included to measure e rea er sstrength. A thoroughly enjoyable book to read!
Proverbs, Vol. 1, Nihon Ki-in Handbook Series b tlThis book collects and explains over a hundred fifty prbe0ver s.have ari th . h I I s .-p.mem r vancave ansen over e centunes to e p p ayer J~ • M
Th I h . 13asiC oves aaspects of the game. ere are e even c apters. 0 Din' JoseConcepts; Good Shape and Bad; Playing Ko; The cpe gt" ~
. , k L'J' d De th R . g onnec mg, ,Temtonal Framewor s; he an a; unmn, if . A GuCapturing; Clever Moves, Forcing Moves, and S~cn Ices,to Fighting; and a Potpourri of Proverbs.
Strategic Fundamentals in Go, by Guo Tisheog I t. I d' d i d 'I Oame y sen eTen Important essons are iscusse 10 etau, d 'th bi
gote, big vs. small points, attack vs. defense, life v~: h~a , ~e'small territories, saving vs. sacrificing stones, 19 vs. fl :
, d d rJloves vs. eXJshapes, slack moves vs. urgent points, stan ar th id f, , , I' £ With e at 0 mvanations, persistence vs. p aymg sa e. these i ues
illustrations, this book helps the reader to master ese ISS .thus become a stronger player.
Tesuji and Anti-Suji of Go by Sakata Eio ttl t. ~ 0 emuae
The follow-up book to Killer of Go. If you W d t d 1exemplary play shown in Killer of Go, you have .t~ un ers ~to exploit the potential for skilled play (tesuP)' as wed' adS
( . 00) 224 ltn jossary an mrecognize crude play anu-suji). pages WI g
he Thirty Six Stratagems Applied to Go by Ma Xiaochun
anked as the best player in the world in 1995, Ma Xiaochun has a
nenomena] career since turning professional just ten years ago.
his book represents his first major work of Go literature. It
xamines the application of ancient military maxims to the game of
lo.
rtilizing Outward Influence by Jin Jiang and Zhao Zheng
'rovides a study of how to efficiently build and use outward
ifhience. Numerous examples of how to construct thickness and
void thinness are given. Includes numerous examples for
onstructing thickness or outward influence through pivot point,
acrifice, and ko tactics.
Ninning A Won Game, Vol. 2, Go Seigen Series}o Seigen provides Three Golden Rules with examples of their
ipplication in actual games. One often encounters professional
~ames lost after building up a commanding lead, or a game won by
uming the tables on the opponent. This book highlights such
.ases.
Vang Yilun's Ingenious Life and Death Puzzles- Volume 1
md2I\. collection of over 200 life-and-death problems in each volume
designed by Sensei Yang known as "yly" and "rabcat" on the
lnternet Go Server (IGS). By studying these intriguing puzzles one
can greatly improve one's reading/fighting abilities and appreciate
the beauty of Go.
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