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    The EnemyWithinA COMPANION

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    Contents

    Contents........................................................................................................................................................... .1

    Introduction..................................................................................................................................................... .3

    Phase One........................................................................................................................................................ .4

    Phase Two...................................................................................................................................................... .12

    Phase Three.................................................................................................................................................... .24

    Phase Four..................................................................................................................................................... .42

    Phase Five...................................................................................................................................................... .56

    Appendix....................................................................................................................................................... . 6

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    Preface

    This is a co"panion vo#u"e to the ori$ina# %ne"& 'ithin ca"pai$n (or the (irst edition o( Warhammer Fantasy Role Play . It is an uno((icia# docu"ent and is not authorised or endorsed )& *a"es 'or+shop.Inso(ar as it re(ers to *a"es 'or+shop,s inte##ectua# propert&- it does so without per"ission. o cha##en$eis intended to the ri$hts ho#ders.

    The o)/ective o( this vo#u"e is to provide $a"es"asters with assistance in runnin$ the ca"pai$n. Thatassistance (a##s into two )road areas.

    First- )ac+$round "ateria#- such as s&nopses- indices and chrono#o$ies- provides $reater exp#anation o( the pu)#ished "ateria#.

    0econd- supp#e"entar& "ateria# expands and "odi(ies the ori$ina# texts. The extent o( this has )eende#i)erate#& #i"ited. This is in part )ecause The %ne"& 'ithin is a#read& a #on$ ca"pai$n. owever- it isa#so attri)uta)#e to a desire to preserve the ca"pai$n,s ori$ina# character. Additions have- there(ore- )een"ini"ised. 'ith the sa"e purpose additions have a#so )een co"posed- where possi)#e- o( "ateria# (ro"the ca"pai$n,s ori$ina# authors.

    The )ac+$round and ru#es are assu"ed throu$hout to )e those o( the (irst edition o( WFRP . owever-discussion o( speci(ic $a"e "echanics has )een intentiona##& )rie(- which shou#d ena)#e the "ateria# to )eused with other editions o( the $a"e.

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    Introduction

    HISTORY

    Early Games Workshop Period

    The %ne"& 'ithin ca"pai$n was conceived )&Phi# *a##a$her and i" a")ra- who out#ined aseries o( six insta#"ents. These were ori$ina##&envisa$ed as )ein$ The Enemy Within, ShadowsOver Bgenha en, !eath on the Reik, The Power

    Behind the Throne, The "orned Rat and The Empire in Flames#

    Two o( the adventures were a#read& extant toso"e de$ree- thou$h not as part o( a ca"pai$n.Shadows Over Bgenha en had )een dra(ted )&*rae"e avis in response to a re uest (or a

    )#ood#ess $all o $th%lh% adventure (or Warhammer 7. The Power Behind the Thronea#so existed as a dra(t adventure )& Car# 0ar$ent-thou$h (or the (irst edition o( &dvan'ed

    !%ngeons ( !ragons .

    Pu)#ication o( the ca"pai$n )e$an with The Enemy Within in 1896. This adhered to thestandard (or"at o( the ti"e- which was aso(tcover )oo+#et with a detacha)#e cover-containin$ 56 pa$es- handouts and "aps. Itcontained a $uide to the %"pire- notes onrunnin$ a ca"pai$n and a short adventureentit#ed )istaken *dentity . The vo#u"e waswritten )& Phi# *a##a$her and i" a")ra andedited )& *rae"e avis.

    This was (o##owed )& Shadows Over Bgenha en in 189 . This had the sa"e si:e and(or"at as The Enemy Within# As it had initia##&

    )een written as a stand!a#one adventure- it on#oose#& #in+ed with the rest o( the ca"pai$n.

    Shadows Over Bgenha en was written )&*rae"e avis- with editin$ (ro" i" a")raand Phi# *a##a$her.

    The sa"e three authors were )ehind !eath onthe Reik . i" a")ra and Phi# *a##a$her wrotethe "ain adventure text- whi#e *rae"e avistoo+ responsi)i#it& (or the )ac+$roundin(or"ation on river #i(e. The responsi)i#ities (or editin$ were reversed. urin$ the course o(

    writin$ !eath on the Reik $rew su)stantia##& inscope. Conse uent#& it was pu)#ished in 189 asa "uch #ar$er )oxed set. It inc#uded an 99!pa$eadventure )oo+#et- a 2;!pa$e )oo+#et o(

    )ac+$round in(or"ation entit#ed River +i e o the Empire, "aps and handouts.

    +ate Games Workshop Period

    The next insta#"ent a#so $rew to )e #ar$er than p#anned and was pu)#ished as two hardcover vo#u"es- each co"prisin$ 86 pa$es- p#us "aps

    and handouts.

    The (irst vo#u"e was the cit& $uide Warhammer $ity . This was the product o( a )roadco##a)oratiuon )& i" a")ra- Phi# *a##a$her-*rae"e avies- Pau# Coc+)urn and 0ean

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    reasons to insert it into the ca"pai$n. A(ter extensive editin$ (ro" *rae"e avis-Something Rotten in -islev was pu)#ished in1899 as the next adventure in The %ne"&'ithin. The chan$e o( author and departure(ro" the p#anned arran$e"ent o( the ca"pai$nintroduced serious discontinuities to theca"pai$n.

    & this point *a"es 'or+shop was prioritisin$its "iniatures!)ased $a"es and the decision wasta+en to )rin$ The %ne"& 'ithin to a rapidconc#usion (or co""ercia# reasons. The "orned

    Rat was cance##ed whi#e it was in out#ine (or".Car# 0ar$ent was hired to produce Empire in

    Flames - )ased on Phi# *a##a$her and i"a")ra s notes. As a resu#t the ca"pai$n ca"e

    to a rushed conc#usion with Empire in Flames - pu)#ished in 1898.

    Flame P%/li'ations Period

    In 188;- *a"es 'or+shop trans(erred its ro#e! p#a&in$ )usiness to a separate su)sidiar& ca##edF#a"e Pu)#ications. F#a"e reprinted sections o( the ca"pai$n in so(tcover o"ni)us editions.Warhammer &dvent%re co"prised The EnemyWithin, Shadows Over Bgenha en and !eath onthe Reik# $ity o $haos co##ected Warhammer $ity and Power Behind the Throne in a sin$#evo#u"e.

    "ogshead P%/lishing Period

    A(ter *a"es 'or+shop ceased pu)#ication o( WFRP - o$shead Pu)#ishin$ )e$an reprintin$the ca"pai$n under #icence. owever- &etanother di((erent arran$e"ent was used (or thedi((erent insta#"ents.

    In 1885 The Enemy Within and Shadows Over Bgenha en were printed to$ether as a newShadows Over Bgenha en - which was nowcounted as the (irst part o( the ca"pai$n. In the(o##owin$ &ear- !eath on the Reik was reprinted.A new edition o( Power Behind the Throne was

    printed in 1889- which inc#uded a shortadditiona# adventure $arrion 0p the Reik )&a"es 'a##is. This was (o##owed in 1888 )& a

    reprint o( Something Rotten in -islev#

    Warhammer $ity was repu)#ished as )iddenheim1 $ity o $haos in 1889- thou$h thiswas no #on$er inc#uded as part o( the ca"pai$n.

    Empire in Flames was never repu)#ished.ecause o( chan$es to the Warhammer Fantasy

    Battles $a"e- the adventure was no #on$er consistent with the conte"porar& 'arha""er

    )ac+$round and *a"es 'or+shop did not per"itits reprint. a"es 'a##is intended to pu)#ish ana#ternative end to the ca"pai$n Empire in $haos -

    )ut this was never pu)#ished. e has stated thedra(t was #ost in a co"puter (ai#ure.

    S%/se2%ent Periods

    The ca"pai$n has not )een repu)#ished (or thesecond or third editions o( WFRP . A ca"pai$nwith the sa"e na"e was pu)#ished in 2;12 (or the third edition- )ut this was an entire#& newcreation.

    Other

    In 1899 White !war 34 carried an adventureca##edThe Grapes o Wrath )& Car# 0ar$ent and

    erric+ orton. It was reprinted in 1898 in The Restless !ead# In )oth instances it is descri)ed a part o( The %ne"& 'ithin ca"pai$n.

    A(ter the pu)#ication o( the second edition o( WFRP - an a#ternative non!co""ercia# endin$ tothe ca"pai$n was "ade avai#a)#e. This was The

    Empire at War - which was intended to rep#ace Empire in Flames and )rid$e the $ap )etweenthe )ac+$rounds o( the (irst and second editionso( WFRP . 0ince it is not an o((ica# part o( the

    ca"pai$n- The Empire at War is not discussed atan& #en$th in this co"panion.

    STRUCTURE

    ecause o( the inconsistent presentation o( theca"pai$n over its histor& this co"panion vo#u"edivides the ca"pai$n into (ive phases.

    Phase One co"prises the /ourne& to and eventsin B$enha(en.

    Phase Two enco"passes the pursuit o( the'itt$enstein "eteorite.

    Phase Three covers events in

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    Table 1: Summary of Editions of The Enemy Within

    Early GamesWorkshop

    ate GamesWorkshop Flame Publi!ations

    "o#sheadPublishin#

    PhaseOne

    The Enemy WithinWarhammer$ampaign Warhammer

    &dvent%re

    Shadows Over Bgenha enShadows Over Bgenha en

    PhaseTwo !eath on the Reik !eath on the Reik !eath on the Reik

    PhaseThree

    Warhammer $ity$ity o $haos

    )iddenheim1 $ity o$haos

    Power Behind theThrone Power Behind theThrone

    PhaseFour

    Something Rotten in -islev

    Something Rotten in -islev

    PhaseFive Empire in Flames

    Empire in $haos5%np%/lished6

    TERMINO O!Y

    As noted a)ove- episodes o( The %ne"& 'ithinhave )een pu)#ished in "u#tip#e di((erent (or"s.In this docu"ent- re(erences are a#wa&s "ade tothe (irst pu)#ished edition o( each episode.

    The (o##owin$ a))reviations are used

    *< *a"es"aster IC I"peria# Ca#endar

    PC on!p#a&er character PC P#a&er character WFRP Warhammer Fantasy Role Play

    ART

    Artwor+ is sourced (ro" the and other countriesaround the wor#d. @sed without per"ission. ocha##en$e to their status intended. A## ri$htsreserved to their respective owners.

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    http://www.godecookery.com/%20clipart/clart.htmhttp://www.retrokat.com/medieval/http://www.godecookery.com/%20clipart/clart.htmhttp://www.retrokat.com/medieval/
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    Phase OneThe Enemy Within ( Shadows Over Bgenha en

    #ERSIONS

    *a"es 'or+shop pu)#ished the ori$ina# editionso( The Enemy Within Ginc#udin$ the adventure

    )istaken *dentity6 and Shadows Over Bgenha en as separate so(t)ac+s #

    oth were repu)#ished in Warhammer $ampaignand Warhammer &dvent%re .

    o$shead Pu)#ishin$ a#so reprinted the" in asin$#e vo#u"e- which it tit#ed Shadows Over

    Bgenha en . ote this di((ers (ro" the ori$ina#Shadows Over Bgenha en in that it a#soinc#udes The Enemy Within#

    SYNOPSIS

    )istaken *dentity

    The adventurers trave# to A#tdor( with theintention o( /oinin$ an expedition to the *re&astor =ie)erun$- who was trave##in$to B$enha(en to co##ect an inheritance.Curious#& >astor =ie)erun$ )ears a re"ar+a)#erese")#ance to one o( the adventurers.

    'hen the adventurers arrive in A#tdor(- the&discover the von Tasseninc+ expedition hasa#read& departed- and so head (or B$enha(en in

    pursuit o( the inheritance.

    owever- there is "ore to >astor =ie)erun$ andthe inheritance than "eets the e&e. =ie)erun$ isa "e")er o( a chaos cu#t ca##ed the Purp#e and.

    e is )ein$ pursued )& a )ount& hunter ca##edAdo#phus >u(tsos who has invented theinheritance as a ruse to #ure his tar$et into a trap.

    On their /ourne& to B$enha(en- the adventurers pass throu$h a series o( encounters whichcu#"inate in the )ount& hunter s atte"ptedassassination o( =ie)erun$ s dou)#e.

