technology planning document

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Table of Contents 1.0 Prelude.............................................. 3 Digital signage industry:.................................4 Limitations............................................... 5 2.0 Needs................................................ 6 2.1 Vision..............................................6 2.2 Mission.............................................6 2.3 Business Model......................................6 2.4 Key Actors..........................................6 3.0 Explore solutions....................................7 3.1 Network options.....................................8 3.1.1 Advantages of Wi-Fi.............................10 3.1.2 Disadvantages of Wi-Fi..........................10 3.1.3 WiMAX Option:...................................11 3.1.4 Comparison between Wi-Fi and WiMAX:.............12 3.1.5 Alternatives:...................................13 4.0 Hardware:............................................14 4.1 Benefits of server based system.....................15 4.2 Mounting............................................16 5.0 Software............................................. 16 5.1 Digital signage:....................................17 5.2 SMS/MMS marketing system:...........................19 5.3 ERP & CRM:..........................................19 5.4 Internet connection:................................19 6.0 Staff Training:......................................20 ………………………………………….Section II………………………………………. 1

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Page 1: Technology Planning Document

Table of Contents

1.0 Prelude.......................................................................................................3

Digital signage industry:........................................................................................4

Limitations.............................................................................................................5

2.0 Needs.........................................................................................................6

2.1 Vision......................................................................................................6

2.2 Mission....................................................................................................6

2.3 Business Model.......................................................................................6

2.4 Key Actors...............................................................................................6

3.0 Explore solutions........................................................................................7

3.1 Network options......................................................................................8

3.1.1 Advantages of Wi-Fi............................................................................10

3.1.2 Disadvantages of Wi-Fi.......................................................................10

3.1.3 WiMAX Option:....................................................................................11

3.1.4 Comparison between Wi-Fi and WiMAX:............................................12

3.1.5 Alternatives:........................................................................................13

4.0 Hardware:......................................................................................................14

4.1 Benefits of server based system................................................................15

4.2 Mounting....................................................................................................16

5.0 Software........................................................................................................16

5.1 Digital signage:..........................................................................................17

5.2 SMS/MMS marketing system:....................................................................19

5.3 ERP & CRM:..............................................................................................19

5.4 Internet connection:...................................................................................19

6.0 Staff Training:................................................................................................20

………………………………………….Section II……………………………………….

Return on Investment..........................................................................................21

7.0 Break up of Cost........................................................................................25

3 metrics that matter............................................................................................27

Metric 1: CPM:.................................................................................................27

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Metric 2: Impressions:......................................................................................27

Metric 3: Immediate feedback response:.........................................................28

Content Creation.................................................................................................29

Conclusion:..........................................................................................................30

References..........................................................................................................32

Table of Figures

Figure 1: Digital Signage Network.........................................................................5

Figure 2: Wi-Fi point to multi point.........................................................................8

Figure 3: Wi-Fi mesh.............................................................................................9

Figure 4: Satellite multicasting network...............................................................13

Figure 5: Server...................................................................................................15

Figure 6: SMS Feedback System........................................................................19

Figure 7: Value Chain..........................................................................................22

Figure 8: Network Business Model......................................................................23

Figure 9: Passenger traffic at Male International Airport.....................................24

Figure 10: Flight Movement in Male International Airport....................................24

Figure 11: Reason for Visit to Maldives...............................................................29

Figure 12: Visitor’s Nationality.............................................................................29

List of Tables

Table 1: Cost for 3 years……………………………………………………………...25

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Technology Planning Document

1.0 Prelude: Technology planning is the process that will help organization

save money on technology, buy as per organization need, and use

technology as a tool to accomplish organization's mission. Technology

planning helps to

Obtain funding: Funders will be much more likely to give money for

technology if organization can show them a technology plan.

Use technology effectively to further organization’s mission. The

technology planning process can expand organization’s horizons and help

organization’s see new ways in which technology can further

organization’s mission.

Buy the right equipment: Purchasing hardware, software and networking

equipment can be overwhelming. If organizations don't plan, it's easy to

end up with something that is way too complicated or doesn't do what

organizations need it to. There's no substitute for thinking through

organization’s goals and researching possible solutions.

