the art and science of ux & responsive design

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The art & science of UX & responsive design

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These are the slides from my UX Cambridge presentation. When I speak I don't put much detail on the actual slides, but there should be enough here to get my point.

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Page 1: The art and science of UX & responsive design

The art & science of

UX & responsive design

Page 2: The art and science of UX & responsive design

“Rather than tailoring disconnected designs to each of an ever-increasing number of web devices, we can treat them as facets of the same experience.”Ethan Marcotte (2011)

Page 3: The art and science of UX & responsive design
Page 4: The art and science of UX & responsive design

Boxes everywhere

Page 5: The art and science of UX & responsive design

2013 plus ça change

Page 6: The art and science of UX & responsive design
Page 7: The art and science of UX & responsive design
Page 8: The art and science of UX & responsive design

Stop designing for mobile, design for uncertainty

Page 9: The art and science of UX & responsive design

Responsive design at TUI

Page 10: The art and science of UX & responsive design

It’s still all about people

Page 11: The art and science of UX & responsive design

Starting with understanding your users makes RWD easier

Page 12: The art and science of UX & responsive design

Question everything

Page 13: The art and science of UX & responsive design

So people don’t look for holidays on mobile devices? Really?

Page 14: The art and science of UX & responsive design

Start with people

Page 15: The art and science of UX & responsive design

Tell stories

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What about content?

Page 17: The art and science of UX & responsive design

You need to model your content, to support your design

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Not just modelling metadata, but also relationships between things

Page 19: The art and science of UX & responsive design

3 things I learned on this project...

Page 20: The art and science of UX & responsive design

#1) Focus on people

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#2) Let go of the page

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#3) Design small interactions

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Design games help the team focus on small interactions

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Putting the pieces together

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Content out...?

Page 26: The art and science of UX & responsive design

Content doesn’t have primacy over design - they need to work together

Page 27: The art and science of UX & responsive design

Sometimes content is created to support design solutions for user goals

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Mobile !rst...?

Page 29: The art and science of UX & responsive design

User-centred design helps us de!ne and prioritise user needs, so no need to design mobile !rst

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So in summary...

Page 31: The art and science of UX & responsive design

#1) Focus on people#2) Let go of the page#3) Design small interactions

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Keep telling stories

Page 33: The art and science of UX & responsive design

Lee McIvorRAFT experience design

@leemcivor

The end