    Shadows Over Bgenha en

    ohannes Teu$en has "ade a pact with a de"onna"ed *ideon (or seven &ears o( success inexchan$e (or his sou#. As the end o( the seven&ears approaches- *ideon has o((ered Teu$en awa& out o( his )ar$ain. I( he can (ind sevenvicti"s to ta+e his p#ace- his sou# wi## )e saved.

    Teu$en has there(ore esta)#ished a secret societ&ca##ed the Ordo 0eptenarius. e has to#d theseven "e")ers o( its Inner Counci# that )&

    participatin$ in a "a$ic ritua# the& can )rin$co""ercia# success to the town. This is- o( course- a deceit. e intends to sacri(ice theseven victi"s to save his sou#.

    owever- Teu$en has hi"se#( )een deceived.The ritua# wi## not )rin$ hi" sa#vation- )ut wi##open a chaos $ate in B$enha(en.

    A(ter a chance encounter with a runawa& $o)#inat the #oca# (air Gthe 0cha((en(estH- theadventurers discover the te"p#e Teu$en has

    prepared (or the ritua#. Further investi$ations$radua##& revea# the threat han$in$ over

    B$enha(en. %ventua##& the adventurers (ind thesite o( the rearran$ed ritua# and have theopportunit& to prevent its co"p#etion.

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    PRO$ EMS

    &rrangement

    The arran$e"ent o( "ateria# in Shadows Over Bgenha en is hi$h#& con(usin$.

    =ocation descriptions are scattered throu$h the )oo+- o(ten in a hapha:ard order. *enericin(or"ation on severa# #ocations is inc#uded inthe pu##!out )oo+#et Gpp iv!vH.

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    Table $: %arrative Ta&onomy of Shadows Over Bgenhafen

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    CHRONO O!Y

    The chrono#o$& o( Phase One is c#ear#& de(ined )& the adventures. It is nota)#e that ose( Juart/in s )oat The Bere/eli trave#s s#ower thanthe vesse#s in !eath on the Reik# This isdiscussed (urther )e#ow in Phase Two- )ut theti"e#ines here assu"e no a#teration to the

    pu)#ished chrono#o$& o( )istaken *dentity andShadows Over Bgenha en .

    )istaken *dentity Timeline

    'ay 'ate Event Pa#e1 24 ahrdrun$ The $oa'h and "orses *nn

    The adventurers arrive at the Coach and orses inn.The& encounter the $a")#er Phi#ippe escartes.

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    2 25 ahrdrun$ The 7o%rney

    The adventurers trave# )& coach towards A#tdor(- )ut area")ushed )& "utants. The& (ind the )od& o( >astor=ie)erun$- a "e")er o( the Purp#e and cu#t trave##in$to B$enha(en to co##ect an inheritance. The& sta& theni$ht at the 0even 0po+es inn. %rnst eid#e"ann- a"e")er o( the ?ed Crown cu#t- trave#s on the sa"ecoach.

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    3 26 ahrdrun$ &ltdor

    The PCs and %rnst eid#e"ann arrive in A#tdor(. The&discover the von Tasseninc+ expedition has a#read& #e(t(or the *re&

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    Shadows Over Bgenha en Timeline

    'ay 'ate Event Pa#e1

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    SUPP EMENTARY MATERIA

    *nde8

    The (o##owin$ index cata#o$ues the disparate "ateria# in Shadows Over Bgenha en and "a& serve as ause(u# re(erence (or *

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    2 ourne&,s %nd Inn p v- p16- p2629 *o#den Trout C#u) p v- *

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    ohannes Teu$en- ar# Teu$en GdeceasedH p35- p3>#aus 0chatti$er- 'rest#in$ 0how"an p1;

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    Phase T%o !eath on the Reik

    #ERSIONS

    !eath on the Reik was pu)#ished as a )oxed setand a hard)ac+ )& *a"es 'or+shop and as aso(t)ac+ )& o$shead Pu)#ishin$. It was a#soinc#uded in the Warhammer &dvent%re o"ni)us.

    SYNOPSIS

    Over a centur& a$o- an astrono"er na"ed

    a$"ar von 'itt$enstein o)served a "eteorite#and in the arren i##s. e #aunched an i##!(atedexpedition to recover the "eteorite andtransported it )ac+ to his ancestra# ho"e atCast#e 'itt$enstein. The "eteorite was "ade o( warpstone and over the intervenin$ &ears it hashad a power(u# e((ect on the cast#e and itsinha)itants.

    The existence o( the "eteorite has recent#& )eendiscovered )& %te#+a er:en- an a$ent o( a chaoscu#t ca##ed the ?ed Crown. 0he has e")ar+ed onher own expedition to recover it. @n+nown toher- a $roup o( s+aven are si"u#taneous#&

    pursuin$ the "eteorite.

    The adventurers- however- are in pursuit o( %te#+a er:en- as she provided ohannes Teu$enwith detai#s o( the ritua# in Shadows Over

    Bgenha en .

    urin$ the pursuit- the& encounter a "&sterioussi$na##in$ device- so"e $o)#in a##ies o( the ?edCrown and the s+aven and #earn the (ate o(

    a$"ar von 'itt$enstein s expedition. The&then return to the si$na##in$ device- now awarethat it is in (act the #ost o)servator& o( a$"ar von 'itt$enstein. There the& #earn o( theu#ti"ate (ate o( the "eteorite and (ina##& con(ront%te#+a er:en.

    For the (ina# sta$e- the p#a&ers /ourne& to Cast#e'itt$enstein to con(ront the horrors there and inthe c#i"ax (ind the s+aven have )eaten the" tothe "eteorite.

    PRO$ EMS

    &rrangement

    The "a/or di((icu#t& in !eath on the Reik is the poor arran$e"ent o( the "ateria# in the pu)#ishedtext. There are "u#tip#e p#ot threads across a#ar$e nu")er o( #ocations and the pu)#ished textdoes #itt#e to c#ari(& to the *< the narrative o( the adventure. It eschews chrono#o$ica# order in(avour o( an inconsistent "ix o( presentation-so"eti"es arran$in$ )& p#ot thread- so"eti"es

    )& #ocation.

    The ti"e#ine presented )e#ow presents events ina strict chrono#o$ica# se uence. *

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    the cu#t s structure Gp2;H i"p#ies it is )ased inA#tdor(.

    STRUCTURE

    espite the e#a)orate structure o( the narrative-there is $enera##& a c#ear chrono#o$ica# order toevents in the adventure. In su""ar&- the p#a&erswi## (irst trave# up the ?iver ?ei+ to*rissenwa#d- passin$ the si$na##in$ device enroute. There the& wi## encounter the ?edCrown s $o)#in a##ies. Then the& wi## headdownriver to >e"per)ad and up the ?ivers 0tir and arn to the arren i##s in pursuit o( %te#+a

    er:en. Thence the& wi## return to >e"per)adand sai# down the ?ei+ to the si$na##in$ deviceand con(ront %te#+a er:en. Fina##& the& wi##trave# to Cast#e 'itt$enstein to see+ the"eteorite.

    CHRONO O!Y

    The *< is re uired to co!ordinate the"ove"ents o( the adventurers and the a$ents o( the ?ed Crown. The (o##owin$ note onchrono#o$& shou#d assist in this.

    The (irst re uire"ent is to deter"ine thetrave##in$ ti"es o( the adventurers and the a$entso( the ?ed Crown. The adventurers wi## (or the"ost part trave# )& river )oat. The ?ed Crowntrave# )& a co")ination o( coach and horse.

    River Travel

    Trave##in$ ti"es wi## )e a (unction o( the speedo( the vesse#- ti"e spent trave##in$- river currentand weather. These "atters are considered inturn )e#ow.

    Speed+ WFRP Gp 4H states co""ercia# )ar$eshave ( 2. The dai#& "ove"ent rates in The

    Enemy Within Gp H a#so i"p#& co""ercia# )ar$esand river )oats have ( 2 and this appears to )ethe speed the Bere/eli trave#s at in that

    adventure. & contrast !eath on the Reik statesexp#icit#& that a## river )oats have ( scores o( 3G River +i e o the Empire - p iiiH. ( 3 e uates toapproxi"ate#& 2N "ph 3 and see"s to )e

    3 WFRP Gp 3H states 2 "ph. owever- thespeeds $iven there in "ph are inconsistent withthe other "ove"ent rates $iven there and appear to )e an error. In this docu"ent a## speeds arereca#cu#ated to )e consistent with rates in &ards

    consistent with rea#!wor#d speeds. There(ore thisdocu"ent assu"es ( 3 (or the adventurers river

    )oat.

    Travellin# Time+ The Enemy Within Gp Hassu"es that 9 hours o( trave# are possi)#e per da& (or a## "odes o( transport. 'hi#e this see"sreasona)#e (or horse)ac+ or coach trave#- where"ounts )eco"e (ati$ued- this see"s #essreasona)#e (or river trave#. Ana#o$& with the rea#wor#d wou#d su$$est that The %"pire en/o&s 9!16 hours o( dai$ht each da&- dependin$ on theseason. *iven that !eath on the Reik ta+es p#acein #ate sprin$ and ear#& su""er- the adventurersare #i+e#& to have 12!15 hours o( dai$ht eachda&. I( we assu"e so"e stoppa$es (or rest- (oodor poor #i$ht- 1;!13 hours o( trave##in$ each da&see" reasona)#e.

    *urrent+ WFRP and The Enemy Within indicatethat speeds can )e increased or reduced )& up to25 (or river current. The Enemy Within Gp6Hindicates there is no "ateria# current e((ect onthe ?ei+ downriver o( A#tdor(. !eath on the

    Reik Gp39H indicates there is a 25 e((ect on the0tir. The sa"e assu"ptions are "ade here. Inaddition it is here assu"ed there is a 1; currente((ect on the ?ei+ upriver (ro" A#tdor(.

    Wind+ !eath on the Reik G River +i e o the Empire - p4H detai#s the potentia# i"pact o( varia)#e wind on trave##in$ speed. A#thou$hwind speed wi## a((ect speed on individua# da&s-

    it wi## "a+e "ini"a# di((erence to avera$etrave##in$ speeds.

    $oa'h Travel

    Coach trave##in$ ti"es wi## )e a (unction o( speed- trave##in$ ti"e and terrain.

    Speed+ WFRP Gp 4H states coaches trave# at ( 4.This di((ers s#i$ht#& (ro" the "ove"ent ratei"p#ied )& the dai#& trave# speeds in The EnemyWithin Gp H- which is( 4N. The speed assu"edin this docu"ent is ( 4N.

    Travellin# Time+ The Enemy Within Gp Hassu"es 9 hours o( trave##in$ per da&. The sa"eassu"ption is "ade here.

    Terrain+ Accordin$ to WFRP Gp 4H- di((icu#tterrain reduces "ove"ent speeds to ha#(. The

    Enemy Within Gp H indicates that o((!road

    per round.

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    conditions reduce speeds )& 25 - hi##s )& 5;and "ountainous terrain )& 5 .

    "orse/a'k Travel

    orse)ac+ trave##in$ ti"es wi## )e a (unction o(

    speed- trave##in$ ti"e and terrain.Speed+ WFRP Gp 4 and p238H states horsestrave# at ( 9. owever- the dai#& "ove"entrates in The Enemy Within Gp H i"p#&( 6.0ince the #atter corresponds "ore c#ose#& withrea#!wor#d speeds- it is here assu"ed the correct"ove"ent rate is ( 6.

    Travellin# Time+ The Enemy Within Gp Hassu"es 9 hours o( trave##in$ per da&. The sa"eassu"ption is "ade here.

    Terrain+ Accordin$ to WFRP Gp 4H- di((icu#tterrain reduces "ove"ent speeds to ha#(. The

    Enemy Within Gp H indicates that o((!roadconditions reduce speeds )& 25 - hi##s )& 5;and "ountainous terrain )& 5 .

    Syn'hronisation

    !eath on the Reik Gp21H states that %te#+a er:enshou#d #eave #ac+ Pea+s )e(ore the adventurersarrive- )ut therea(ter the adventurers shou#dsteadi#& $ain on her unti# the (ina# con(rontation.It su$$ests Gi/id H that the si$na##in$ device is the

    )est #ocation (or the con(rontation.

    This creates a nu")er o( pro)#e"s (ro" achrono#o$ica# perspective

    1. The adventurers and %rnst eid#e"ann#eave A#tdor( at the sa"e ti"e and trave# atapproxi"ate#& the sa"e speed. The *#einestun (ro" +idnappers.

    pp13!16

    4 9 P(#u$:eit The& trave# to A#tdor(.

