television brochure
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Autodeskn Television
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nal Cut Pro or Avid workfows, Smoke helps you
crease production quality and value, delivering better
V content in less time. Smoke is now also available on
e Mac OS X operating system.
utodesk Flame sotware or visual eects design gives
tists the power and fexibility to tackle complex shotsgainst tight deadlines. Flame is designed to help artists
xperiment reely, test creative concepts quickly, and make
stant changes. With one o the most comprehensive,
gh-perormance creative toolsets on the market today,
ame can give you the competitive advantage you need
make your content truly stand out.
nd with Autodesk Flare sotware, a ully compatible
eative companion to Flame, acilities have greater fexibility
add capacity to their pipelines as they need it.
olor Grading: Immerse the Audience
ith DTV and HDTV consumption growing, audiences
xpect high-quality content. Color grading helps you
nhance the look and eel o your TV projectsrom
ommercials to sitcomscreating mood and engaginge audience at a deeper emotional level. Autodesk
ustre sotware helps you shape color and lighting to
esign stylized looks and to establish a richer visual
age courtesy o Ministry o Illusion.
narrative and tone. For both mono and stereoscopic 3D
production, Lustre provides a rich, intuitive toolset that
integrates tightly into a Smoke and Flame workgroup.
Workfow Media Management: Make Your
Pipeline Flow
The path rom concept to TV screen is complex withextensive collaboration required between the dierent
production and post-production teams. A pipeline based
on Autodesk toolstaking ull advantage o shared
inrastructures, rich data assets, and cross-product
interoperability through open standards (or example, FBX,
AAF, XML), enables creative proessionals to ully
collaborate, explore, share, and realize their creative vision.
Flame, Smoke, and Flare oer 100 percent data
compatibility, enabling visual eects artists and editors
to share setups or multilayered eects. And with Lustre,
the colorist can work concurrently on the same media,
grading shots or the editor or visual eects artist. At
the same time, 3D geometry, animation, and textures
can be easily exchanged between CG, editorial, and
nishing via Autodesk FBX technologyone o themost widely used and supported platorm-independent
3D data interchange solutions in the industry today.
Flame, Smoke, and Lustre also integrate well into third-
party workfows through extensive support or industry
standard interchange ormats such as MXF, AAF, and
XML, and popular digital media ormats.
Image courtesy o Four Nines.
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Solutions in Action
ommercials
ith only 0 seconds to grab viewers attention and
onvey the clients message, agencies creating television
ommercials need to provide maximum visual impact.
he goal is to make something so compelling that instead
hitting the ast-orward button, viewers actively seek
ut the spot.
he New York studios o renowned visual eects house
moke & Mirrors (SMNY) did just that when they took
n the challenge o bringing to lie the cover art rom
he Beatles Abbey Road album or spots promoting aew MTV game, The Beatles: Rock Bandvideo game.
o pull o this incredible illusion, Smoke & Mirrors turned
Autodesk solutions Flame, Smoke, Flare, Sotimage,
nd Maya.
tensive visual eects were needed to match archival
otage o the Beatles, taken at dierent times in their
reer, to the album cover. Visual Eects Supervisor Nic
eresin explains:
his meant using heavy camera tracking, distortion,
toscoping, and virtually every Flame tool we had to do
e head reps and take moustaches, beards, and extra
air and grat them onto the Beatles heads, while
onsidering underlying subtle acial movements. Theusion had to be totally credible because viewers would
now i it rang true or not.
he team also used Flare directly on set, running it
n a laptop, to evaluate each take to determine i the
ects would work.
lare impressed everyone who witnessed how it brought
ame capabilities to the set, says Simon Hester, head
ngineer at SMNY. Back in the studio, it works seamlessly
ith our Flames and the other Autodesk systems in
ur powerul, ecient pipeline. There was no way we
ould have achieved what we needed to on this project
thout Flare.
rimetime Episodic
om Heroes to Red Dwarf, audiences increasingly expect
m-quality visual eects on TV, but production schedules
nd budgets remain limited. Many post acilities are
rning to award-winning toolsets that have helped
ing new eciencies to creating the most successul
ms around the world.
ustralia-based visual eects and post-production training
ompany xphd is one example. When Doug Naylor,
eator o the UK comedy series Red Dwarf, elt it was
me or a comeback or the cult 80s show, he turned to
phd or help. The result was a three-part 90-minute
ini-series, packed with 262 eects shots. Timerame
r delivery? Just 27 days.
orking with ootage shot using the RED ONE camera,
e artists at xphd and at Fin Design posted, nished,
nd delivered Red Dwarfaccording to a ully digital Flame
and Maya workfow. Mike Seymour, one o xphds ounders,
explains how Flame helped the teams nish on time:
The system is so ast, fuid, and graphical that experienced
operators can go through complex compositing shots at
an astonishing rate. Flame is unbeatable.
Autodesk technology also enabled the team to replace
much o what had been previously constructed as physical
sets with CG models. Using Maya or all the virtual sets,
big background environments, and character animation,
3D data rom Maya was then passed into Flame.
