systems architecture lecture 4: compilers, assemblers, linkers & loaders
DESCRIPTION
Systems Architecture Lecture 4: Compilers, Assemblers, Linkers & Loaders. Jeremy R. Johnson Anatole D. Ruslanov William M. Mongan. Some material drawn from CMU CSAPP Slides: Kesden and Puschel. Introduction. - PowerPoint PPT PresentationTRANSCRIPT
Lec 4 Systems Architecture 1
Systems Architecture
Lecture 4: Compilers, Assemblers, Linkers & Loaders
Jeremy R. Johnson
Anatole D. Ruslanov
William M. Mongan
Some material drawn from CMU CSAPP Slides: Kesden and Puschel
Lec 4 Systems Architecture 2
Introduction
• Objective: To introduce the role of compilers, assemblers, linkers and loaders. To see what is underneath a C program: assembly language, machine language, and executable.
Lec 4 Systems Architecture 3
Compilation Process
Objectfile
Sourcefile Assembler
LinkerAssembler
AssemblerProgramlibrary
Objectfile
Objectfile
Sourcefile
Sourcefile
Executablefile
Lec 4 Systems Architecture 4
Below Your Program
Example from a Unix system
• Source Files: count.c and main.c• Corresponding assembly code: count.s and main.s• Corresponding machine code (object code): count.o and
main.o• Library functions: libc.a• Executable file: a.out
• format for a.out and object code: ELF (Executable and Linking Format)
Lec 4 Systems Architecture 5
Producing an Executable Program
Example from a Unix system (SGI Challenge running IRIX 6.5)
• Compiler: count.c and main.c count.s and main.s– gcc -S count.c main.c
• Assembler: count.s and main.s count.o and main.o– gcc -c count.s main.s– as count.s -o count.o
• Linker/Loader: count.o main.o libc.a a.out– gcc main.o count.o– ld main.o count.o -lc (additional libraries are required)
Lec 4 Systems Architecture 6
Source Files
void main()
{
int n,s;
printf("Enter upper limit: ");
scanf("%d",&n);
s = count(n);
printf("Sum of i from 1 to %d = %d\n",n,s);
}
int count(int n)
{
int i,s;
s = 0;
for (i=1;i<=n;i++)
s = s + i;
return s;
}
Lec 4 Systems Architecture 7
Assembly Code for MIPS (count.s)
#.file 1 "count.c"
.option pic2
.section .text
.text
.align 2
.globl count
.ent count
count:
.LFB1:
.frame $fp,48,$31 # vars= 16, regs= 2/0, args= 0, extra= 1
6
.mask 0x50000000,-8
.fmask 0x00000000,0
subu $sp,$sp,48
.LCFI0:
sd $fp,40($sp)
Lec 4 Systems Architecture 8
.LCFI1:
sd $28,32($sp)
.LCFI2:
move $fp,$sp
.LCFI3:
.set noat
lui $1,%hi(%neg(%gp_rel(count)))
addiu $1,$1,%lo(%neg(%gp_rel(count)))
daddu $gp,$1,$25
.set at
sw $4,16($fp)
sw $0,24($fp)
li $2,1 # 0x1
sw $2,20($fp)
.L3:
lw $2,20($fp)
lw $3,16($fp)
slt $2,$3,$2
beq $2,$0,.L6
b .L4
L6:
lw $2,24($fp)
lw $3,20($fp)
addu $2,$2,$3
sw $2,24($fp)
.L5:
lw $2,20($fp)
addu $3,$2,1
sw $3,20($fp)
b .L3
.L4:
lw $3,24($fp)
move $2,$3
b .L2
.L2:
move $sp,$fp
ld $fp,40($sp)
ld $28,32($sp)
addu $sp,$sp,48
j $31
.LFE1:
.end count
Lec 4 Systems Architecture 9
Executable Program for MIPS (a.out)0000000 7f45 4c46 0102 0100 0000 0000 0000 0000
0000020 0002 0008 0000 0001 1000 1060 0000 0034
0000040 0000 6c94 2000 0024 0034 0020 0007 0028
0000060 0023 0022 0000 0006 0000 0034 1000 0034
0000100 1000 0034 0000 00e0 0000 00e0 0000 0004
