swim streaming webbased information modules. initation 1998 – pedagogical innovation new...

22
SWIM Streaming Webbased Information Modules

Upload: lily-poole

Post on 18-Dec-2015

215 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM

Streaming Webbased Information Modules

Page 2: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Initation

• 1998 – pedagogical innovation• New educational design

Learning Resource CenterMultimedia – E-learning

Page 3: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM – What is it?

• Purpose (next slide...)• Multimedia system• Role play• Web distribution• Flexibility• Pedagogy – learning via reflection

Page 4: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM – Streaming Webbased Information Modules

Purpose

- an improvement of students’ information competence- a high degree of accessibility through the Internet- flexible use

Framework - the educational model at Aalborg University

- project-organised problem-based learning- students working in groups- students define topics and problems

iPoster

Page 5: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Scenario• You’re assigned to a project• You’re working in a project group• Different personalities• Different competences• Different work methods• Group dynamics/Conflicts

Page 6: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM – Development concept

SWIM is a ”social simulator”

SWIM is a game

You are one of the actors

Your choices are decisive

You learn through reflection

iPoster

Page 7: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM Multimedia SystemIntro phase 1 phase 2 phase 3 phase 4 phase 5 Exam Outtro

module 1

module 2

module 3

module 4

Module 5

Content in information modulesYour situationWhat can you do now?Which type of information do you need?How can you use relevant information

resources?

Narrative: Social simulation

Recommended information modules: tutorials

Page 8: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Mapping of concepts

Acts in SWIM

phase 1Project initiation

phase 2 Prefocus exploration

phase 3Councelling

phase 4Information collection

phase 5Further exploration

Examination

Location Group room CanteenTeachers office

library Group roomExamination room

Stages of the ISP

Task initiation/Topic selection

Prefocus exploration

Focus formulation Information

collectionSearch closure Starting wiriting

Cognitive level

ambiguity Specificity

Affective level

Uncertainty/optimism

Confusion, frustration and doubt clarity

Sense of direction/Confidence

ReliefSatisfaction or dissatisfaction

Behavioural level

Seeking relevant information

Seeking pertinent information

MoodsCombination of invitational and indicative*

Invitational indicativeCombination of invitational and indicative

indicative

Page 9: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Ideas and Concept

• Social simulation• Strategies and methods most

important• Information searching process

divided into feasible tasks• Flexibility via detailed modules

Page 10: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Characteristics

Work methods and Information searching strategies

– Anna is a grasser – qualifications– Mette is a hunter – competences– Thor is a browser – creativity

Page 11: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Implementation of SWIM

• 3 scenarios– Student – AUB web (just in time)– Student – library staff – library

courses– Student – university teacher –

curriculum integrated course

Page 12: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Teaching methods and learning processes

A hierarchy of learning

Self-created learning in play, art, science, craft etc.

Independent learning inside a framework.

School learning, instruction.

Programmed learning.

Conditioned reflexes.

(Bjørgen p. 259 in Hiim and Hippe’s ”Læring gjennom oplevelse, forståelse og handling)

Responsibility

Determined

Highest level of learning

Lovest level of learning

Page 13: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Structure in the programme

SWIM Act 1 Act 2 Act 3 Act 4 Act 5 Exam

Project work process

Getting started

group meeting

Meetíng with supervisor

At the library  Finishing the project  

ExamFeedback

Structure Phase 1 Phase 2 Phase 3 Phase 4 Phase 5

InformationSearchprocess

Task initiationTopic selection

Pre-focus exploration

Focus formulation

Informationcollection

Search closure

Feelings(Kuhlthau)

Un-certaintyand optimism

Confusion, frustration and doubt

Clarity Sense of direction

Relief Satisfaction ordis-satisfaction

Modules Module 1 Module 2 Module 3 Module 4 Module 5

iPosterAct 2

Page 14: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Character in SWIM

Characters ideal ofInformation literacy

Anna Grasser (Gnu)

Mette Hunter (Lion)

Thor Browser (Giraffe)

SWIM – Streaming Webbased Information Modules

iPoster

Page 15: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Anna Grasser (Gnu) Routine Known Known

Mette Hunter (Lion) ProblemSolution

Known Not known

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

SWIM – Streaming Webbased Information Modules

iPoster

Page 16: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM – Streaming Webbased Information Modules