    5 8 P(#u$:eit O to See the Wi

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    'ay 'ate Event Pa#e41 R1S4 12 0i$"ar:eit O to See the Wie"per)ad )& coach in the"ornin$.

    p21

    -emper/ad

    In the evenin$ the adventurers arrive in >e"per)ad.

    pp35!3

    4 The da& count in )rac+ets RS runs (ro" %rnst eid#e"ann s departure (ro" A#tdor( to his and %te#+aer:en s arriva# at the si$na##in$ device. It trac+s the da& count $iven on p21 o( !eath on the Reik - )ut

    with the revisions o( chrono#o$ica# 0che"e a)ove.

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    'ay 'ate Event Pa#e The S'hemes o The Red $rown, *n Sear'h o Bla'k

    Peaks

    The adventurers visit the "ine and tower at #ac+ Pea+s

    and encounter the $o)#ins. The& #earn that %te#+a er:enis on an expedition to the arren i##s.

    pp25!28

    5 R1 S 29 0i$"ar:eit The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en depart >e"per)adon horse)ac+.

    p21

    The adventurers #eave *rissenwa#d and sai# down the?ei+.

    59 R19S 28 0i$"ar:eit The adventurers continue to sai# downriver. %rnsteid#e"ann and %te#+a er:en trave# east a#on$ the

    ?iver 0tir.

    58 R18S 3; 0i$"ar:eit The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en cross the arn and0tir at Twin Fa##s- #osin$ a horse in the process. The&head north to the evi#,s ow#.

    p21

    The $%lt o the P%rple "and, Ev# > The !ire't &pproa'h, Ev# ? & +o'k o "air

    The adventurers spend the evenin$ in >e"per)ad andencounter a Purp#e and cu#tist. A cu#tist cuts a #oc+ o(hair (ro" >astor =ie)erun$,s dou)#e.

    pp !9

    6; R2;S 31 0i$"ar:eit The Barren "ills, 0p the River Stir

    The adventurers sai# up the 0tir.

    p39

    61 R21S 32 0i$"ar:eit The Barren "ills, 0p the River Stir, 0nter/a%m

    The PCs pass so"e ancient "e$a#iths. The& discover thecarcass o( the horse #ost )& %rnst eid#e"ann and %te#+a

    er:en. The& arrive at Twin Fa##s in the evenin$- "eetAstrid and ir$it and trave# to @nter)au". There the&"eet Corro)reth the druid- who o((ers to ta+e the" to the

    evi#,s ow#.

    pp39!42

    62 R22S 33 0i$"ar:eit The Barren "ills, *nto the 0nknown

    The adventurers trave# with Corro)reth towards theevi#,s ow#.

    p42

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    'ay 'ate Event Pa#e The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en reach the evi#,sow#.

    p21

    63 R23S 1 0o""er:eit The Barren "ills, *nto the 0nknown

    The adventurers trave# with Corro)reth towards theevi#,s ow#.

    p42

    The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en #eave the evi#,sow#.

    p21

    64 R24S 2 0o""er:eit The Barren "ills, *nto the 0nknown

    The adventurers trave# with Corro)reth towards theevi#,s ow#.

    p42

    65 R25S 3 0o""er:eit The Barren "ills, The !evil@s Bowl

    At dus+ the PCs arrive at the evi#,s ow#. The&encounter runhi#de *ratten,s $host. The& are attac+ed

    )& a s+aven war)and. The& (ind the re"ains o( a$"arvon 'itt$enstein,s expeditionar& part& and recover thesixth "a$ica# +e&.

    pp42!44

    The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en recross the river atTwin Fa##s.

    p21

    66!6R26!2 S

    4!5 0o""er:eit The Barren "ills, The Ret%rn

    The PCs return with Corro)reth to @nter)au". 0+aven i$ht ?unners )e$in (o##owin$ the".

    p44

    69 R29S 6 0o""er:eit The Barren "ills, The Ret%rn

    The adventurers reach @nter)au" and Twin Fa##s.

    The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en arrive at>e"per)ad.

    p21

    68 R28S 0o""er:eit The adventurers sai# down the ?iver 0tir.

    The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en rest in >e"per)ad.

    p21

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    'ay 'ate Event Pa#e; R3;S 9 0o""er:eit The S'hemes o the Red $rown, Timeline

    %rnst eid#e"ann and %te#+a er:en depart >e"per)ad.

    p21

    The $%lt o the P%rple "and, Ev# A The Final Warning

    The adventurers reach >e"per)ad. A Purp#e and cu#tistde#ivers an u#ti"atu" to >astor =ie)erun$,s dou)#e andcasts a $%rse spe## on hi". The adventurers then sai#down the ?iver ?ei+.

    p9

    1! 2R31!32S

    8!1; 0o""er:eit The part& sai#s down the ?iver ?ei+.

    3 R33S 11 0o""er:eit 0p the Reik, The Signalling !evi'e, 5h6The S'hemes o the Red $rown

    The adventurers reach the si$na##in$ device in theevenin$. 0hort#& a(terwards %rnst eid#e"ann and%te#+a er:en arrive at the si$na##in$ device and con(rontthe adventurers. The PCs $ain access to the secret #i)rar&and discover the "eteorite is at Cast#e 'itt$enstein.

    pp2;!21- pp33!34

    12!15 0o""er:eit The PCs sai# up the ?iver ?ei+.

    9 U1V5 16 0o""er:eit $astle Wittgenstein, The Barony o Wittgenstein,Wittgendor

    The adventurers arrive at 'itt$endor( in the evenin$.The& see =ad&

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    91 18 0o""er:eit $astle Wittgenstein, The O%tlaw $amp, +eaving the$amp, The Way *n, The O%tlaw &tta'k

    i#da %&senc+ escorts the adventurers out o( the out#awca"p. The part& encounters 0er$eant >rat:- so"e $uardsand a )east"an. i#da shows the" the secret entrance to

    Cast#e 'itt$enstein. The adventurers "a+e areconnaissance o( the cast#e- then return to the out#awca"p.

    pp5 ! ;

    92 2; 0o""er:eit $astle Wittgenstein, The O%tlaw &tta'k, $astle !es'ription

    The out#aws and adventurers attac+ Cast#e 'itt$ensteinand secure the Outer ai#e& and *uard Tower. Theadventurers enter the Inner ai#e& and #ocate the cha")er where the "eteorite was he#d. The& (ind the s+aven havea#read& re"oved the "eteorite. The& pursue the s+aven-

    )ut are (orced )ac+ )& a poisoned wind. The cast#e startsto co##apse )ecause o( s+aven under"inin$. Theadventurers (#ee the cast#e as it is destro&ed.

    pp58!96

    SUPP EMENTARY MATERIA

    Gotthard von Wittgenstein

    I( the *< wishes to have the p#a&ers pursue*otthard von 'itt$enstein when the& $et to

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    Phase Three$arrion %p the Reik, The Grapes o Wrath,

    Power Behind the Throne ( Warhammer $ity

    #ERSIONS

    $arrion %p the Reik was pu)#ished in theo$shead edition o( Power Behind the Throne .

    It has not )een reprinted.

    The Grapes o Wrath was (irst pu)#ished inWhite !war 34 and reprinted in The Restless

    !ead . GAn a"ended version was a#so printed (or WFRP second edition in Pl%ndered a%lts .H

    Power Behind the Throne was initia##& pu)#ished )& *a"es 'or+shop as a hard)ac+. It wassu)se uent#& repu)#ished in so(t)ac+ (or"at as$ity o $haos . o$shead Pu)#ishin$ reprintedthe adventure with $arrion %p the Reik in itsown edition o( Power Behind the Throne#

    Warhammer $ity was (irst pu)#ished )& *a"es'or+shop as a hard)ac+ Gthou$h its tit#e wasori$ina##& intended to )e $ity o the White Wol H.It was su)se uent#& repu)#ished in so(t)ac+ (or"at as $ity o $haos . o$shead Pu)#ishin$represented the adventure as )iddenheim1 $ityo $haos - separate (ro" its version o( The%ne"& 'ithin ca"pai$n.

    SYNOPSIS

    $arrion %p the Reik

    In an e((ort to in$ratiate hi"se#( with the Purp#eand- Counci##or A#)recht O#denha##er o( u#n

    has arran$ed (or his associates to watch (or >astor =ie)erun$ s dou)#e. One such associate-his nephew

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    the" to attac+ the vi##a$e and prevent the $rapeharvest. In a (urther twist a s+aven scoutin$

    part& is searchin$ (or the warpstone.

    The adventurers are attac+ed )& the s+u##s whi#etrave##in$ )& coach and )eco"e e")roi#ed inevents- eventua##& #ocatin$ ieter ar#! ein: 'as"eier- =aw =ord o(

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    )oth parties into supportin$ the taxes via another a#ias- %#ise >a#t)#uti$7.

    Tri##ers+

    1. irsten un$ G(riend o( %""anue##e 0ch#a$en- pp56!59H.

    2.

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    CHRONO O!Y

    Power Behind the Throne

    At this sta$e- the chrono#o$& o( the ca"pai$n )eco"es #ooser. o (ixed date is $iven (or theCarniva#. This author su$$ests that the events o(

    Power Behind the Throne ta+e p#ace as soon as possi)#e a(ter !eath on the Reik to ensure"o"entu" is not #ost. owever- i( *ni$hts Panther- the adventurers cou#d spend a

    period in the service o( *ra( oris inis#ev.

    The Grapes o Wrath

    This adventure shou#d ta+e p#ace in the "onth o( %rnte:eit in order (or the adventure to coincidewith the $rape harvest. For this to happen the*< wi## pro)a)#& need to de#a& the adventurers(or approxi"ate#& a "onth )etween the end o(

    !eath on the Reik and the start o( Power Behind the Throne . A#ternative#& the *< cou#d set TheGrapes o Wrath on the road to er$s)ur$ inPhase Four o( the ca"pai$n. The #atter arran$e"ent )etter suits the overa## chrono#o$&o( the ca"pai$n.

    The Pie:Eyed Piper

    As descri)ed in Warhammer $ity Gp62H- this

    adventure is intended to c#i"ax on Twin

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    8!11 28!31 0o""er:eit The& rest in A#tdor(.

    12!22 32 0o""er:eit!9Lor$ehei"

    The& trave# )& coach to

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    introducin$ thread II. e can easi#& )e(ound in one o( the inns o(

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    9P$ )atri8

    6ey

    F Favoura)#e re#a tions.LF Ler& (avoura)#e re#ations.

    eutra# or no re#ations.@ @n(avoura)#e re#ations.L@ Ler& un(avoura)#e re#ations.

    %otes

    1 ! ose( 0parsa" "ade passes at anna %)erauer and Petra =ie)+osen. e has (or$otten the #atter- thou$h Petra =ie)+osen hopes it"a& #ead to so"e "ateria# $ain.2 ! ieter 0ch"iedeha""er and >irsten un$ are en$a$ed to )e "arried.3 ! ieter 0ch"iedeha""er was swind#ed )& *otthard *oe))e#s and )e#ieves he is corrupt.4 ! ?a##ane =a(are# is outward#& (avoura)#e to Ar!@#ric- )ut suspects and disapproves o( his a((air.5 ! >atarina Tod)rin$er disapproves o( =ui$i Pavarotti,s persona#it&- )ut to#erates it )ecause o( his treat"ent o( 0te(an Tod)rin$er.6 ! @#rich 0chut:"ann (or"er#& had an a((air with %""anue##e 0ch#a$en.

    ! @n)e+nown to

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    &ll the F%n o the Fair

    The irsten

    un$- and Petra =ie)+osen. A$ain this wi##appea# to "artia# characters.

    3. The Festival of Fine -les+ A re#ative#&re#axed environ"ent to socia#ise withA##avandre# Fan"aris- ?a##ane =a(are#-

    ieter 0ch"iedeha""er- >irsten un$-Petra =ie)+osen and =ui$i Pavarotti-especia##& a(ter the cha##en$es to theCha"pion or the archer& tourne&.

    4. The Garden Party+ The )est opportunit& toen$a$e with a #ar$e nu")er o( PCs- i( thePCs can $et an invitation.

    5. Fire /reathers+ A rare opportunit& toencounter i#de$arde Yi"per#ich Gsee

    Power Behind the Throne - p 1H.

