the art of asian games

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onic Visualization I : School of Art and Design : University of Illinois at Chicago The art of Asian games "The games of a people reveal a great deal about them.“ Marshall McLuhan

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"The games of a people reveal a great deal about them.“ Marshall McLuhan. The art of Asian games. Games of chance race games Games of Matching, Memory, and Identification card games Games of Power and Dexterity sports and games of physical prowess - PowerPoint PPT Presentation

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Page 1: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

The art of Asian games

"The games of a people reveal a great deal about them.“ Marshall McLuhan

Page 2: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chancerace games

Games of Matching, Memory, and Identificationcard games

Games of Power and Dexteritysports and games of physical prowess

Games of skill and ability / war and territorygames of position and displacement

Page 3: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Dice

The majority of the world’s board games have been race games.

the prerequisite for all flat-surface competitionstotal obscurity of their originsthe oldest die -- a cubic die from late-5-millennium-B.C.E. Syria

mltiple shapes and sizessix-sided or cubic diceoblong or stick dice variously numbered with dot-and-ring numerals or linear devicesChinese complex multifaceted dicecubic dice of ivory or bone, which are characterized by the 1’s and 4’s being in red two-sided diceTibetan dice engraved with characters used for fortune telling.dice cups with lids and porcelain bowls used as a method of obviating cheating

Page 4: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Dice

Page 5: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance snakes and ladders

originated in India as a form of moral instruction to expound the idea to children that good is rewarded and evil punished

a simple linear race game of numbered squares with philosophical implications each individual square carries an inscription that exemplifies a moralizing precept.

The lower squares are concernedwith mortal vices or hellish statesand the upper with heavenly realmsand spiritual states, so that theladders draw the player up(toward heaven), and the snakesdraw him down (toward hell).

Page 6: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Pachisi

Race game

national game of India

Is one of the longest-lived and most successful games

made of four lengths of clothattached to the sides of a centralrectangle.

The underlying game is a classicrace game, in which each of thefour players competes to send hismen down the center of his “arm”from the middle, counterclockwisearound the perimeter, and backTo the starting point.

Page 7: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Chinese promotion games

race games whose aim is material success

Players take turns rolling a pair of dice to determine where they begin on the bureaucratic ladder and then either get promoted or demoted on subsequent throws.

In Chinese promotion games there is nocounting of squares. Instead, at eachofficial position are listed possiblemovements to other positions,according to the outcome of specific dice rolls.

incorporated the idea of meritoriousreward and punishment

similar to Monopoly but also includeda moral and didactic component

Page 8: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Backgammon

Race game

is played today in one incarnation or another virtually across the globebalance between chance and skill as being idealperhaps the only important one in which such a balance exists

Page 9: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance sugoroku

Japan’s Backgammon

the oldest known board game in Japan

great popularity from the 12 to the 16 century

Sugoroku, in Japanese, literally means“two sixes.” “Two (or double) sixes” signifies twelve boxes,or spaces, referring to the two rows of twelvespaces each on the board.

Difference is in the design of the boardits proportions and the playing surface

Page 10: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of chance Liubo (“six rods”)

was a veritable craze in China from about 350 B.C.E. to 200 C.E

was played by the elite took the equipment for the game to their graves.

the mechanism of play is six rods,which usually are shown laid outneatly in parallel lines on a playing mat

tallies were used to keep recordof the number of pointswon by each player

Page 11: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability / war and territory

The advent of chess marked a major step forward in the evolution of the board game in society.

skill and ability

worldwide distribution

the undiminished enthusiasm and the continued improvement of even its highest exponents

intellectual status that distinguishes them from all other games played with pieces on a board.

Page 12: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability chess

originated in northern India sometime before 600,spread to Iran and then to Mesopotamia,and reached Europe about the year 1000

war game: seizing a throne, regaining a throne, building an empire.

Page 13: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability xiangqi

xiangqi (elephant or figural game)

game of war and displacement

has been played in China since the end of the Northern Song period (960–1127)

uses thirty-two disc-shaped pieces in two opposing “armies,” which move on the intersecting points of a grid on a board that is nine by eight squares on a side. The objective is to capture or eliminate the opponent’s pieces, culminating in the capture of the opposing general

Page 14: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability shogi

Shogi: Japan’s Game of Generals

Similar to chess

played by two contenders, moving their pieces alternately with the goal of capturing the opponent’s king

Page 15: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability weigi

Chinese game of weiqi

game of position

Korean and Japanese derivatives, baduk and go

consummate board game of skill

possible permutations are almost infinite

favorite game of mathematicians

The game is played by two players on a boardmarked with a grid 19*19 lines, each player usinga set of identical disk-shaped pieces. The playerstake turns placing their pieces on the intersticesof the grid in an attempt to surround each other’spieces, and the winner of the game is the playerwho ends up with the most pieces that are notsurrounded.

