the age of connection and the connected learner presented by: anne bartlett-bragg
TRANSCRIPT
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The Age of Connection and
the Connected Learner
presented by:Anne Bartlett-Bragg
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Learning in the Information Age
Learning dominated by: Access Information – masses of it Google Delivery Distribution
Focused on learning as an end product or acquisition model
Some great examples – remember Froguts?? Brilliant use for hard to teach or hard to test abstract
concepts Practice skills Interact or examine concepts, models or theories
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Renovating learning with technology
Adding technology to existing subjects / courses
Converting materials to digital formats
Adding computers to classrooms
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Enhancing learning processes with technology
Learner Management Systems (LMS) Enrolments, timetabling, student records Student / lecturer communication Asynchronous discussion boards Lectures notes, PowerPoint slides
Do these processes really enhance the learning experience?
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Learning in the Age of Connection
Learning dominated by:
Always on – continuous computing
Laptops, handhelds, mobile phones
Invisible, portable information fields
Wireless networks
Constant connectivity
Increased levels of collaboration – beyond the classroom
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Social Software
Software that supports group interaction
Software that lets people rendezvous, connect or collaborate…results in the creation of shared interactive spaces.
Includes 1 or more of the following: Support for conversational interaction between
individuals or groups (eg. IM or asynchronous discussion forums)
Support for the development of personalised social networks –new connections –knowledge sharing - RSS
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Social Software Applications
IM
Chat
Weblogs Wikis
RSS & aggregation – eg. Bloglines
Social bookmarking - eg. Del.ici.ious
Social sharing services – eg. Flickr
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Let’s go exploring…..
Wiki – wikispaces.org
Social sharing services – eg. Flickr
LTUG weblog Skype
RSS & aggregation – eg. Bloglines
Social bookmarking - eg. Del.icio.us
ELGG – Digital Dialogues
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Social Software: Implications for Learning
New learning theories:
Connectivism: Learning is a process of connecting Maintaining connections Ability to see connections between ideas &
concepts Managing information
George Siemens (2005)
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Social Software: Implications for Institutions
Radically re-conceptualise the learning culture
Changes the essence of what it means to communicate and learn
Customisable Learning LandscapesEg. ELGG – hybrid web-logging, e-Portfolios, and
social networking
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Social Software: Implications for Educators
Opportunity to enrich the learning experience
Landscape Architects or Designers
Trusted source: guiding, advising on technology options, facilitating network contacts,
Empowering learners to identify & customise their personal landscape
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Social Software: The Challenges & Issues
Connectivity / access
Critical literacy
Digital literacy
Institutional IT policies
Our (as educators) perceptions of teaching & learning
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The future:
If you don’t know where you are going, then it doesn’t matter which road you take,
does it?
Cheshire Cat Alice in Wonderland