    On the Road

    The (o##owin$ are a series o( encounter out#inesto )rid$e the $ap )etween the end o( !eath onthe Reik and Power Behind the Throne . Thereexist a#read& two adventures intended to )rid$ethis $ap GThe Grapes o Wrath and $arrion 0pthe Reik H. owever- in the opinion o( this author the& (ai# either to deve#op existin$ ca"pai$nthe"es and p#ot#ines G The Grapes o Wrath H or introduce new threads that $o unreso#vedG$arrion 0p the Reik H.

    The intentions )ehind the series o( events )e#oware to provide deve#op"ent o( ca"pai$n the"es-to provide #in+s into Power Behind the Throneand to "aintain "o"entu" in the narrative.The& are de#i)erate#& )rie(- as it the )e#ie( o( thisauthor that a #en$th& inter#ude at this sta$ecauses the ca"pai$n to #ose i"petus.

    It is assu"ed the adventurers trave# (ro" Cast#e'itt$enstein to A#tdor( )& )oat and a(ter a )rie( so/ourn in the capita# ta+e a coach toastor =ie)erun$ thread and createsa sense o( (ore)odin$ ahead o( the events inirsten un$ when the PCs arrive atastor =ie)erun$ dou)#e and his

    acco"p#ices.

    Two a$ents o( the Purp#e and pic+ up the trai#(ro" A#tdor(. Their i""ediate ai" is toassassinate the adventurers. The *< "a&choose to run a (ai#ed assassination atte"ptwhi#e the part& is in A#tdor(. owever- as it

    )eco"es c#ear that the >astor =ie)erun$ dou)#eis headin$ to

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    their p#an- noti(& their superiors in

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    'ay 'ate Event Pa#e13 33 0o""er:eit The& trave# )& coach to

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    Forewarned )& the a$ents shadowin$ the PCs(ro" A#tdor(- the Purp#e and is watchin$ the$ates to astor =ie)erun$ dou)#e-which are intended to reso#ve this p#ot thread.

    Event 1: The 2ltimatum

    The adventurers receive the (o##owin$ notede#ivered to the Te"p#ars Ar"s

    %e&come home' (astor)%e re *&ad you cou&d

    +oin us)

    de&i,er your contri-ution

    -efore the start of thecarni,a& or there %i&& -eZ a res.onse)Event $: - Friendly Fa!e

    Optiona##& an ac uaintance o( the rea# >astor =ie)erun$ cou#d con(ront his dou)#e.

    Event ,: The 7ende vous

    The Purp#e and atte"pts unsuccess(u##& to +i##the dou)#e and his co"panions.

    Event .: 0f ;ou Want a 3ob 'oin# Properly#a$#ich,s =air p -9;!93

    9e%markt:Osttor !istri't 23 ?o&a# Co##e$e o( o"ission (or Pu)#ic 'or+s pp1 -4536 warven %n$ineers, *ui#d p28 pp45!46- 643 'indhund au#a$e Co"pan& p46- 58!6;- 92!

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    41 The =au$hin$ ac+ass pp26- 49Geldm%nd:-a% seit:Brotkop s !istri't

    42 The eavens =a"ent pp26- 4843 Te"p#ar,s Ar"s pp16!19 p4844 The o"ission (or %#ven- warven and

    a#(#in$ Interests

    p28 pp12- 1 - 36

    26 >o"ission (or ea#th- %ducation and'e#(are

    pp1 - 42

    35 >o"ission (or Pu)#ic 'or+s pp1 -4546 >o"ission (or Co""erce- Trade and

    Taxation p28 pp1 - 5;

    G%ilds12 *ui#d o( Ph&sicians p 3 pp19- 3615 'orship(u# *ui#d o( =e$a#ists p29 pp1 - 3 !3931 'i:ards, and A#che"ists, *ui#d p28 pp19- 4434 *ui#d o( 0tone"asons and Architects p4536 warven %n$ineers, *ui#d p28 pp45!46- 64

    45

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    ! *reenda#e,s =eather *oods pp ! 9! #eisti(t,s 0criptoriu" pp 9! 8! 0tie(e#s A#che"ica# %"poriu" p 5! ruc+ers Printshop p 5! eu$ierde,s Anti ues p 9! >#aus >er:er Cand#e"a+ers p 4

    Transport 2 Cast#e ?oc+ Coaches p423 'indhund au#a$e Co"pan& pp46- 58!6;- 9249 'o#( ?unner Coaches p5;

    Residen'es1 #a$#ich,s =air pp -9;!93 8 A##avandre# Fan"aris, ?esidence p 1; *otthard *oe))e#s, ?esidence pp - 64 p95

    Other 21 The =a)ourers, ospice pp38!4;32 Co##e$iu" Theo#o$ica p44

    (a)or %P*sA#)recht e#seher pp48!49 p99A##avandre# Fan"aris pp26- 61!62 p94Ar!@#ric[ pp3;- 51!53 p94

    ieter 0ch"iedeha""er[ pp25- 39!38- 3! 4 pp9 !99%""anue##e 0ch#a$en[ pp54!55 p96*otthard *oe))e#s\ pp4- 63!64 pp61!62- 94!95

    i#de$arde Yi"per#ich[ pp44!45- 1 p98anna %)erhauer pp48!5; p99oachi" o(#ich[ pp69! ;- 94- 96!9 p95ohann 0chwer"utt pp25- 3;- 46!49-9 pp96!9ose( 0parsa"[ pp36!3 - 1 p99

    >ar#! ein: 'as"eier[ pp3!4- 9!8- 69! ;-94!82

    p95

    >atarina Tod)rin$er pp42!43- 1 p99>irsten un$ pp56!55 pp95!96=ui$i Pavarotti pp65!6 - 1- 3- 9 pp16- 9

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    Other %P*sAnton Fei$#in$- Thu$ pp2;!21Anton undisch- ench"an o( runhi#de >#a$#ich pp91- 93

    aron einrich Tod)rin$er\ p1; p15aron 0te(an Tod)rin$er p1; p15runhi#de >#a$#ich- A$ent o( >ar#! ein: 'as"eier[ pp9;!94runo ans$orp- Thu$ pp2;!21runo >oh#- ru$ Pusher p 9! 8

    KChar#otteK 0ee runhi#de >#a$#ichC#er+ u)er$rei)er- =e$a# C#er+ p29C#er+ u$$ins- on!hu"an >o""ission C#er+ p28C#er+ o""ission C#er+ p28

    a$"ar ar#! ein: 'as"eier p81*i#da ein:er- C#eric o( @#ric p3;*ra( oris Tod)rin$er[\ pp1;- 26- 96! pp1;- 15*ustav o#schtwei$- Ped#ar pp2;!21

    aw+- ench"an o( >ar#! ein: 'as"eier p81i#di o#schtwei$- Ped#ar,s 'i(e pp2;!21u$nur ri")eard- war( ?e(u$ee p13u#t: F#eischer- ench"an o( runhi#de >#a$#ich pp91- 93

    Iso#de e$e$nen- i$h Priestess o( 0ha##&a p31

    K ose(K- Thie( p3;ose( *ropius- Pa#ace *uard p92

    >ar# onrad A#pi$er- 0ta(( at The Te"p#ar,s Ar"s p1>urt *ru)er- 0ta(( at the Te"p#ar,s Ar"s p1=ur+- ench"an o( >ar#! ein: 'as"eier p82oh#,s *ir#(riend p 8

    astassia ess- 0p& p 2Otto *eschwur- 0ta(( at The Pit p 9?enata oe(#ehner- 0ta(( at The Te"p#ar,s Ar"s p1?e&a %hr#ich- iece o( ?einer %hr#ich[ pp 5! 6- 93- 94?o#(us a((envest- 'i:ard ?e(u$ee p130e#ena- 0ta(( at The Pit p 90we#t Tun$er- ench"an o( >ar#! ein: 'as"eier p81Tias"ara F#arett- 0ta(( at The Te"p#ar,s Ar"s p1@#i reitner- Proprietor o( The Te"p#ar,s Ar"s p1'erner 0to#:- C#eric o( 0i$"ar p31'o#do Ye$$es"und- &pnotist p 3

    (inor %P*s pp84!86 pp51!5Topi!s

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    Architecture p5Carniva# pp11!12

    istor& p11us+in$ pp11!12

    au(seit! rot+op(s p pp48!5;%cono"& pp ;! 2%nvirons pp9!8- 84!85*ui#ds pp1 !19

    istor& pp6!8oste#ries p25!26

    =aw and Order p6 pp22!24The 'atch pp2;!21- 83

    ni$hts Panther p2;Te"p#ars o( the 'hite 'o#( p2;

    Peop#e p5 pp8-1; on!hu"ans p1;

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    Phase /ourSomething Rotten in -islev

    #ERSIONS

    Something Rotten in -islev was pu)#ished as ahardcover edition )& *a"es 'or+shop and aso(tcover )& o$shead Pu)#ishin$.

    SYNOPSIS

    *ra( oris Tod)rin$er has received a re uest (or "i#itar& assistance (ro" Tsar ?adii o+ha o(

    >is#ev- which the Tsar is o)#i$ed to $ive under treat&. 0ei:in$ the opportunit& to +i## two )irdswith one stone- the *ra( inducts the adventurersinto the >ni$hts Panther and sends the" to>is#ev.

    In >is#ev the Tsar s advisor L#adi"ir I#&itcho$danov sends the PCs on a series o( "issions

    (or the Tsar.

    The Beast $hild

    The part& is sent to the vi##a$e o( Lo#tsara to dea#with so"e east"en. The& encounter so"eancient spirits and a wi#d!"an!o(!the!woods7character )e(ore )att#in$ a chaos war)and in a#ost dwarven te"p#e.

    !eath Takes a "oliday

    The part& is sent east o( the 'or#d s %d$eis#evite co#on& o( Cherno:avtra. Their "ission is to de#iver acr&ptic "essa$e a)out 0u#rin$ ur$u# to ane ua##& "&sterious (i$ure with the e#vish na"eo( *urth$ano *orthaudh.

    Arrivin$ at Cherno:avtra- the& discover that theco#on& is )esie$ed )& a o#$an tri)e- which is inturn )esie$ed )& a ho)$o)#in ar"&.

    A(ter ne$otiatin$ their wa& throu$h the twoar"ies- the& reach the cit& to (ind it a)andonedapart (ro" a dwar( necro"ancer and his retinueo( :o")ies. The dwar( is *urth$ano *orthaudh.The p#a&ers de#iver their "essa$e and (#eeCherno:avtra and its )esie$ers.

    The $hampions o !eath

    The PCs are sent to o#$as$rad- a cit& which hasrecent#& seceded (ro" >is#ev. o#$as$rad has(or so"e ti"e )een )eset )& the (orces o( Chaos.The >is#evite "i#itar& has )een too stretched torespond (or appea#s (or he#p- and so the cit& hasadopted an unorthodox so#ution. It has acceptedthe assistance o( an ancient necro"ancer- 0u#rin$

    ur$u#- who is protectin$ and assistin$ the popu#ace with an ar"& o( undead.

    ur$u# is a#so an aco#&te o( the Ancient A##ies 6- a pair o( rene$ade chaos $ods dedicated todisruptin$ the activities o( other (orces o( chaos.

    e has esta)#ished the cu#t o( the Ancient A##iesas the o((icia# re#i$ion o( o#$as$rad.

    The PCs are sent to o#$as$rad to investi$ate the

    disappearance o( the Tsar s a$ent u#ius O#va$a.The& discover O#va$a has )een "a$ica##&stupe(ied )& the cu#t o( the Ancient A##ies inorder to preserve its secrec&. owever- O#va$a

    6 In ear#& dra(ts o( Something Rotten in -islevur$u# was a (o##ower o(

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    did #eave )ehind a "ap o( the cu#t s te"p#e-indicatin$ a secret entrance to the co"p#ex.

    The adventurers enter the te"p#e and discover ur$u# Gin the $uise o( a wo"anH in cataco")s

    )eneath the te"p#e. owever the& are power#essa$ainst hi" and so are (orced to ta+e a power(u#"a$ica# oath )indin$ the" to ur$u# or (aceannihi#ation.

    STRUCTURE

    The structure o( Something Rotten in -islev issi"p#e- #inear and episodic.

    PRO$ EMS

    Something Rotten in -islev has )een heavi#&critici:ed on a nu")er o( counts.

