swedish comp system v1.10 for warhammer fantasy

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Swedish Comp System Composition template for warhammer fantasy battles v. 1.10.0 sneak peak October 12, 2013 Contents 1 Introduction 2 2 Calculating composition 5 3 Beastmen 6 4 Bretonnia 10 5 Chaos Dwarfs 13 6 Daemons of Chaos 16 7 Dark Elves 21 8 Dwarfs 22 9 Empire 25 10 High Elves 31 11 Lizardmen 36 12 Ogre Kingdoms 40 13 Orcs and Goblins 44 14 Skaven 50 15 Tomb Kings 54 16 Vampire Counts 58 17 Warriors of Chaos 64 18 Wood Elves 70 19 War Machines 73 20 Change log 74 1

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Warhammer Fantasy Tournament rule set. Swedish Comp System is a tourny system to rank the difficult in an army build.

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Page 1: Swedish Comp System v1.10 for Warhammer Fantasy

Swedish Comp SystemComposition template for warhammer fantasy battles

v. 1.10.0 sneak peak

October 12, 2013

Contents

1 Introduction 2

2 Calculating composition 5

3 Beastmen 6

4 Bretonnia 10

5 Chaos Dwarfs 13

6 Daemons of Chaos 16

7 Dark Elves 21

8 Dwarfs 22

9 Empire 25

10 High Elves 31

11 Lizardmen 36

12 Ogre Kingdoms 40

13 Orcs and Goblins 44

14 Skaven 50

15 Tomb Kings 54

16 Vampire Counts 58

17 Warriors of Chaos 64

18 Wood Elves 70

19 War Machines 73

20 Change log 74

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1 Introduction

New to the Swedish Comp System?

This is a compositions template made for Warhammer Fantasy Battles 8th edition. While it might appear very complicated at first sight, mostpeople find it rather simple once they understand how it works. The main idea is to give each army a ”composition score” of 0 - 20, which representthe overall strength of the army. A very rough and subjective scale would look something like this:

0 - 7: A powerful army8 - 13: An average army14 - 20: A friendly army

These values should be taken with a grain of salt, it is mainly the relative difference between armies that matters, and tells which of thearmies is considered stronger. Also note that these scales are for armies within the comp system, a player that is used to un-comped or verylightly comped Warhammer would probably consider all armies above 0 as rather weak. The template is not made to work for values outside therange of 0 to 20. Also note that there are no rules changes built in the comp system as is the case for most other comp systems. If you aretesting this system for the first time, do not plug your usual tournament army into the system, this will almost always give you a lowerscore than you deserve. Instead look at the composition list for your army book and build a new army list from scratch with the comp valuesin mind. As the document can not take all possible variables into consideration, heavily themed armies will often get penalised more than they deserve.

Goals

The main goal of the system is to evaluate the strength of an army. There are however also a few secondary goals:- Promote creativity in list writing- Award tactile play by:

1. Minimize ”rock/paper/scissor” list types2. Direct the meta game away from play styles that is (by many) perceived as boring (such as very defensive castle play, deathstars, avoidance-point

denial, few enormous units etc)

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Scenarios

The composition template is written with the scenario battle line in mind. The reason for this is that using all or some of the rule book scenarioswould not be a very good representation of what scenarios are actually being played at tournaments, where a very large multitude of differentscenarios are being used. It would be impossible to take all types of scenarios into consideration, and thus all units are comped for there strength inthe a regular battle line scenario.

This does not mean that we discourage the use of other scenarios, but tournament organizers should have this in mind when creating/choosingscenarios for a tournament that uses this comp system. Scenarios that greatly changes the usefulness or roles of certain units (such as allowingcheap and very mobile units to claim objectives or rewarding extra victory points for destroying certain types of units) might not work well with thecomposition template.

Rules

This composition template is made under the assumption that the rules interpretations from SWFAC are used.Note that at the end of this document there is a section regarding open/semi-closed lists. The composition template should work for both open andsemi-closed lists.

How to use the document

This template is made to work for armies around 2400 points. Armies of points values to far from this will not get very accurate compositionscores (2200 to 2600 should be fine). The composition values can be used for many things, some of the more common and tested uses are:- Comp Threshold: To have a legal army your comp score must be above a certain predetermined value.Pros: A very simple approach that forces all armies to be of somewhat equal strength.- Classic Bonus Comp Points: At the end, beginning or middle of a tournament, each player’s comp score is added to his total score.Pros: Each player can play whatever he want, and players that brings softer armies are rewarded.- Active Comp: At the end of each battle, the result of the game is effected by the difference in comp score between the players. The easiest wayof doing this is to give bonus victory points to the player with the higher comp score. Comp difference * 100 vp works well, but this can easily bemodified to have more or less impact from the comp.Pros: Most fair system where the luck of the draw is taken into consideration, and players that faces stronger armies are compensated more thanplayers that faces weaker armies. Note that there might be a good idea to have a maximum and minimum allowed comp score to avoid high comp

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armies gaining too much of an advantage over low comp armies, thus creating a meta game where high comp armies that plays for draws are topowerful.- Pairings: The comp is taken into account when determining pairings (who plays who). For example, in the first game players will face other playerswith a comp score difference of ±2, in the second game the interval is changed to ±4 (and similar battle points), the third game to ±6 and so on.Pros: Ensures that the games are as even as possible, where both the skill of the players (normal swiss) and the strength of the army (comp) is takeninto account.- Other: Be creative, there are many types of advantages/disadvantages that could be used to equalize games between armies of different compscores.

Updates and feedback

The Swedish comp system is regularly updated, a few times each year. The latest version can always be found here:Swedish Comp System

This document is in many ways a community effort. Feedback and suggested changes are gathered from the warhammer tournament com-munity, and a group of a few veteran players and authors sorts through the feedback and implements some of the ideas.

There are two ways to give feedback:- In the relevant threads on the Swedish Warhammer tournament forum. Most posts are in Swedish, but it is perfectly acceptable to post in English.- Email to us, [email protected] that the comp system changes the meta game quite a lot, which means that choices that are not very good in other environments might bemuch stronger under the Swedish comp system, and vice versa. We therefore strongly engorges people to play a few games with (and against) armiescreated under the comp before providing any feedback.

Authors: Erik Aronson, Rikard TrA¶ger

Co-authors: Johan Lagmo, Emil FrA¶jd, Henrik HoffstrA¶m, Anders Gustavsson, Robert Johansson, BjA¶rn Ericson

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2 Calculating composition

• All armies start at a composition score of 300.

• For each unit in your army, the corresponding entry in this document specifies the composition score for that unit, deduct (or add in some rarecases) this value to your overall comp score. Do this for each unit in your army list separately. All entries in this document should be appliedindividually for each unit unless stated otherwise. After all units have been taken into consideration, divide your total score by 10.

• If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together.

• For many units the composition is given based on the size of the unit, in these cases use the composition score that corresponds to the numberof models in the unit (including command group, but not models such as weapon teams, fanatics or Skulkers). Note that since all units shouldbe considered individually unless noted otherwise, the additional penalties for models over the fixed values are applied for each unit individually.

• Each army list composition is divided into lords, heroes, core, special and rare. Any units that can be taken from different categories (such asunits made to core because of some character) should be given their composition scores from the category they originally comes from (i.e. youcan not avoid composition points by taking a unit as core instead of special where it is listed).

• There is also a ”generic” part, where penalties based on the number of a type of unit or options that several units can take are listed. All unitsin the army that has options from the generic list should pay for these, just as if they were listed under the units themselves.

• In some cases we have written things as ”for every 2 x -4”, ”-4 for each 2 x” or similar. This means that you get -4 for every full 2 x you take.You should always round fractions down unless stated otherwise.

• Whenever a composition point is followed by brackets with another composition score inside, use the value in the brackets instead of the valueoutside the brackets if the conditions are met. In some cases the composition score in the brackets are listed as ”additional...”, in these cases,you should add this to the composition score outside the brackets. If a composition score is not inside brackets, it is always in addition to otherapplicable composition scores. If there are several brackets, use all applicable brackets.

• When the composition differs from the first and second unit of that type, you are free to choose which unit is the first and which is the second ifit matters.

After all units have been considered, you should divide your total score by 10 to reach your final composition value (between 0 and 20).( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = final composition score (0-20)

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3 Beastmen

Generic

MagicNo wizards in the army +5

Magic itemsChalice of Dark Rain -6Crown of Command -25Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Fozzrik’s Folding Fortress -100Jagged Dagger -3Power Scroll -4Power Stone -4Shard of the Herdstone -6 for each wizard present in the armyStone of Spite -5

BannersBanner of Discipline -4The Beast Banner -7

Lords

Khazrak the One-Eye -20

Gorthor the Beastlord -8Note additional penalty under Tuskgor Chariot/Razorgor Chariot

Malagor, the Dark Omen -37Lore of Beast +4Lore of Death -15Lore of Shadow -15Lore of the Wild +6

Taurox, the Brass Bull -25

Doombull -18Axes of Khorgor -4Gnarled Hide -7Charmed Shield -2Sword of Swift Slaying -5The Brass Cleaver -3Ramhorn Helm -2 (-5 if combined with Dawn Stone)

Beastlord -10Ramhorn Helm -3 (only if combined with Dawn Stone)Gnarled Hide -2

Great Bray-shaman -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Lore of the Wild +4 (+6 if level 4 wizard)

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Heroes

Morghur, Master of Skulls -10

Slugtongue -19Lore of Death -3

Moonclaw, son of Morrslieb -8Lore of the Wild +2

Wargor -3Battle standard bearer -10Gnarled Hide -2

Gorebull -5Battle standard bearer -10Gnarled Hide -2

Bray-shaman -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Shadow or Death

