t4.5 part 1 write up
TRANSCRIPT
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T4.5 Recording Clients: Part 1 Write Up
For this assignment we had to do a multi-track recording of a song and use Melodyne so tune the
vocals and fix any instruments that made mistakes. We also had to use EQ and Compression like we
had done on out previous assignments and after we had done this we had to mix the track making
sure we left enough headroom and that there were no peaks in the song.
Melodyne:
Down below I have a picture of the whole melodyne screen and you can see the individual
waveforms of andies voice and what note they are.
Firstly you have to get your audio file into melodyne for it to actually work.
To do this you have to click the transfer button in the top left corner of the
screen, once you have done that you need to go back to the arrange page on
logic and play the section of audio you want to be transferred
into logic.
After you have done this you can see all the little audio files like
the ones to the right. The lines in the audio file are called
vibrato and they change how the note is actually sung. In the
top left corner of melodyne you can click the drop down menu
to the left of the curser and you can change the vibrato. You
can reduce the dynamic range but you have to be careful when
doing this because it can sound very processed which is
normally bad unless youre doing it as an effect on the voice.
Now to actually tuning the vocals. Once you have transferred your audio into melodyne you will see
all the waveforms on a big grid and on the left hand side of the screen you can see the notes that
they are. If you look closely at your audio you will see that the audio isnt perfectly in the center of
each note. This si where the pitch correct tool comes
into play.
To acces the pitch correct tool you have to look in the
top right hand corner and click on the Correct Pitchbutton. Once you have done this you will see this
window pop up. Now you have to highlight the pieces
of audio you wish to pitch correct and use the top
slider, as you move the slider to the right you will see
the pieces of audio move to the center of each note.
Be careful when doing this though and make sure you
listen to it afterwards because it can sound very
processed if you correct it 100% and sometime it can
pitch correct the audio to the wrong note so you need
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to pay attention. We had this quite a few times where the note would correct to the wrong note
because the singer sung the note flat so you have to listen back to all the audio you correct to make
sure it sounds correct and natural.
Another thing to look out for is when melodyne sticks two notes together and trys to make them
one. We had this a few times where our singer change note halfway through a word and melodyne
tried to keep it the same so we had to cut up the audio and put them on the correct notes for it to
work correctly. This can take some time and effort to complete but the finished product is always
worth the hassel.
EQ:
As for EQ we did some major EQ on some instruments but mostly we did minor EQ just to boost
some frequencies the performer was actually using
and to cut useless frequencies.
Here we have a simple EQ used for out right
overhead for the drums. Now we didnt want to do
much to this ebcause it was picking up various
frequencies from each drum. The only thing we
wanted to do was cut out the 540hz because this is
the sound of the room and produces a low hum
which we dont want! So we cut that out and we
wanted to keep this EQ simple.
Now this is an example of drastic EQ! We never cut
this many frequencies on a guitar or a bass etc but
this was a tambourine. The tambourine has very
few active frequencies so we cut out all the useless
low frequencies and boosted the small amout of
frequencies it was actually using.
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This is a simple piece of EQ we did for out electric
guitar. We boosted the active frequencies and we
raised the Q factor so make it have a nice slope so
it brought up the range the guitar was using.
Lastly we have our main vocal EQ. For this we
wanted to cut out all the very low end frequenciesbecause our vocalist was singing in quite a high
pitch and wasnt using them. On the top end we
have done a simple shelf EQ to boost some of the
very high frequencies and just to the left we have
done a gentle slope for the active frequencies of
out vocalist.
Compression:
For our vocals we applied a very small amount of
compression while recording so we could apply
further compression while mixing. We have a low
signal to noise ratio on our compression because we
dont want to bring up the sound of the headphones
in the backround of the vocals. We have a high
amount of make up gain on here because the vocals
were very quiet but we didnt apply to much because
we didnt want it to peak our speaker. The threshold
is set quite low because we didnt need adrastic amount of compression on the vocals because the
dynamic range wasnt that high, we still needed a nice amount of compression on It but not as much
as we thought.
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Replacing drum hits witgh samples:
Something we did to our drums was that we replaced some our snare hits and kick hits with our
recorded samples.
To do this you need to start of and create a software instrument channel and set it to our EXSsampler. Next we need to double click on our audio file so it pops up with the sample editor. Then
we need to click factory and click audio to score.
At this point we need to set the velocity threshold so it only picks up the snare hits for example and
not the bleed from the microphone.
Once we have done this a window will pop up with notation all over it but we dont need that so
ignore it and close down the window.
Next we need to move the midi file that we just created onto the software instrument channel and
then we need to select the piano roll.
After this we need to select funtions at the top of the piano roll and then click transform - random
velocity. Then we need to select fix and change the number below to 127! Once we have done this
all our midi regions will have their velocity changed to max (which is a dark red).
Next we need to select functions again and the click transform - random pitch. Then we need to
change it from random and then select fix. Now we need to set it to whatever note we want (C1 is a
good choice) and now after this we just need to select our sample presets on the sampler and we
will have succefully replaced our drum hit with a sample and this will improve the drum kit overall.