    Tone

    A#thou$h the $ritt& ste o( ear#ier episodes was punctuated with )#ac+ hu"our and puns- the

    hu"our #ar$e#& hi$h#i$hted the sinister (ee# o( the ca"pai$n. & contrast- Something Rotten in -islev is si"p#& /o+e& in tone.

    The $ritt& )ac+$round a#so $ives wa& to a "ore(antastic one- with a "uch heavier presence o( "a$ic and (antastic creatures.

    $ontin%ity

    There are a#"ost no re(erences to an& o( theesta)#ished the"es and p#ot#ines o( ear#ier episodes. The adventurers even trave# a#on$ theOst#and ! Ta#a)ec#and )order withoutencounterin$ an& si$ns o( the i"pendin$ civi#war.

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    Ro%tes

    There is a $enera# paucit& o( carto$raphica#in(or"ation in the text.

    There is a )rie( description o( the route to >is#ev

    Gp6H. owever this is #ac+in$ in accurac&. Itstates the road (ro" is#ev are co"p#ete#& unspeci(ied. ere it isassu"ed that the (o##owin$ routes are ta+en.- 5oltsara+ The PCs trave# east (ro" >is#ev

    a#on$ the ?iver @rs+o& and Iron ?iver toLo#tsara. The& use the sa"e route in reverse(or their return to >is#ev.

    - *herno avtra+ The adventurers trave#north )& road to Praa$- crossin$ the southern

    )ranch o( the ?iver =&ns+ at >o)rin. Fro"Praa$ the& ta+e the 'heat#ands ?oad eastthrou$h e#&evorota Pass and trave# souththrou$h the 'heat#ands to the Yapadr&e+ariver and Cherno:avtra. This route isreversed (or the return /ourne&.

    - /ol#as#rad+ Once "ore the PCs trave#north (ro" >is#ev )& road. owever- at>o)rin the& head west )& a#on$ the river to

    o#$as$rad. A$ain- the route is si"p#&reversed (or the return /ourne&.

    )odes o Transport

    It is not "ade c#ear what (or"s o( transport areto )e used )& the PCs. It is here assu"ed theadventurers trave# )& coach to Ta#a)hei" andthen )& river )oat as (ar as >is#ev. Therea(ter the& are presu"ed to trave# on horse)ac+.GCharacters that #ac+ the Ride s+i## shou#d )e$iven the opportunit& to ac uire it inni$htsPanther.H. Trave##in$ speeds are as assu"ed inPhase Two Gsee a)oveH.

    Timing

    Fina##&- Something Rotten in -islev contains#i"ited in(or"ation on the ti"in$ o( events.Those co""ents that do exist are su""arised

    )e#ow

    - A coup#e o( da&s7 a(ter their re#ease (ro" prison the adventurers are $iven an audiencewith *ra( oris Tod)rin$er Gp5H.

    - The& set out (or >is#ev at (irst #i$ht the(o##owin$ da& Gp6H#

    - The /ourne& (ro" is#ev Gp19H.

    - The PCs set out (or Cherno:avtrai""ediate#& a(ter "eetin$ o$danov (or thesecond ti"e Gp49H.

    - A(ter returnin$ (ro" Cherno:avtra the PCshave two "ore "eetin$s with o$danovGtheir third and (ourthH on successive da&s.On the third da& the& set out (or o#$as$radGp 5H.

    - A(ter returnin$ (ro" o#$as$rad the& areuestioned (or a)out a wee+7 Gp112H

    - A(ter a wee+ or two7 the& are re#eased(ro" the Tsar s service Gp114H.

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    ased on the considerations a)ove- the (o##owin$chrono#o$ica# sche"e has )een constructed

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    Table 8: *hronolo#i!al S!heme *

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    'ay 'ate Event Pa#e46!48 32 ach$ehei"

    ! 3 %rnte:eitThe& trave# north )& road.

    5; 4 %rnte:eit The& pass throu$h >o)rin.

    51!53 5! %rnte:eit The& continue their road /ourne& north.

    54 9 %rnte:eit The& pass throu$h Praa$.

    55!59 8!12 %rnte:eit The& trave# east on the 'heat#ands ?oad.

    58!6 13!21 %rnte:eit The& trave# throu$h e#&evorota Pass.

    69! 6 22!3; %rnte:eit The& /ourne& south throu$h the 'heat#ands.

    31 %rnte:eit !eath Takes a "oliday

    The adventurers reach Cherno:avtra. The& ne$otiate their wa&

    past the ho)$o)#ins and o#$ans )esie$in$ the town.

    pp49! 3

    9 32 %rnte:eit !eath Takes a "oliday

    The& enter Cherno:avtra and "eet Annandi#. The& (#eeCherno:avtra.

    pp49! 3

    8!9 33 %rnte:eit ! rau:eit

    The PCs trave# north throu$h the 'heat#ands.

    99!86 9!16 rau:eit The& trave# throu$h e#&evorota Pass.

    8 !

    1;1

    1 !21 rau:eit Th&e head west a#on$ the 'heat#ands ?oad.

    1;2 22 rau:eit The& pass throu$h Praa$.

    1;3!1;4

    23!24 rau:eit The& trave# south )& road.

    1;5 25 rau:eit The& pass throu$h >o)rin.

    1;6!1;8

    26!28 rau:eit The& continue trave##in$ south )& road.

    11; 3; rau:eit !eath Takes a "oliday

    The adventurers arrive in >is#ev and report to o$danov.

    p 5

    111 31 rau:eit !eath Takes a "oliday

    o$danov instructs the PCs to investi$ate events in o#$as$rad.The PCs "a+e their preparations.

    pp 5!9;

    112 32 rau:eit The adventurers #eave >is#ev.

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    'ay 'ate Event Pa#e113!118

    33 rau:eit ! 6>a#de:eit

    The& trave# )& road to o#$as$rad.

    12; >a#de:eit !eath Takes a "oliday

    The& arrive in o#$as$rad.

    pp9;!91

    121!123

    9!1; >a#de:eit !eath Takes a "oliday

    The PCs investi$ate the cu#t o( the Ancient A##ies and encounter 0u#rin$ ur$u#.

    pp91!111

    124 11 >a#de:eit The& #eave o#$as$rad.

    125!131

    12!19 >a#de:eit The& trave# )& road )ac+ to >is#ev.

    132 18 >a#de:eit $on'l%ding the &dvent%re

    The& arrive )ac+ in >is#ev.

    pp112!11

    133!139

    2;!25 >a#de:eit $on'l%ding the &dvent%re

    The PCs are uestioned )& o$danov.

    pp112!11

    138 26 >a#de:eit $on'l%ding the &dvent%re

    The PCs are honoured )& the Tsar (or their services.

    pp112!11

    14;!14

    2 >a#de:eit 1 @#ric:eit

    $on'l%ding the &dvent%re

    The PCs rest in >is#ev.

    p114

    SUPP EMENTARY MATERIA

    R%mo%r "as *t

    Other parts o( The %ne"& 'ithin containextensive ru"ours and news (or *is#ev. Once in >is#ev- the adventurers wi## )e(or the "ost part cut o(( (ro" I"peria# news.

    The Emperor

    1. The %"peror,s hea#th has continued todeteriorate. It cou#dn,t have co"e at a worseti"e- $iven the disappearance o( the CrownPrince. 0i$"ar save us- shou#d he notrecover.

    2. The sooner he,s $one- the )etter.

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    4. I ,eard the %"peror,s a wrec+. =i+e one o,the wa#+in, dead_ It,s a## down to that doctor o( ,is. Ti#ean- ,e was. ever trust a Ti#ean.Turns out ,e was a uac+. idn,t +now athin$_ That,s Ti#eans (or &er. An&wa&- ,e,s

    )in (ound out now. %"peror,s put a prett& price on ,is ,ead. *ood "one&- i( &ou cantrac+ ,i" down. 0#ipp,r&- thou$h- Ti#eans.

    ever trust ,e"- I sa&.

    5. The %"peror,s dead_ e died "onths a$oand was rep#aced )& a doppe#$an$er_

    The *rown Prin!e

    6. The Crown Prince 'o#($an$ o#swi$!A)enauer has not )een seen (or "onths now.

    5There are vario%s versions o this r%mo%r,ea'h atta'hing a di erent e8planation or the disappearan'e# See eath on the ?ei+ ,

    p3, or e8amples#6

    The (utant 'e!ree

    . The %"peror,s decree prohi)itin$ the persecution o( "utants is not )ein$ en(orcedin ord#and and rie$#it: isincensed )& the detention o( his e"issariesand has appea#ed to his a##ies in ord#andand

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    The /ourne& to >is#ev is a #on$ one over 25;"i#es )& road to Ta#a)hei" and so"e 55; "i#es

    )& river to the cit& o( >is#ev itse#(. Something Rotten in -islev Gp6H contains ver& #itt#e "ateria#re$ardin$ the /ourne&. The (o##owin$ "ateria# isintended to correct that o"ission.

    Event 1: Shallya=s Falls

    At rou$h#& the ha#(!wa& point o( their /ourne& toTa#a)hei" the adventurers pass throu$h the cit&o( er$s)ur$- the ho"e o( 0ha##&a,s Fa##s. Thistown is descri)ed in so"e detai# in The

    er$s)ur$ Pro/ect G)er$s)ur$.darcore.netH. ThePCs shou#d pro)a)#& not spend a $reat dea# o( ti"e in er$s)ur$- )ut shou#d the *< wish toadd so"e co#our or insert encounters- the"ateria# on that site wi## )e use(u#.

    Event $: The Grapes of Wrath

    As noted in Phase Three- this exce##ent adventureis in this author,s opinion )est p#aced a(ter theevents in Power Behind the Throne . 'ith "inor "odi(ication it can )e re#ocated (ro" Prit:stoc+ to one o( the vi##a$es surroundin$ er$s)ur$. Asuita)#e candidate is the vi##a$e o( *arssen.

    Event ,: The *leansin#

    This encounter shou#d ta+e p#ace on the road )etween er$s)ur$ and Ta#a)hei". It deve#opsthe the"e o( the %"peror,s decree a$ainst the

    persecution o( "utants.

    The PCs hear the h&sterica# screa"s o( a &oun$ )o& co"in$ (ro" near)&. I( the& investi$ate-the& wi## (ind the )o& in a s"a## c#earin$ a shortwa& (ro" the road. e is Andreas ?ied#e- an 9!&ear!o#d )o& who has had the $reat "is(ortune to

    )e a((#icted )& a "utation. e is tied to a tree-stripped to his waist so that the thic+ )#ac+ wartsthat cover his )od& are exposed. Around his (eetis pi#ed wood in what is evident#& an incipient

    p&re.

    In the surroundin$ (orest are the "an who puthi" there- the witch hunter r$en < ##er- andhis apprentice >ar# Postert. < ##er and Postertare co##ectin$ wood (or the p&re.

    < ##er wi## see the PCs when the& arrive- )utwi## not i""ediate#& revea# hi"se#(. Initia##& hewi## /ust o)serve and consider his actions. A(ter a)out 5 "inutes- Postert returns to the p&re and

    at this point < ##er has no choice )ut to e"er$e(ro" cover.

    < ##er cuts a distin$uished (i$ure. e is 55&ears o#d- ta## and so#id#& )ui#t. is hair isco"p#ete#& white and he sports an i""acu#ate#&"aintained )eard. is voice is deep andsonorous and he is a (earso"e orator. e iseducated and inte##i$ent and co"es across asa#"ost pro(essoria#. owever- he is a "an o( ver& deep re#i$ious conviction and possesses thecrue#t& o( the :ea#ot. In particu#ar he )e#ievesthe %"peror,s decree on "utants is heres&.

    Postert is 25- short and stoc+&- with thic+ )#ondhair. e is a"ora#- a")itious and sadistic.

    < ##er,s actions depend on the PCs. I( the PCsdo not atte"pt to stop hi"- he wi## )urn ?ied#e todeath. Atte"pts to dissuade

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    The (ather- is#ev.

    Oswa#d un$#in$,s vesse# The $at O@9ine Tails is

    due to underta+e the #on$ /ourne& to the cit& o( >is#ev and can provide the adventurers passa$e.Oswa#d wi##- in (act- )e $#ad o( the protection insuch trou)#ed ti"es- and his price can easi#& )e

    )ar$ained down. e wi##- however- insist thePCs do not open#& wear an& insi$nia o( the>ni$hts Panther or re#i$ious s&")o#s. e is ver&anxious to avoid trou)#e en route.