Lore of Death -3Lore of the Wild +2

Core

Gor Herd10-13 -3/-3*14-18 -4/-4*19-23 -5/-6*24-28 -8/-9*29-34 -11/-12*35+ -14/-16*Each Gor in the unit after 40 -1/-1*Each Gor in the unit after 50 additional -4/-4**If armed with additional hand weapons

Ungor Raiders1st unit ±02nd unit -2Each unit after the 2nd -5Each Ungor Raider in the army after 30 -1

Ungor Herd10-13 -114-18 -119-23 -224-28 -329-34 -535-40 -641-45 -746+ -8Each Ungor in the unit after 50 -1Each Ungor in the unit after 60 additional -4

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Tuskgor Chariot (Excluding chariots taken as character mounts)Each Tuskgor Chariot -34th Tuskgor Chariot additional -25th Tuskgor Chariot additional -3Each Tuskgor Chariot after the 5th additional -8

Chaos Warhounds1st unit ±02nd unit -2Each unit after the 2nd -5Each Warhound in the army after 30 -1

Special

Razorgor Chariot (Excluding chariots taken as character mounts)Each Razorgor Chariot -4

Minotaurs3 -4/-5*4 -5/-6*5 -7/-8*6 -9/-10*7 -10/-12*8 -11/-14*9+ -13/-16*Each Minotaur in the unit after 9 -5/-5*Each Minotaur in the unit after 15 additional -10/-10**If armed with great weapons or additional hand weapons

Centigors5-6 -37-9 -510+ -8Each model in the unit after 12 -2Each model in the unit after 18 additional -8

Harpies1st unit -52nd unit -93rd unit -12Each Harpy in the army after 25 -1

Bestigor Herd10-13 -514-18 -1019-23 -1524-28 -2129-34 -2835+ -36Each Bestigor in the unit after 40 -2Each Bestigor in the unit after 50 additional -8

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Razorgor Herd1 -2 (-4 for each unit after the 1st of this size)2 -33 -44 -55 -76 -97 -118 -139+ -15Each Razorgor in the unit after 9 -5Each Razorgor in the unit after 15 additional -10

Rare

Chaos Spawn ±0

Cygor -2

Ghorgon -6

Giant -2

Jabberslythe ±0

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4 Bretonnia

Generic

MagicNo wizards in the army +5

Flying Characters2nd character with flying -43rd character with flying -10Each character with flying after the 3rd -15

Magic itemsChalice of Malfleur -5Crown of Command -35Dispel Scroll -7The Silver Mirror -7 (additional -3 if Dispel Scroll in the army)Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4

BannersStandard of Discipline -4

Lords

King Louen Leoncoeur -40

The Green Knight -40

Fay Enchantress -55Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of Light -4 Lore of Life -20Lore of Shadow -15Grail Guardians count as Grail Knights

Bretonnian Lord -8Royal Pegasus -4Virtue of Heroism -7Virtue of Audacity -2

Prophetess of the Lady -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)

Heroes

Paladin -3Additional -2 for each Paladin on warhorse after the 2ndBattle standard bearer -10Royal Pegasus -4

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Damsel of the Lady -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Life

Core

Knights of the Realm5-6 -67-9 -1010-12 -1413-15 -18

Knights Errant5-6 -57-9 -810-12 -1213-15 -16Errantry Banner -2

Peasant Bowmen10-13 -214-18 -219-23 -324+ -4Each Bowman in the unit after 30 -1Skirmish -1

Men-at-Arms10-13 -114-18 -119-23 -224-28 -329-34 -435-40 -641-45 -846+ -10Each Man-at-Arm in the unit after 50 -1Each Man-at-Arm in the unit after 60 additional -2

Special

Mounted Yeomen -3Each Mounted Yeoman in the unit after 15 -2

Questing Knights5-6 -57-9 -910-12 -14

Pegasus KnightsEach Pegasus Knight -21st unit -22nd unit -103rd unit -20

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Grail Reliquae with Battle Pilgrims6-8 Battle Pilgrims -49-13 Battle Pilgrims -514-18 Battle Pilgrims -619-23 Battle Pilgrims -824-27 Battle Pilgrims -1028-30 Battle Pilgrims -12

Rare

Field Trebuchet1st Field Trebuchet -172nd Field Trebuchet -25

Grail Knights3-4 -55-6 -107-9 -1810-12 -28

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5 Chaos Dwarfs

Generic

MagicNo wizards in the army +5

War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.

Daemonsmiths• Each model with the Daemonsmith special rule is worth 1 wmp

up to max one wmp for each war machines and/or hellcannons inyour army

• In addition to this, each model with the Daemonsmith special rulecounts as controlling up to two war machines*. Each controlledwar machine is worth additional wmp. Each war machine can onebe controlled once. Use the war machines that is worth the mostadditional wmp.*Including Hellcannons

-Each Dreaquake mortar 2 wmp (3 wmp if it has a Slave Ogre)-Each Hellcannon 2 wmp-Each Deathshrieker Rocket Launcher 1 wmp-Each Magma Cannon 1 wmp

Magic ItemsChalice of Blood and Darkness -20 (additional -5 if level 3 or level 4

wizard present in the army) (additional -5 if spells from lore of Deathor lore of Hashut present in the army)

Crown of Command -25Daemonflask of Ashak -5 (only if mounted)Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Hashut)Fozzrik’s Folding Fortress -70Power Scroll -4Power Stone -4

BannersStandard of Discipline -4

Lords

Drazhoath the Ashen -75

Sorcerer-Prophet -21Level 4 wizard -15Lore of Death -10 (-15 if level 4 wizard)Lore of Fire +2 (+4 if level 4 wizard)Lore of Hashut -10 (-15 if level 4 wizard)Great Taurus -5Bale Taurus -20Lammasu -5

Level 2 wizard -3Sorcerous Exhalation -5

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Heroes

Daemonsmith Sorcerer -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Death

Lore of Death -3

Infernal Castellan -12Each Infernal Castellan after the 1st additional -10Battle standard bearer -10

Bull Centaur Taur’ruk -122nd Bull Centaur Taur’ruk additional -3

Hobgoblin Khan -2Giant Wolf -2 (-4 for each after the 1st)

Core

Chaos Dwarf Infernal Guard10-13 -314-18 -619-23 -11/-9*24-28 -17/-14*29-34 -24/-20*35+ -32/-26*Each Infernal Guard in the unit after 40 -2Each Infernal Guard in the unit after 50 additional -3*if no additional equipment on rank and file models

Hobgoblin Cutthroats20-23 -224-28 -329-34 -435-40 -541-45 -646+ -7Each Hobgoblin Cutthroat in the unit after 50 -1Each Hobgoblin Cutthroat in the unit after 60 additional -2

Special

Chaos Dwarf Infernal Ironsworn10-13 -414-18 -719-23 -1224-28 -1829-34 -2435+ -31Each Infernal Ironsworn in the unit after 40 -2Each Infernal Ironsworn in the unit after 50 additional -3

Bull Centaur Renders3 -7/-7*4 -9/-10*5 -11/-13*6 -13/-16*7+ -16/-20*Each Bull Centaur Render in the unit after 7 -5/-5*Each Bull Centaur Render in the unit after 15 additional -10/-10**If armed with great weapons

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K’daai Fireborn3 -54 -75 -96 -117 -148 -169+ -19Each K’daai Fireborn in the unit after 9 -6Each K’daai Fireborn in the unit after 15 additional -9

Magma Cannon -18Each Magma Cannon is worth 5 wmp

Deathshrieker Rocket Launcher -13Each Deathshrieker Rocket Launcher is worth 4 wmp

Iron Daemon War Engine1st Iron Daemon War Engine -9Each Iron Daemon War Engine after the 1st -12Each Iron Daemon War Engine with Steam Cannonade is worth 4 wmpHellbound -3Skullcracker +2

Rare

Hobgoblin Wolf Raiders -3Each model in the unit after 15 -1

Dreadquake Mortar -8Each Dreadquake Mortar is worth 2 wmpSlave Ogre is worth 2 wmp

K’daai Destroyer1st K’daai Destroyer -702nd K’daai Destroyer -140-15 if Bale Taurus present in the army

HellcannonEach Hellcannon is worth 6 wmp1st Hellcannon -28/-40*2nd Hellcannon -55/-80**If 3 or more spells from Lore of Death in the army

Chaos Siege Giant -4Runes of Hate -2

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6 Daemons of Chaos

Generic

Reign of ChaosAll Daemons of Chaos armies receive a -7 due to the Reign of Chaos rules

MagicNo wizards in the army +5

Daemonic Gifts*Exalted Gift -6Greater Gift -5Lesser Gift -4 (-2 for each Lesser gift after the 1st on the same model)*Only if taken on Greater Daemon or Daemon Prince

LocusSome loci tells you to use the number of wounds of the largest unit of acertain god. In these cases, the largest unit is the unit that has the mostwounds. If you have several loci that uses the same units, never use asingle unit more than once (use the combination of units and loci thatgives the largest penalty)

BannersBanner of Discipline -4

Lords

Skarbrand -60

Kairos Fateweaver -100

Ku’gath Plaguefather -50

Blood Thirster -23

Lord of Change -19Level 3 wizard -10Level 4 wizard -25

Great Unclean One -28Level 2 wizard -3 (-6 if lore of Death)Level 3 wizard -13 (-23 if lore of Death)Level 4 wizard -28 (-43 if lore of Death)

Keeper of Secrets -15Level 2 wizard -3Level 3 wizard -13 (-23 if lore of Shadow)Level 4 wizard -28 (-43 if lore of Shadow)

