table of contents · in return has come in smaller and smaller rations. even in small rations, the...
TRANSCRIPT
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used
with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019 by Eat the Rich Anthology and published under the
Community Content Agreement for Dungeon Masters Guild.
table of CoNteNts
Tier 4The Devil to Pay 200
Tier 2Burning Hearth 88
Good Stock, Quiet Neighbours 96
The Fury Of Naathrun Delda 108
Fish In Every Basket 124
Life Finds A Way Out 136
House Of The Resplendent
Obligation 150
Housing Is A Goblin Right Too 162
Tier 3Escape From Prosperity Hills 174
The Gods That Die By Our
Hands 186
Tier 1Before We’re Bled Dry 06
A Mouse Unusual Scheme 16
Smothering Tithe 28
Acceptable Magic 42
Rise And Fall 52
Is Dryad Property Theft? 64
For The Good Of The Few 74
Sample
file
How To Use This
Book
You can run mo
st of the adve
ntures in this
book
using only the
Player’s Hand
book, Monster
Manual,
and Dungeon Ma
ster’s Guide.
Some creatures
or
items are from
Xanathar’s Gu
ide to Everyth
ing,
Volo’s Guide t
o Monsters, or
Mordenkainen’
s Tome
of Foes. This
is denoted as
XGtE, VGtM, an
d MToF,
respectively.
If no source i
s provided, th
e relevant
game statistic
s are in the P
layer’s Handbo
ok or
Monster Manual
.
New creatures,
items, and ma
ps are provide
d at the
end of each ad
venture.
For adventures
set in Eberro
n or Ravnica,
we
recommend gett
ing your hands
on Eberron: R
ising from
the Last War o
r The Guildmas
ter’s Guide to
Ravnica,
but they’re no
t essential if
you have a wo
rking
knowledge of t
hose settings.
Now go forth a
nd dine on the
unnecessarily
affluent.
Determining Party Strength
Some adventures offer ways to adjust encounter for weaker/
stronger parties. D&D Adventurers’ League offers a formula for
figuring out whether/how to adjust:
Add up the total levels of all the characters and divide by
the number of characters. This is the group’s average party
level (APL). Party strength is as follows:3-4 characters, APL less than adventure Very weak3-4 characters, APL equal to adventure Weak3-4 characters, APL greater than adventure Average5 characters, APL less than adventure Weak5 characters, APL equal to adventure Average5 characters, APL greater than adventure Strong6-7 characters, APL less than adventure Average6-7 characters, APL equal to adventure Strong6-7 characters, APL greater than adventure Very strong
These adventures contain READ OUT TEXT (in
blue boxes) and SIDEBARS (green boxes), for the DM’s info only
Sample
file
Tier 1
Sample
file
6 Liz Gist
Sample
file
7
Before We’re Bled DryLevel 1| Setting Neutral
Lena Meier
Brightcove, the village where the adventurers grew up, has been exploited by its ruling noble
family for as long as anyone can remember. Each year, their demands become more outrageous and harder to meet. The people have had enough. The party decides to take back the resources the nobles have been hoarding.
This setting-neutral adventure is optimised for four 1st-level characters.
adveNture baCkgrouNd
The small village of Bright-cove is located on the foot of a high mountain that casts its
shadow over the village, so natu-ral resources, specifically for ag-ricultural opportunity, are rare. For as long as anyone in Brightcove can remember, the village has been governed by the Gutliss noble fami-ly. They are the only ones who know
the location of the Greenstone, the source of the magic that is vital to Brightcove’s survival. Without the Greenstone’s nourishing magic, har-vests are almost always guaranteed to fail. The Gutliss family are the ones parcelling out this power to the villagers so they can tend the land and secure their livelihood—for a price. They have always demanded a percentage of everyone’s harvest as a tax for their portion of the Greenstone’s magic.
Over time, however, this percentage has grown larger and larger, and the magic the villagers have received in return has come in smaller and smaller rations. Even in small rations, the Greenstone’s magic fertilises the land, allowing the villagers to farm it and making life in Brightcove possible. By now, the villagers barely have enough on which to survive, and they need to give most of it to the Gutlisses to pay for next year’s magic ration. Now, the village’s finest (or most readily available) have had enough
Lena, usuall
y known onli
ne as Saika,
is a first-t
ime TTRPG wr
iter (though
not at all n
ew to writin
g as a whole
) from Germa
ny with an i
ntense love
for literatu
re, whimsy,
cosplay and
bad puns. Wh
en she isn‘t
thinking
of ways to g
ive the rich
what they d
eserve, she‘
s playing on
e TTRPG or
another, wri
ting a story
, or ramblin
g about lite
rature, vide
o games and
weird ideas
on Twitter.
Follow
her @yakyuu
_yarou for a
lot of word
s and the oc
casional dog
picture.
Sample
file