Seymour explains:
It was a seamless pipeline that worked incredibly well.
We couldnt have considered using anything else but
Maya or this project.
All o this added up not only to a more impressive look
or Red Dwarf, but also to better comedy. As Seymour
concludes:
Because the shots were so believable, we could make
them a lot unnier without getting cheesy. All o this
made the project the most creative and proessionally
rewarding Ive ever worked on.
Evian Skating Babies, BETC Euro RSCG, Image courtesy o MPC. Image courtesy o UVPHACTORY.
Image courtesy o Gravity Rhino Group.
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hildrens Programming
s parents know, children can be demanding in their
stes, especially when it comes to animation. It takes
eat stories, with un, engaging characters and eye-
opping imagery, to keep the attention o todays easily
stracted kids. And, as always, all o this has to be
chieved on a tight budget.
m Hensons Creature Shop, the company behind such
ell-loved avorites as The Muppets and Fraggle Rock,
nows all about that. Over the last ew years, the company
as been perecting the Henson Digital Puppetry Studio,
proprietary system that makes ample use o Autodesk
aya and mental ray rendering sotware. Simply put,
e digital puppetry process combines 3D virtual
nvironments and eects with advanced motion capture
chniques to help capture the perormers body
ovements as well as voice-synchronized acial puppetry
a single, real-time scene.
esigned to encourage curiosity and promote an early
terest in science,Sid the Science Kidis the rst complete
ries to be created using the system. The series consists 40 episodes o digitally puppeteered perormances
ptured on a virtual stage and in real time:
Were using Maya in a truly real-time production setup,
ollowing a live action paradigm, says Steen Wild, visual
eects supervisor. Thats denitely new.
Image courtesy o Cutting Edge.
age courtesy o Speak Easy FX.
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roadcast Graphics
the individual long- and short-orm programs are the
al substance in a stations output, broadcast graphics,
ch as branding, promos, and bumpers, are the glue that
rns them into a cohesive, recognizable oering. To keep
em resh, relevant, and attractive, they are continuously
pdated, with multiple versions o each campaign
sometimes in a number o languagesco-existing at
ny time.
t Zee Networks operation in Mumbai, India, 12 Smoke
tists work in shits around the clock to create a cavalcade
promos, program openings, and other broadcast design
ements or the more than 40 channels that Zee Networks
elivers to more than 500 million viewers in over 167ountries. Despite this heavy workload, each promo is
sually rereshing and a distinctive artistic gem that
ntertains viewers while dening each channels unique
entity and programs.
We have ound innovative ways to use Smoke as a ast ,
pable broadcast graphics machine; and when people
e what were doing, theyre really dazzled by the
twares unsung graphics capabilities, says Vipul Bhalala,
eative supervisor and Smoke artist or Zee Networks.
moke is eature-rich, user-riendly, interactive, and
stwhich helps our artists and designers realize their
eas more eectively and deliver the highest possible
uality and productivity.
BC Winter Olympics, Image Courtesy o Studio AKA.
Image courtesy o Zee Networks.
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Autodesk, ATC, FBX, Flame, Flare, Lustre, Maya, MotionBuilder, Mudbox, Smoke, Sotimage, and 3ds Max are registered
trademarks or trademarks o Autodesk, Inc., and/or its subsidiaries and/or aliates in the USA and/or other countries.
mental ray is a registered trademark o mental images GmbH licensed or use by Autodesk, Inc. Mac OS is a trademark o
Apple Inc., registered in the U.S. and other countries. All other brand names, product names, or trademarks belong to
their respective holders. Autodesk reserves the right to alter product and services oerings, and specications and pricin
at any time without notice, and is not responsible or typographical or grap hical errors that may appear in this document
2010 Autodesk, Inc. All rights reserved. BR0C1-000000-MZ01
Learn More or Purchase
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o your industry, and value that extends beyond your sotware. To license Autodesk
Digital Entertainment Creation sotware, contact an Autodesk Premier Solutions
Provider or Autodesk Authorized Reseller. Locate a reseller near you atwww.autodesk.com/reseller.
Autodesk Learning and Education
From instructor-led or sel-paced classes to online training or education resources,
Autodesk oers learning solutions to t your needs. Get expert guidance at an Autodes
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bookstore, and validate your experience with Autodesk certications. Learn more at
www.autodesk.com/learning .
Autodesk Services and Support
Help accelerate return on investment and optimize productivity with companion
products, consulting services, and support rom Autodesk and Autodesk authorized
partners. Designed to get you up to speed and keep you ahead o the competition, these
tools help you make the most o your sotwareno matter what industry you are in.
Learn more at www.autodesk.com/servicesandsupport .
Autodesk Subscription
Autodesk Subscription gives you immediate access to sotware upgrades and exclusiv
access to service and support benets designed to help you get the most out o your
Autodesk sotware. Learn more at www.autodesk.com/subscription.
Smoke is eature-rich, user-riendly, interactive, and astwhich helps our artists anddesigners realize their ideas more eectively and deliver the highest possible quality
nd productivity.
Vipul BhalalaCreative Supervisor/Smoke ArtistZee Networks