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Deamon Prince -6Level 1 wizard -4 (-7 if lore of Death)Level 2 wizard -7 (-10 if lore of Death)Level 3 wizard -17 (-27 if lore of Death or Shadow)Level 4 wizard -32 (-47 if lore of Death or Shadow)Daemon of Nurgle -4Chaos Armour -2Daemonic Flight -5 (-7 if combined with lore of Death)

Heroes

Skulltaker -5Blood Throne -2Juggernaut -3

Karnak -12Greater Locus -1 for each 6th Flesh Hounds in the largest unit

with ambush

The Blue Scribes -10

The Changeling -7

Epidemus -40-10 for each Nurgle Soul Grinder and/or Ku’gath Plaguefather-3 for each lore of Nurgle spellLesser Locus -1 for each 5th model in the largest Plaguebearer unit

The Masque of Slaanesh -12

Herald of Khorne -4Battle standard bearer -8Juggernaut -3Exalted Locus -1 for each 6th wound in the largest Khorne unit

Herald of Tzeentch -5Battle standard bearer -5Level 2 wizard -3Disc of Tzeentch -2Exalted Locus -4

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Herald of Nurgle -4Battle standard bearer -10Level 1 wizard -2 (-5 if lore of Death)Lesser Locus -1 for each 6th model in the largest Plaguebearer unitGreater Locus -1 for each 3rd model in the largest Plaguebearer unitExalted Locus -1 for each 6th model in the largest Plaguebearer unit

Herald of Slaanesh -3Battle standard bearer -7Level 1 wizard -2Steed of Slaneesh -1Greater Locus -1 for each 6th wound in the largest Slaneesh unitExalted Locus -3

Core

Bloodletters of Khorne10-13 -414-18 -619-23 -1024-28 -1529+ -21Each Bloodletter in the unit after 35 -2Each Bloodletter in the unit after 45 additional -8

Pink horrors of Tzeentch10-15 -716-20 -821-25 -926-30 -1031+ -12Each Horror in the unit after 35 -1Each Horror in the unit after 45 additional -9

Plaguebearers of Nurgle10-13 -514-18 -919-23 -1424-28 -2029+ -27Each Plaguebearer in the unit after 35 -2Each Plaguebearer in the unit after 45 additional -8

Daemonettes of Slaanesh10-13 -414-18 -619-23 -1024-28 -1529+ -21Each Deamonette in the unit after 35 -2Each Daemonette in the unit after 45 additional -8

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Special

Bloodcrushers of Khorne3 -84 -115 -146 -187+ -22Each Bloodcrushers in the unit after 8 -6Each Bloodcrushers in the unit after 12 additional -8

Flesh Hounds of Khorne5-6 -87-9 -1410+ -20Each Flesh Hound in the unit after 12 -3Each Flesh Hound in the unit after 15 additional -7Ambusher -3

Flamers of TzeentchEach Flamer -1

Screamers of TzeentchEach Screamer -11st unit -2Each unit after the 1st -6

NurglingsEach Nurgling bases -1

Beasts of Nurgle1 -5 (-10 for each unit after the 1st of this size)2 -103 -184 -265 -366+ -48Each Beasts of Nurgle in the unit after 6 -15Each unit after the 1st -5 (additional -15 of more than 7 Beasts of Nurgle

present in the army) (do not count units with only one Beast of Nurgle)

Seekers of Slaanesh5-6 -47-9 -610+ -8Each Seeker in the unit after 12 -2Each Seeker in the unit after 18 additional -8

Fiends of Slaanesh3 -84 -115 -146 -187 -228 -269+ -31Each Fiend in the unit after 9 -7Each Fiend in the unit after 12 additional -8

Seeker Chariot of Slaneesh -2(excluding chariots taken as character mounts)

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Chaos Furies1st unit -62nd unit -83rd Unit -10

Rare

Skull Cannon of Khorne1st Skull Cannon -302nd Skull Cannon -60

Burning Chariot of Tzeentch1st Burning Chariot -102st Burning Chariot -15

Soul Grinder1st Soul Grinder -182nd Soul Grinder -35Baleful Torrent -9Phlegm Bombardment -9Daemon of Nurgle -2

Exalted Seeker Chariot -4(excluding chariots taken as character mounts)

Hellflayer -2

Plague Drones of Nurgle3 -164 -225 -286+ -34Each Plague Drones of Nurgle in the unit after 6 -102nd unit -4

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7 Dark Elves

Coming soon

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8 Dwarfs

Lords

Thorgrim Grudgebearer -40

Thorek IronBrow -60Thorek’s Anvil of Doom is worth 6 wmp

Dwarf Lord -6Shield Bearers -2

Rune Lord -17Anvil of Doom -3Each Anvil of Doom is worth 6 wmp

Daemon Slayer +4 (1st Daemon Slayer only)

Heroes

Josef Bugman -3

Thane -3Battle standard bearer -10Rune of Brotherhood -2

Rune Smith -7

Dragon Slayer ±0

Master Engineer ±0Each Master Engineer is worth 1 wmp

Core

Warriors10-13 -1/-2*14-18 -2/-5*19-23 -4/-8*24-28 -6/-12*29-34 -8/-16*35+ -10/-20*Each Warrior in the unit after 40 -1/-2*Each Warrior in the unit after 50 additional -4/-3**If armed with great weapons

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Long Beards10-13 -2/-3*14-18 -3/-6*19-23 -5/-11*24-28 -8/-16*29-34 -13/-23*35+ -19/-31*Each Long Beard in the unit after 40 -1/-2*Each Long Beard in the unit after 50 additional -4/-3**If armed with great weapons

Thunderers/Quarrellers10-13 -4/-5*14-18 -6/-8*19-23 -8/-11*24-28 -10/-15*29+ -12/-18*Each Thunderer/Quarreller in the unit after 35 -1/-2**If armed with great weapons

Special

Hammerers5-8 -59-13 -614-18 -1019-23 -1524-28 -2129+ -28Each Hammerer in the unit after 35 -2Each Hammerer in the unit after 45 additional -6

Iron Breakers5-8 -29-13 -314-18 -519-23 -724-28 -1029-34 -1535+ -20Each Iron Breaker in the unit after 40 -2Each Iron Breaker in the unit after 50 additional -3

Slayers5-8 -19-13 -114-18 -519-23 -924-27 -1228-30 -14Each Giant Slayer -1

Miners5-8 -3/-7*9-13 -4/-8*14-18 -7/-14*19-23 -10/-20*24-28 -13/-25*29+ -17/-30*Each Miner in the unit after 35 -2/-3*Each Miner in the unit after 45 additional -3/-2**If Anvil of Doom present in the army

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Cannon -11Each Cannon is worth 5 wmpRune of Forging is worth 2 wmp

Bolt thrower -2Each Bolt thrower is worth 1 wmpEach Bolt thrower after the 2nd if worth 1 additional wmpMaster Rune of Skewering is worth 1 wmp

Grudge Thrower -8Each Grudge Thrower is worth 4 wmpRune of Accuracy is worth 2 wmp1st Rune of Penetrating is worth 1 wmp2nd and 3rd Rune of Penetrating worth 2 wmp each

Rare

Gyrocopter -2

Flame Cannon +1Note that Flame Cannon is not worth any wmp

Organ Gun -6Each Organ Gun is worth 3 wmp

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9 Empire

Generic

MagicNo wizards in the army +5 (only +3 if War Altar present)

War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.

Flying Characters2nd character with flying -43rd character with flying -10Each character with flying after the 3rd -15

Detachments*1st and 2nd Detachment -1* each3rd and 4th Detachment -2* eachEach Detachment after the 4th -5**Additional -3 if more than 15 modelsNote that all detachments also generates penalties based on their

unit type and size

Magic itemsCrown of Command -25Dispel scroll -7Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)Fozzrik’s Folding Fortress -100

Power Scroll -4Power Stone -4Van Horstmans Speculum -2 (-4 if mounted)

BannersStandard of Discipline -4Steel Standard -2

Lords

The Emperor Karl Franz -20Deathclaw -5Imperial Dragon -15Imperial Pegasus -4Warhorse -2Ghal Maraz -5

Kurt Helborg -20

Balthasar Gelt -35

Volkman the Grim, the Grand Theogonist -5The War Altar of Sigmar -5 (additional -5 for each Wizard with Lore

of Light)War Altar is worth 1 wmp of 3 or more Wizards with Light in the army

Marius Leitdorf -16

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General of the Empire -5Griffon -4Imperial Pegasus -4Warhorse -2

Battle Wizard Lord -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Fire +2 (+4 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other

wizard with lore of Light spells in the army)Lore of Life -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)

Arch Lector of Sigmar -8Warhorse -2The War Altar of Sigmar -5 (additional -5 for each wizard with Lore

of Light present in the army)War Altar is worth 1 wmp for each Wizard with lore of Light in the army

Grand Master -7

Heroes

Ludwig Schwartzhelm -18

Luthor Huss, Prophet of Sigmar -8

Markus Wulfhart, Huntsmarchal of the Empire -2

Captain of the Empire -3Battle standard bearer -10Imperial Pegasus -5Warhorse -1

Battle Wizard -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Shadow, Death, Light or Life

Lore of Death -3 (-5 if mounted on Warhorse)

Warrior Priest -3Warhorse -2

Master EngineerEach Master Engineer is worth 1 wmp1st Pigeon Bomb -3Each Pigeon Bomb after the 1st -6

Witch Hunter ±0

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Core

Swordsmen (including Swordsmen Detachments)5-9 ±010-13 -114-18 -219-23 -224-28 -329-34 -435-40 -541-45 -646+ -8Each Swordman in the unit after 50 -1Each Swordman in the unit after 60 additional -2

