test
DESCRIPTION
test, test testenTRANSCRIPT
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Axure RPQuick Start
This tutorial guides you through creating an
annotated wireframe, generating an interactive
prototype and generating a functional specification
using Axure RP. It takes about an hour to complete.
YOU WILL LEARN:
- How to add and edit widgets
- How to create and use masters
- How to generate a prototype and spec
- How to create dynamic interfaces
with dynamic panels
- How to show conditional flow
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Introduction
Let’s BeginTo complete this tutorial, you will need to
download Axure RP and the Quick Start
sample file:
www.axure.com/download
www.axure.com/quickstart
To begin, launch Axure RP. Then, open
the AxureQuickStart.rp file using File >
Open in the main menu.
Above is a guide to the Axure RP environment
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Part 1: Designing Wireframes
Step 1: Adding Page Notes Step 2: Adding WidgetsWhen you open the file, you will see the Home page in the
Wireframe pane. In the Page Notes tab of the Page Properties
pane (located below the wireframe), enter the description “This is
the Home page where users can search for flights or login to their
account.” If you’d like, you can also format the text using the editor
toolbar buttons at the top.
In the Widgets pane, scroll through the library and find the Button
Shape widget--be careful, though! There are two types of buttons in
this library: the Button widget and the Button Shape widget. What’s
the difference? The Button widget is a standard gray form button
and the styles are fixed. The Button Shape widget, on the other
hand, lets you format styles like fill color, line color, and line pattern.
Drag and drop a Button Shape widget onto the Account Login area
of the wireframe.
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Step 3: Editing Widgets Step 4: Formatting WidgetsIn general, double-clicking a widget allows you to edit the
most commonly-edited property of that widget. Right-clicking
a widget shows a context menu with options to edit additional
widget properties.
To edit the button text, select the widget in the wireframe and
type “Login”. Then, right-click on the widget and choose Edit
Button Shape > Rectangle in the context menu. You can also
choose other shapes from this menu.
Format widget styles like font size, border color, fill color and font
color using the editor toolbar above the wireframe pane, or the
Formatting tab of the Widget Properties pane (the tab on the right
with the formatting icon).
Using the editor toolbar buttons, format the button to look like the
one above (bold text, gray fill, and a thick white border).
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Step 5: Adding Annotations Step 6: Adding Basic LinksIn the Widget Properties pane, make sure the Annotations tab is
in view (the tab on the left with the note icon). Select the button
shape widget in the wireframe and name it “Login Button” in the
Label field. In the Description field, add the description, “This
button validates the login info and takes the user to their My
Account Page”. You’ll see a yellow footnote display in the top right
corner of the widget.
Now, switch over to the Interactions tab in the Widget Properties
pane (the tab in the middle with the lightning bolt icon). Select the
Login Button and click Quick Link in the Interactions tab. In the
Link Properties dialog, choose the My Account page and click OK.
This adds a case to the OnClick event of the button to open the
My Account page in the current window.
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Step 7: More InteractionsOn the OnClick event in the Interactions tab, double-click on Case
1. This opens the Case Editor dialog, which includes a list of all
the available actions. You can add more than one action to each
case (i.e., On the click of a button you can set a variable value and
open a new page at the same time). We won’t add any additional
actions here, so click OK to close the dialog.
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Part 2: Using Masters
Step 1: Adding Masters Step 2: Editing MastersUse masters to create reusable assets and quickly apply global
changes. Some commonly created masters include headers,
footers and navigation.
In this file, the Masters pane already includes a “Header” master.
To add a new master, click on the Add Master button in the Masters
pane toolbar. Right-click on the new master, choose Rename and
name it “Footer” (or, do a slow double-click on the master).
Double-click the Footer master to open it for design in the
Wireframe pane. Design masters by dragging and dropping
widgets onto the wireframe (just like you do with pages). Add a
Horizontal Line widget and a Text Panel widget. Select the Text
Panel in the wireframe and enter the text, “Copyright, 2011”.
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Step 3: Nesting Masters Step 4: Master BehaviorsAdd another new master and name it “Template”. Double-click the
new master and open it for design. You can add masters to other
masters (in other words, “nest” them). Similar to adding widgets,
drag & drop the “Header” master from the Masters pane onto the
top of the Template wireframe. Then, drag & drop the “Footer”
master onto the bottom.
