tcea 2016 creating a game design sequence
TRANSCRIPT
PowerPoint Presentation
Creating a Game Design SequenceMeeting the Texas TEKSD. Michael PloorTeacher and AuthorHillsborough County Public Schools and Goodheart-Willcox [email protected]
Feb 02, 20168:00 9:00 amRoom 17B
Name: Mike PloorRole: Teacher in Tampa, FL of Video Game Design for High School StudentsStrength: Author of Video Game Design Foundations and Microsoft & Adobe CORE Certification GuidesProject: Industry Certification team for Unity SoftwareWeakness: Take on too many projectsStatus: Night time is funtime in Austin, Texas
Who is this Character?
Thank you for allowing me the time2
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development, symbolism, storyboardsEnvironmental Design, Cultural Symbolism and SemioticsGravity, Force, Friction, Physics and Ballistics
ThemeSocial ScienceScienceEnglishGeometry, Trigonometry, Probability, Fractionsand GraphingMathDigital DesignColor, Contrast, Elements of Art, Principles of DesignOther STEM ElectivePlatform Game Design
SCIENCE EXAMPLEPhysics, Gravity and Friction
MATH EXAMPLEAlgebra, Geometry, Trigonometry
STEM EXAMPLEIntegrated CORE Curriculum Review
STEM Career Academy of Computer Game DesignYearVideo Game CoursesTexas Standards and TEKSIndustry CertificationGrade 9Game Programming and Design 126.38Microsoft Office SpecialistWord, PowerPoint, ExcelAdobe IllustratorGrade 10Web Game Development orDigital Art & Animation 126.48or 126.42Adobe Certified AssociateFlash, Dreamweaver, Photoshop, Grade 113-D Modeling & Animation 126.43Autodesk Certified User for 3DS Max or Maya Grade 12Mobile App DevelopmentAP Computer Science A orAP Comp Science Principles (2016-2017) 126.39 126.32MTA Mobile App DeveloperMTA Game DeveloperCollege Credit for AP Exam credit awarded varies by college
www.g-w.comClick [Products]Select Video Game DesignChoose Video Game Design Foundations
Free Textbook RequestTEKS correlation documentsMeets 100% of the TEKSGame Programming and Design 126.38 Texas Adopted Textbookwww.g-w.com/video-game-design
TEKS by Page Number
Integrate into Other Courses1 YearVideo Game Design FoundationsCreate 12+ Online and PC Games
SemesterIntroduction to Video Game DesignFreeware used to design and program games15 or 20 day Integration Introduction to Video Game Design One game build45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
Other Applications and NEW Products2 YearVideo Game Design CompositionHands-on learning in each game design item
SemesterIntroduction to Video Game DesignFreeware used to design and program games15 or 20 day Integration Introduction to Video Game Design One game build45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
CODING vs PROGRAMMINGProgramming: Input instructions to a computerProgram an alarm on your phone
Coding: Using letters and symbols (syntax) to create a script of instruction for a computer.HTML coding to link a webpageABOUT
Video Game ProgrammingProgram video games without any coding at firstLearn how to make complete games2D Art3D ArtCharacterStoryStrategyUser InterfaceProgrammingSound and much more even coding!
Industry CertificationsMOS (Microsoft Office Specialist)Adobe Certified Associate (Photoshop and Illustrator)Adobe Certified Associate (FLASH and Dreamweaver)Autodesk Certification (3D Studio Max or Maya)Microsoft Technology Associate Game DeveloperMicrosoft Technology Associate App DeveloperUnity 3D (Available Soon)
AP CreditsAP Computer Science Principles (2016-17) www.csprinciples.orgAP Computer Science A
Basic Curriculum DesignStart Simple (foundation skills)Scaffold in Learning(apply foundation skills in different software or project)Build Complexity (combine skills and team projects)
Successfully Motivating Classroom AudienceMake it FUNIntegrate Student InterestBuild from one success to anotherAnimationsCharacter DevelopmentDrawingGamesCreating - - not just doing!Student becomes unteachableStudents become independent
Integrating Office TechnologyPowerPoint Games (Quiz show and Maze)Microsoft Word Asset construction (2D and 3D; Design Documents)Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship)Microsoft Paint or Open Office DrawMicrosoft Clip ArtMicrosoft Sound Editor or AudacityCreate Presentations, Brochures, Letters, Charts using Office products for marketing
MOS Industry Certification
Art Gradients Lighting
Spatial PositioningLighting
Frame by Frame Animation
Slow in Slow OutSquash & Stretch
Key Frame Animation (Tweening)
Basic Game DesignGame Environment (Pieces needed)Rules(Interactivity, Obstacles, etc)Victory Condition(Goal and Reward)
Chapter 3 Maze GameActivity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students willdemonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzlegames to teach users how to correctly use a stylus (digital pen) on a handheldorganizer. Your team will create a prototype sample puzzle to test the concept of ahand-eye coordination training game.Each team member will create a different maze concept.