Save money: Organization’s probably do not need the fanciest system on

the market. Planning allows organization’s to figure out how to spend less

and still meet organization’s needs.

Avoid crises: Bad technology decisions can leave organization suffering

for years. A faulty system can send organizational stress level through the

roof and make organization lose crucial data and capabilities.

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Use staff times more effectively: How many hours of staff time have

organization’s lost to those niggling technical problems? A technology plan

will help organization’s streamline staff use of technology, and put

systems in place that will make technology a useful tool for staff, not a

stumbling block.

Protect organization from staff turnover: If the person who knows

organization’s technology leaves, what will organizations do? A

technology plan can save organizations by providing documentation of

existing systems as well as future plans.

Digital signage industry:1

Dynamic Digital Signage has emerged as the “Next Killer Application” for the new

generation of sign technology in the advertising industry. A digital signage

system, which is usually composed of a server or PC, a monitor or TV and

software, is capable of delivering full-screen, full-color content to multiple

locations. Cost of implementation has been reduced significantly over the past

two years, making it possible for Digital Signage to be in the mainstream

marketplace. This is evidenced by the extensive usage of digital signage at

airports, museums and shopping centers. The growth rate is projected to

increase significantly in the next few years as the technology matures.

1 http://www.signindustry.com/electronic/articles/2005-05-02-DigitalSignageNewAge.php3 : 22-Jan-08

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Figure 1: Digital Signage Network

2

This document outline will be as follows

Defining needs

Explore solutions

The Plan

Limitations

The prices quoted will be subject to market fluctuations

The timelines will need to be reworked with vendor involvement

The document needs to worked backwards with budgetary constraints

2 http://www.a5tek.com/images/ieHIP_diagram2.png

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2.0 Needs: The needs of digital signage would come from vision and

mission of the organization. Business model of the organization is also a

deciding factor in defining needs.

2.1 Vision: “Create compelling content that attracts and informs”

2.2 Mission: “We provide end-to-end networked digital signage

solutions with wireless delivery of information, merchandising, brand

marketing, and advertising for major brands”

2.3 Business Model:

Primarily, digital signage firms specialize in one or all of the following.

Own digital sign networks and the associated assets

Sell advertising insertions on digital sign networks

Sell and/or rent digital sign software technology

Install, operate and manage networks

Create advertisements

The model we had discussed was to own and the network and associated assets

and create advertisements.

The need can be defined as a digital signage system in combination with

wireless connectivity to fulfill the needs of display of compelling content and

thereby act a metamediary to multiple brands.

2.4 Key Actors need to be virtually integrated

THE SOFTWARE EDITOR

Integrators will often be called to outsource specialized software editors

who have developed specific solutions for different vertical markets.

Software editors also help in the deployment of their solutions.

CONTENT DEVELOPER

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This is a very broad term… about as broad as the range of content

available for digital signage. What is important to note is that this is

probably the most important part of the overall solution. Indeed when

designing your system with the architect or consultant in the first place,

first you have to know what you will be putting on the screens. One of the

biggest errors for example when playing video content is simply to play the

ad organization made for TV, or at the other end of the scale, to make

simple power-point or flash presentations in a situation where something

much more “dynamic” will be what gets you the results. Count on

spending a lot of time brainstorming with a specialized content developer.

The result will be worth it.

3.0 Explore solutions:

The different components of digital signage are

PLAYER SOFTWARE: software is installed on the player computer and

drives the playback of media to the display. This includes integration with

any dynamic content sources or backend systems

COMMANDPOINT ONLINE TOOLS: CommandPoint is the series of

online software tools used to monitor and manage a digital signage

network. This includes adding and scheduling content, creating screen

layouts, media approval, real-time status monitoring and proof-of-playback

reporting

PLAYER COMPUTER: The player computer can be any Windows XP,

Mac OS X, Linux system. The player can have one or multiple video

outputs each controlling a unique channel of content (up to 4) with

appropriate hardware.

SMART MOBILES: Small in size, easy to operate, with built in camera,

Example Nokia N92. Works as a Media Player and compatible with LCD.