Spearmen (including Spearmen Detachments)5-9 ±010-13 -114-18 -119-23 -224-28 -329-34 -435-40 -541-45 -646+ -8Each Spearman in the unit after 50 -1Each Spearman in the unit after 60 additional -2

Halberdiers (including Halberdier Detachments)5-9 ±010-13 -114-18 -219-23 -324-28 -529-34 -735-40 -941+ -12Each Halberdier in the unit after 45 -1Each Halberdier in the unit after 55 additional -2

Free Company (including Free Company Detachments)5-9 ±010-13 -114-18 -119-23 -224-28 -229-34 -235-40 -341-45 -441-45 -546+ -7Each Free Company Fighter in the unit after 50 -1Each Free Company Fighter in the unit after 60 additional -2

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Archers/Crossbowmen/Handgunners(including Detachments)5-9 -110-13 -214-18 -419-23 -524-28 -829+ -11Each model in the unit after 35 -1Note additional penalty for detachment

Knightly Orders5-6 -5/-7*7-9 -8/-12*10+ -12/-20*Each Knight in the unit after 12 -2/-3*Each Knight in the unit after 18 additional -9/-8**If upgraded to Inner Circle KnightsEach non-wizard non-engineer character mounted on Warhorse present in

the army after the 2nd -4 (only use this penalty for the first unit ofKnightly Order or Reiksguard Knights)

Each Knightly Order Knight in the army after 20 -1

Special

Greatswords10-13 -414-18 -619-23 -1024-28 -1629-34 -2235+ -29Each Greatsword in the unit after 40 -2Each Greatsword in the unit after 50 additional -6

Demigryph Knights3 -15/-19*4 -21/-26*5 -28/-34*6+ -36/-43*Each Demigryph Knight in the unit after 6 -9/-10**If armed with lancesEach unit after the 1st -5 (additional -15 if more than 7 DemigryphKnights present in the army)

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Reiksguard Knights5-6 -97-8 -159+ -23Each Knight in the unit after 10 -4Each Knight in the unit after 15 additional -6Each Reiksguard Knigh unit after the 1st additional -7Each non-wizard non-engineer character mounted on Warhorse present in

the army after the 2nd -4 (only use this penalty for the first unit ofKnightly Order or Reiksguard Knights)

Huntsmen -2Each huntsman in the army after 25 -1

Pistoliers -3Each Pistolier in the unit after 15 -2

OutridersEach unit of Outriders is worth 1 wmp5-6 -47-9 -510+ -7Each Outrider in the unit after 12 -2

Great Cannon -15Each Great Cannon is worth 6 wmp

Mortar -2Each Mortar is worth 1 wmp

Flagellant Warband10-13 -214-18 -419-23 -724-28 -1129-34 -1635+ -21Each Flagellant in the unit after 40 -2

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Rare

Hellblaster Volley Gun -6Each Hellblaster Volley Gun is worth 3 wmp (6 wmp if one ormore engineer present in the army)

2nd Hellblaster Volley Gun is worth an additional 1 wmp iftwo or more engineers present in the army)

Helstorm Rocket Battery -2Each Helstorm Rocket Battery is worth 1 wmp

Steam TankEach Steam Tank is worth 4 wmp1st Steam Tank -402nd Steam Tank -80

Celestial Hurricanum(excluding Celestial Hurricanums taken as character mounts)1st Celestial Hurricanum -102nd Celestial Hurricanum -4

Luminark of Hych(excluding Luminark of Hych taken as character mounts)1st Luminark of Hych -62nd Luminark of Hych -4

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10 High Elves

Generic

MagicNo wizards in the army +5

Flying Monsters*2nd monster -43rd monster -10Each monster after the 3rd -15*Including mounted Great Eagles

Dragons/Phoenixes*Each Dragon/Phoenix* after the 1st -30*Only count Star Dragons, Moon Dragons and Frost Phoenixes

ShootingEach model* with one or more bows**/longbows/bows of Avelorn in

the army after 50 -1*Each Eagle Claw Bolt Thrower counts as 10 models*The Reaverbow on a character counts as 5 models**Only count every 2nd model with one or more bows

Magic itemsCrown of Command -25 (additional -10 if mounted)Dispel Scroll -7Earthing Rod -3 (-5 if taken on Archmage with Lore of Death,

Life or Shadow)Forbidden Rod -10 (only if Banner of the World Dragon present in

the army)

Fozzrik’s Folding Fortress -100Giant Blade -2Khaine’s Ring of Fury -3Ogre Blade -2Power Scroll -4Power Stone -4The Reaver Bow -2

BannersBanner of Avelorn -30Banner of Dicipline -4Banner of the World Dragon -10 (additional -40 if taken on

battle standard bearer or on a unit with more than 15infantry/7 cavalry models) (additional -5 for each othercharacter that have the same unit type as the standard bearer)

Lords

Tyrion -25

Teclis -90

Eltharion -30Stormwing -5

Alith Anar -8

Alarielle -65

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Prince -10Elven Steed -2 (-7 after the 1st)Great Eagle -4Sun Dragon -10 (-14 if Banner of the World Dragon in the army)Moon Dragon -20 (-26 if Banner of the World Dragon in the army)Star Dragon -30 (-39 if Banner of the World Dragon in the army)Griffon -2 (only if Swiftsense)

Archmage -18Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)Lore of Fire +2 (+4 if level 4 wizard)Lore of High Magic -1 (-3 of level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other

wizard with lore of Light spells in the army)Lore of Life -10 (-15 if level 4 wizard)Lore of Shadow -10 (-15 if level 4 wizard)Sun Dragon -5 (-7 if Banner of the World Dragon in the army)Moon Dragon -10 (-14 if Banner of the World Dragon in the army)Star Dragon -14 (-21 if Banner of the World Dragon in the army)Book of Hoeth -30 (additional -5 combined with lore of Shadow,

Death or Life) (additional -5 if Banner of the World Dragonpresent in the army)

Anointed of Asuryan -10Flamespyre Phonix -15Frostheart Phonix -25

Loremaster of Hoeth -22Book of Hoeth -20 (additional -5 if Banner of the World Dragon

present in the army)

Heroes

Caradryan -10Ashtari -30

Korhil -12

Noble -4Battle standard bearer -10Elven Steed -1Great Eagle -4Griffon -2 (only if Swiftsense)

Mage -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Shadow, Death, Light or Life

Lore of Death -3 (-5 if mounted on Elven Steed)Lore of Shadow -3

Dragon Mage -8Additional -4 if Banner of the World Dragon in the armyLevel 2 wizard -3

Lothern Sea Helm -2Battle standard bearer -12

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Handmaiden of the Everqueen -1-1 for each 5 Sisters of Avelorn in the largest unitHorn of Isha -10

Core

Spearmen10-13 -314-18 -419-23 -624-28 -929-34 -1235+ -16Each Spearman in the unit after 40 -1Each Spearman in the unit after 50 additional -4

Lothen Sea Guard10-13 -514-18 -619-23 -824-28 -1129-34 -1435+ -18Each Lothen Sea Guard in the unit after 40 -1Each Lothen Sea Guard in the unit after 50 additional -4

Archers10-13 -514-18 -719-23 -924-28 -1229+ -15Each Archer in the unit after 35 -1Each Archer in the unit after 45 additional -4

Silver Helms5-6 -5/-6*7-9 -8/-9*10+ -10/-12*Each Silver Helm in the unit after 12 -3/-3*Each Silver Helm in the unit after 15 additional -7/-7**If armed with shieldsEach Silver Helm in the army after 15 -1Each non-wizard character mounted on Elven Steed -6 (only if more

than 10 models in the unit) (only use this penalty for thelargest unit of Silver Helms or Dragon Princes)

Each non-wizard character mounted on Elven Steed present in the armyafter the 2nd -6 (only use this penalty for the first unit of Silver Helmsor Dragon Princes)

Ellyrian Reavers1st unit -42nd unit -6Each unit after the 2nd -9Each Ellyrian Reaver in the unit after 12 -1Each Ellyrian Reaver in the army after 20 -2

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Special

Tiranoc Chariot (excluding chariots taken as character mounts)Each Tiranoc Chariot -3

Lion Chariot (excluding chariots taken as character mounts)Each Lion Chariot -4

Lothern Skycutter (excluding chariots taken as character mounts)Each Lothern Skycutter -4Eagle Eye Bolt Thrower -1

Sword Masters of Hoeth5-8 -59-12 -613-15 -816-18 -1119-21 -1422-24 -1825-27 -2328+ -29Each Sword Master in the unit after 30 -2Each Sword Master in the unit after 40 additional -8

White Lions of Chrace10-12 -613-15 -1016-18 -1519-21 -2022-24 -2625-27 -3328+ -41Each White Lion in the unit after 30 -3Each White Lion in the unit after 40 additional -7Each unit after the 1st -5 (-10 of more than 45 White Lions in the army)

Phoenix Guard10-12 -513-15 -816-18 -1219-21 -1722-24 -2325-27 -2928+ -36Each Phoenix Guard in the unit after 30 -2Each Phoenix Guard in the unit after 40 additional -8

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Dragon Princes of Caledor5-6 -107-8 -159+ -20Each Dragon Prince in the unit after 10 -3Each Dragon Prince in the unit after 15 additional -7Each Silver Helm and/or Dragon Prince in the army after 25 -1Each non-wizard character mounted on Elven Steed -6 (only if more

than 10 models in the unit) (only use this penalty for thelargest unit of Silver Helms or Dragon Princes)

