synthesizing effective data compression algorithms for gpus annie yang and martin burtscher*...

27
Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

Upload: naomi-bruce

Post on 12-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

Synthesizing Effective Data Compression Algorithms for GPUs

Annie Yang and Martin Burtscher*Department of Computer Science

Page 2: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

2

Highlights MPC compression algorithm

Brand-new lossless compression algorithm for single- and double-precision floating-point data

Systematically derived to work well on GPUs

MPC features Compression ratio is similar to best CPU algorithms Throughput is much higher Requires little internal state (no tables or dictionaries)

Synthesizing Effective Data Compression Algorithms for GPUs

Page 3: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

3

Introduction High-Performance Computing Systems

Depend increasingly on accelerators Process large amounts of floating-point (FP) data

Moving this data is often the performance bottleneck Data compression

Can increase transfer throughput Can reduce storage requirement But only if effective, fast (real-time), and lossless

Synthesizing Effective Data Compression Algorithms for GPUs

MantissaExponentS

Page 4: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

4

Problem Statement Existing FP compression algorithms for GPUs

Fast but compress poorly Existing FP compression algorithms for CPUs

Compress much better but are slow Parallel codes run serial algorithms on multiple chunks Too much state per thread for a GPU implementation Best serial algos may not be scalably parallelizable

Do effective FP compression algos for GPUs exist? And if so, how can we create such an algorithm?

Synthesizing Effective Data Compression Algorithms for GPUs

Page 5: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

5

Our Approach Need a brand-new massively-parallel algorithm Study existing FP compression algorithms

Break them down into constituent parts Only keep GPU-friendly parts Generalize them as much as possible

Resulted in algorithmic components CUDA implementation: each component takes sequence

of values as input and outputs transformed sequence Components operate on integer representation of data

Synthesizing Effective Data Compression Algorithms for GPUs

Charles Trevelyan for http://plus.maths.org/

Page 6: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

6

Our Approach (cont.) Automatically synthesize

compression algorithms by chaining components Use exhaustive search to find

best four-component chains

Synthesize decompressor Employ inverse components Perform opposite

transformation on data

Synthesizing Effective Data Compression Algorithms for GPUs

Page 7: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

7

Mutator Components Mutators computationally transform each value

Do not use information about any other value NUL outputs the input block (identity) INV flips all the bits │, called cut, is a singleton pseudo component that

converts a block of words into a block of bytes Merely a type cast, i.e., no computation or data copying Byte granularity can be better for compression

Synthesizing Effective Data Compression Algorithms for GPUs

Page 8: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

8

Shuffler Components Shufflers reorder whole values or bits of values

Do not perform any computation Each thread block operates on a chunk of values

BIT emits most significant bits of all values, followed by the second most significant bits, etc.

DIMn groups values by dimension n Tested n = 2, 3, 4, 5, 8, 16, and 32 For example, DIM2 has the following effect:

sequence A, B, C, D, E, F becomes A, C, E, B, D, F

Synthesizing Effective Data Compression Algorithms for GPUs

Page 9: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

9

Predictor Components Predictors guess values based on previous values

and compute residuals (true minus guessed value) Residuals tend to cluster around zero, making them

easier to compress than the original sequence Each thread block operates on a chunk of values

LNVns subtracts nth prior value from current value Tested n = 1, 2, 3, 5, 6, and 8

LNVnx XORs current with nth prior value Tested n = 1, 2, 3, 5, 6, and 8

Synthesizing Effective Data Compression Algorithms for GPUs

Page 10: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

10

Reducer Components Reducers eliminate redundancies in value sequence

All other components cannot change length of sequence, i.e., only reducers can compress sequence

Each thread block operates on a chunk of values ZE emits bitmap of 0s followed by non-zero values

Effective if input sequence contains many zeros RLE performs run-length encoding, i.e., replaces

repeating values by count and a single value Effective if input contains many repeating values

Synthesizing Effective Data Compression Algorithms for GPUs

Page 11: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

11

Algorithm Synthesis Determine best four-stage algorithms with a cut

Exhaustive search of all possible 138,240 combinations

13 double-precision data sets (19 – 277 MB) Observational data, simulation results, MPI messages Single-precision data derived from double-precision data

Create general GPU-friendly compression algorithm Analyze best algorithm for each data set and precision Find commonalities and generalize into one algorithm

Synthesizing Effective Data Compression Algorithms for GPUs

Page 12: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

12

Best of 138,240 Algorithms

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precision single precisionmsg_bt LNV1s BIT LNV1s ZE | DIM5 ZE LNV6x | ZE msg_lu LNV5s | DIM8 BIT RLE LNV5s LNV5s LNV5x | ZE msg_sp DIM3 LNV5x BIT ZE | DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE RLE DIM5 LNV6s ZE | msg_sweep3d LNV1s DIM32 | DIM8 RLE LNV1s DIM32 | DIM4 RLE num_brain LNV1s BIT LNV1s ZE | LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | LNV1s | DIM4 BIT RLE num_control LNV1s BIT LNV1s ZE | LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | LNV6s BIT LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE LNV8s DIM2 | DIM4 RLE obs_spitzer ZE BIT LNV1s ZE | ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | BIT LNV1x DIM32 | RLE overall best LNV6s BIT LNV1s ZE | LNV6s BIT LNV1s ZE |