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus

Anna Grasser (Gnu) Routine Known Known Technique

Mette Hunter (Lion) ProblemSolution

Known Not known

Process

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

Product

iPoster

Page 17: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

SWIM – Streaming Webbased Information Modules

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus IdealRole / job

Anna Grasser (Gnu) Routine Known Known Technique

Craftsman

Mette Hunter (Lion) ProblemSolution

Known Not known

Process Consultant

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

Product Facilitator

iPoster

Page 18: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Skill(Qvortrup)

Qualifications

Competences

Creativity

SWIM – Streaming Webbased Information Modules

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus IdealRole / job

Anna Grasser (Gnu) Routine Known Known Technique

Craftsman

Mette Hunter (Lion) ProblemSolution

Known Not known

Process Consultant

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

Product Facilitator

iPoster

Page 19: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Skill(Qvortrup)

Level of learning(Bateson)

Qualifications

To learn(1st order learning)

Competences

To learn to learn(2nd order learning)

Creativity To re-learn(3rd order learning)

SWIM – Streaming Webbased Information Modules

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus IdealRole / job

Anna Grasser (Gnu) Routine Known Known Technique

Craftsman

Mette Hunter (Lion) ProblemSolution

Known Not known

Process Consultant

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

Product Facilitator

iPoster

Page 20: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Skill(Qvortrup)

Level of learning(Bateson)

Level of solution

Qualifications

To learn(1st order learning)

To make solutions(1st order solution)

Competences

To learn to learn(2nd order learning)

To use solutions methods(2nd order solution)

Creativity To re-learn(3rd order learning)

To create new solutions methods(3rd order solution)

SWIM – Streaming Webbased Information Modules

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus IdealRole / job

Anna Grasser (Gnu) Routine Known Known Technique

Craftsman

Mette Hunter (Lion) ProblemSolution

Known Not known

Process Consultant

Thor Browser (Giraffe)

ProblemOrientated

Not known

Not Known

Product Facilitator

iPoster

Page 21: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

Act 1 2 3 4 5

Anna

0 - 0 + -

Mette

+ 0 + 0 0

Thor 0 + 0 - +

SWIM – Streaming Webbased Information Modules

Situation(Mathiassen)

ProblemWorkingmethod

Routine Known Known

ProblemSolution

KnownNot known

ProblemOrientated

Not known

Not Known

SWIM Score Card Situation

At the end a “state machine” computes a Grade between 6 and 11 (grading scale from 00 to 13) Video feedback from censor and supervisor Recommendation of text based training modules to study

iPoster

Page 22: SWIM Streaming Webbased Information Modules. Initation 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning

iPoster

Learning systematic

Purpose & Framework

SWIM – Streaming Webbased Information Modules Play

Character in SWIM

Characters ideal ofInformation literacy

Situation Problem Workingmethod

Focus IdealRole / job

Anna Grasser (Gnu) Routine Known Known Technique

Craftsman

Mette Hunter (Lion) ProblemSolution

Known Not known

Process Consultant

Thor Browser (Giraffe) ProblemOrientated

Not known

Not Known

Product Facilitator

Skill(Qvortrup)

Level of learning(Bateson)

Level of solution

Qualifications

To learn(1st order learning)

To make solutions(1st order solution)

Competences

To learn to learn(2nd order learning)

To use solutions methods(2nd order solution)

Creativity To re-learn(3rd order learning)

To create new solutions methods(3rd order solution)

SWIM Act 1 Act 2 Act 3 Act 4 Act 5 Exam

Project work process

Getting started

group meeting

Meetíng with supervisor

At the library 

Finishing the project  

ExamFeedback

Structure Phase 1 Phase 2 Phase 3 Phase 4 Phase 5

InformationSearchprocess

Task initiationTopic selection

Pre-focus exploration

Focus formulation

Informationcollection

Search closure

Feelings(Kuhlthau)

Un-certaintyand optimism

Confusion, frustration and doubt

Clarity Sense of direction

Relief Satisfaction ordis-satisfaction

Modules Module 1 Module 2 Module 3 Module 4 Module 5

Act 1 2 3 4 5

Anna 0 - 0 + -

Mette + 0 + 0 0

Thor 0 + 0 - +

Narrative structure

Credits

SWIM Score Card