Each non-wizard character mounted on Elven Steed present in the armyafter the 2nd -6 (only use this penalty for the first unit of Silver Helmsor Dragon Princes)

Shadow Warriors5-6 -37-8 -49+ -6Each Shadow Warrior in the army after 15 -1

Rare

Eagle Claw Bolt Thrower -7

Great Eagles1 -5 (-9 for the 2nd unit after of this size)2-3 -54-5 -86-7 -128+ -18Each Great Eagle in the unit after 9 -5

Flamespyre Phoenix -14

Frostheart Phoenix -40

Sisters of Avelorn5-8 -69-13 -814-18 -1119-23 -1524-28 -2029+ -27Each sister in the unit after 35 -3

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11 Lizardmen

Generic

MagicNo wizards in the army +5

Stegadons2nd Stegadon/Ancient Stegadon -5Each Stegadon/Ancient Stegadon after the 2nd -20

Magic itemsCrown of Command -25Cube of Darkness -5 (additional -3 if Dispel Scroll in the army)Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4The Egg of Quango -4The Piranha Blade -2

BannersStandard of Discipline -4

Lords

Lord Mazdmundi -75Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of High Magic -4Lore of Light -4 (additional -2 for each other wizard with lore of Light

in the armyLore of Life -15Lore of Shadow -15Note that Zlaaq count as an Ancient Stegadon

Lord Kroak -45if one or more Skink Priest present in the army -5 (-15 if flying

Skink Priest)

Kroq-Gar -13

Tehenhauin -16-1 for each Jungle Swarm in the largest unit (-4 after the 8th)

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Slann Mage-Priest -35Lore of Beast +4Lore of Death -15Lore of Fire +4Lore of High Magic -4 (-13 if Focus of Mystery)Lore of Light -4 (additional -2 for each other wizard with lore of Light

in the armyLore of Life -15Lore of Shadow -15Battle standard bearer -12Becalming Cogitation -7Harmonic Convergence -3 (additional -10 if combined with

Channelling Staff)Reservoir of Eldritch Energy -4Soul of Stone -4 (-6 if combined with Lore of Death, Life or Shadow)Wandering Deliberations -9Forbidden Rod -10

Saurus Oldblood -8Carnosaur -5Cold One -4

Heroes

Chakax -5

Gor-Rok -25

Tetto’Eko -40Additional -1 for each spell on other wizards in the army

Tiktaq’to -5

Oxyotl -1

Skink Priest -5Level 2 wizard -3

Saurus Scar-Veteran -5Cold One -4 (-6 after the 1st)Carnosaur -5Battle standard bearer -10

Skink Chief -2Each Skink Chief after the 1st additional -2Battle standard bearer -6Ripperdactyl -2Terradon -3**See Terradon Riders

Core

Saurus warriors10-13 -314-18 -619-23 -924-28 -1329-34 -1835+ -24Each Saurus Warrior in the unit after 40 -2Each Saurus Warrior in the unit after 50 additional -6

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Skinks10-13 Skinks -214-18 Skinks -219-23 Skinks -324-28 Skinks -429-34 Skinks -435-40 Skinks -541+ Skinks -6Each Skink in the unit after 45 -1Each Skink in the unit after 55 additional -2Each Kroxigor -2 (-3 if more than 25 Skinks in the unit)Each unit that cost less than 90 points after the 2nd additional -3

Skink Skirmishers(including Chameleon Skinks)1st unit -3/-2*2nd unit -4/-3*3rd unit -64th unit -85th unit -10Each unit after the 5th -15*If armed with blowpipes

Special

Temple Guard10-13 -614-18 -1019-23 -1524-28 -2129-34 -2835+ -35Each Temple Guard in the unit after 40 -2Each Temple Guard in the unit after 50 additional -8

Jungle SwarmsEach Jungle Swarm -1Each Jungle Swarm in the army after the 5th additional -3

Chameleon SkinksEach Chameleon Skink in the army after 7 up to 14 -1Each Chameleon Skink in the army after 14 -2(Note additional penalty from the Skink Skirmishers entry)

Cold One Cavalry5-6 -67-8 -109+ -14Each Cold One Rider in the unit after 10 -3Each Cold One Rider in the unit after 15 additional -7Each Saurus character on Cold One -4 (only if more than 10 models in

the unit) (only use this penalty for the largest unit)Each Saurus character on Cold One present in the army after the 2nd -5

(only use this penalty for the first unit of Cold One Cavalry)

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Kroxigors3 -64 -95 -126 -157 -188 -219+ -25Each Kroxigor in the unit after 9 -5Each Kroxigor in the unit after 15 additional -10Terradon RidersEach Terradon Rider -11st unit of Terradon Riders* -32nd unit of Terradon Riders* -83rd unit of Terradon Riders* -15*Including Skink Chiefs mounted on Terradons after the 1st

Ripperdactyl RidersEach Ripperdactyl Rider -11st unit -22nd unit -63rd unit -12

Stegadons -13(including Stegadons taken as character mounts)Sharpened Horns -2If taken as a character mount +5

Bastiladon -3Ark of Sotek -1Solar Engine -3

Rare

Ancient Stegadons(including Ancient Stegadons taken as character mounts)1st Ancient Stegadons-182nd Ancient Stegadons -23Sharpened Horns -5Engine of the Gods -2If taken as a character mount +5

Troglodon -3

Salamander Hunting Pack1 Salamander -82 Salamanders -183+ Salamanders -30Each Salamander in the unit after the 3rd -152nd unit -12

Razordon Hunting Pack1 Razordon -32 Razordons -73 Razordons -124 Razordons -185+ Razordons -25Each Razordon after the 5th -82nd unit -5

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12 Ogre Kingdoms

Generic

MagicNo wizards in the army +5

Magic itemsCrown of Command -35Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Forbidden Rod -10Fozzrik’s Folding Fortress -100Grut’s Sickle -3 (only if taken on a level 4 wizard)Hellheart -25 (-30 if Dispel Scroll present in the army)Power Stone -4Power Scroll -4

BannersBanner of Discipline -4Dragonhide Banner -8 (only if bearer on foot)Rune Maw -1 for each model in the largest unit (ignore units of

Gnoblars and Sabertusks)

Lords

Greasus Gooldtooth -25

Skrag the Slaughterer -55Each Gorger unit after the 3rd -10

Tyrant -17

Slaughtermaster -24Level 4 wizard -15Lore of Beast +2 (+4 if level 4 wizard)Lore of Death -10 (-15 if level 4 wizard)

Heroes

Golfag Maneater -40+35 if Crown of Command taken by another character or if accompanied

by Golfag’s Maneaters

Bragg the Gutsman -5

Bruiser -6Battle standard bearer -10

Hunter -4

Butcher -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore or Death

Lore of Death -3

Firebelly -8Level 2 wizard -3

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Core

Ogres3 -4/-4*4 -6/-6*5 -8/-9*6 -10/-11*7 -12/-13*8 -15/-16*9+ -17/-19*Each Ogre in the unit after 9 -5/-5*Each Ogre in the unit after 15 additional -10/-10**If armed with iron fists

Ironguts3 -74 -105 -136 -167 -198 -229+ -26Each Irongut in the unit after 9 -7Each Irongut in the unit after 15 additional -8Each non-Hunter non-butcher character in the army -3 (only if 7 or more

models in the unit) (only count this penalty for the largest unit)

Gnoblar Fighters10-40 -241+ -3Each Gnoblar in the unit after 50 -1Each unit after the 2nd -3

Special

Leadbelchers3 -84 -115 -156 -207 -268+ -33Each Leadbelcher in the unit after 10 -8Each Leadbelcher in the army after 10 -2Each Leadbelcher unit after the 1st -4

Sabretusk Pack1 -3 (-5 for the 2nd unit, -7 for the 3rd unit)2-4 -25-6 -47-10 -5

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Maneater3 -84 -115 -156 -207 -258+ -31Each Maneater in the unit after 8 -7Each Maneater in the unit after 15 additional -8Poisoned Attacks -2 per model with ogre pistol or brace of ogre pistolsSniper -1 per model with ogre pistol or brace of ogre pistolsStubborn -2 per modelScout -1 per modelUnit with vanguard -2

Yethees3 -34 -45 -56 -77 -98 -119+ -13Each Yethee in the unit after 9 -4Each Yethee in the unit after 15 additional -11

Mournfang Cavalry2 -10/-12*3 -18/-21*4 -26/-30*5 -35/-40*6+ -45/-52*Each Mournfang in the unit after 6* -15*If armed with iron fistsEach unit after the 1st -3 (additional -7 of more than 5 Mournfangs

present in the army) (additional -10 if also more than 7 Mournfangspresent in the army)

Dragonhide Banner -4 for each Mornfang model in the unit

Gorger1st Gorger -42nd Gorger -7Each Gorger after the 2nd -10

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Rare

Gnoblar Scraplauncher -6

Ironblaster1st Ironblaster -282nd Ironblaster -60

Giant -2

Stonehorn(including Stonehorns taken as character mounts)1st Stonehorn -14Each Stonehorn after the 1st -20If taken as a character mount +5

Thundertusk -12

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13 Orcs and Goblins

Generic

MagicNo wizards in the army +5

Magic itemsDispel Scroll -7Crown of Command -25 (-10 if Lucky Shrunken Head present in

the army)Earthing Rod -3Fozzrik’s Folding Fortress -100Lucky Shrunken Head -1 for each 5 Savage Orc Boyz/Savage Orc Boar

Boyz (or -1 for each 3 Big ’Uns) in a single unit (use the unit that givesthe largest penalty)

Power Scroll -4Power Stone -4

BannersStandard of Discipline -4

War machinesSome war machines in this army has a wmp-score associated with it. Seesection 19 war machines (at the end of this document) for details.