DISPLAY(S): Players are compatible with a variety of display

technologies. This includes but is not limited to:

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Plasma Televisions

LCD Televisions

LCD/DPL Projectors (Front and Rear)

LCD Monitors

Multi-Screen Video Walls

CRT Televisions

LED Boards with video inputs

We also have the option of using small LCD screen and use LCD Tile

technology to cover entire wall space. The benefit is we can buy LCD

in larger quantity at reduced rates and increase the flexibility for display

size.

3.1 Network options:

Figure 2: Wi-Fi point to multi point

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Point-to-multipoint communication is a term that is used in the

telecommunications field which refers to communication which is accomplished

via a specific and distinct type of multipoint connection, providing multiple paths

from a single location to multiple locations. Point-to-multipoint is often

abbreviated as P2MP, PTMP, or PMP. A central antenna or antenna array

broadcasts to several receiving antennas and the system uses a form of Time-

division Multiplexing to allow for the back-channel traffic.

Figure 3: Wi-Fi mesh

A wireless mesh network is a communications network made up of radio nodes

in which there are at least two pathways of communication to each node. The

coverage area of the radio nodes working as a single network becomes a mesh

cloud. Access to this mesh cloud is dependent on the radio nodes working in

harmony with each other to create a radio network. A mesh network is reliable

and offers redundancy. If one node can no longer operate, all the rest can still

communicate with each other, directly or through one or more intermediate

nodes.

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3.1.1 Advantages of Wi-Fi

Wi-Fi allows LANs to be deployed without cabling for client devices, typically

reducing the costs of network deployment and expansion. Spaces where cables

cannot be run, such as outdoor areas and historical buildings, can host wireless

LANs.

As of 2007 wireless network adapters are built into most modern laptops. The

price of chipsets for Wi-Fi continues to drop, making it an economical networking

option included in even more devices

3.1.2 Disadvantages of Wi-Fi

Many 2.4 GHz 802.11b and 802.11g Access points default to the same channel

on initial startup, contributing to congestion on certain channels. To change the

channel of operation for an access point requires the user to configure the

device.

Wi-Fi networks have limited range. A typical Wi-Fi home router using 802.11b or

802.11g with a stock antenna might have a range of 32 m (120 ft) indoors and 95

m (300 ft) outdoors. Range also varies with frequency band. Wi-Fi in the 2.4 GHz

frequency block has slightly better range than Wi-Fi in the 5 GHz frequency

block. Outdoor range with improved (directional) antennas can be several

kilometers or more with line-of-sight.

Wi-Fi performance also decreases exponentially as the range increases.

Wi-Fi pollution, or an excessive number of access points in the area, especially

on the same or neighboring channel, can prevent access and interfere with the

use of other access points by others, caused by overlapping channels in the

802.11g/b spectrum, as well as with decreased signal-to-noise ratio (SNR)

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between access points. This can be a problem in high-density areas, such as

large apartment complexes or office buildings with many Wi-Fi access points.

Additionally, other devices use the 2.4 GHz band: microwave ovens, security

cameras, Bluetooth devices and (in some countries) Amateur radio, video

senders, cordless phones and baby monitors can cause significant additional

interference. General guidance to those who suffer these forms of interference or

network crowding is to migrate to a WiFi 5 GHz product, (802.11a or the newer

802.11n IF it has 5GHz/11a support) as the 5 GHz band is relatively unused and

there are many more channels available. This also requires users to set up the 5

GHz band to be the preferred network in the client and to configure each network

band to a different name (SSID).

Interoperability issues between non WiFi brands or proprietary deviations from

the standard can disrupt connections or lower throughput speeds on all users’

devices that are within range, to include the non-WiFi or proprietary product.

802.11n (MIMO)(New Technology)

802.11n is a feature that now comes standard in many routers, this technology

works by using multiple antennas to target one or more sources to increase

speed. But in tests, the speed increase was said to only occur over short

distances rather than the long range needed for most point to point setups.

3.1.3 WiMAX Option:

The cost per user/point of WiMAX in a remote application will be higher, it is not

limited to such applications, and may be an answer to reducing the cost of T1/E1

backhaul as well. Given the limited wired infrastructure in some developing

countries, the costs to install a WiMAX station in conjunction with an existing

cellular tower or even as a solitary hub are likely to be small in comparison to

developing a wired solution. Areas of low population density and flat terrain are

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particularly suited to WiMAX and its range. For countries that have skipped wired

infrastructure as a result of prohibitive costs and unsympathetic geography,

WiMAX can enhance wireless infrastructure in an inexpensive, decentralized,

deployment-friendly and effective manner.

