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The top documents tagged [gpu gems]
Evolution of the Programmable Graphics Pipeline Patrick Cozzi University of Pennsylvania CIS 565 - Spring 2011
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CSE 690 General-Purpose Computation on Graphics Hardware (GPGPU) Courtesy David Luebke, University of Virginia
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Procedural terrain on the GPU Chalmers University of Technology Advanced computer graphics – DAT205 David Sundelius Adam Scott
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General-Purpose Computation on Graphics Hardware Adapted from: David Luebke (University of Virginia) and NVIDIA
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General-Purpose Computation on Graphics Hardware
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CMSC 635
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Global Illumination. Local Illumination the GPU pipeline is designed for local illumination only the surface data at the visible point is needed to
215 views
Real-Time Rendering Cody Tankersley. Term Project Overview ◦ Desired Shaders What is noise? A Little History…. Noise Functions ◦ Some Implementation
219 views
ME964 High Performance Computing for Engineering Applications Fall 2008 Dan Negrut Assistant Professor Department of Mechanical Engineering University
226 views
Real-time Shading with Filtered Importance Sampling
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General-Purpose Computation on Graphics Hardware
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Global Illumination
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