Play the Game on the next slide
START
Click START to begin.Follow the maze to get the cheese.Avoid touching the red or the cats.
START
Please Try Again
RestartQuit
Winner !
RestartQuit
More Examples
Battleship (Excel) Array Programming (Excel) Vector Drawing (PPT)
Principles of 3DStart Simple (Foundation Skill)PowerPointExtrusionX, Y, Z axisTextures (image and colors)GroupingPoly Count
Crop coin image to edge.Change line color to match coin.Rotate to 3D.
MOS Certifications
Student names cannot be displayed due to privacyrequirements
Start on MondayMicrosoft Office Specialist (MOS)3 to 4 hours of activitiesExplores content and covers essentials
New! Office 2013 Practice Test included* * Word, PowerPoint, Excel and Access
Test on FridayBased on 50 min class timeWordPowerPointExcelAccessOutlook
Start Week 1 MondayAdobe Certified Associate (ACA)8 to 12 hours of activities and readingExplores content and covers essentialsLesson Review Questions are the review for the exam
Test end of Week 2PhotoshopDreamweaverFlashIllustrator*InDesign** Coming Soon
Clickteam SoftwareFREE to schools (The Games Factory 2 and MMF2)Object oriented programmingRapid Game DevelopmentFoundation for Visual Basic or C++Simple interfaceStep by step directionsBuilds as an executable fileBuild games as HTML 5, Android, iPhone, Xbox, etc.Post to your school websitewww.clickteam.com
Build a game in less than 5 minutes
GameSamplesYear 1
Play all of these game samples at g-wlearning.com
Select the Video Game DesignOption
Click on each book to see Full Site.
Click to open each chapter to find these games and more
PivotFreewareAnimation basicsSimulate a 3D environment in a 2D planeSearch for pivot stickfigure animator
Pivot SoftwareFree downloadStudent example with depth3D Animation with BlenderAnimation Basics
Pivot
BlenderFreewareNew User Interface3D modeling and animationBuilt in Game EnginePython scripting language availablewww.blender.org
3D Graphics Rendering and Animation
3D Graphics with Lip Sync
Engine 001Visual programming modulesEasy to useRapid designRPGStory / Dialog / Creative WritingAction GamesArtificial Intelligence
Visual Basic ProgrammingFreewareEasy to learn and useUse Visual Pinball to create game quickly
UNITY 3D2D and 3D game environmentsSchool version available with Unity 5Freeware version (students use at home only)Free tutorials with 3D models and art includedTeaches programmingTeaches physicsProfessional gradeNew Industry Certification Available Soon!
Assets includedVideo tutorialsEducational Curriculum Coming Soon!
Use to recruit students
Download and Play games from your schools website
Social MediaStudents post games on social mediaStudents market games on social mediaStudents beta test using social mediaStudents build portfolioCan extend to crowd funding sites
Video Game Design Curriculum
InsanityInsanity: doing the same thing over and over again and expecting different results.
Read more: http://www.brainyquote.com/quotes/quotes/a/alberteins133991.html#ixzz1KgH3jq4T
Do not dumb down.Make the learning process simpler and more effectiveReverse engineer from desired outcomeScaffold learning to achieve objectives
Integrated STEM
BEST Practices
Daily Bellwork to give students daily reading review and application of concepts/terms
Integrated Reading Strategies
Anticipation Guides to give Purpose for Reading
Think About It Activities to apply reading
Pre-Test and Post-TestMobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies
Team Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with Real World Situations
Real Job Roles
Free Help Card
If you already know what you are doing,you are not learning anything.Eliminate IDK. Replace with I still need to learn how to do this.Teachable Moments are created.
Learning Enhanced with Error Inclusion DirectionsUnlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
Common CoreIntegrated
CTSO Event Prepand Portfolio Building
Download: ****Download available until Feb 5th****
Fusion 2.5 Windowshttps://www.dropbox.com/s/qxtkdplum7jcu6a/cf25setup_FETC_TCEA.zip?dl=0
TCEA Exclusive License Version with Android exporter included
Expires 5/1/2016
Mike Ploor Email: [email protected]
Drag and drop scene design
Click and select programming matrix
www.g-w.com/video-game-design