synchronization over packet networks2

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    Sync hron iza t ion over Pac k et Net w ork s

    Jeremy Lewis

    Product Line Marketing Manager

    Zarlink Semiconductor

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    Agenda

    Why Synchronization over PSN

    Applicable Standards

    In-Band & Out-of-Band

    Adaptive Clock Recovery

    Differential Clock Recovery

    Combination Solution

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    Why Sync hronizat ion Over PSN

    What is this technology?

    Encode server clock frequency/phase information

    Transmit server clock information over the PSN

    Recover an accurate clock at the client nodes

    Benefits of Synchronization over PSN

    Replaces the need for GPS receivers at client nodes

    Replaces the need for synchronization cables betweennodes

    Replaces the need for high stability oscillators

    Eliminates the need for routine calibration of highstability oscillators

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    St andards for Sync hronizat ion

    E1 Standards (2.048 Mbps)

    Traffic interface

    (G.823, Table 2)

    18s over 1000s

    T1 Standards (1.544 Mbps)

    Traffic interface

    (T1.403, section 6.3.1.2)

    8.4s over 900s

    18s over 24 hours

    Max. end-to-end wander (traffic interface) 18 sPSN induced wander < 18 s

    CustomerPremises

    CentralOffice

    RemoteTerminal

    IWFIWFT1/E1

    PRS

    PSTNTDM

    EquipmentPSNT1/E1

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    St andards for Sync hronizat ion

    E1 Standards (2.048 Mbps)

    PDH synchronization

    interface (G.823 - Table

    12)

    2s over 2000s

    5.33s over 100,000s

    T1 Standards (1.544 Mbps)

    Reference interface

    (T1.101, section 7.2.1)

    1 s over 2000s

    2s over 100,000s

    CentralOffice

    RemoteTerminal

    IWFIWFT1/E1

    Max. end-to-end wander (synchronization interface) 2 sPSN induced wander < 2 s

    PRS

    PSTN

    Network

    TDMEquipmentPSN

    T1/E1

    PBx

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    In-Band & Out -of-Band

    In-Band Synchronization over Packet

    Uses information included in the standard CESoP datastream

    Each T1/E1 has its own associated clock No timing traffic overhead

    Data and timing are closely coupled

    Out-of-Band Synchronization over Packet

    Uses dedicated timing packets

    Examples: NTP, IEEE 1588

    Adds some timing traffic overhead

    Can be always on

    Configurable to network conditions

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    In-Band Tim ing Rec overy

    Timing recovery for CESoPSN/TDM-over-IP

    Clock & data use the same packet connection

    Data Payload

    Clock Header

    CustomerPremises

    CustomerPremises or

    Central Office

    Carrier PSNCarrier PSNCESoP

    IWF

    CESoP

    IWF

    EncodedClock

    EncodedData

    Single T1Clock and Data

    Multiple Streams possible

    Recovered T1Clock and Data

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    Out -of-Band Tim ing Rec overy

    Timing recovery for all applications

    Clock & data use separate packet connections

    GSM / UMTSBasestation

    PrimarySource

    BITSSSU

    SecondarySource

    BITSSSU

    Servers

    V.90 MODEM

    TDM PBX

    VoIPGateway

    Clients

    BaseStation

    BaseStation

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    In-Band Vs Out -Of-Band

    In-band clock recovery advantages

    No bandwidth overhead

    High packet rate, equal to the CBR traffic rate

    Uses already defined standards (e.g. CESoP)

    Out-of-band clock recovery advantages

    Separation of clock recovery from the data allows forgreater flexibility (e.g. always on operation)

    Configurable for network conditions (e.g. packet rate1,000pps)

    Far less susceptible to poor network conditions

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    Adapt ive Cloc k Rec overy

    Reference clock, only available at the server Service is frequency & phase encoded

    Accurate time stamp applied & packets sent via in-band or out-of-band

    Filtering of the of the arriving packets provides Service

    at the Clientnode

    CustomerPremises

    CentralOffice

    Server Node TDMEquipment

    Client NodeTDMEquipment

    Filter

    Queue

    Service Service

    T1/E1T1/E1

    ClockEncode

    Carrier PSN

    TimeStamp

    TDM toPacket

    Packetto TDM

    In-Band

    Out-of-Band

    PrimaryReference

    Source

    fReference

    TimeStamp

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    Adapt ive Cloc k Rec overy

    No common reference required

    Good jitter and wander performance is achievable

    ~2S MTIE

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    Dif ferent ia l Cloc k Rec overy

    Reference clock available at server & client

    Only the difference between Service & Reference is transferred acrossthe PSN

    CustomerPremises

    CentralOffice

    Server Node TDMEquipment

    Client NodeTDMEquipment

    Add

    Queue

    ServiceService

    T1/E1T1/E1

    TimingDifference

    Carrier PSN

    TimeStamp

    TDM toPacket

    Packetto TDM

    In-Band

    Out-of-Band

    PrimaryReference

    Source

    fReferencefServiceis asynchronous tofReference

    TimeStamp

    Difference

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    Dif ferent ia l Cloc k Rec overy

    Good jitter and wander performance

    Largely unaffected by network delay, delay variationand packet loss

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    Com binat ion Cloc k Rec overy

    Reference clock, only available at the server Service is encoded using adaptive technique & sent separate to

    CESoP traffic

    Only the difference between the T1/E1 clocks & Service transferred

    across the PSNCustomerPremises

    CentralOffice

    Server Node TDMEquipment

    Client NodeTDMEquipment

    Add

    Queue

    ServiceService

    T1/E1 T1/E1

    TimingDifference

    Carrier PSN

    TimeStamp

    TDM toPacket

    Packetto TDM

    In-Band

    Out-of-Band

    PrimaryReference

    Source

    fReference

    Time

    Stamp

    Filter

    Clock

    Encode

    TimeStamp

    Difference

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    K ey Per form anc e Fac t ors

    PDV

    The nature of the PDV needs to be understood

    Network loading

    Average network node loadingPacket Rate

    Increased rate of timing packet generally increasesperformance

    Complexity of the network

    Number of nodes, L2/L3

    Drift Rate of the local oscillator

    OCXO, TCXO

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    Fur t her Per form anc e Fac t ors

    Network disturbances

    Packet loss

    Network congestion/modulation/bursts

    Network outage Routing changes

    Night & day low frequency effects

    Network models/characterization Performance models

    Test bench

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