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Value in Webinars presentation to be given by Team 1 at the synchronous session.TRANSCRIPT
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Presentation for Moderator/Presenter Team 1
ID: Andrea HildrethClient: Walden University, Capstone Project
Item: Book Review, Reality is Broken by Jane McGonigal
Book Review Part I
Covering pages 1-51
The Book“Reality is Broken: Why games make us
better and how they can change the
world”
By Jane McGonigal
2011, Pengiun Press
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Inclusion of an Outside Resource:
About the book:
Tinyurl: http://tinyurl.com/3clen5n
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The AuthorJane McGonigal, Ph.D.Director of Game Research and Development
at the Institute for the future.In 2009 Business Week called her one of the
most important innovators to watch.
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4 Traits of Games as defined by McGonigal
“When you strip away the genre differences and the technological competition, all games share four defining traits:
1.Goal2.Rules3.Feedback System4.Voluntary Participation”
(p. 12)
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Let’s ChatDo you agree with McGonigal’s “4 Traits of Games”?Do you think that any Trait is more relevant than the others?
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Obstacles“Playing a game is the voluntary attempt to
overcome unnecessary obstacles.” Bernard Suits
The illustration offered by McGonigal is the game of golf where she notes that if you weren’t playing a game you would just walk over and put the ball into the hole; thus efficiently achieving the ball-into-hole objective.
(as cited by McGonigal, p. 22)
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“Fixes” For RealityMcGonigal suggests “Fixes” for “Reality”
We will discuss each of them over this series of presentations.
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Fix #1“Compared with games. Reality is too easy.
Games challenge us with voluntary obstacles and help us put our personal strengths to better use.”
(p. 22)
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Example: TetrisTetris is “often dubbed
the greatest computer game of all time”
It is a game you cannot win
It is addictive(p. 23)
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Why Tetris is AddictiveIntense Feedback
Visual: you see rows of pieces disappearQuantitative: constantly ticking score is
prominently displayedQualitative: steady increase in level of
challenge
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Fix #2: Emotional Activation“Compared with games, reality is depressing.
Games focus our energy, with relentless optimism, on something we’re good at and enjoy.”
(p. 38)
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Poll: How do you feel about Tetris?A. Never heard of TetrisB. Played a few timesC. It’s fun, but I am not addictedD. I would play for 24 hours straight if I could (just a
bit addicted )
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Let’s ChatDo you think that it is possible to design educational experiences that are addictive?
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Winning is not a game ‘Trait’“Many gamers would rather keep playing
than win - thereby ending the gameIn high-feedback games, the state of being
intensely engaged may ultimately be more pleasurable than even the satisfaction of winning.”
(p. 25)
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Let's ChatCould we create assessment that incorporates “high-feedback”?
What would it look like?
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The End of Part IFinal comments and questions?
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