taste of technology

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A Taste of Technology Presented by Jordan Epp & Jeanette McKee CCDE Instructional Designers April 29, 2009

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Gain a brief overview of several technological tools for enhancing learning: cell phones, iPod Touch/iPhone, VODcasting/video streaming, virtual learning environments and serious gaming.

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Page 1: Taste of Technology

A Taste of Technology Presented by

Jordan Epp & Jeanette McKee

CCDE Instructional Designers

April 29, 2009

Page 2: Taste of Technology

Objectives

• To briefly introduce several technological tools for enhancing learning

• To determine interest in pilot projects using these or other tools

Page 3: Taste of Technology

Mobile Technologies

Cell Phones | iPod Touch/iPhone

• Mobile Connectivity - WiFi, Bluetooth, 3G, GPS

• Media Tools - Audio Video Capture, Media

Player, Txt Messaging

• Ubiquitous Device - Connected 24/7, not seen

as technology to overcome, but as a way

to overcome.

Page 5: Taste of Technology

iPod T

ouch/iPhone

• OSX 1.0

• 400mhz processor

• 512MB RAM

• 8, 16, or 32GB

• USB 2.0

• 802.11b/g WiFi

• Multi-touch display

• Accelerometer

Page 6: Taste of Technology

iPod T

ouch/iPhone

• AJAX applications -

Abilene Christian University

• iTunes App Store - Dynolicious

• CCDE Mobile Pilot - Synchronous/Asynchronous discussion tool

Page 8: Taste of Technology

Virtual Learning C

omm

unities

LMS• WebCT• Blackboard• Moodle• Places where learners and Instructors meet for synchronous and asynchronous communication. • Where students can access and contribute content.• Where tools for assessment and evaluation are integrated.

Social Networks• Facebook• Myspace• Ning• Twitter• Users communicate asynchronously.• Users build community of like-minded friends.• Sharing of content and ideas.• “Phone a friend lifeline”.

Virtual Environments• Second Life• Quest Atlantis• Activeworlds• Vlearn 3D• Provides “Physical” space for learning.• Provides tools for building, communication and programming.• Media is imported via streaming/mapping.• Learners communicate synchronously through chat or voice.

Page 9: Taste of Technology

Second Life

• 3D environment for synchronous collaboration• 3D modeling & Scripting tools provided• Everything you see in SL was build by users• Media can be mapped and streamed• 16,785,531 registered users• 1US dollar = 262 Linden dollars• $80,888.00 US in transactions in Dec.08

Page 11: Taste of Technology

Serious G

ames

• Various names: eGames, advergaming, edutainment, simulation games, etc.

• Components: context, rules, objectives/purpose, gaming principles, to further education and training

• Realism, Retention, and Relevancy: www.virtualheroes.com

Page 12: Taste of Technology

Kinds of S

erious Gam

es

1. 2D - Interactive flash animation– point and click, drag and drop– user input, some feedback– Simple to moderate interactivity

Page 13: Taste of Technology

Kinds of S

erious Gam

es cont’d.

2. 3D Simulations• Second Life, Boston - free; can create

objects - avatars (3D representation of you in a virtual world) www.secondlife.com SAIT: Machining lathe simulation

• Blitz Games Studios, UK - www.trusim.com Triage Trainer

• McGill University - Social intelligence www.mindhabits.com - Increase self-confidence, reduce stress, improve positive thinking. Best new video game of 2007 award

Page 14: Taste of Technology

3D S

imulations cont’d.

• University of Colorado www.Toltech.net Visible human project: 2000 anatomical structures

• Virtual Heroes, Inc. www.virtualheroes.com Future soldiers training system - medical, military, & corporate training

• Sponge Lab Interactive, Ontario www.genomicsdigitallab.com Plant cells

Page 15: Taste of Technology

3D S

imulations cont’d.

• Largest serious game developer in the U.S. www.breakawayltd.com

Pulse - virtual clinical learning lab; dental implant simulation

Military, security, corporate training, social change, and financial analysis and risk management

Page 16: Taste of Technology

Kinds of S

erious Gam

es cont’d.

3. Exergaming– WiiFit - strength training, aerobics,

yoga, balance games– Children - www.youtube.com Dance

Dance Revolution - 5-year old complex dancing

– Seniors - Danceland, WiiFit and Sony– www.gestureTEK.com Toronto -

gesture control solutions used in health, disability, and education sectors; virtual rehab & sensory stimulation

Page 17: Taste of Technology

For m

ore information . . .

SaskInteractive http://www.saskinteractive.com

Serious Games Canada has been formed; home in Saskatchewan http://www.seriousgames.ca/

Page 18: Taste of Technology

Discussion

Think about how these technological tools could be used to enhance learning in our courses.

Q What ideas do you have for pilot projects using any of these technological tools or other technological tools??