3.1.4 Comparison between Wi-Fi and WiMAX:

Possibly due to the fact both WiMAX and Wi-Fi begin with the same two letters,

are based upon IEEE standards beginning with "802.", and both have a

connection to wireless connectivity and the Internet, comparisons and confusion

between the two are frequent. Despite this, the two standards are aimed at

different applications.

WiMAX is a long-range system, covering many kilometers that typically uses

licensed spectrum (although it is also possible to use unlicensed spectrum) to

deliver a point-to-point connection to the Internet from an ISP to an end user.

Different 802.16 standards provide different types of access, from mobile

(analogous to access via a cell phone) to fixed (an alternative to wired access,

where the end user's wireless termination point is fixed in location.)

Wi-Fi is a shorter range system, typically hundreds of meters that uses

unlicensed spectrum to provide access to a network typically covering only the

network operator's own property. Typically Wi-Fi is used by an end user to

access their own network, which may or may not be connected to the Internet. If

WiMAX provides services analogous to a cell phone, Wi-Fi is more analogous to

a cordless phone.

WiMAX and Wi-Fi have quite different Quality of Service (QoS) mechanisms.

WiMAX uses a mechanism based on setting up connections between the Base

Station and the user device. Each connection is based on specific scheduling

algorithms, which means that QoS parameters can be guaranteed for each flow.

Wi-Fi has introduced a QoS mechanism similar to fixed Ethernet, where packets

can receive different priorities based on their tags. This means that QoS is

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relative between packets/flows, as opposed to guarantee. WIMAX hence is more

useful in streaming video used in video on demand or in dynamic advertisements

of digital signage.

Due to the ease and low cost with which Wi-Fi can be deployed, it is sometimes

used to provide Internet access/ LAN to third parties within a single room or

building available to the provider.

Figure 4: Satellite multicasting network

3.1.5 Alternatives:

Satellites have been very successful for digital broadcast, and it is a natural step

to develop IP multicast over satellite to explore the potential of the satellite

systems. The success of satellite digital broadcast services and the asymmetric

nature of IP traffic have made satellites a potential candidate to deliver IP

multicast services.

Use of FM radio as a means to send data:

FM Sub-carrier services are secondary signals transmitted "piggyback" along

with the main program. Special receivers are required to utilize these services.

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Analog channels may contain alternative programming, such as reading services

for the blind, background music or stereo sound signals. In some extremely

crowded metropolitan areas, the sub-channel program might be an alternate

foreign language radio program for various ethnic groups. Sub-carriers can also

transmit digital data, such as station identification, the current song's

name, web addresses, or stock quotes. In some countries, FM radios

automatically re-tune themselves to the same channel in a different district by

using sub-bands. These bands can be used in digital signage for ticking news or

give special offers.

Best option for Maldives: Since there are more than 1000 islands and Digital

Signage can be put in remote private resorts, hybrid network by combining

WIMAX, Wi-Fi and Satellite based IP networking is recommended

4.0 Hardware:

Thin/Fat Client

Server Specification

Mounting

SMS/MMS modem for survey and contest on mobile network

4.1 Client: In client-server networks, a thin client is a network computer

without a hard drive that works off a centrally located and managed

application server that processes the data. Compared with a “fat” client, this

handles considerably more processing and storage capabilities, a thin client

typically has little or no software and provides only the most basic boot and

data recovery operations. It also usually has only basic user-interface

functions (such as a PC workstation with keyboard and a basic display

device) at the user interaction point. A thin client computing architecture not

only enables organizations to save in management, IT, and hardware costs, it

also offers greater data security because important information is kept on the

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central or back-office LAN side, usually in a secured room. What’s more,

running thin devices consumes a lot less network bandwidth than transferring

files on an application heavy terminal server does. Zero clients computing

takes thin client computing a step further. Like thin clients, zero clients

connect to applications running on a PC or server elsewhere on a network.

