teaching research methods - 'it's all in the game

6
Teaching Research Methods – ‘It’s all in the game!’

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Teaching research methods is problematic; research suggests that the terminology is challenging and is often referred to as inaccessible and ‘complicating common sense’. This workshop aimed to address showcase innovative and creative pedagogy in teaching research methods, with a particular emphasis on the use of games in the classroom. This presentation forms part of a blog post about the workshop, which can be accessed via: http://bit.ly/1hmc20V For further details of HEA Social Sciences work relating to teaching research methods please see: http://www.heacademy.ac.uk/resources/detail/disciplines/Soc_Sci/Strategic_2013/ResearchMethods

TRANSCRIPT

Page 1: Teaching Research Methods - 'It's all in the game

Teaching Research Methods – ‘It’s all in the game!’

Page 2: Teaching Research Methods - 'It's all in the game
Page 3: Teaching Research Methods - 'It's all in the game
Page 4: Teaching Research Methods - 'It's all in the game
Page 5: Teaching Research Methods - 'It's all in the game

Recipe for Methodology House

Screen One

Screen Two Screen Three

Screen Four

Screen Six

Screen Five

Character chooses research question or can choose own

Character chat can be customised

Outside the house a character waiting to enter the game

Inside the house, overview of platform

House is taller-Ground floor-qualitative and quantitative1st floor-philosophy2nd floor-approach3rd floor- strategy4th floor-data collection methods5th floor-time horizons

Each level similar layout, extra doors to suit section

Windows light up etc.

Quantitative game on ground floor. Character enters room and plays a number based game.

Words

Words

Words

Words

Words

Words Words

Words

WordsWords

Words

It has a simple definition for ease of understanding, plus the puzzle aspect to represent numbers and repetitive elements of quantitative and scientific testing

Squares must be organised in the right order to finish the game and read the definition

Qualitative game on ground floor. Character enters room and plays a word based game.

Word match game. Cards face down, character has to pick the matching cards that have words relating to qualitative on, some are incorrect –so must avoid to finish a game

Card face down

Card face down

Card face down

Card face down

Incorrect

Incorrect

Match card

Match card

Room-Task is to collect as many rings as possible in the appropriate colour for your choice of research design e.g.-blue= quals, red= quants

There will be some other coloured rings, which will be subtracted from the core collected

Character has to jump for rings or climb on obstacles

Level up game on ground floor,character makes decision on quals or quants research and then plays level up game

Summary screen of decisions so far and door to next level

Summary- you have chosen Qals/Quants , now you must select a philosophy. Enter level 2

Can also collect gold keys etc. Which contain ‘sampling’ or ‘ethics’ etc.

Door to level 2

Door to game room

Door to game room

Entry door Level up

door

In here is a definition of quants, which has been muddled up in squares

Spare square

Page 6: Teaching Research Methods - 'It's all in the game

Discussion Questions

• What is the most difficult element of teaching research methods?

• Do you think the uses of games are appropriate in a HE environment?

• What would you identify the main barriers to learning research methods are?

• What do you think is the future direction of teaching research methods?