Lords

Gorbad Ironclaw -20

Azhag the Slaguterer -20

Grimgor Ironhide -20Each 2 black orcs upgraded to Immortulz -1

Wurrzag de Great Green Prophet -45

Grom the Paunch of Misty Mountain -16Note that he does not counts towards the chariot penalty

Skarsnik, Warlord of the Eight Peaks -12

Orc Warboss -9War Boar -1Wyvern -9

Savage Orc Warboss -7Wyvern -6

Black Orc Warboss -12War Boar -1Wyvern -6

Goblin Warboss -4

Night Goblin Warboss -4

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Orc Great Shaman -18Level 4 wizard -15

Savage Orc Great Shaman -18Level 4 wizard -15

Goblin Great Shaman -14Level 4 wizard -13+2 if no Wizards with Spells of da Big Waaagh! present in the army

Night Goblin Great Shaman -17Level 4 wizard -14+2 if no Wizards with Spells of da Big Waaagh! present in the army

Heroes

Gitilla da Hunter -5

Snagla Grobspit -5

Orc Big Boss -3Battle standard bearer -10War Boar -1

Savage Orc Big Boss -3Battle standard bearer -10

Black Orc Big Boss -5Battle standard bearer -10War Boar -1

Goblin Big Boss -2Giant Wolf/Giant Spider -1 (additional -1 for Giant Wolf) (additional -2

for each after the 2nd)Battle standard bearer -8

Night Goblin Big Boss -2Battle standard bearer -8

Orc Shaman -5Level 2 wizard -3

Savage Orc Shaman -5Level 2 wizard -3Goblin Shaman -4Level 2 wizard -3+1 if no Wizards with Spells of da Big Waaagh! present in the army

Night Goblin Shaman -6Level 2 wizard -4+1 if no Wizards with Spells of da Big Waaagh! present in the army

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Core

Goblins20-23 -124-28 -229-34 -235-40 -341-45 -446+ -5Each Goblin in the unit after 50 -1

Night Goblins20-23 -324-28 -429-34 -435-40 -541-45 -646+ -7Each Night Goblin in the unit after 50 -1Nets -3 (-5 if more than 40 Night Goblins in the unit)1st and 2nd fanatic in the army -2 each3rd and 4th fanatic in the army -3 eachEach fanatic in the army after 4 -5

Orc Arrer Boyz10-13 -114-18 -219-23 -324-28 -429-34 -535+ -6Each Orc Arrer Boy in the unit after 40 -1Each Orc Arrer Boy in the unit after 50 additional -4

Orc Boyz10-13 -1/-2*14-18 -2/-3*19-23 -3/-4*24-28 -4/-5*29-34 -5/-7*35+ -6/-9*Each Orc Boy in the unit after 40 -1/-1*Each Orc Boy in the unit after 50 additional -4/-4**If armed with additional hand weapon

Orc Boyz Big ’Uns10-13 -3/-4*14-18 -5/-7*19-23 -8/-11*24-28 -12/-15*29-34 -16/-19*35+ -20/-24*Each Big ’Un in the unit after 40 -2/-2*Each Big ’Un in the unit after 50 additional -8/-8**If armed with additional hand weapon

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Savage Orc Boyz10-13 -2/-3*14-18 -3/-4*19-23 -4/-5*24-28 -5/-6*29-34 -6/-8*35+ -7/-10*Each Savage Orc Boy in the unit after 40 -1/-1*Each Savage Orc Boy in the unit after 50 additional -4/-4**If armed with additional hand weapon

Savage Orc Boyz Big ’Uns10-13 -5/-8*14-18 -9/-13*19-23 -14/-19*24-28 -19/-25*29+ -24/-32*Each Big ’Un in the unit after 35 -2/-2*Each Big ’Un in the unit after 45 additional -8/-8**If armed with additional hand weaponIf Obsidian Lodestone and/or Wurrzag and/or [Obsidian Amulet + Lucky

Shrunken Head] present in the army -1 for each 6 Savage Orc Big’Uns (only count this penalty for the largest unit)

Goblin Wolf Riders/Forest Goblin Spider Riders1st and 2nd unit -3 eachEach unit after the 2nd -5Each unit of Spider Riders +1Each model in the unit after 15 -1Each Spider/Wolf Rider model in the army after 30 -1

Special

Goblin Wolf Chariots (excluding chariots taken as character mounts)Each Goblin Wolf Chariot -3

Orc Boar Chariots (excluding chariots taken as character mounts)Each Orc Boar Chariot -4

Black Orcs10-13 -414-18 -919-23 -1424-28 -1929-34 -2435+ -30Each Black Orc in the unit after 40 -2Each Black Orc in the unit after 50 additional -8

Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10-12 -7/-11*13+ -10/-15*Each Orc Boar Boy in the unit after 15 -2/-3*Each Orc Boar Boy in the unit after 20 additional -8/-7**If upgraded to Big Uns

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Savage Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10-12 -7/-11*13+ -10/-15*Each Savage Orc Boar Boy in the unit after 15 -2/-3*Each Savage Orc Boar Boy in the unit after 20 additional -8/-7*Additional hand weapon -2*If upgraded to Big Uns

Trolls1 -2 (-4 for each unit after the 1st of this size)2 -43 -74 -105 -136 -167 -208 -249+ -28Each Troll in the unit after 9 -7Each Troll in the unit after 15 additional -8

Night Goblin Squig Herd5-12 models* -514-18 models* -819-23 models* -1124-28 models* -1329-34 models* -1635+ models* -21Each model* in the unit after 40 -2Each model* in the unit after 50 additional -3*Each 2 Goblin Squig Herders counts as 1 model

Night Goblin Squig Hoppers -2

Snotlings ±0Each Snotling base after the 4th -1

Goblin Spear Chukka -2Each Goblin Spear Chukka is worth 1 wmpEach Goblin Spear Chukka after the 3rd is worth 1 additional wmp

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Rare

Goblin Rock Lobber -7Each Goblin Rock Lobber is worth 3 wmp

Goblin Doom Diver Catapult -11Each Goblin Doom Diver Catapult is worth 6 wmp

Arachnarok Spider(including spiders taken as character mounts)1st Arachnarok Spider -15Each Arachnarok Spider after the 1st -25If taken as a character mount +5Catchweb Spidershrine -3 for each wizard after the 3rd

Mangler Squigs1st Mangler Squig -72nd Mangler Squig -12

Snotling Pump Wagon1st Snotling Pump Wagon -3Each Snotling Pump Wagon after the 1st -4Spiky Rollers -1

Giant -2

River Trolls1 -42 -53 -74 -105 -136 -167 -208 -249+ -28Each River Troll in the unit after 9 -7Each River Troll in the unit after 15 additional -8

Stone Trolls1 -32 -43 -64 -95 -126 -157 -198 -239+ -27Each Stone Troll in the unit after 9 -7Each Stone Troll in the unit after 15 additional -8

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14 Skaven

Generic

MagicNo wizards in the army +5

Magic itemsCrown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if taken on Grey Seer)Fozzrik’s Folding Fortress -100Power Scroll -4 (-30 if taken on grey seer)Power Stone -4Warp Energy Condenser -3 (-4 if taken on Warlock Engineer)Warpstone Tokens (excluding starting tokens) -2 eachWeeping blade -2 (only if combined with Potion of Strength)

BannersStandard of Discipline -4Storm Banner -15

Weapons teams2nd weapon team* additional -2Each weapon team* after the 2nd additional -5Ratling Gun -1Doom-fayer ±0Poisoned Wind Mortar/Warpire Thrower -4Warp Grinder +2 (1st only)*Excluding Warp Grinders

Lords

Lord Skrolk -15

Thanquol & Boneripper -65

Ikit Klaw -27

Throt the Unclean -10

Queek Headtaker -15A Storm Vermin unit that is upgraded to Queek’s bodyguard doubles its

composition penalty (excluding magic banners and weapons teams)

Vermin Lord -14

Warlord -7Fellblade -3Rat Ogre Bonebreaker -2

Grey Seer -45Screaming Bell -7Skalm -3

Heroes

Deathmaster Snikch -5

Trench Craventail ±0

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Assassin -2-2 if Screaming Bell present in the army

Warlock Engineer -3Each Warlock Engineer with a cost of 35 points or less after the 1st -10Level 1 wizard -2Level 2 wizard -5Brass Orb -10Doomrocket -15

Chieftain -2Each Chieftain that cost less that 70 points additional -1Battle standard bearer -10

Plague Priest -4Level 2 wizard -3

Core

Skaven Slaves20-23 -424-28 -429-34 -535-40 -741-45 -946+ -11Each Slave in the unit after 50 -1Each Slave unit after the 2nd -5

Rat Swarms1st unit -32nd unit -6Each unit after the 2nd -10Each Rat Swarm base in the army after 10 -2

Clanrats20-23 -224-28 -329-34 -435-40 -541-45 -646+ -8Each Clanrat in the unit after 50 -1Each Clanrat in the unit after 60 additional -2

Stormvermin10-13 -214-18 -319-23 -424-28 -629-34 -935-40 -1241+ -15Each Stormvermin in the unit after 45 -1Each Stormvermin in the unit after 55 additional -5

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Giant Rats6-23 models -224-28 models -329-34 models -335-40 models -441-45 models -546+ models -7Each model in the unit after 50 -1Each model in the unit after 60 additional -2Skweel Gnawtooth -1 for each 4 Giant RatsEach unit that cost less than 100 points after the 1st additional -3