But, with zero client architecture, there’s no need for a dedicated PC at the

user interaction point. The dedicated PC is the application server located in

the back room or data center. It communicates with peripheral devices over a

standard TCP/IP network connection. This architecture not only enables

organization to save additional equipment room—space that organization can

better use to connect organization latest peripherals—it also greatly lessens

maintenance and equipment management costs (because there are no thin

client workstations to keep running throughout organization’s application).

Figure 5: Server

4.1 Benefits of server based system Multi-concurrent administrators

Access leveled platform

Windows and web manager clients working on the system

simultaneously

Supports thousands of players

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4.2 Mounting

Quality

Ease of use

Reusability

These factors should be prime factors while choosing mounting for the signage.

In order to successfully implement a DS system every aspect of the system has

to work perfectly. Some systems have failed merely for the reason that the

hardware that mounts a screen to the ceiling or wall was not installed correctly or

something as simple as the mounting brackets were not part of the estimate for

the system.

5.0 Software Software for digital signage system

SMS/ MMS gateway software

Network Monitoring software

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ERP and CRM for Organization’s Administration and Customer

satisfaction

5.1 Digital signage: Client software: Two operating systems most widely used for digital signage

networks are Windows and Linux. The purpose of this article is to help

organization get an idea of the advantages and the total cost of ownership of

both in order to make an informed decision about choosing an OS for

organization’s digital signage network. Many startup network operators, trying to

minimize their upfront investment burden, choose Linux because they don’t have

to pay for the license. Some of them discover later that the resulting cost of

running Linux is not necessarily lower than that of using Windows. When is Linux

the right choice for organization network? What are the real strengths and

weaknesses of each OS? In terms of functionality, the two operating systems are

essentially equal. The common perception, however, is that Linux is "free", or

cheaper to operate than Windows. Windows versus Linux has been one of the

longest-standing debates among IT specialists. The stability, security and

efficiency of a system really depend on which environment IT team is more

proficient in: Linux or Windows. One of the grave mistakes is to select a

hardware platform and an operating system separately. Another one is not to test

the selected hardware/OS combination for performance and endurance. Most

device drivers have been tuned and tested for standard desktop uses, not for

usage in an appliance-style configuration. It is therefore important to test many

configurations before standardizing on a playback PC.

Majority of digital signage software packages use Windows Media Player as their

playback engine. This has the benefit of leveraging any Windows Media-specific

hardware acceleration, and being able to play all the media types that are

supported by Window Media Player. There are downsides to Windows Media

Player as well. The most obvious one is it only runs on Windows. One that is less

noticeable is that it does not come standard with MPEG-2 and MPEG-4, which

means that organization must acquire licenses for these codec (media formats)

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from an independent vendor, unless organization plan on only using WMV and

MPEG-1.

One of the biggest advantages of the Windows operating system is that it

supports all the newest hardware. Because of market pressures, hardware

manufacturers always develop device drivers for Windows. While some provide

them for Linux, not all of many different distributions of Linux are covered. Driver

support in Linux is not really a problem for PC components that are in

widespread usage, or that are a little older. The DIY-and-share philosophy of the

Linux community and increased investments by corporations integrating Linux

into their enterprise means that somebody in the world will eventually fix the

problem and everyone will benefit. The shortcoming here is that you may have to

wait until you get the required driver.

Another issue for hardware on Linux is that some hardware components are

developed exclusively for Windows. This trend seems to be spreading into the

video card market, as market leaders like Nvidia and ATI are developing

extensions specifically for Windows Media.

The above factors may increase the total cost of hardware ownership for Linux

users.

From a digital signage operations perspective, there are more things in common

between Linux and Windows than there are differences. What is important is that

you select your hardware in conjunction with your operating system and digital

signage software. While Windows has an upfront licensing cost, its costs are

fixed and predictable. Linux has the potential of a lower total cost of ownership,

but much investment must go into the expertise for selecting the hardware

platform, otherwise costs can balloon out of control. In the end, regardless of the

operating system you select, the most important determinant of the total cost of

ownership is the competence of the team behind selecting and configuring your

playback platform, as well as that of the support team. There is no magic bullet

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that will let you dramatically cut costs if you choose Linux. If you don’t already

have a Linux-savvy IT department, any cost saving on the license fee will

backfire with the increased cost of training or hiring qualified people.

