the 7 principles of animation
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The 7 Principles of Animation. D aniel B oulos Instructor Leeward Community College [email protected] Digital Media Department Introductory Level College Course. Introductory Level Digital Media Students Demographic: 18-50 year olds - PowerPoint PPT PresentationTRANSCRIPT
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The 7 Principles of Animation
Daniel BoulosInstructor Leeward Community [email protected]
Digital Media Department Introductory Level College Course
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The Learners and the Learning Environment
Introductory Level Digital Media StudentsDemographic: 18-50
year oldsSome Knowledge of
Adobe After Effects Software
Macintosh Computer Lab 20 workstations Software: Adobe After
Effects Lab opened outside of
class hours LCD Projector Sony PD 150 Cameras
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Content: Curricular Relevance
DMED 140 is a foundation class for Animation students at LCCThis Unit “ The 7 Principles of Animation” is the core of DMED 140
Content Standards: This course provides students with a foundation in animation consistent with animation Programs on the Mainland
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Content: Learning Objectives
How do animation principles relate to physics and the study of motion?
How do I identify these principles at work in the natural world?
How do I apply these principles to enhance my animation?
7 Animation Principles Arcs
Timing
Squash and Stretch
Reversal of Curves
Successive Breaking of Joints
Secondary Motion
Overlapping Action
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Content: ResourcesBooks Websites Action
AnalysisMisc.
The Illusion of Life: Disney Animation
www.animationmeat.com
Live action footage
Stories: Personal Accounts
The Animators Survival Kit
www.awn.com Animation Clips
Transcripts of historical Disney training workshops
Timing for Animation
Handouts
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Pedagogy: Methods Flash Game to Illustrate Arcs, Timing & Squash
and Stretch QuickTime Movies to illustrate Reversal of Curves, Successive Breaking of
Joints, Secondary Motion & Overlapping Action
Action Analysis: shooting video footage
Group Presentations Assignment Critiques Quiz
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Pedagogy: OutcomesStudent Learning
Group ProjectProject Critique
Individual AssignmentsComputer Based
Paper Based
Final Film Projectat end of Semester
Information presented through:Lectures
Action Analysis / Flash GameGroup Learning Activities
Principles learned through Lecture, Demonstration, Flash Game and Action Analysis will be applied in individual and group assignments and ultimately in Final Film Project.
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Pedagogy: Assessment
Cooperative Learning
Critique of Presentations
Individual Assignments
In-class Critique
Final Project Written Evaluation / Rubric
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Technology Hardware21 Apple Desktop Computers
4 Sony PD 150 DV Camcorders
4 Tripods
LCD Projector
DVD Player
Mini DV Deck
Marker Board
Projection Screen
SoftwareAdobe Photoshop
Adobe After Effects
Final Cut Pro (Instructor Only)
7 Key Lectures available as Video I-Pod files on Web CT
Latest Versions
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ImplementationWeek No. Mon.(Lecture) Wed.(Lab)
1 Arcs Flash Game
2 Timing Exposure sheet Assignment
3 Squash and Stretch
Bouncing Ball Assignment
4 Reversal of Curves
Bouncing Can Assignment
5 Successive Breaking of Joints
Groups Begin(shoot video)
6 Secondary Motion Groups Continue(analyze video)
7 Overlapping Action
Group Presentations
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Evaluation
Student Evaluations
Student Reflections
Evaluation of Final Projects
Monitoring student progress in other animation classes
Peer Evaluations
Cumulative personal experience
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Conclusion
QuickTime™ and aAnimation decompressor
are needed to see this picture.Animation Principles At Work
Courtesy of WikiWiki Cartoons
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