Page 13: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

13

Analysis of Reducers Double prec results only

Single prec results similar ZE or RLE required at end

Not counting cut; (encoder) ZE dominates

Many 0s but not in a row First three stages

Contain almost no reducers Transformations are key to

making reducer effective Chaining whole compression

algorithms may be futile

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 14: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

14

Analysis of Mutators NUL and INV never used

No need to invert bits Fewer stages perform worse

Cut often at end (not used) Word granularity suffices Easier/faster to implement

DIM8 right after cut DIM4 with single precision Used to separate byte

positions of each word Synthesis yielded unforeseen

use of DIM component

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 15: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

15

Analysis of Shufflers Shufflers are important

Almost always included BIT used very frequently

FP bit positions correlate more strongly than values

DIM has two uses Separate bytes (see before)

Right after cut Separate values of multi-dim

data sets (intended use) Early stages

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 16: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

16

Analysis of Predictors Predictors very important

(Data model) Used in every case Often 2 predictors used

LNVns dominates LNVnx Arithmetic (sub) difference

superior to bit-wise (xor) difference in residual

Dimension n Separates values of multi-

dim data sets (in 1st stage)

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 17: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

17

Analysis of Overall Best Algorithm Same algo for SP and DP Few components mismatch

But LNV6s dim is off Most frequent pattern

LNV*s BIT LNV1s ZE Star denotes dimensionality

Why 6 in starred position? Not used in individual algos 6 is least common multiple

of 1, 2, and 3 Did not test n > 8

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 18: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

18

MPC: Generalization of Overall Best

MPC algorithm Massively Parallel Compression

Uses generalized pattern “LNVds BIT LNV1s ZE” where d is data set dimensionality

Matches best algorithm on several DP and SP data sets

Performs even better when true dimensionality is used

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precisionmsg_bt LNV1s BIT LNV1s ZE | msg_lu LNV5s | DIM8 BIT RLE msg_sp DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE msg_sweep3d LNV1s DIM32 | DIM8 RLE num_brain LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | num_control LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE obs_spitzer ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | overall best LNV6s BIT LNV1s ZE |

Page 19: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

19

Evaluation Methodology System

Dual 10-core Xeon E5-2680 v2 CPU K40 GPU with 15 SMs (2880 cores)

13 DP and 13 SP real-world data sets Same as before

Compression algorithms CPU: bzip2, gzip, lzop, and pFPC GPU: GFC and MPC (our algorithm)

Synthesizing Effective Data Compression Algorithms for GPUs

Page 20: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

20

Compression Ratio (Double Precision)

MPC delivers record compression on 5 data sets In spite of “GPU-friendly components” constraint

MPC outperformed by bzip2 and pFPC on average Due to msg_sppm and num_plasma

MPC superior to GFC (only other GPU compressor)

Synthesizing Effective Data Compression Algorithms for GPUs

HarMean msg_bt msg_lu msg_sp msg_sppm msg_sweep3d num_brain num_comet num_control num_plasma obs_error obs_info obs_spitzer obs_temp

bzip2 --best 1.321 1.088 1.018 1.055 6.933 1.294 1.043 1.173 1.029 5.789 1.339 1.217 1.752 1.024gzip --best 1.239 1.130 1.055 1.107 7.431 1.092 1.064 1.162 1.058 1.608 1.448 1.154 1.231 1.036lzop -9 1.158 1.052 1.000 1.003 6.780 1.017 1.000 1.082 1.017 1.503 1.273 1.096 1.142 1.000pFPC -1M 1.365 1.250 1.137 1.238 4.710 1.888 1.148 1.151 1.038 7.042 1.542 1.215 1.022 0.997GFC 1.179 1.122 1.148 1.202 3.506 1.217 1.090 1.110 1.013 1.125 1.233 1.141 1.022 1.037MPC 1.248 1.207 1.212 1.208 2.999 1.287 1.182 1.267 1.106 1.164 1.180 1.214 1.184 1.101

Page 21: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

21

Compression Ratio (Single Precision)

MPC delivers record compression 8 data sets In spite of “GPU-friendly components” constraint

MPC is outperformed by bzip2 on average Due to num_plasma

MPC is “superior” to GFC and pFPC They do not support single-precision data, MPC does

