swim streaming webbased information modules. initation 1998 – pedagogical innovation new...
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SWIM
Streaming Webbased Information Modules
Initation
• 1998 – pedagogical innovation• New educational design
Learning Resource CenterMultimedia – E-learning
SWIM – What is it?
• Purpose (next slide...)• Multimedia system• Role play• Web distribution• Flexibility• Pedagogy – learning via reflection
SWIM – Streaming Webbased Information Modules
Purpose
- an improvement of students’ information competence- a high degree of accessibility through the Internet- flexible use
Framework - the educational model at Aalborg University
- project-organised problem-based learning- students working in groups- students define topics and problems
iPoster
Scenario• You’re assigned to a project• You’re working in a project group• Different personalities• Different competences• Different work methods• Group dynamics/Conflicts
SWIM – Development concept
SWIM is a ”social simulator”
SWIM is a game
You are one of the actors
Your choices are decisive
You learn through reflection
iPoster
SWIM Multimedia SystemIntro phase 1 phase 2 phase 3 phase 4 phase 5 Exam Outtro
module 1
module 2
module 3
module 4
Module 5
Content in information modulesYour situationWhat can you do now?Which type of information do you need?How can you use relevant information
resources?
Narrative: Social simulation
Recommended information modules: tutorials
Mapping of concepts
Acts in SWIM
phase 1Project initiation
phase 2 Prefocus exploration
phase 3Councelling
phase 4Information collection
phase 5Further exploration
Examination
Location Group room CanteenTeachers office
library Group roomExamination room
Stages of the ISP
Task initiation/Topic selection
Prefocus exploration
Focus formulation Information
collectionSearch closure Starting wiriting
Cognitive level
ambiguity Specificity
Affective level
Uncertainty/optimism
Confusion, frustration and doubt clarity
Sense of direction/Confidence
ReliefSatisfaction or dissatisfaction
Behavioural level
Seeking relevant information
Seeking pertinent information
MoodsCombination of invitational and indicative*
Invitational indicativeCombination of invitational and indicative
indicative
Ideas and Concept
• Social simulation• Strategies and methods most
important• Information searching process
divided into feasible tasks• Flexibility via detailed modules
Characteristics
Work methods and Information searching strategies
– Anna is a grasser – qualifications– Mette is a hunter – competences– Thor is a browser – creativity
Implementation of SWIM
• 3 scenarios– Student – AUB web (just in time)– Student – library staff – library
courses– Student – university teacher –
curriculum integrated course
Teaching methods and learning processes
A hierarchy of learning
Self-created learning in play, art, science, craft etc.
Independent learning inside a framework.
School learning, instruction.
Programmed learning.
Conditioned reflexes.
(Bjørgen p. 259 in Hiim and Hippe’s ”Læring gjennom oplevelse, forståelse og handling)
Responsibility
Determined
Highest level of learning
Lovest level of learning
Structure in the programme
SWIM Act 1 Act 2 Act 3 Act 4 Act 5 Exam
Project work process
Getting started
group meeting
Meetíng with supervisor
At the library Finishing the project
ExamFeedback
Structure Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
InformationSearchprocess
Task initiationTopic selection
Pre-focus exploration
Focus formulation
Informationcollection
Search closure
Feelings(Kuhlthau)
Un-certaintyand optimism
Confusion, frustration and doubt
Clarity Sense of direction
Relief Satisfaction ordis-satisfaction
Modules Module 1 Module 2 Module 3 Module 4 Module 5
iPosterAct 2
Character in SWIM
Characters ideal ofInformation literacy
Anna Grasser (Gnu)
Mette Hunter (Lion)
Thor Browser (Giraffe)
SWIM – Streaming Webbased Information Modules
iPoster
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Anna Grasser (Gnu) Routine Known Known
Mette Hunter (Lion) ProblemSolution
Known Not known
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