    I( the PCs are #oo+in$ (or a "ore #uxurious (or"o( transport- an a#ternative is to )oard the%"peror =uitpo#d at Ta#a)hei". This vesse# isdescri)ed in White !war 122- Warhammer $ompanion Gpp 4!92H and &po'rypha 9owGpp8;!8 H. owever- the %"peror =uitpo#d,sroute ta+es it on#& as (ar as Ywo#en- where the@rs+o& "eets the Ta#a)ec. There the adventurerswi## have to secure an a#ternative vesse#- such asThe $at O@9ine Tails .

    The at"osphere in Ta#a)hei" is so"ewhat tense. ews and ru"ours o( the $rowin$ dispute )etween Ost#and and Ta#a)hei" are ever&where.ni$htsPanther- the riders wi## hur# a)use at K@#rican

    scu"K as the& pass- )ut otherwise not inter(ere.The riders wi## avoid co")at- i( at a## possi)#e.

    The reasons )ehind the riders, appearance )eco"e c#ear as the PCs round the next )end inthe river. A ha:e #ies over the (ie#ds on thesouthern )an+. As the /ourne& continues- theha:e reso#ves into a s"o+e& s"ud$e and then a

    )ri$ht oran$e con(#a$ration. The crops in the(ie#ds have )een torched )& raiders (ro" Ost#and-who ear#ier passed the PCs as the& "ade their escape.

    There is nothin$ the PCs can do to (i$ht the (ireand the Ost#anders are #i+e#& to have "ade $oodtheir escape )& the ti"e the adventurers discover the )#a:e.

    Event >: 0t Takes a Thief

    This encounter is descri)ed in The Empire at War Gpp15!1 H. There it is intended (or the PCs

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    return /ourne& (ro" >is#ev. owever- it cane ua##& )e used in this #e$ o( the /ourne&.

    Something +ess Rotten

    *

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    advanta$e o( the "an& ro#e!p#a&in$ possi)i#ities. Something Rotten in -islevGp 2H does contain so"e discussion o( a#ternative scenarios- thou$h (or the "ost

    part dis"isses the". It is su$$ested that the*< ta+es a #ess restrictive approach. 0o"eo( the options are discussed )e#ow.

    - Full frontal+ A direct attac+ on the vast#&superior nu")ers o( the o#$ans andho)$o)#ins is extre"e#& (oo#ish. At )est itshou#d resu#t in the PCs capture Gsee (urther

    )e#owH.- Sneak away+ Another option is (or the PCs

    to "a+e their wa& stea#thi#& throu$h theo#$an and ho)$o)#in ca"ps. It is up to the

    *< to decide how e((ective the )esie$ers,#oo+outs Gp 2H are- )ut rea#istica##& the PCschance o( evadin$ capture shou#d )e #ow.

    - 7un for it+ I( the PCs are a)#e to secure"ounts- perhaps )& stea#in$ the" (ro" the

    o#$ans- si"p#e (#i$ht "a& )e a" e((ective"ethod o( escape. This can )e run asdescri)ed in 0o"ethin$ ?otten in >is#evGpp 2! 3H.

    - Gettin# their feet wet+ The eastern side o( Cherno:avtra #ies direct#& on theYapadr&e+a river. ere there are no o#$anor ho)$o)#in (orces. I( the adventurersdescend the short c#i((s on this side andsearch e((ective#& a"on$ the adandoned

    /etties- the& wi## (ind a deca&in$ rowin$ )oat. This can )e used to e((ect an escape )& river- a#)eit a ris+& one- as the vesse# is(ar (ro" waterti$ht a(ter &ears o( ne$#ect.

    - ook over there? The "ost e((ective tacticis #i+e#& to )e to create a diversion. Oneoption is to provo+e )att#e )etween o#$ansand ho)$o)#ins and escape in the con(usion.A vo##e& o( arrows (ired over the o#$ansinto the ho)$o)#ins shou#d )e su((icient.0tartin$ a (ire "a& a#so cause enou$hcon(usion to $et past at #east one o( the

    )esie$in$ (orces.- 2ne&pe!ted ally+ ependin$ on the

    circu"stances o( the PCs departure-Annandi#,s :o")ies "a& )e in pursuit. Thiscan p#a& to their advanta$e. The appearanceo( the :o")ies wi## send the o#$ans into

    panic and (#i$ht. This wi## in turn causechaos a"on$ the ho)$o)#ins. This situation

    provides the adventurers with the per(ectopportunit& to s#ip awa&.

    - /luffin#+ 0i#ver!ton$ued PCs "a& tr& tota#+ their wa& past the )esie$ers. The& are

    #i+e#& to have to )e ver& persuasive (or thisto )e success(u#. Fai#ure wi## pro)a)#& resu#tin capture Gsee )e#owH.

    - *apture+ The PCs, (ai#ed atte"pts to passthe o#$ans or ho)$o)#ins "a& resu#t intheir capture. In such an event the PCs "a&

    succeed on e((ectin$ their own escape.owever- i( the& do not- an attac+ )& theother )esie$in$ (orce shou#d create theopportunit& (or the" to escape.

    The *hampions of 'eath

    1. The deities Yuvassin and ecoho e")od& aver& di((erent conception o( chaos (ro" theother WFRP deities. It is su$$ested herethat the& are rep#aced with

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    . 0u#rin$ ur$u#,s a)i#it& to inha)it other )odies is (aci#itated )& a 0#ann tote" heretrieved (ro" =ustria. This is +eptconcea#ed in the cataco")s. & destro&in$the tote"- the adventurers can +i## ur$u#.The tote" is- o( course- ver& we## protected-and so $ainin$ access to it wi## )e ver&di((icu#t. The (o##owin$ notes su$$estapproaches to ease the adventurers,cha##en$e- shou#d that )e necessar&.

    - %o one at home+ In the pu)#ished text0u#rin$ ur$u# is not present in thecataco")s when the PCs arrive. This

    provides the" with an opportunit& to #ocateand $ain access to the tote" re#ative#&uncha##en$ed.

    - *au#ht nappin#+ The *< "a& decide thatur$u# needs to spend an hour each da&

    "editatin$ in the presence o( the tote" to"aintain his )ond with it. urin$ the"editation he is in a trance- so that )oth heand the tote" are vu#nera)#e. ur$u# wi##-o( course- ensure other protections are in

    p#ace.- %o pain@ no #ain+ A#ternative#& "aintainin$

    the )ond with the tote" "i$ht re uirere$u#ar )#ood sacri(ice. The )urden o( this(a##s on cu#t "e")ers- who "ust o((er so"eo( their )#ood dai#&. The PCs cou#d (o##owcu#t "e")ers en$a$ed in this ritua# or )eca##ed on to o((er sacri(ice the"se#ves.

    - With a little help from my friends+ A third part& cou#d provide va#ua)#e inte##i$ence onthe tote". This in(or"ation cou#d co"e(ro" u#ius O#va$a,s notes or (ro" adisa((ected cu#t "e")er- (or exa"p#e.

    9. 0u#rin$ ur$u#,s "a$ica# powers are $ross#&disproportionate and inconsistent with the#ow!"a$ic tone o( The %ne"& 'ithin. It ishere reco""ended that his stren$th is ver&si$ni(icant#& reduced.

    The "orned Rat

    The ori$ina# version o( this adventure was never pu)#ished. Inso(ar as this author is aware- thereis no extant "ateria# whatsoever re#atin$ to it-other than a prophetic re(erence in Warhammer $ity Gp93H.

    There did exist a dra(t adventure a#so tit#ed The "orned Rat - which was re/ected )& F#a"ePu)#ications. It appears to have had noconnection with the adventure intended (or The

    The adventure out#ine that (o##ows is- there(ore-an ori$ina# co"position.

    -!t 1: The 6ni#hts Panther

    The adventurers are re#eased (ro" /ai# andenro##ed in the >ni$hts Panther- as descri)ed inSomething Rotten in -islev Gpp5!6H. The& arethen dispatched to >is#ev i""ediate#&- un#ess the*< wishes the PCs to re"ain in

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    -!t ,: Gatherin# *louds

    iscover orse donation to te"p#eInvesti$ate )rea+ in cu#t o( orned ?at- (o##ow"e")ersCo##apsin$ streets- #ots o( rats'ater )ein$ poisoned ^ troops (a##in$ i## GC#anPesti#ensHC#an %shin #ist o( victi"s to )e assassinated

    -!t .: The Storm /reaks

    0+aven attac+ i"pressionistic series o( encounters0wash)uc+#in$ (ina#e

    -!t 8: The -ftermath

    The PCs are re uired to re"ain in %ren$rad andhe#p the cit& recover (ro" the attac+. GIn an&case the Tsar has no intention o( #ettin$ possi)#&in(ected adventurers an&where near hi".H This"eans spendin$ a co#d- hard winter in %ren$rad.A(ter a (ew "onths- the Tsar wi## (ina##& reca##the adventurers to the capita#- where he wi##reward the" as descri)ed in Something Rotten in

    -islev Gpp112!113H.

    Terror in Tala/heim

    It wi## )e noted that the narrative o( The "orned Rat )ears so"e si"i#arities to that o( the Terror

    in Tala/heim adventure (or WFRP secondedition. This is pure#& coincidenta#. The "orned

    Rat in (act predates Terror in Tala/heim )& "orethan a decade. owever- *

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    Phase /i,e Empire in Flames

    #ERSIONS

    Empire in Flames has on#& )een pu)#ished as ahardcover )& *a"es 'or+shop.

    SYNOPSIS

    The PCs trave# to A#tdor( where the& discover the %"peror has )een assassinated- apparent#&

    )& a (o##ower o( @#ric. The PCs escort *ra(

    oris to the succession counci#- where the%"peror s no"inated heir- Prince 'o#($an$o#swi$!A)enauer- is revea#ed )& a hideous

    trans(or"ation to )e a "utant. Fi$htin$ )rea+sout and the Prince is +i##ed. A"id therecri"inations the schis" )etween the cu#ts o( 0i$"ar and @#ric is reopened and the %"pire

    )e$ins to descend into civi# war.

    In an e((ort to reunite the %"pire- the PCs arechar$ed )& the cu#ts o( 0i$"ar and @#ric torecover *ha#!"ara:- the ha""er o( 0i$"ar.

    The PCs trave# in 0i$"ar s (ootsteps throu$h thesouthern %"pire and into the #ac+ adar!>ha#i:ad.

    The PCs #earn that on his (ina# /ourne& 0i$"ar was diverted to >adar!>ha#i:ad. There the#ore"aster 'u#(an is#ev to Ta#a)hei"- where the& are returned tothe service o( *ra( oris. The second isdesi$ned to (o##ow direct#& (ro" Power Behind the Throne . In this introduction *ra( orisre uires the PCs to escort the no)#ewo"an (o"

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    Therea(ter the adventure (or"s a #inear se uenceo( episodes- punctuated with optiona#encounters.

    PRO$ EMS

    In "an& respects Empire in Flames is anexce##ent adventure. It is we## structured- dea#swith epic the"es and contains so"e dra"aticand excitin$ set pieces. owever- it a#so has anu")er o( serious de(iciencies.

    $ontin%ity

    Empire in Flames ne$#ects severa# prior the"eso( the ca"pai$n. The Purp#e and,s sche"e tocreate schis" )etween the cu#ts o( @#ric and0i$"ar reaches a c#i"ax- )ut the cu#t is )are#&"entioned Gc( The Enemy Within - p36H. The%"pire disso#ves into civi# war- )ut the ?ed

    Crown,s care(u##& #aid p#ans (or this situationapparent#& co"e to nothin$ Gc( !eath on the

    Reik - p2;H. The >astor =ie)erun$ threadre"ains unreso#ved Gc( The Enemy Within - p36H.The contentious death o( Crown Prince er$ardvon Tasseninc+ is exposed as a hoax- )ut withoutan& exp#anation G Empire in Flames - p82Q c(

    !eath on the Reik - p8H. >ar#! ein: 'as"eier (ai#s to reappear- a(ter a## Gc( Power Behind theThrone - p82H.

    &rti i'iality

    adar >ha#i:ad disappears a(ter the PCs pass throu$hGp61H. *ha#!"ara: "a$ica##& pu##s the" to

    einrich Tod)rin$er Gp81H. P#a&ers "a& (ee#"ore #i+e passen$ers than participants in theaction.