0000120 0000 0004 0000 0003 0000 0114 1000 0114
0000140 1000 0114 0000 0015 0000 0015 0000 0004
0000160 0000 0001 7000 0002 0000 0130 1000 0130
0000200 1000 0130 0000 0080 0000 0080 0000 0004
0000220 0000 0008 7000 0000 0000 01b0 1000 01b0
0000240 1000 01b0 0000 0018 0000 0018 0000 0004
0000260 0000 0004 0000 0002 0000 01c8 1000 01c8
0000300 1000 01c8 0000 0108 0000 0108 0000 0004
0000320 0000 0004 0000 0001 0000 0000 1000 0000
0000340 1000 0000 0000 3000 0000 3000 0000 0005
• • • • • • • • • • • • • • • • • • • • •
Assembly Characteristics: Data Types
• “Integer” data of 1, 2, or 4 bytes– Data values– Addresses (untyped pointers)
• Floating point data of 4, 8, or 10 bytes
• No aggregate types such as arrays or structures– Just contiguously allocated bytes in memory
Lec 4 Systems Architecture 10
Assembly Characteristics: Operations
• Perform arithmetic function on register or memory data
• Transfer data between memory and register– Load data from memory into register– Store register data into memory
• Transfer control– Unconditional jumps to/from procedures– Conditional branches
Lec 4 Systems Architecture 11
Code for sum0x401040 <sum>:
0x550x890xe50x8b0x450x0c0x030x450x080x890xec0x5d0xc3
Object Code• Assembler
– Translates .s into .o– Binary encoding of each instruction– Nearly-complete image of executable code– Missing linkages between code in
different files
• Linker– Resolves references between files– Combines with static run-time libraries
• E.g., code for malloc, printf
– Some libraries are dynamically linked• Linking occurs when program begins
execution
• Total of 13 bytes• Each instruction
1, 2, or 3 bytes• Starts at address 0x401040
Lec 4 Systems Architecture 12
Disassembled00401040 <_sum>: 0: 55 push %ebp 1: 89 e5 mov %esp,%ebp 3: 8b 45 0c mov 0xc(%ebp),%eax 6: 03 45 08 add 0x8(%ebp),%eax 9: 89 ec mov %ebp,%esp b: 5d pop %ebp c: c3 ret d: 8d 76 00 lea 0x0(%esi),%esi
Disassembling Object Code
• Disassemblerobjdump -d p– Useful tool for examining object code– Analyzes bit pattern of series of instructions– Produces approximate rendition of assembly code– Can be run on either a.out (complete executable) or .o file
Lec 4 Systems Architecture 13
Disassembled0x401040 <sum>: push %ebp0x401041 <sum+1>: mov %esp,%ebp0x401043 <sum+3>: mov 0xc(%ebp),%eax0x401046 <sum+6>: add 0x8(%ebp),%eax0x401049 <sum+9>: mov %ebp,%esp0x40104b <sum+11>: pop %ebp0x40104c <sum+12>: ret 0x40104d <sum+13>: lea 0x0(%esi),%esi
Alternate Disassembly
• Within gdb Debuggergdb p
disassemble sum– Disassemble procedure
x/13b sum– Examine the 13 bytes starting at sum
Object0x401040:
0x550x890xe50x8b0x450x0c0x030x450x080x890xec0x5d0xc3
Lec 4 Systems Architecture 14
What Can be Disassembled?
• Anything that can be interpreted as executable code• Disassembler examines bytes and reconstructs assembly
source
% objdump -d WINWORD.EXE
WINWORD.EXE: file format pei-i386
No symbols in "WINWORD.EXE".Disassembly of section .text:
30001000 <.text>:30001000: 55 push %ebp30001001: 8b ec mov %esp,%ebp30001003: 6a ff push $0xffffffff30001005: 68 90 10 00 30 push $0x300010903000100a: 68 91 dc 4c 30 push $0x304cdc91
Lec 4 Systems Architecture 15