5.2 SMS/MMS marketing system: It allows corporate users to reach their potential customers in a convenient, fast,

and cheap way. It enables the companies to do SMS contest, SMS survey,

release new product information using bulk sending SMS/MMS and so on. In

digital signage industry it helps interaction with customer and feedback.

.

Figure 6: SMS Feedback System

5.3 ERP & CRM: Open source ERP and CRM is recommended will reduce capital expenditure

and in the meantime the organization will be process driven. (Example: Tiny

ERP, Sugar CRM)

5.4 Internet connection: T1/E1 (2 MBPS) line is recommended for graphic work to be downloaded from

remote sites. The average size of files is large.

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6.0 Staff Training: Use of screencasts3, it is a tool used to demonstrate technical tasks, or to

illustrate technical concepts that are hard to explain in words. The video and

audio components can make a topic more engaging than written instructions

or static images, while also appealing to different learning styles.

Screencasts can be an excellent addition to organization's knowledge-

capture process. For instance, consider documenting procedures that your

users frequently ask about, how a server is structured, or the knowledge of

an expert about a particular application. While these screencasts may only

have an internal audience, and thus may have somewhat lower production

values, this kind of “rich media documentation” can help preserve

organizational memory. Think through the time it will take to watch the video if

the knowledge is needed, however, and prioritize that against the time it

would take to write up the knowledge or document it in a different way.

3 screencast is a movie that captures the display from a computer screen along with someone talking about what’s being shown

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Section II

Return on Investment

Costs in Digital Signage

New Costs to be taken into account in the establishment of a dynamic digital

signage network:

Initial purchase of screens and electronic infrastructure

Upkeep and devaluation of screens and infrastructure (completing

TCO)

Content creation (generally outsourced)

Content management (may be outsourced)

As with all emerging technologies, the Return on investment (ROI) is a key

guideline when considering an investment in digital signage. Measuring ROI

enables companies to balance the benefits of an investment against the costs

associated with that investment. In the case of digital signage this calculation will

depend largely on the main goal of the company’s marketing strategy, which may

range from encouraging impulse-buying at the checkout counters, to informing

customers about new product arrivals or sales promotions, to obtaining additional

revenues from advertising on the in-store networks.

To find out the ROI of our digital signage project we first need to understand the

business model followed by our deployment. There are essentially two digital

signage business models, and both have to do with the approach taken when

dealing with the content value chain, shown in the figure 7.

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Figure 7: Value Chain

The content value chain essentially refers to the different steps covering from

content creation to content publication: some companies control the whole

process, whereas others prefer to outsource certain functions, focusing their

energies in the relationship with business agents and on business opportunities.

In both situations content management plays a major role by acting as transition

between the creative development of content and the technical aspects of

content publication. Content management and the way it is handled also define

to a large extent the ROI model behind the digital signage system.

Business model: customer implements a digital signage system with the intention

of exploiting the advertising space it represents. Digital signage displays,

especially in the case of large-scale deployments with heavy traffic such as

stadiums, shopping centers, stations or airports are very attractive for

advertisers. In such cases, revenues from advertising obtained through media

buying agencies are the main business driver.

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Figure 8: Network Business Model

The present case, which is a clear example of the Network digital signage

business model, concerns a large airport with an average yearly traffic of more

than 40 million passengers, over 100 airlines and a retail area exceeding 10000

square meters. The project of the airport management company concerns the

implementation of a digital signage system initially feeding 100 plasma screens in

the departure lounges, to increase to more than a thousand in less than a year.

Supposing that the screens are on 20 hours a day (from 6am to 2am the

following day) and that half of the airing time is devoted to news and other

programs of interest to travelers, the potential advertising space per screen

amounts to 10 hours a day. Divided into the standard 20 seconds per

advertisement, this yields a total of 90 advertising spaces per hour, or what is the

same, 1.800 advertising spaces a day per screen, seven days a week.

If the airport management company offers that time to 15 exclusive advertisers

ensuring each one of them that their adverts will be shown 6 times per screen

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per hour and decides to charge a flat fee to every advertiser per screen used, it is

estimated that the investment would be recovered in as little as 8 months.

