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The top documents tagged [lighting calculations]
Self-Shadowing Real-Time Rendering Self-Shadowing CSE 781 Prof. Roger Crawfis
220 views
Uncharted 2: HDR Lighting John Hable Naughty Dog
308 views
1 Right of Passage. Chapter 5.1 Graphics 3 Overview Fundamentals High-Level Organization Rendering Primitives Textures Lighting The Hardware Rendering
218 views
VECTORS Computer Graphics. A REVIEW OF VECTORS: Scalar Quantity Vector Quantity 2D vectors Graphical Representation of Vectors Magnitude of
277 views
Calculations for Electrical Installations V2
259 views
CS 638, Fall 2001 Today Light Mapping (Continued) Bump Mapping with Multi-Texturing Multi-Pass Rendering
213 views
GPU Programming Robert Hero
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. Quick Overview (The Old Way) Graphics cards process Triangles Graphics cards process Triangles Quads
214 views
Shapes Properties Binding 2001.08.14 Chung Ji Hye
215 views
09/11/03CS679 - Fall 2003 - Copyright Univ. of Wisconsin Last Time Graphics Pipeline Texturing Overview Cubic Environment Mapping
215 views
c05c0ebb-ad76-48df-834c-c2c41c77ae21
61 views
CS-378: Game Technology Lecture #7: More Mapping Prof. Okan Arikan University of Texas, Austin Thanks to James O’Brien, Steve Chenney, Zoran Popovic, Jessica
219 views
Aurora Public Schools Engineering Session
22 views
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