Night Runners10-18 -119-23 -224-28 -329+ -4If the unit is armed with slings -1Each Night Runner in the unit in the unit after 35 -1Each Night Runner in the unit in the unit after 45 additional -4

Special

Gutter Runners1st unit -32nd unit -53rd unit -10Each Gutter Runner in the unit without sling after the 8 -1Each Gutter Runner armed with sling in the army up to 10 -1Each Gutter Runner armed with sling in the army after 10 -2

Warplock JezzailsEach 2 or part of 2 Warplock Jezzail teams -1Each Warplock Jezzail team in the army after 10 -1

Rat Ogres2 Rat Ogres -23 Rat Ogres -34 Rat Ogres -45 Rat Ogres -66 Rat Ogres -87 Rat Ogres -108 Rat Ogres -119+ Rat Ogres -13Each Rat Ogre in the unit after 9 -5Each Rat Ogre in the unit after 15 additional -10Skweel Gnawtooth -2 for each Rat Ogre

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Plague Monks10-13 -1/-7*14-18 -3/-12*19-23 -4/-16*24-28 -6/-20*29-34 -8/-25*35+ -11/-30*Each Plague Monk in the unit after 40 -1/-2*Each Plague Monk in the unit after 50 additional -4/-3*Plague Banner -7* If Plague Furnace present in army (you must use it on the most

numerous units). Only use this value once for each Plague Furnace(use the second most numerous unit for the second Plague Furnace)

Plague Censer BearersEach 5 Plague Censer Bearers in the army -1If one or more Plague Furnaces present in the army -1

Poisoned Wind Globandiers1st unit -1Each unit after the 1st -3

Rare

3rd rare choice* additional -5Each rare choice* after the 3rd additional -20*Excluding the 1st Plagueclaw Catapult

Hellpit Abomination1st Hellpit Abomination -382nd Hellpit Abomination -80

Doomwheel1st Doomwheel -162nd Doomwheel -25

Warp Lightning Cannon1st Warp Lightning Cannon -202nd Warp Lightning Cannon -30

Plagueclaw Catapult1st Plagueclaw Catapult -52nd Plagueclaw Catapult -8

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15 Tomb Kings

Generic

Magic itemsDispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzrik’s Folding Fortress -100Neferra’s Scrolls of Mighty Incantations -50 (-8 on Liche Priest)Power Scroll -4Power Stone -4

Sphinxes2nd Sphinx -5Each Sphinx after the 2nd -15

Lords

Settra the Imperishable -25

High queen Khalida Neferher -18Each Skeleton Archer after 25 in the largest unit -2

Arkhan the Black -60

Grand Hierophant Khatep -45

Tomb king -8

Liche high priest -15Level 4 wizard -15Lore of Death -10 (-15 if level 4 wizard)Lore of Nehekara +5 (+10 if level 4 wizard)Lore of Light -2 (-4 if level 4 wizard) (additional -2 for each other

wizard with lore of Light spells in the army)

Heroes

The Herald Nekaph -5Chariot -2

Prince Apophas -5

Ramhotep the Visionary -4If Tomb Guards present in the army 6If one or more units of Necropolis Knights present in the

army -8 (Additional +2 for non-Necropolis Knight unit withthe Animated Construct rule in the army [max +6])

Tomb prince -4

Tomb Herald ±0Battle standard bearer -4

Liche priest -4Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Light or Death

Lore of Death -3

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Necrotect -1

Core

Skeleton Warriors10-28 -129-34 -235-40 -341-45 -446+ -5Each Skeleton Warrior in the unit after 50 -1Each Skeleton Warrior in the unit after 60 additional -2

Skeleton Archers10-13 -414-18 -619-23 -824-28 -1229+ -14Each Archer in the unit after 35 -1Each Archer in the army after 45 -1

Skeleton Horse Archers -3Each Skeleton Horse Archer in the unit after 15 -1

Skeleton Horsemen -2Each Skeleton Horseman in the unit after 15 -1

Skeleton Chariots3 -64 -85 -116 -147 -178 -209+ -24Each Chariot in the unit after 9 -6

Special

Tomb Guards10-13 -2/-3*14-18 -4/-7*19-23 -9/-13*24-28 -13/-18*29+ -18/-24*Each Tomb Guard in the unit after 35 -1/-2*Each Tomb Guard in the unit after 45 additional -6/-5*-2 if one or more Tomb Kings/Princes on foot in the army (only count

this once for each par of Tomb Kings/Princes and Tomb Guard units)*If armed with halberds

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Necropolis Knights3 -124 -175 -236+ -29Each Necropolis Knight in the unit after 6 -10Each unit after the 1st -2 (-10 of more than 7 Necropolis Knights present

in the army)

Sepulchral Stalkers3 -44 -55 -66 -77 -98 -109+ -12Each Sepulchral Stalker in the unit after 9 -4Each Sepulchral Stalker in the unit after 15 additional -10

Ushabtis3 -44 -55 -76 -87 -108 -129+ -14Each Ushabti in the unit after 9 -5Each Ushabti in the unit after 15 additional -10If the unit is armed with great bows -2Each great bow in the army after 8 -1

CarrionsEach Carrion -11st unit -22nd unit -4Each unit after the 2nd -8

Tomb Swarms ±0

Tomb Scorpion -4

Khemrian Warsphinx(including Warsphinx’s taken as character mounts)Each Khemrian Warsphinx -12Fiery Roar -5If taken as a character mount +10

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Rare

Necrolith Colossus -4

Hierotitan -9

Necrosphinx -14

Screaming Skull Catapult1st Screaming Skull Catapult -8/-10*2nd Screaming Skull Catapult -12/-15**If 3 or more spells from Lore of Death in the army

Casket of Souls1st Casket of Souls -252nd Casket of Souls -5

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16 Vampire Counts

Generic

Flying Characters2nd character with flying -3Each character with flying after the 2nd -10

Ethereal units/character2nd unit -33rd unit -10Each ethereal unit after the 3rd -15

Magic itemsBlack Periapt -7Book of Arkhan -5Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzrik’s Folding Fortress -100Ogre Blade -3 (only if combined with Red Fury)Power Stone -4Power Scroll -4Rod of Flaming Death -5The Cursed Book -3

BannersBanner of the Barrows -4

Lords

Vlad von Carstein -33

Count Mannfred -80Nightmare -3Hellsteed -4

Heinreich Kemmler -40Additional -2 for each unit of Skeletons in the armyNote that Heinreich Kemmler counts as a flying and ethereal character

Vampire Lord -15Level 2 wizard -3Level 3 wizard -13Level 4 wizard -28Hellsteed -4Nightmare -3Zombie Dragon -5Flying Horror -2Night Shroud -1Aura of dark Majesty -2 for each Death Shriek in the armyMaster of Black Arts -10Quickblood -5Red Fury -15 (additional -5 if combined with Quickblood)

(additional -6 if combined with a magic weapon)(additional -3 if combined with Potion of Strength)

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Master Necromancer -18Level 4 wizard -15Lore of Death -10 (-15 if level 4 wizard)Lore of Vampires -1 (-3 if level 4 wizard)Master of the Dead -2 for each unit of Skeletons in the army

Strigoi Ghoul King -16Aura of dark Majesty -2 for each Death Shriek in the armyFlying Horror -3Master of Black Arts -10Red Fury -15 (additional -10 if combined with a magic weapon)

(additional -3 if combined with Potion of Strength)

Heroes

Mannfred the Acolyte -15Nightmare -2

Krell, Lord of the Undeath -8

Konrad von Carstein -10

Isabella von Carstein -4If Vlad von Carstein present in the army -2

Vampire -7Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Death

Lore of Death -3 (-5 if mounted on Nightmare or Hellsteed)Battle standard bearer -5 (-7 if mounted)Hellsteed -3Nightmare -1Aura of dark Majesty -2 for each Death Shriek in the armyQuickblood -3Red Fury -7 (additional -3 if combined with a magic weapon)

(additional -2 if combined with Potion of Strength)

Necromancer -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Death

Lore of Death -3 (-5 if mounted on Nightmare)Master of the Dead -1 for each unit of Skeletons in the army

Wight King -4Battle standard bearer -7Skeletal Steed -1

Tomb Banshee/Carin Wraith1st Tomb Banshee/Carin Wraith -72nd Tomb Banshee/Carin Wraith -10Each Tomb Banshee/Carin Wraith after the 2nd -15Each Tomb Banshee additional -3

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Core

Zombies20-34 -335-45 -446+ -5Each Zombie in the unit after 50 -1Each unit after the 2nd -5

Skeleton Warriors10-13 -114-18 -219-23 -224-28 -229-34 -335-40 -441-45 -546+ -6Each Skeleton Warrior in the unit after 50 -1Each Skeleton Warrior in the unit after 60 additional -2

Crypt Ghouls10-13 -214-18 -519-23 -824-28 -1129-34 -1435+ -18Each Ghoul in the unit after 40 -1Each Ghoul in the unit after 50 additional -4

Dire Wolves5-8 -39-13 -313-16 -517+ -72nd unit -2Each unit after the 2nd -6

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Special

Corpse Cart -3(excluding Corpse Carts taken as character mounts)Unholy Lodestone -1 for each unit of zombies (and units of skeletons if a

character with Master of the dead present in the army)

Grave Guards10-13 -2/-3*14-18 -5/-8*19-23 -8/-14*24-28 -12/-20*29+ -17/-27*Each Grave Guard in the unit after 35 -1/-2*Each Grave Guard in the unit after 45 additional -9/-8**If armed with great weapons