Synthesizing Effective Data Compression Algorithms for GPUs

HarMean msg_bt msg_lu msg_sp msg_sppm msg_sweep3d num_brain num_comet num_control num_plasma obs_error obs_info obs_spitzer obs_temp

bzip2 --best 1.398 1.129 1.041 1.141 8.741 2.355 1.113 1.117 1.043 8.652 1.338 1.327 1.394 1.049gzip --best 1.267 1.179 1.086 1.200 9.605 1.151 1.128 1.151 1.080 1.383 1.466 1.200 1.188 1.079lzop -9 1.153 1.075 1.000 1.083 8.634 1.033 1.003 1.086 1.016 1.223 1.246 1.129 1.077 1.000MPC 1.350 1.336 1.440 1.385 3.813 1.534 1.344 1.178 1.122 1.345 1.298 1.436 1.047 1.114

Page 22: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

22

Throughput (Gigabytes per Second) MPC outperforms all CPU compressors

Including pFPC running on two 10-core CPUs by 7.5x MPC slower than GFC but mostly faster than PCIe

MPC uses slow O(n log n) prefix scan implementation

Synthesizing Effective Data Compression Algorithms for GPUs

compr. decom. compr. decom.bzip2 --best 0.01 0.02 0.01 0.02gzip --best 0.02 0.15 0.03 0.15lzop -9 0.01 1.87 0.01 1.44pFPC -1M 1.41 1.04 n/a n/aGFC 32.28 31.47 n/a n/aMPC 10.78 7.91 5.81 4.23

single precisiondouble precisioncompr. decom. compr. decom.

bzip2 --best 0.1% 0.3% 0.1% 0.6%gzip --best 0.2% 1.9% 0.4% 3.5%lzop -9 0.1% 23.6% 0.2% 33.9%pFPC -1M 13.0% 13.2% n/a n/aGFC 299.4% 398.0% n/a n/aMPC 100.0% 100.0% 100.0% 100.0%

double precision single precision

Page 23: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

23

Summary Goal of research

Create an effective algorithm for FP data compression that is suitable for massively-parallel GPUs

Approach Extracted 24 GPU-friendly components and evaluated

138,240 combinations to find best 4-stage algorithms Generalized findings to derive MPC algorithm

Result Brand new compression algorithm for SP and DP data Compresses about as well as CPU algos but much faster

Synthesizing Effective Data Compression Algorithms for GPUs

Page 24: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

24

Future Work and Acknowledgments Future work

Faster implementation, more components, longer chains, and other inputs, data types, and constraints

Acknowledgments National Science Foundation NVIDIA Corporation Texas Advanced Computing Center

Contact information [email protected]

Synthesizing Effective Data Compression Algorithms for GPUs

Nvidia

Page 25: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

25

Number of Stages 3 stages reach about 95% of compression ratio

Synthesizing Effective Data Compression Algorithms for GPUs

Page 26: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

26

Single- vs Double-Precision Algorithms

Synthesizing Effective Data Compression Algorithms for GPUs

data set double precision single precisionmsg_bt LNV1s BIT LNV1s ZE | DIM5 ZE LNV6x | ZE msg_lu LNV5s | DIM8 BIT RLE LNV5s LNV5s LNV5x | ZE msg_sp DIM3 LNV5x BIT ZE | DIM3 LNV5x BIT ZE | msg_sppm DIM5 LNV6x ZE | ZE RLE DIM5 LNV6s ZE | msg_sweep3d LNV1s DIM32 | DIM8 RLE LNV1s DIM32 | DIM4 RLE num_brain LNV1s BIT LNV1s ZE | LNV1s BIT LNV1s ZE | num_comet LNV1s BIT LNV1s ZE | LNV1s | DIM4 BIT RLE num_control LNV1s BIT LNV1s ZE | LNV1s BIT LNV1s ZE | num_plasma LNV2s LNV2s LNV2x | ZE LNV2s LNV2s LNV2x | ZE obs_error LNV1x ZE LNV1s ZE | LNV6s BIT LNV1s ZE | obs_info LNV2s | DIM8 BIT RLE LNV8s DIM2 | DIM4 RLE obs_spitzer ZE BIT LNV1s ZE | ZE BIT LNV1s ZE | obs_temp LNV8s BIT LNV1s ZE | BIT LNV1x DIM32 | RLE overall best LNV6s BIT LNV1s ZE | LNV6s BIT LNV1s ZE |

Page 27: Synthesizing Effective Data Compression Algorithms for GPUs Annie Yang and Martin Burtscher* Department of Computer Science

27

MPC Operation What does “LNVds BIT LNV1s ZE” do?

LNVds predicts each value using a similar value to obtain a residual sequence with many small values

Similar value = most recent prior value from same dim BIT groups residuals by bit position

All LSBs, then all second LSBs, etc. LNV1s turns identical consecutive words into zeros ZE eliminates these zero words

GPU friendly All four components are massively parallel Can be implemented with prefix scans or simpler

Synthesizing Effective Data Compression Algorithms for GPUs