symbolism and irony
DESCRIPTION
Symbolism and Irony. Definition. Something that stands for something else Some symbols are universal Symbols that are precharged , nothing is needed to give them meaning. Some symbols are created, charged with meaning derived from the context of the film itself Four ways to do this - PowerPoint PPT PresentationTRANSCRIPT
Definition
Something that stands for something else
Some symbols are universal Symbols that are precharged, nothing is
needed to give them meaning
Some symbols are created, charged with meaning derived from the context of the film itself
Four ways to do this Repetition Value placed on an object by a character Context Special visual, aural, or musical
emphasis
Repetition
Drawing attention to an object more often than simple surface object might seem to deserve
Value placed on an object by a character Object may be relatively minor in
importance, functioning to offer insight into the character, or it may have major significance to the dramatic structure
Special visual, aural, or musical emphasis Visual emphasis may be achieved
through dominant colors, lingering close-ups, unusual camera angles, changes from sharp to soft focus, freeze frames, or lighting effects
Natural sounds, or musical refrains can also become symbolic
Symbolic patterns
Symbols interact with one another so the filmmaker expresses the same idea through several symbols instead of relying only on one.
Metaphors
Visual metaphor is a comparison that helps the audience understand an image because of its similarity to another image
Extrinsic metaphor has no place within the context of the scene itself but is imposed artificially into the scene by the filmmaker
Intrinsic metaphor emerges directly from the context of the scene itself
Irony of situation- sudden reversal or backfiring of events so that the end result of a character’s actions is exactly the opposite of his or her intention
Irony of character- characters embody strong opposites or contradictions or when their actions involve sharp reversals in expected patterns of behavior