temp cards

3
-- Chump #1 (ppac) 1AT - 1HP PA: Disabled every other turn. Chump #2 (diaj) 2AT - 2HP AC: Adjacent ally with 2HP or less receives +1AT. Chump #3 (hr) 1AT - 2HP AC: Only able to attack after 1 turn has passed. Chump #4 (wwamb) 1AT - 2HP DE: 2AT on all enemy targets if 3 or 4 is rolled. Chump #5 (tb) 1AT - 2HP DE: Steal one placed Chump card from opponent (with current values). Chump #6 (gsm) 2AT - 1HP DE: Chance to disable one target for 2 turns if 5 or 6 is rolled. Chump #7 (fcsf) 3AT - 3HP PA: Lose 1HP every turn. Chump #8 (cwacb) 3AT - 2HP PA: Attack 2 adjacent targets once on second turn if not attacked on first. Bopper #1 (so) 2AT – 5HP AC: Bring last defeated ally back to deck.

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Final fantasy

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--Chump #1 (ppac)1AT - 1HPPA: Disabled every other turn.

Chump #2 (diaj)2AT - 2HPAC: Adjacent ally with 2HP or less receives +1AT.

Chump #3 (hr)1AT - 2HPAC: Only able to attack after 1 turn has passed.

Chump #4 (wwamb)1AT - 2HPDE: 2AT on all enemy targets if 3 or 4 is rolled.

Chump #5 (tb)1AT - 2HPDE: Steal one placed Chump card from opponent (with current values).

Chump #6 (gsm)2AT - 1HPDE: Chance to disable one target for 2 turns if 5 or 6 is rolled.

Chump #7 (fcsf)3AT - 3HPPA: Lose 1HP every turn.

Chump #8 (cwacb)3AT - 2HPPA: Attack 2 adjacent targets once on second turn if not attacked on first.

Bopper #1 (so)2AT 5HPAC: Bring last defeated ally back to deck.

Bopper #2 (pm)3AT 4HPAC: Withstand all enemy attacks for one ally for 2 turns.

Bopper #3 (bcg)5AT 4HPDE: Send one enemy Chump back to Opponents deck.

Bopper #4 (tg)6AT 3HPDE: Move to enemy deck if no attack is dealt after 2 turns.

Bopper #5 (ssfh)4AT 3HPPA: Eliminate next enemy Chump placed (incurring no damage on self).

Agent #1 (sfd)6AT 6HPAC: Disable all enemies for 1 turn.

Agent #2 (sod)7AT 8HPPA: All enemy targets lose -2HP per turn when placed.

Support #1 (cd)All allies receive full health or +1HP if already at max.

Support #2 (gdd)Remove up to 3 allies and place at bottom of deck.

Support #3 (hmstd)Take random card from opponents hand and place in deck.

Support #4 (gdd)Give all allies +1AT and +2HP.

Support #5 (nswnlc)Game is won if 1 is rolled.

Support #6 (dd)Hand to enemy player to insert into deck; one-time use.