Page 16: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

games of skill and ability go

Go: Japan’s Seige Game

game of position

the game of the superior mind

go is the Japanese version of the Chinese weiqi

Page 17: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Matching, Memory, and Identification

In the 12-14 centuries, a new type of game appeared in Asia and Europe

it was defined by different forms of matching, both sets and sequences

cards

convenience and versatility

Their origins remain a matter of dispute, China remains the most probable place of origin, not only because the earliest indisputable reference to playing cards survives from China, but also because of its widespread use of paper and printing.

Tile games such as mahjong and dominoes are closely related to cards

Japanese shell-matching game (kai-ooi)

Page 18: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Matching, Memory, and Identification

China’s Passion for Playing Cards, Dominoes, and Mahjong

term pai (literally, plaque), which can refer both to cards and to tiles

Chinese pai games are games of the money-suit system (including mahjong), games of the domino system, and a large and richly varied category including everything from drinking to poetry cards.

Page 19: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Matching, Memory, and Identification

Persian playing cards

broader topic of gambling, games of chance, and divination in the Islamic world even though gambling, along with wine and divination, was expressly forbidden in the Koran and in later Commentaries.

Page 20: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Matching, Memory, and Identification

Ganjifa: Indian Playing Cards

related to the Persian word ganj, or “treasury.”

trick-taking game,like whist or bridge,but with strict rulesgoverning what cardsmay be led. There areusually three players andall of the cards are dealtin counter-clockwise fashion.

Page 21: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Matching, Memory, and Identification

Japanese games

kai-ooi (covering shells) a shell-matching game

an incense game (jishu-ko) (ten types of incense)

decoration of their respective paraphernalia

important symbolic meaning

Page 22: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Power and Dexterity

sports and games of physical prowess

long tradition of physical competition in Asian culture

hand-eye coordination skills, and to varying degrees by strength and stamina

Sedentary games and physical contests both require skills acquired by practice, tactical thinking, and adherence to rules and conventions; in all are found the temptation to cheat, the role of chance, and, of course, the aim of winning itself.

Page 23: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Power and Dexterity Pitch-Pot

Pitch-Pot: The Scholar’s Arrow-Throwing Game

the aim is to hit a particular target stem directly from the need to hone survival skills, be they skills of hunting or warfare

probably began as a pastime inventedby archers who whiled away the hourspitching arrows into an empty wine pot.

Page 24: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Power and Dexterity Polo

Polo: The Emperor of Games

The word polo is thought to derive from the Tibetan pulu, the wood from which the ball was made

Page 25: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Power and Dexterity Polo

No other ball game matches its combination of speed, skill, stamina, and bravery. Although now long overtaken in popularity by other games in the West, polo in its heyday was an international spectator sport, played and watched not only in England and the United States but also in South America.

In the areas of Asia where horse breeding was central to livelihood, polo was played passionately by all classes of people.

Tibet, China, Iran, India, and Central Asia have all been proposed as homelands for the game and a recent study has argued convincingly that polo developed in northeastern Iran.

In Iran, polo became the sport of kings and a metaphor for manly virtues.

Page 26: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Games of Power and Dexterity kickball

there is ample historical evidence for its practice in China from the Warring States period (480–221 B.C.E.) onward.

A similar game was played in Japan as early as the 11th century, but its historical relationship to the Chinese version remains unclear.

Page 27: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Top 10 video game industry facts

1.  U.S. computer and video game software sales grew 4 % in 2005 to $7 billion -- a more than doubling of industry software sales since 1996.

2.  69% of American heads of households play computer and video games.   3.  The average game player is 33 years old and has been playing games for 12 years. 4.   The average age of the most frequent game buyer is 40 years old. In 2006, 93 % of computer game buyers and 83 % of console game buyers were over the age of 18.

5.  85 % of all games sold in 2005 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. 

6.  87 % of game players under the age of 18 report that they get their parents’ permission when renting or buying games, and 89 % say their parents are present when they buy games.

Page 28: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Top 10 video game industry facts

7.   35 % of American parents say they play computer and video games. Further, 80 % of gamer parents say they play video games with their kids. 66 % feel that playing games has brought their families closer together.

8.  38 % of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (30%) than boys age 17 or younger (23%). 9.  In 2005, 25 % of Americans over the age of 50 played video games, an increase from 9 % in 1999.

10.  44 % of game players say they play games online one or more hours per week. In addition, 32 % of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 % in 2002.