    Tone

    The adventure has a "ore (antastic tone thanear#ier parts o( the ca"pai$n. ivine e#e"entsare co""on- especia##& in the (or" o( o"ensand apparitions Gpp 8!1;- 24- 49- 54- 59- 9;!91-81!82- 1;1H. Fantastic )easts pro#i(erate.%xa"p#es inc#ude a "anticore Gp46H- an in(initear"& o( s+e#etons Gpp4 !49H- a $iant spider Gp5;H- a c#oud o( chaos Gp53H- a w&vern Gp55H- adra$on Gp66H and pe$asi Gpp54!5-92H. 0uchcreatures are- o( course- part o( the 'arha""er

    )ac+$round and are Gwith the exception o( thec#oudH descri)ed in the WFRP ru#e)oo+ Gpp216((H. owever- their incidence in Empirein Flames is (ar $reater than an& other part o( theca"pai$n and creates a ver& di((erent (ee# to theadventure.

    Style

    A #ar$e section o( the adventure Gpp41! 8H ista+en up with co")at and exp#oration- rather

    than investi$ation and ro#e!p#a&in$. >adar!>ha#i:ad Gpp62! 8H- in particu#ar- is an o#d!(ashioned dun$eon- co"p#ete with #ists o( wanderin$ "onsters. This is not consistent withthe tone o( the ear#& adventures and i$noresthose (eatures that "ade the ca"pai$n sodistinctive.

    CHRONO O!Y

    "eading

    Empire in Flames provides detai#edchrono#o$ica# in(or"ation. For the "ost part this

    poses no di((icu#ties to the *

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    I( the adventure (o##ows Power Behind theThrone direct#&- the chrono#o$& docu"ented inPhase Three a)ove i"p#ies the start date o( theadventure is 21 Lor$ehei". This creates a

    pro)#e" in that too #itt#e ti"e has e#apsed (or the%"pire,s po#itica# crisis to deve#op. ac+$roundevents are there(ore i"p#ausi)#& acce#erated.

    I( Empire in Flames i""ediate#& (o##owsSomething Rotten in -islev - it wi## )e$in on 2@#ric:eit- accordin$ to the chrono#o$&esta)#ished (or Phase Four. This a#so creates the

    pro)#e" that too #itt#e ti"e has passed. Inaddition it creates two (urther di((icu#ties

    1. The PCs wi## )e re uired to trave# inunseasona# conditions. ?iver trave# wi## )e

    part#& in dar+ness. is#ev is used- the PCs need to )e detained in>is#ev (or the re"ainder o( the winter. This can

    )e hand#ed a)stract#& or with detai#ed

    adventures.

    This chrono#o$& assu"es the adventurers re"ainin >is#ev unti# adar!>ha#i:ad and 'o#(en)ur$. owever- the"ap o( The %"pire in WFRP Gp292Hindicates a strai$ht!#ine distance o( 65;"i#es.

    Conse uent#&- the /ourne& to 'o#(en)ur$shou#d ta+e 8 da&s- accordin$ to Empire in

    Flames . I( WFRP is (o##owed- however- thisshou#d )e 12.5 da&s. As there is no )asis todeter"ine which is "ore accurate- theori$ina# chrono#o$& o( Empire in Flames isretained in the chrono#o$ica# sche"es )e#ow.

    4. Wolfenbur# -ltdorf+ Empire in FlamesGp139H states the inden)ur$ has a speed o( ( 3. This is consistent with !eath on the

    Reik Gsee (urther Phase TwoH. owever- theinden)ur$ s rea#i:ed speed is actua##& ( 4.

    The discrepanc& cou#d )e reconci#ed )&assu"in$ the inden)ur$ receives a 33

    )ene(it (ro" the current on the ?iver Ta#a)ec- )ut this see"s unrea#istica##& hi$h.1; was assu"ed (or the ?iver Ta#a)ec inPhase Four.

    Assu"in$ a speed o( ( 3- as (or other river )oats- and a current o( 1; - as in PhaseFour- wou#d "ean this /ourne& ta+es 1;.3da&s- instead o( 9.5- as assu"ed )& Empirein Flames . Chrono#o$ica# sche"e )e#ow

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    (o##ows Empire in Flames on this.Chrono#o$ica# sche"e % ad/usts to nor"a#trave##in$ speed.

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    Table 9: *hronolo#i!al S!heme '

    Table >:*hronolo#i!al S!heme E

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    Empire in Flames Timeline

    The (o##owin$ ti"e#ine is )ased on 0che"e % a)ove.

    'ay 'ate Event Pa#eThe adventurers re"ain in >is#ev in the service o( the Tsar. A

    1 as#ain and

    are sent to recover 0i$"ar,s ha""er *ha#!"ara: in order toreunite the %"pire. To he#p the" the& are $iven a "ap o( the#ast +nown steps o( 0i$"ar throu$h #ac+ Fire Pass to >ara+!>ada#. The& i""ediate#& depart )& river.

    pp3;!31-114!115

    35!43 1!8 0i$"ar:eit To the World@s Edge

    The& /ourne& south a#on$ the ?ei+.

    pp32!4;-116!122

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    'ay 'ate Event Pa#e44 1; 0i$"ar:eit To the World@s Edge

    The& arrive in ochs#e)en.

    pp41- 122

    45!49 11!140i$"ar:eit To the World@s Edge

    The& trave# to #ac+ Fire Pass on (oot.

    48!54 15!2;0i$"ar:eit

    To the World@s Edge

    The& trave# south a#on$ #ac+ Fire Pass.

    pp41!46-122!123

    55 21 0i$"ar:eit To the World@s Edge

    The& turn east at the two pi##ars into the side va##e& to >ara+!>ada#.

    pp41!46-122!123

    56!59 22!240i$"ar:eit To the World@s EdgeThe& trave# east a#on$ the side va##e& to >ara+!>ada#.

    pp41!46-122!123

    58 25 0i$"ar:eit -arak:-adal and the Shrine o Sigmar

    The& arrive at >ara+!>ada#. That ni$ht the& receive an o"en atthe shrine directin$ the" (urther into the "ountains.

    pp4 !48-123

    6;!65 26!310i$"ar:eit

    The "idden alley

    The PCs /ourne& (urther into the "ountains.

    pp5;- 124

    66 32 0i$"ar:eit The "idden alley

    The PCs reach the idden La##e&. The& are captured )& adar!>ha#i:ad.

    pp53- 123!124

    ;! 8 3!120o""er:eit

    Towards -adar:-hali

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    'ay 'ate Event Pa#e Ba'k to the Empire

    0heerar$etru possesses a dra$on and +i##s odri. Theadventurers are visited )& an avatar o( 0i$"ar and receive an

    o"en.

    pp9;!91

    91!8; 14!230o""er:eit

    Ba'k to the Empire

    The adventurers trave# )ac+ to the idden La##e&.

    pp91!92-131!132

    81 24 0o""er:eit Ba'k to the Empire

    In the idden La##e&-

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    SUPP EMENTARY MATERIA

    The $ivil War

    The (o##owin$ su""arises the a##e$iances and ru#ers o( the various provinces durin$ Empire in Flames .

    Table A: 0mperial Provin!es 'urin# Empire in Flames

    Provin!e Status *apital -li#nment 7ulerB

    AL%?=A - *rand Count& o( %#ectora# Province Averhei" 0i$"ar *rand Countess =ud"i#a von A#ptrau"

    OC =A - aron& o( Attached to Ta#a)hei" er$s)ur$

    rie$#it:!@nter"ensch

    'I00% =A - Count& o( Attached to u#n 'issen)ur$

    %otes

    [ A## pa$e re(erences in the ta)#e a re to Empire *n Flames .\ Prince er$ard von Tasseninc+ is reported to have )een +i##ed in a prior expedition to the *re&

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    The +ast !ays o the Empire

    e#ow (o##ows an out#ine (or an a#ternative (ina#episode to the ca"pai$n. It is intended to ta+ethe )asic structure and so"e o( the content o(

    Empire in Flames and rewor+ it in a wa& that

    addresses the de(iciencies o( that adventure.

    -!t 1: "omeward /ound

    The adventurers are instructed to escortAnastasia 0che#epin to the %"pire- as descri)edin Empire in Flames Gpp4- 6! H. owever-0che#epin,s u#ti"ate destination is notTa#a)hei"- )ut A#tdor(.

    0che#epin and the adventurers ta+e a >is#eviteriver vesse# as (ar as Ywo#en- where the& wait (or the expected arriva# o( The %"peror =uitpo#d onits /ourne& to A#tdor(. owever- in Ywo#en the&discover that the dispute )etween Ost#and andTa#a)ec#and has deteriorated (urther. Thesituation has )eco"e su((icient#& dan$erous thatThe %"peror =uitpo#d is no #on$er trave##in$

    )e&ond Ta#a)hei". The part& are (orced totrave# to Ta#a)hei" in "uch #ess co"(ort on

    )oard 'inter,s Chi## G The Empire at War - p1;H.

    This wi## )e the cause o( a $reat dea# o( co"p#aint (ro" 0che#epin- )ut the PCs and0che#epin have no choice in the "atter.

    The /ourne& is #on$ one and shou#d )e punctuated with news- ru"ours and encounterswhich hi$h#i$ht the (ractious state o( the %"pire.

    Empire in Flames Gpp9!12H and The Empire at War Gpp11!18H contain a nu")er o( suita)#eepisodes.

    'hen the adventurers arrive in Ta#a)hei"- the&wi## (ind the cit& in tu"u#t. The cit& has )een in

    a tense state (or so"e ti"e. There is ta#+ ever&where o( an i"pendin$ war )etweenOst#and and Ta#a)ec#and. ?e(u$ees are a re$u#ar si$ht and the doc+s and coach stations are

    pac+ed with those desperate#& see+in$ passa$eawa& (ro" the re$ion.

    owever- on the da& the PCs arrive- there is anew deve#op"ent. ews has reached Ta#a)hei"that the %"peror has died Gc( Empire in Flames -

    pp13!14H. i((erent accounts o( his death arecircu#atin$ wi#d#& round the cit&. There is noshorta$e o( ru"our or specu#ation- )ut there arever& (ew c#ear (acts.

    'inter,s Chi## ends its /ourne& in Ta#a)hei"- andso the PCs, "ain o)/ective in the cit& is (ina##& to

    )oard the %"peror =uitpo#d (or A#tdor(. This iseasier said than done. The vesse# is (u##& )oo+edand there is no shorta$e o( peop#e #oo+in$ to $ettic+ets. A#ternative vesse#s are even "orecrowded and in an& case 0che#epin wi## (#at#&re(use to Kspend another da& on a s ua#id )ar$eK.

    & hoo+ or )& croo+ the adventurers wi## have tosecure tic+ets. Inventive )#u((s or ruses "a&wor+- )ut "ost #i+e#& p#ain Gand expensiveH

    )ri)er& is ca##ed (or.

    The part& wi## then trave# to A#tdor( on )oard the%"peror =uitpo#d. This vesse# is descri)ed inWhite !war 122- Warhammer $ompanionGpp 4!92H and &po'rypha 9ow Gpp8;!8 H.

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    -!t $: End of the Empire

    On arriva# the PCs wi## discover A#tdor( is in /ustas (evered state as Ta#a)hei". @nin(or"edspecu#ation re$ardin$ the %"peror,s death is ri(e.

    owever- so"e (acts can )e c#ear#& discerned.First- the %"peror is indeed dead and wi##short#& )e interred in a 0tate Funera#. 0econd- a"eetin$ o( the %#ectors has )een ca##ed todeter"ine the succession. Crown Prince'o#($an$ o#swi$!A)enauer- *ra( orisTod)rin$er- *rand Prince =eopo#d von

    i#tho(en- uchess %#ise >rie$#it:!@nter"ensch-Countess %""anue##e von =ie)owit: and Ar!@#ric have a#read& arrived in the capita#.

    The adventurers, (irst tas+- however- is to escort0che#epin to her (ina# destination. Empire in

    Flames Gp H provides a suita)#e te"p#ate (or hand#in$ this- thou$h so"e detai#s wi## need to

    )e chan$ed.

    The adventurers re"ain in the service o( *ra( oris Tod)rin$er and accordin$#& shou#d see+

    hi" out. In the event tha& the& do not- theadventurers shou#d run into so"e >ni$htsPanther- who wi## instruct the" to report to the*ra(.