There are three behaviors for masters: Normal, Place in
Background, and Custom Widget. Normal masters have a pink
mask, and you can move and position them anywhere on a
wireframe. Place in Background masters have a gray mask, and
snap to the background of a wireframe into the same position they
were created. Custom Widget masters have no masking, and you
can edit them like other widgets (similar to a copy/paste).
Right-click on “Template” in the Masters pane and choose
Behavior > Place in Background.
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Step 5: Adding Masters to Pages Step 6: Making Global ChangesOpen the My Account page, and drag and drop the “Template”
master from the Masters pane onto the page. Since it’s set to
Place in Background behavior, it should snap into position and you
will see a pink (for the Normal masters) and gray (for the Place in
Background) mask.
Any changes you make to a master apply to every instance of that
master. Let’s change the site name and import a logo to replace
the Image widget.
Open the “Header” master. To import an image, double-click on
the Image widget in the top left corner. In the file browser, go to
the Axure Quick Start folder, and open the file, “logo.jpg”, or an
image of your choice. This replaces the Image widget with the new
one. If you take a look at both the Home and My Account pages,
you’ll notice the change. Next, edit the text “My Company Site” to
something else (we changed it to “Log Lady Travel”).
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Part 3: Generating Prototypes
Step 1: Generating Prototypes Step 2: Viewing PrototypesGo to Generate > Prototype in the main menu. This opens the
Generate Prototype dialog with various sections for customizing
the output. Click the Generate button. When it asks if you would
like to create a destination folder, choose “Yes”.
The prototype launches in your default web browser. The left hand
frame contains two tabs: the Sitemap tab allows you to navigate
the pages in your file, and the Page Notes tab allows you to view
any notes added to the current page. Click the yellow note icon
next to the Login button to view the annotations you added earlier.
Then, click the Login button and it will open the My Account page.
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Part 4: Generating Specifications
Step 1: Generating Specifications Step 2: Viewing SpecificationsGo to Generate > Specification in the main menu. This opens
the Generate Specification dialog with various sections for
customizing the output. Click the Generate button.
Axure RP generates and launches the specification in Microsoft
Word (a .docx file). Scroll through the document and you’ll see
that each page includes page notes, a screenshot, and a table
including the annotations and interactions added to widgets on
that page.
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Part 5: Adding Dynamic Content and Conditional Flow
Step 1: Using Dynamic Panels Step 2: Editing Dynamic PanelsWhenever you want to show, hide, change, or move objects in
your prototype, the Dynamic Panel is your go-to widget. Dynamic
panels can contain one or more states (similar to layers).
Go back to Axure RP. On the Home page, drag and drop a
Dynamic Panel widget above the Email field in the Account Login
area. Double-click the panel and it opens the Dynamic Panel State
Manager. Label the panel, “Error Panel” in the Label field, and
click the Edit All States button. This opens the state for design.
Design panel states by dragging and dropping widgets from the
Widgets pane. The blue dashed outline indicates the size of the
panel and is the boundary for what you can see in the state.
Add a Text Panel widget to the dynamic panel state and enter the
text, “Sorry, dude. Login failed.”. You can change the text color to
red using the editor toolbar at the top.
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Step 3: Hiding Dynamic Panels Step 4: Communicating Conditional CasesYou can hide the contents of a dynamic panel by default and
use interactions to show, hide, or toggle the panel’s visibility.
Go back to the Home page wireframe. On the dynamic panel,
right-click and choose Edit Dynamic Panel > Set Hidden. This
hides the error message and the Dynamic Panel takes on a
yellow mask.
Add multiple cases to any interaction event and use case
descriptions to communicate conditional flow.
Select the Login Button and double-click “Case 1” on the OnClick
event. In Step 1: Description, change the case description to read
“If Login Succeeds”, and click OK. Then, add a second case to the
OnClick by clicking “Add Case”. Give this case the description, “If
Login Fails”, and choose the action “Show Panel(s)” from the list of
actions on the left side of the dialog. In “Step 4: Configure actions”,
select “Error Panel”, and click OK.
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Step 5: In the PrototypeGenerate the prototype again (Generate > Prototype in the
main menu). In the browser, click on the Login Button and it will
present two case descriptions. Clicking “If Login Fails” shows
the error message. Clicking “If Login Succeeds” takes you to
the My Account page.
When needed, you can define conditional logic on interactions.
The prototype can actually check the values entered for Email
and Password, and perform actions based on those values.
More InformationTo learn more about other features such as conditional logic, variables, and shared projects, head to the online training at www.axure.com/howto.
You will find articles, videos and examples on these topics and more.