Page 29: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

The elements of game design

Game ideaWhat this game going to be about? Fun?

Genreshooter, trivia, puzzle, etc.

Story / narrativeliner or non linear script

Game design documentA basis for programmers to build the game engine.Collborative between artists, programmers and producers.Script outlineEnvironmentCast of characters-behaviors, design, Storyboard – animations and scripted charactersTech. solutions, sketches, formulas

Page 30: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

The elements of game design

Engineprogrammed general prototype of the game with levels and interactivity loads levels,display enemies,collision detection system,animated scriptsvery primitive graphics

Graphics, design and intergartionReplacement of the sketches used in the engine with finished

art backgronds, characters, etc.

The politics of programmer- artist interactionBack-and-forth communication process

ScopeDeadlinePriority

Page 31: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

The elements of game design

Game playElements are coded and added to the engine

Computer AIArtificial intelligence (AI) of the enemiesProgrammed behaviours, reactionsTech and game limitations

Sound and musicPostproduction process

voicesEffectsMusic

Page 32: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

The elements of game design

User interfaceRudimentary GUI built in the beginning substituted with the

final versionPlay buttonload / saveQuitOptions (on/off, etc)

Testing and debuggingFocus groupsTesters

10% of the time to do 90% of the work (development),and then 90% of the time to do remaining 10% of the work(testing and debugging).

Page 33: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Game genres

Actionhas movingobjects and focuses on timing,

reflexes, hand-eye cordination and quick thinking to achieve good scoreAdventure

Control the character in the environment while the story is discoveredCasino

Gambling (such as poker or roulette)Eductional

Educates the playerFirst-peson shooter

Sees the world thought the eyes of the character

Run around and shoot things

Page 34: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Game genres

PuzzleLogic games that challenges mind rather then reflexes (auch as tetris)

SportsAction game based on the specific sport

Role-plaing games RPGControls the character in the environment and change its attributes(power, agility)

StrategyResourcefulness and problem solving skills

such as sim city

Page 35: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Game genres

Driving Space Simulations Simulations

Real-time Strategy Horror Arcade Remakes Stealth

Page 36: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Making fun game

AudienceDemographicsAge groupGenderPlayback specsComputer speedScreen size

Common resolution 2003800*600 44%1024*768 + 49%

Page 37: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Concept and flow

Initial conceptThemeStoryline and charactersFlow

Page 38: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Flow

Loading screenlogo screen, Developer publisher info

Welcome screenOpening animation theme intro to provide context

How to play / helpGame configuration screen

Select control layoutBuilt-in tutorialGame type – single or multiplayerLevel or Game prep screen and/or cutsceneSelect attributes of the character

The gameThe end-of-level cutsceneSave game hereRepeat from 4.

Game overEnd of game cutscene.

End credits

Page 39: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Flash pros and cons

Web deploymentDevice deploymentSmall file sizePlug-in penetrationServer side integrationFile sharing between programmers and artistsEase of use

Performance Lack of 3D supportLack of OS integration

Page 40: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

Action script topics

Basic Actions: frame, button, movie clipsKeyboard detectionMouse detectionObjects and classesMethods and propertiesVariablesFunctionsControlling multiple timelinesPreloadersControlling movie clipsCollision detectionColor interactionsAnimation controlProcedural animationControlling images and making design effectsControlling soundDynamic textRandom numbersPhysics for gamesOptimization and web output

Page 41: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

examples

Hope garden:Hope Garden was developed by BSD medical specializing in the cancer treatment. Hyperthermia therapy is a treatment used in battling cancer by heating tumors. The heating is about as warm as a hot tub. Research has shown that heat can damage or kill cancer cells in some tumors while also making radiation therapy more effective in treating some tumors that are recurrent or progressive, despite conventional therapy.http://www.flowersforhope.com/garden/?flowerId=11717

Page 42: The art of Asian games

AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007

examples

http://www.questfortherest.com/http://www.ferryhalim.com/orisinal/http://fuelarcade.com/laserenvy/http://www.sporkle.com/games/monstermind/http://www.deathinsakkara.com/http://www.shockwave.com/gamelanding/guardians.jsphttp://www.shockwave.com/gamelanding/guardians.jsphttp://www.playdojam.com/http://www.dofus.com/ (download)http://www.newgrounds.com/portal/view/358966http://www.contifanworld.com/index_fmx.php?contentID=backFourhttp://www.bbc.co.uk/cbbc/bluepeter/content/rich_media/microlife_media.shtmlhttp://www.abc.net.au/gameon/chasm/more.htmhttp://www.sporkle.com/games/http://www.simcoaster.com/main.html