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TECH 104 – Technical Graphics Communication Week 3: Multiview Drawings - 1

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TECH 104 – Technical Graphics Communication. Week 3: Multiview Drawings - 1. TECH 104 – Technical Graphics Communication. Here’s what we talked about last time…. Week 3: Multiview Drawings 1. The “Alphabet of Lines”…. TECH 104 – Technical Graphics Communication. - PowerPoint PPT Presentation

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Page 1: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3:

Multiview Drawings - 1

Page 2: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Here’s what we talked about last time…..

Page 3: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

The “Alphabet of Lines”…

Lines have both style and precedence.

Object (visible) lines are the MOST important…then hidden lines…then center lines…etc.

Page 4: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Examples of Sketches:

Multiview Sketch

Pictorial Sketch

Page 5: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Sketches use “proportion”, not scale!

Proportion allows the designer to use approximate values to create a balanced looking object.

Sketches are…accurate freehand drawings which use single lines to represent edges and features.

Multi-line sketching is NOT used in engineering design. (Scribbling!)

Page 6: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Classification of Sketches:

Each classification of sketch has a particular purpose from production use…to technical illustration.

Page 7: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Projection types:

Here’s how the same object may look using different projection styles.

Page 8: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Projection types:

Projection type is defined by the “line of sight” from the observer.

Let’s look at some of these…..

Page 9: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Let’s now take another look at multiview drawings in more detail…..

Page 10: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

We have already seen how views are aligned with the surface of an object.

Using the “glass box” method of visualization helps us understand the relationship views have with one another, i. e. the front view is next to the top and right side views, etc.

Page 11: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Here we can see all the principle views of an object as the glass box is unfolded.

It is easy to see that some of the principle views have more detail through the use of object (visible) lines than others.

Always choose views that have the least amount of hidden lines in them and show the most detail.

Page 12: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Using miter and projection lines, we can easily transfer “space dimensions” between views.

Page 13: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Projection methods:

3RD Angle (US Standard)

ISO (1ST Angle Metric Standard)

NOTE:

Reverse construction methods work just as well in 1ST Angle projection.

Page 14: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Here, we can see that surface C is shown as both as object and hidden lines depending on the view we are looking at.

Remember: One definition of a “line” is that it is the geometry on the edge of a surface. (Surface C appears in its edge view in the front and top views.)

Page 15: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

When choosing which of the principle views to draw, remember these rules:

1. Choose as many views as it takes to show ALL the details of the object. The front view

usually shows the most detail, or best view of the general shape of the object in its natural position.

2. Choose views that shows a majority of object (visible) lines, and a minimum of hidden lines.

3. Choose views that show features as surfaces first, and as lines second.

Page 16: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Always try to draw views in their most natural position.

This is obviously more difficult to visualize!

Page 17: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Why is the left side view not required?

ANSWER: It doesn’t add any new information!

Page 18: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Why is the left side view not required?

ANSWER: It has too many hidden lines!

Page 19: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Surfaces will appear as edges at times. Edges may be foreshortened (shorter than normal), or “True Length” (TL).

Page 20: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Oblique edge lines are created by oblique surfaces.

These are surfaces that are neither true shape or true size in any principle view.

Page 21: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Even simple, primitive shapes often need several views to fully describe their topology.

Page 22: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

“Limiting Elements” are lines that show the outer boundaries of cylindrical or conical objects. How many views of such objects are usually needed to show its shape?

Page 23: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Remember: In multiview drawings, tangency is shown between to surfaces by the absence of any line.

Here, the arched and planar surfaces are tangent.

Arched and planar surfaces which are NOT tangent.

Page 24: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

Holes and cylinders may appear “True Shape and Size” (TSS), or foreshortened depending on the view in which they appear. (Foreshortened circles will appear as ellipses.)

Page 25: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3:

Sketching Assignments

Page 26: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

#3

Page 27: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

#4

Page 28: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

#13

Page 29: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 3: Multiview Drawings 1

#18

Page 30: TECH 104 – Technical Graphics Communication

TECH 104 – Technical Graphics Communication

Week 4:

Multiview Drawings - 2