Figure 9: Passenger traffic at Male International Airport

Figure 10: Flight Movement in Male International Airport

4 http://www.airports.com.mv/travel_statistics.htm -29-Jan-08

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7.0 Break up of Cost

It is anticipated that the screen-media industry will settle at a Cost per Thousand

(CPT) mechanic, similar to regular media like television, the solution lies in

creating the benchmark protocols to establish what key criteria is making up this

figure, across each network.

The basic costs were divided into four categories: hardware (screens, mounting

hardware, and media players), player software, and remote management

software and installation/project management services.

The cost is broken down to one screen for a period of 3 years in Indian Rupees.

Table 2: Cost for 3 years

 

  Particulars     Cost in Rs.

40 "LCD screen     55000.00

Player Hardware (AMD Pic) 7500.00

Ceiling Mount 8000.00

Player Software 16000.00

Management Software and Support 50000.00

Installation 10000.00

Project Management 7000.00

Total       153500.00

Creating a Network for this project is a separate entity hence the cost has to be

considered separately.

Internet connectivity: from free (use your host's network connection, if you can),

to Rs.6500 per/month for a business DSL (source: Dhiraagu) or cable connection

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per location, to Rs.3000 per/month per player for a cellular connection; Hardware

replacement: between 30-45% of your original hardware costs.

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3 metrics that matter

Metric 1: CPM:

It’s the granddaddy of marketing statistics. A three-letter acronym for Cost Per

Thousand viewers, CPM shows its age by having part of its name written in Latin

("M" is the Roman numeral for 1,000). While many people debate the value of

CPM metrics in today's era of Tivo 5ad-skipping and Internet click through, CPM

is useful simply because there is such a vast quantity of CPM data available that

one can use to establish baselines and normalize data. Basically, the way to

calculate CPM goes something like this: get the average weekly traffic numbers

from your venue. For the sake of this example, let's say that our sample retailer

has 5,000 customers each week, based on register sales and quarterly audits.

To keep the example simple, we'll also assume that the average customer

spends 10 minutes in the store, and our digital signage content loop is 10

minutes long, consisting of 100% advertising. Thus, on average, every customer

in the store would see each ad in the loop about once. Finally, assume that a

single spot in the loop costs $150 per week. We can thus calculate that each

impression costs about $0.03 ($150/5,000), so the cost per thousand is about

$30.00.

Metric 2: Impressions:

Very similar to CPM is the notion of impressions. Instead of tracking only the

number of unique people that see an ad, impressions is a way of measuring the

number of times that any given person sees the same ad (even if they've seen it

more than once). For example, let's use our scenario above. Once again, our

sample retailer has 5,000 customers each week, and the average customer

spends 10 minutes in the store. Our digital signage content loop is 10 minutes

5 It is a consumer video device that captures television programming to hard disk storage for later viewing.

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long, consisting of 100% advertising. Once again, each impression costs about

$0.03 and our cost per thousand visitors is about $30.00. However, what if the

average visit length was really 20 minutes instead of ten? In that case, each

viewer would see each ad an average of twice. Now, even though our CPM is

exactly the same (since it's the same number of visitors as before), our cost per

impression has been halved, to only $0.015 per impression.

How do we tell whether it's better to use CPM or impressions? Well, like

everything else, it depends. In this case, as a digital signage network, In case of

airport, CPM pricing is the key and in case of resorts we have to use impressions

as metric.

Metric 3: Immediate feedback response:

There's no generally accepted term for what I call immediate feedback response,

or IFR, even though it's an extremely common method of measuring different

kinds of out-of-home marketing and advertising campaigns. In an IFR system,

the marketer uses some kind of simple but measurable feedback system to

record the presence of a user, and then uses that conversion number (e.g. the

number of viewers who were converted from passive viewers to active

participants) as the basis for other measurements, like sales conversions, brand

recall, and so on. For example, imagine a digital POP display that instructed the

viewer to take a send a SMS. By recording the number of SMS sent out, a

retailer can gauge (with reasonable accuracy) how many people are paying

attention to the signage. This technique can yield more accurate results than just

using baseline traffic data, and more importantly, it helps demonstrate who's

looking at the signage, instead of who's just walking through.

