tammy manganello, svp - games for windows
TRANSCRIPT
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Tammy Manganello, SVP - Games for Windows
- Slide 16
- Reimagining Classic Games Casual, Social & Mobile games 10+ years 3 offices worldwide Long time partnership with Microsoft About Me
- Slide 17
- Reimagining Classic Games Familiar rules Known mechanics Huge fan base Around forever
- Slide 18
- Reimagining Classic Games Quick Intuitive Sharable/Social High expectations Keyboard Touch Mouse Play Anywhere
- Slide 19
- Reimagining Classic Games Redesign Solitaire, Minesweeper and Mahjongg for Windows 8
- Slide 20
- Re-imagining Classic Games From Flash/.Net to Windows 8 (Whats a XAML?) Building components & engines Moving targets and unknowns Support and excitement
- Slide 21
- Reimagining Classic Games Whats sacred? Brainstorms, surveys and target demos Iteration and play testing Engagement and retention
- Slide 22
- Reimagining Classic Games Cult classic Mouse vs. Touch Ripe for refresh Expand the demo New Idea: Adventure Mode
- Slide 23
- Reimagining Classic Games Simplicity Do your research Dont break whats not broken Iteration and play testing! Polish
- Slide 24
- Slide 25
- Embracing Windows 8 Richard McKinney Halfbrick Studios CTO
- Slide 26
- Why are we so excited about Windows 8? 2012 Halfbrick Studios Pty Ltd.
- Slide 27
- Why would you want your own engine? 2012 Halfbrick Studios Pty Ltd.
- Slide 28
- Overview of own engine, Mortar: 2012 Halfbrick Studios Pty Ltd 15+ Platforms supported. Whats a few more? Android Bada Coin op-arcade Flash HTML 5 iOS Linux OS X Symbian^3 Smart TVs Windows Desktop (XP/Win7) Primary Development Platform. Windows 8 (Windows Store apps) Windows Phone Xbox 360 Several more! We want to be everywhere!
- Slide 29
- How does it all fit together? 2012 Halfbrick Studios Pty Ltd.
- Slide 30
- How does it all fit together 2012 Halfbrick Studios Pty Ltd.
- Slide 31
- That cant be all! 2012 Halfbrick Studios Pty Ltd.
- Slide 32
- 31 What if I dont have the resources to make my own engine? 2012 Halfbrick Studios Pty Ltd.
- Slide 33
- What if I have an iOS or Android app and want Win8 support? 2012 Halfbrick Studios Pty Ltd.
- Slide 34
- WinRT APIs 2012 Halfbrick Studios Pty Ltd.
- Slide 35
- What happened to the Win32 Api? 2012 Halfbrick Studios Pty Ltd.
- Slide 36
- General Async Development: 2012 Halfbrick Studios Pty Ltd.
- Slide 37
- 36 Graphics programming: 2012 Halfbrick Studios Pty Ltd.
- Slide 38
- Our first steps: 2012 Halfbrick Studios Pty Ltd.
- Slide 39
- Starting today: 2012 Halfbrick Studios Pty Ltd.
- Slide 40
- Richard McKinney Halfbrick Studios 2012 Halfbrick Studios Pty Ltd.
- Slide 41
- A new platform story Randy Spong Field Engineer, Unity Technologies
- Slide 42
- Slide 43
- Slide 44
- Slide 45
- Slide 46
- Slide 47
- Slide 48
- Slide 49
- (we really did do the hard stuff so you dont have to)
- Slide 50
- Slide 51
- Slide 52
- Slide 53
- Slide 54