    On reportin$ to the *ra(- the& wi## )e ta+en to a"eetin$ with astassia ess G Power Behind theThrone - p 2H. 0he wi## de)rie( the PCs and thenupdate the" on recent events.

    0he wi## exp#ain that the %"peror,s death is )ein$ attri)uted to his i##ness. owever- so"e o( the circu"stances attendin$ his death areunusua#. Contrar& to nor"a# custo"- his )od&has not #ain in state and ver& (ew have &et )eena##owed access to the )od&. ess considers thissuspicious. The %"peror wi## short#& )e $iven astate (unera#.

    The %#ectors have )een su""oned to A#tdor( (or a succession counci#. This wi## ta+e p#ace assoon as a## the %#ectors have arrived.

    ess char$es the PCs with assistin$ her ininvesti$atin$ the %"peror,s death. The PCs,

    )ac+$rounds and uni ue s+i##s "a+e the" the*ra(,s "ost suita)#e resource. The& wi## sta&with the *ra(,s retinue at the pa#ace and report to

    ess.

    The da& a(ter their arriva#- the& wi## )e ca##ed atver& short notice to acco"pan& the *ra(. e has(ina##& )een $ranted the opportunit& to pa& hisrespects to the deceased %"peror and intends touse the opportunit& to $ather in(or"ationconcernin$ the %"peror,s death. ess wi## a#soacco"pan& the *ra(- dis$uised as an attendant"aid. The PCs wi## serve as the *ra(,s $uard inthe (u## re$a#ia o( >ni$hts Panther.

    The %"peror,s )od& #ies dressed in cere"onia#ro)es on a )ier in a ha## o( state. The )u#+ o( hisro)es cannot di$uise the extre"e (rai#t& o( his

    )od& and his (ace is $aunt. Curious#&- he iswearin$ $#oves. The )ier is surrounded )& (our >ni$hts o( the i$h e#"s- standin$ at eachcorner (acin$ outwards.

    The part& wi## )e per"itted to approach andtouch the %"peror,s )od& as the& pa& their respects. There is no opportunit& to carr& out adetai#ed exa"ination- )ut so"e in(or"ation can

    )e $#eaned surreptitious#&. I( the adventurers (ai#to investi$ate the $#oves- ess wi## throw herse#( on the %"peror,s )od& in an a((ected show o(

    $rie(. 0he wi## soon )e pu##ed awa& )& the%"peror,s $uard- )ut not )e(ore she pu##s )ac+ one o( the $#oves. *ra( oris wi## sound#&chastise ess in (ront o( the $uards and indicateshe wi## dea# with his "aid,s indiscretion

    private#&.

    Fro" this encounter it wi## )e o)served that thewhites o( the %"peror,s e&es- teeth and (in$ersare stained purp#e. Characters with +now#ed$eo( "edicine or toxico#o$& wi## reco$nise this ass&"pto"atic o( le%r ma'a/re - a s#ow!actin$

    poison. To achieve these #eve#s o( stainin$ a

    ver& #ar$e dose "ust have )een app#ied. I( thePCs #ac+ re#evant s+i##s- the *ra(,s ph&sician-=ui$i Pavarotti- wi## "a+e this dia$nosis.

    The %"peror has )een poisoned )& a$ents o( thePurp#e and- who intend to rep#ace hi" with a"e")er o( the cu#t. Ta)#e 8 out#ines theconspirac& and events.

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    Table C: The *onspira!y to (urder the Emperor

    Wolf#an# "olswi# -benauer@ the Crown Prince

    7ole+ ear#& two &ears a$o the Crown Prince )e$an to deve#op a nu")er o( "utations. Fortunate#& the& on#& "ani(ested the"se#ves when the CrownPrince #ost contro# o( his te"per. onethe#ess- it soon )eca"e i"possi)#e (or hi" to circu#ate at court and on the %"peror,s orders he was se uestered inCast#e ?ei+$uard.

    Events+ The adventurers wi## not encounter the Crown Prince unti# thesuccession counci#.

    Gustav von 7aus!henber#@ the Crown Prince,s Counse##or

    7ole+ Lon ?auschen)er$ is the Crown Prince,s c#osest adviser. e is a#so a#eadin$ "e")er o( the cu#t o( the Purp#e and. 'hen the Crown Prince

    )eca"e iso#ated and e")ittered )ecause o( his "utations- von ?auschen)er$saw the per(ect opportunit& to )rin$ hi" into the (o#d. e then hatched a p#otto poison the %"peror and rep#ace hi" with the Crown Prince.

    Events+ The adventurers, wi## have #itt#e contact with von ?auschen)er$ )e(ore the succession counci#. owever- he wi## ta+e steps to disrupt their investi$ations as he )eco"es aware o( their activities. Initia##& these steps wi##

    )e discreet atte"pts to o)struct their en uiries. %ventua##&- however- he wi##resort to "ore drastic "easures. e wi## arran$e (or Purp#e and cu#tists tothreaten- then attac+- the adventurers Gc( The Empire at War - pp1;9!11;H. ewi##- o( course- )e care(u# not to )e persona##& associated with an& o( thesesteps.

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    Otto Grossbau!h@ the Coo+

    7ole+ *ross)auch is in char$e o( a## sta(( invo#ved in (ood preparation. e is-there(ore- a natura# suspect- )ut has in (act had no invo#ve"ent in the

    poisonin$.

    e does- however- have a $a")#in$ addiction. e re$u#ar#& p#a&s in a card$a"e in a private roo" in the )ac+ o( The ancin$ O$re inn and has a"assedsu)stantia# $a")#in$ de)ts to a cri"ina# $an$. e is stea#in$ (ood (ro" the%"peror,s stores to (und his de)ts.

    Events+ 0urvei##ance o( the coo+ wi## revea# his visits to The ancin$ O$reand re$u#ar "eetin$s with rac+eteers co##ectin$ de)t pa&"ents. This "a&increase suspicion that he is invo#ved in the poisonin$ conspirac&. owever-(urther investi$ation wi## revea# his the(t and the true nature o( these "eetin$s.

    Wilhelm 'iener@ the %"peror,s ut#er

    7ole+ iener supervises a## servin$ sta((. A#thou$h private#& he is resent(u# o( the aristocrac& and has a #ow opinion o( the %"peror and Crown Prince- he hasno invo#ve"ent in the %"peror,s "urder. e dis#i+es and is suspicious o( *ross)auch and wi## encoura$e the adventurers, suspicion o( hi".

    Events+ iener is not invo#ved in the conspirac& in an& wa&.

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    Friedri!h /eraus!ht@ the %"peror,s 'ine 0teward

    7ole+ erauscht is responsi)#e (or se#ectin$- procurin$ and servin$ a## drin+sin the I"peria# househo#d. e- too- is a "e")er o( the Purp#e and and has

    )een #acin$ the %"peror,s drin+s with le%r ma'a/re .

    Events+ erauscht wi## tr& to de(#ect the PCs, attention )& hi$h#i$htin$ he hasnot provided drin+s to the %"peror (or so"e ti"e on the orders o( The%"peror s Ph&sician.

    The PCs wi## not )e $ranted access to erauscht s uarters. owever- shou#dthe& )rea+ in- the& wi## (ind (#as+s containin$ a tincture o( le%r ma'a/re andcoded correspondence with "e")ers o( the Purp#e and.

    0urvei##ance o( erauscht wi## revea# #itt#e. 0ince his ro#e in the poisonin$ hasended- he avoids contact with other "e")ers o( the Purp#e and. owever- i( he (ee#s the adventurers are c#ose to exposin$ hi"- he "a& panic and "eet withvon ?auschen)er$.

    Giovanni (edi!i@ the %"peror,s Ph&sician

    7ole+ Initia##& a pane# o( doctors had )een treatin$ the %"peror,s apparenti##ness. owever- the& had no success and severa# "onths a$o the %"peror dis"issed the". In their stead he appointed

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    (atthias GrDnewald@ au#ier

    7ole+ *r newa#d is proprietor o( the *r newa#d au#a$e and e#iver&Co"pan&. espite its $randiose na"e- this is a s"a## )usiness operatin$ (ro"a run!down part o( the capita#.

    Events+ The *r newa#d au#a$e and e#iver& Co"pan&

    Can (o##ow (ro" =ei)ni: apothecar& or si"p#& as+ around to #ocate co.

    0"a## sta)#e with court&ard and we##. One cart and horse- p#us a (ew )arre#s.iscussion wD nei$h)ours indicates on#& underta+es s"a## nu")er o( #oca#

    de#iveries- so cannot )e co##ectin$ water (or" source.

    Gottfried eibni @ the I"peria# Apothecar&

    7ole+ =ei)ni: is Apothecar& )& I"peria# Appoint"ent. is (a"i#&,s )usinesshas )een responsi)#e (or providin$ her)s and "edicines (or the I"peria#househo#d (or $enerations. A (ew "onths a$o- however- his dau$hter was+idnapped )& the Purp#e and- who have )een )#ac+"ai#in$ hi" to #ace his

    preparations with poison.

    Events+ =ei)ni: has arran$ed a rende:vous with his )#ac+"ai#ers at which he )e#ieves his dau$hter wi## )e returned to hi". In (act- the Purp#e and intendto "urder hi" and his dau$hter.

    0urvei##ance o( =ei)ni:,s apothecar& wi## revea# a visit )& one o( his )#ac+"ai#ers to arran$e the rende:vous. The individua# wi## )e +nown a#read&to the PCs- (or he is none other than >ar#! ein: 'as"eier. Fo##owin$'as"eier wi## #ead the adventurers to the sa(e house where he and hisassociates are ho#din$ =ei)ni:,s dau$hter.

    A#ternative#&- )& (o##owin$ =ei)ni: the PCs "a& disrupt the Purp#e and,s"urder atte"pt. The& "a& then #ocate the sa(e house )& pursuin$ =ei)ni:,sattac+ers. In this situation the adventurers wi## need to act uic+#& as thecu#tists wi## #oo+ to +i## =ei)ni:,s dau$hter uic+#& and (#ee.

    Juestionin$ nei$h)ours revea#s that =ei)ni: and his wi(e have see"ed tenseand unhapp& in recent "onths. The nei$h)ours attri)ute this to the departureo( their dau$hter- who" the& )e#ieve has )een sent to a re#i$ious convent.

    =ei)ni: is indeed under $reat stress. I( uestioned a$$ressive#&- he wi## uic+#& )rea+ down and exp#ain he )#ac+"ai# and rende:vous.

    I( a detai#ed p#an is re uired (or =ei)ni: s apothecar&- the #a&out o( 0tie(e#,sA#che"ica# %"poriu" can )e used G Warhammer $ity - p 5H.

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    6arl "ein Wasmeier@ a Face (ro" the Past

    7ole+ A(ter the unrave##in$ o( his p#ans to depose *ra( oris Tod)rin$er-'as"eier (#ed ar#! ein: 'as"eier.

    Events+ The PCs are un#i+e#& to connect Fre$e with 'as"eier- as the two havehad no contact since the %"peror s death.

    I( detai#s o( Fre$e s #a)orator& shou#d )e re uired- the *< "a& use those o( The Ler"i#ion Pawn G White !war 1;3- &po'rypha .1 $hart o !arkness -

    pp44!5;H.

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    The PCs wi## not have access to the %"peror,scourt- )ut as te"porar& residents o( the I"peria#Pa#ace the& wi## )e a)#e to investi$ate the%"peror,s sta((.

    Investi$ations shou#d ta+e around a wee+. *as#ain )e#ievesthere is an& chance o( recoverin$ the #on$!#ostarte(act. The in(or"ation provided to the PCsre$ardin$ 0i$"ar,s (ina# steps is va$uer than in%"pire in F#a"es. A## that is +nown is that0i$"ar passed throu$h ochs#e)en and was #astseen headin$ to #ac+ Fire Pass. The PCs are totrave# to ochs#e)en and into #ac+ Fire Pass.

    owever- when the adventurers co"e to departthe& unexpected#& discover the& wi## have aco"panion. Arch =ector >as#ain has decided toacco"pan& the" on their uest. urin$ theni$ht he experienced a drea" that he hasinterpreted as a si$n (ro" 0i$"ar hi"se#(.

    -!t ,: 0n Si#mar4s Footsteps

    The part& /ourne&s upriver on )oard The Co"et-as descri)ed in %"pire in F#a"es Gpp32!4;H. %nroute- however- a (a"i#iar (ace returns