SWIM – Streaming Webbased Information Modules
iPoster
SWIM – Streaming Webbased Information Modules
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus
Anna Grasser (Gnu) Routine Known Known Technique
Mette Hunter (Lion) ProblemSolution
Known Not known
Process
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
Product
iPoster
SWIM – Streaming Webbased Information Modules
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus IdealRole / job
Anna Grasser (Gnu) Routine Known Known Technique
Craftsman
Mette Hunter (Lion) ProblemSolution
Known Not known
Process Consultant
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
Product Facilitator
iPoster
Skill(Qvortrup)
Qualifications
Competences
Creativity
SWIM – Streaming Webbased Information Modules
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus IdealRole / job
Anna Grasser (Gnu) Routine Known Known Technique
Craftsman
Mette Hunter (Lion) ProblemSolution
Known Not known
Process Consultant
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
Product Facilitator
iPoster
Skill(Qvortrup)
Level of learning(Bateson)
Qualifications
To learn(1st order learning)
Competences
To learn to learn(2nd order learning)
Creativity To re-learn(3rd order learning)
SWIM – Streaming Webbased Information Modules
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus IdealRole / job
Anna Grasser (Gnu) Routine Known Known Technique
Craftsman
Mette Hunter (Lion) ProblemSolution
Known Not known
Process Consultant
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
Product Facilitator
iPoster
Skill(Qvortrup)
Level of learning(Bateson)
Level of solution
Qualifications
To learn(1st order learning)
To make solutions(1st order solution)
Competences
To learn to learn(2nd order learning)
To use solutions methods(2nd order solution)
Creativity To re-learn(3rd order learning)
To create new solutions methods(3rd order solution)
SWIM – Streaming Webbased Information Modules
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus IdealRole / job
Anna Grasser (Gnu) Routine Known Known Technique
Craftsman
Mette Hunter (Lion) ProblemSolution
Known Not known
Process Consultant
Thor Browser (Giraffe)
ProblemOrientated
Not known
Not Known
Product Facilitator
iPoster
Act 1 2 3 4 5
Anna
0 - 0 + -
Mette
+ 0 + 0 0
Thor 0 + 0 - +
SWIM – Streaming Webbased Information Modules
Situation(Mathiassen)
ProblemWorkingmethod
Routine Known Known
ProblemSolution
KnownNot known
ProblemOrientated
Not known
Not Known
SWIM Score Card Situation
At the end a “state machine” computes a Grade between 6 and 11 (grading scale from 00 to 13) Video feedback from censor and supervisor Recommendation of text based training modules to study
iPoster
iPoster
Learning systematic
Purpose & Framework
SWIM – Streaming Webbased Information Modules Play
Character in SWIM
Characters ideal ofInformation literacy
Situation Problem Workingmethod
Focus IdealRole / job
Anna Grasser (Gnu) Routine Known Known Technique
Craftsman
Mette Hunter (Lion) ProblemSolution
Known Not known
Process Consultant
Thor Browser (Giraffe) ProblemOrientated
Not known
Not Known
Product Facilitator
Skill(Qvortrup)
Level of learning(Bateson)
Level of solution
Qualifications
To learn(1st order learning)
To make solutions(1st order solution)
Competences
To learn to learn(2nd order learning)
To use solutions methods(2nd order solution)
Creativity To re-learn(3rd order learning)
To create new solutions methods(3rd order solution)
SWIM Act 1 Act 2 Act 3 Act 4 Act 5 Exam
Project work process
Getting started
group meeting
Meetíng with supervisor
At the library
Finishing the project
ExamFeedback
Structure Phase 1 Phase 2 Phase 3 Phase 4 Phase 5
InformationSearchprocess
Task initiationTopic selection
Pre-focus exploration
Focus formulation
Informationcollection
Search closure
Feelings(Kuhlthau)
Un-certaintyand optimism
Confusion, frustration and doubt
Clarity Sense of direction
Relief Satisfaction ordis-satisfaction
Modules Module 1 Module 2 Module 3 Module 4 Module 5
Act 1 2 3 4 5
Anna 0 - 0 + -
Mette + 0 + 0 0
Thor 0 + 0 - +
Narrative structure
Credits
SWIM Score Card