tangible bits: towards seamless interfaces between people ......pick-and-drop: a direct manipulation...
TRANSCRIPT
Tangible Bits: Towards Seamless Interfacesbetween People, Bits and Atoms
Published in the Proceedings of CHI '97Hiroshi Ishii and Brygg Ullmer
MIT Media LaboratoryTangible Media Group
20 Ames Street, Cambridge, MA 02139-4307 USA
GUI => TUI
Key concepts
1. Interactive surfaces2. Coupling bits & atoms3. Ambiant media
Tangible Bits
metaDESK
⢠http://tangible.media.mit.edu/projects/metadesk/
transBOARD
⢠Networked digitally-enhanced physicalwhiteboard.
⢠Java applet⢠Hypercard
Interactive public ambient displays: Transitioning form implicit to explicit, public
to personal, interaction with multiple users
Design principles
⢠Calm aesthetics⢠Comprehension⢠Notification⢠Short-Duration Fluid interaction⢠Immediate usability⢠Shared Use⢠Combining public and personal information⢠Privacy
Video
⢠http://www.dgp.toronto.edu/%7Eravin/videos/uist2004_ambient.avi
Pick-and-Drop: A Direct Manipulation Technique
for Multiple Computer Environments
Jun RekimotoSony Computer Science Laboratory Inc.3-14-13 Higashigotanda, Shinagawa-ku,
Tokyo 141 Japan+81-3-5447-4380
[email protected]://www.csl.sony.co.jp/person/rekimoto.ht
ml
Abstract
⢠New field of user interfaces called multi-computer direct manipulation
⢠Pick and Drop systemâ The pen can Pick Upâ As a physical object
KEYWORDS: direct manipulation, graphical user interfaces, input devices, stylus interfaces, peninterfaces, dragand- drop, multi-computer user interfaces, ubiquitous computing, computer augmented environments
Introduction
⢠Using multiple computers withoutconsidering the user-interface = problemsâ Restriction of input devicesâ Todayâs user interface techniques are not
designed for multiple-computer environments
Introduction
Introduction
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
Pick and drop system
⢠Applicationsâ Transfert a file between 2 computers, PDAâ Pick up information from kiosk terminalâ Draw on the wall with a tabletâ Take pictures from a bookâ âŚ
Pick and drop system
Conclusion
⢠The difference between copy and pick and drop is about the user interface
⢠Faster⢠More logical
PickPick and Drop and Drop MovieMovie ::http://www.csl.sony.co.jp/person/rekimoto/pickdrop/pd1.mpg
The metaDESKModels and Prototypes for Tangible User Interfaces
Published in the Proceedings of UIST '97, October 14-17, 1997, Š 1997 ACM
Brygg Ullmer and Hiroshi IshiiMIT Media Lab
Tangible Media Group20 Ames St., E15-445
Cambridge, MA 02139 USA+1 617 253 4121
{ullmer, ishii}@media.mit.edu
Abstract
⢠Tangible interface⢠Giving physical form to windows, icons,
handles, menus, and controls⢠Present design and implementation⢠A prototype application
â Tangible Geospace
Keywords: tangible user interfaces, input devices, hapticinput, augmented reality, ubiquitous computing
Introduction
⢠This paper presentâ âTangible User Interfacesâ (TUIs)
⢠User interfaces employingâ Physical objectsâ Instrumentsâ Surfacesâ Spaces as physical interfaces to digital information
Introduction
Introduction
⢠What is a metaDesk?â A graphically intensive system driven by
interaction with graspable physical objects.â In this case :
⢠Geographical space⢠Tangible Geospace
Introduction
⢠metaDesk Componentsâ The Deskâ A nearly horizontal back projetcted graphical surfaceâ The active lensâ A flat panel displayâ An optically transparent surfaceâ An assortment of physical object used on the desk
surface
Design Approach
Design Approach
Prototype System
Prototype System
Prototype System
Implementation
3 PCs
Magnetic andelectric sensors
Back projection
Plexiglassdiffuser surface
Interaction Issues
Interaction Issues
Future Work
⢠Explore phicons with different level of abstraction
⢠Use the metaDesk in a another context⢠Use other metaphor
metaDesk Movie :
http://tmg-video.media.mit.edu/metadesk/metadesk_352x240.mpg