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Content Creation

We need to look at the interest of the customer to identify the content required.

With reference to a research conducted in year 1999 (Ahmed Salih (2000)

DIVERS’ PERCEPTION MALDIVES, Centre for Tourism at University of Otago

Dunedin, New Zealand.)

Figure 11: Reason for Visit to Maldives

Figure 12: Visitor’s Nationality

For example, in Maldives the major chunk of tourist is from Germany and Italy.

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They go to Maldives for diving vacation. Content from IPTV players like

http://www.underwatertv.com/ can be used to attract the tourists to the signage.

Conclusion: The major drivers of Digital signage is not the technology, but the understanding

of the content and the market

The value we offer to the our customer (Major Brands)

Increased brand awareness and customer loyalty.

Effective target of specific market segments.

Dynamic, high-impact communication with existing and potential

customers.

Optimization of advertising and information space.

Simple, flexible and effective content management and publication.

If the screens are not playing at all or not playing the right content then the

audience will not be seeing the ads. So a key adjunct to audience measurement

is a discount factor for screens that are not going to play the appropriate content

when expected.

Some of the functionality that is likely to be required from effective DS network

systems might include:

Systems to report players and locations

Systems to report actual playout logs, note these must be from the players

not from planning documents.

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To maximize your return on investment, the key is to focus on your

message first. Every action you take, every decision you make — should be

seen through a prism: Does this help me communicate my message to the

public? Your message should determine what kind of display to purchase.

Case in point: If your message is going to run continuously throughout the

day — and if you’re trying to maximize your revenue, it should — you’ll need

to purchase a commercial-grade display. Otherwise, you’ll be replacing a

consumer-grade display every few months, and those are costs that add up

quickly.

Digital signage is the advertising medium of the future. Consumers are

abandoning television in droves. Newspapers and magazines are rapidly

going bankrupt and closing their doors. But at the same time, the Internet and

the video-game industry are both skyrocketing. It’s clear that traditional media

outlets are being forsaken for more progressive ones. As today’s

demographic becomes increasingly tech-savvy, their eyes are drawn toward

the colorful presentations that digital signage has to offer.

Further study needs to be on type of content and its duration. A business

model can be build by working backwards with consumer and budget in mind.

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References

1. http://www.wirespring.com/

dynamic_digital_signage_and_interactive_kiosks_journal/

trackback/309 (18 Jan 2008)

2. http://www.ipsigns.com/news.html (28-Jan-08)

3. http://www.economist.com/research/articlesbysubject/

displaystory.cfm?subjectid=1780456... (29-Jan-08)

4. http://press.namct.com/content/view/7010/139/ (17-Jan-08)

5. http://www.cisco.com/cdc_content_elements/acquisitions/tivella/

news/tivella_news.php (17-Jan-08)

6. http://www.airports.com.mv/travel_statistics.htm (29-Jan-08)

7. http://www.amrresearch.com/Content/View.asp?pmillid=21097 (26-

Jan-08)

8. http://money.cnn.com/news/newsfeeds/articles/primenewswire/

134193.htm (17-Jan-08)

9. http://www.dhiraagu.com.mv/dhivehinet/wireless_zone/ (28-Jan-08)

10.http://site.securities.com.ezproxy.library.wales.ac.uk:2048/

doc.html?pc=IN&doc_id=1621... (28-Jan-08)

11.The Italian Tourist Market Report European Union CRTSP, NO. 7

ACP RCP 443

12.http://www.maldiveisle.com/economy.htm (19-Jan-08)

13.Ahmed Salih (2000) DIVERS’ PERCEPTION ,Centre for Tourism at

University of Otago Dunedin, New Zealand

14.Maldives country report (Govt. of Maldives)

15.Markets, Monopoly, Mobile& Morals: Small Island Developing

States Case Studies: Presented by: Michael Minges, International

Telecommunication Union.

16.http://www.everyculture.com/Ja-Ma/Maldives.html (28-Jan-08)

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17.http://www.godfreygroup.com/video-and-audio-displays.php (26-

Jan-08)

18.www.thescreen.org (26-Jan-08)

19.Case Study – Thomson Digital Posters (26-Jan-08)

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