Crypt Horrors3 -74 -105 -146 -197 -248 -309+ -36Each Crypt Horror in the unit after 10 -7Each Crypt Horror in the unit after 15 additional -82nd unit -1 for for each Crypt Horror in the 2nd unit3rd unit -1 for for each Crypt Horror in the 3rd unit

Black Knights5-6 -7/-8*7-8 -13/-15*9+ -17/-20*Each Black Knight in the unit after 10 -3Each Black Knight in the unit after 15 additional -7*If armed with lancesEach non-Necromancer character mounted on Nightmare, Skeletal

Steed or Hellsteed -8 (only if more than 10 models inthe unit) (only use this penalty for the first unit ofBlack Knights or Blood Knights)

Each non-Necromancer character mounted on Nightmare, Skeletal Steedor Hellsteed present in the army after the 2nd -7 (only use this penaltyfor the first unit of Black Knights or Blood Knights)

Fell Bats1st unit -52nd unit -93rd unit -12Each Fell Bat in the army after 15 -1

Bat SwarmsEach Bat Swarm -11st unit -1Each unit after the 1st -3

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Spirit Hosts1 -62-3 -84-6 -167-10 -28

Hexwraiths5-6 -177-8 -289-10 -402nd unit -7

Vargheist3 -84 -125 -166 -207 -258+ -30Each Vargheist in the unit after 8 -6Each Vargheist in the unit after 15 additional -92nd unit -33rd unit -5

Rare

Varghulf1st Varghulf -72nd Varghulf -12

Blood Knights4 -55-6 -87-8 -159+ -20Each non-Necromancer character mounted on Nightmare, Skeletal

Steed or Hellsteed -8 (only if more than 10 models inthe unit) (only use this penalty for the first unit ofBlack Knights or Blood Knights)

Each non-Necromancer character mounted on Nightmare, Skeletal Steedor Hellsteed present in the army after the 2nd -7 (only use this penaltyfor the first unit of Black Knights or Blood Knights)

Cairn Wraiths3-4 -125-6 -207-8 -309-10 -42

Black Coach -12

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Terrorgheist(including Terrorgheists taken as character mounts)1st Terrorgheist -30Each Terrorgheist after the 1st -60If taken as character mount +5

Mortis EngineEach Mortis Engine -141st Mortis Engine -2 for each 3 Crypt Horrors present in the armyBlasphemous Tome -2 for each wizard with Lore of Vampires present in

the army (only count this penalty for the first Blasphemous Tome)

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17 Warriors of Chaos

Generic

MagicNo wizards in the army +5

Flying Models*2nd flying model* -53rd flying model* -10Each flying model* after the 3rd -15*Each character mounted on Steed of Slaanesh after the 1st counts as a

flying model

Magic itemsChalice of Chaos -2Crown of Command -25 (additional -10 if mounted) (additional -12 if

combined with 3+ ward save�) (additional -8 if combined with ThirdEye of Tzeentch)

Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Fozzrik’s Folding Fortress -100Hellfire Sword -2 (only if mounted)Helm of many Eyes -2 (only if mounted)Skull of Katam -7 (-5 if taken on Sorcerer Lord or Daemon Prince)Pendant of Slaanesh -10 (only if mounted)Power Scroll -4Power Stone -4

Chaos mutations and powersChaos Familiar -6 (-9 if taken on level 3 wizard)Flaming Breath -3 (-6 if mounted or Daemon Prince) (additional -4

if flying)Third Eye of Tzeentch -3 (-25 if combined with 3+ ward save�)Scaled Skin -3 (+/-0 on Daemon Prince)Soul Feeder -4 (-6 if on Daemon Prince)

BannersBlasted Standard -3 (-5 f taken on battle standard bearer)Standard of Discipline -4

3+ ward saves�These two combinations are defined as 3+ ward save for other comp

purposesTalisman of Preservation combined with Mark of Tzeentch -8 (-4 if taken

on a character with 2 wounds)Armour of Destiny combined with Mark of Tzeentch -5 (-2 if taken

on a character with 2 wounds)

Lords

Archaon the Everchosen -50Droghar -10Lore of Death -3Each Chaos Knights upgraded to The Swords of Chaos -1

Galrauch, the Great Drake -45

Kholek Suneater -50

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Sigvald the Magnificent -35

Valkia the Bloody -18

Vilitch the Curseling -40

Chaos Lord -11Mark of Nurgle -2Mark of Tzeentch -2Chaos Dragon -22Chaos Steed, Juggernaut, Daemonic Mount or Steed of Slaanesh -3Disc of Tzeentch -7

Deamon Prince1st Daemon Prince -162nd Daemon Prince -25Level 1 wizard -4 (-7 if lore of Death)Level 2 wizard -7 (-10 if lore of Death)Level 3 wizard -17 (-27 if lore of Death of Shadow)Level 4 wizard -32 (-47 if lore of Death of Shadow)Daemon of Nurgle -9Armour save (in close combat):

4+ -43+ -82+ -131+ -18

Charmed Shield -3Shield of Ptolos -2Dragon Helm/Dragonbane Gem -3Daemonic Flight -7

Sorcerer Lord -18Level 4 wizard -15Lore of Death -10 (-15 if 4 of more spells)Lore of Nurgle -4 (-6 if 4 of more spells)Lore of Fire +2 (+4 if level 4 wizard)Lore of Slaneesh -1 (-2 if 4 of more spells)Lore of Shadow -10 (-15 if 4 of more spells)Mark of Nurgle -1Disc of Tzeentch -4Chaos Dragon -11

Heroes

Wulfrik the Wanderer -6

Throgg -40-1 for each Chaos Troll taken in a core unit

Festus the Leechlord -16-1 Each 2 models (or each 3 Marauders) in a single infantry unit with

mark of Nurgle or without any mark at all (use the unit that givesthe largest penalty)

Scyla Anfingrimm -8

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Exalted Hero -4Each mounted Exalted Hero after the 1st -4Battle standard bearer -10Mark of Nurgle -1Mark of Tzeentch -2Chaos Steed or Steed of Slaanesh -2Juggernaut -3Disc of Tzeentch -4Daemonic Mount -10

Sorcerer -5Level 2 wizard -3 (additional -2 if another wizard with the same

lore* present in the army)*Only if lore of Shadow or Death

Lore of Death -3 (-5 if mounted)Mark of Nurgle -1Disc of Tzeentch or Daemonic Mount -2

Core

Chaos Warhounds5-8 -29-12 -213-16 -417+ -6Each Warhound in the unit after 20 -12nd unit -2Each unit after the 2nd -6Vanguard -1

Chaos Warriors10-12 -5/-7*13-15 -7/-10*16-18 -10/-14*19-21 -13/-18*22-24 -17/-22*25-27 -22/-27*28+ -27/-33*Each Chaos Warrior in the unit after 30 -2/-3*Each Chaos Warrior in the unit after 40 additional -8/-7**If armed with halberdsMark of Slaanesh -1Mark of Tzeentch (if armed with shields and no other weapon options) -2Mark of Nurgle -1 for each 4 models (each 3 model if armed with

great weapons)

Chaos Marauders10-13 -1/-2*14-18 -2/-3*19-23 -3/-4*24-28 -4/-5*29-34 -5/-7*35-40 -6/-9*41+ -7/-12*Each Marauder in the unit after 45 -1/-2*Each Marauder in the unit after 55 additional -4/-2**If armed with great weapons or flails

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Forsaken5-8 -3/-4*9-12 -4/-7*13-15 -7/-11*16-18 -11/-16*19-21 -15/-21*22-24 -20/-26*25-27 -25/-31*28+ -30/-37*Each Forsaken in the unit after 30 -2Each Forsaken in the unit after 40 additional -8*If Forsaken of KhorneForsaken of Slaanesh -2

Chaos Chariots (including chariots taken as character mounts)1st Chaos Chariot -8Each Chaos Chariot after the 1st -12Mark of Nurgle or Slaanesh -1+4 if taken as Character mount

Marauder Horsemen1st unit -32nd unit -4Each unit after the 2nd -6Each Marauder Horseman in the unit after 15 -2Each Marauder Horseman in the army after 20 -1Mark of Slaanesh -1

Special

Gorebeast Chariot (including chariots taken as character mounts)1st Gorebeast Chariot -15 (-10 if taken as Character mount )Each Gorebeast Chariot after the 1st -20Mark of Nurgle or Slaanesh -1

Hellstriders of Slaanesh5-6 -37-9 -510+ -7Each Hellstrider in the unit after 12 -2Each Hellstrider in the unit after 15 additional -6

Chosen5-8 -3/-5*9-12 -5/-8*13-15 -8/-11*16-18 -11/-15*19-21 -14/-19*22-24 -18/-23*25-27 -23/-28*28+ -28/-34*Each Chosen in the unit after 30 -2/-3*Each Chosen in the unit after 40 additional -8/-7**If armed with halberdsMark of Slaanesh -1Mark of Tzeentch -2Mark of Nurgle -1 for each 4 models (each 3 model if armed with

great weapons)If one or more Warshrines present in the army -5

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Chaos Knights5-6 -12/-14*7-8 -17/-20*9+ -24/-27*Each Chaos Knight in the unit after 10 -6/-6*Each Chaos Knight in the unit after 15 additional -6/-6**If armed with ensorcelled weaponsEach Chaos Knight unit after the 1st additional -5Each character mounted on Chaos Steed or Steed of Slaanesh -6 (only if

more than 10 models in the unit) (only use this penalty for thelargest unit)

Each character mounted on Chaos Steed or Steed of Slaanesh present inthe army after the 2nd -7 (only use this penalty for the 1st unitof Chaos Knights)

Mark of Slaanesh -1Mark of Tzeentch -2Mark of Nurgle -1 for each 2 models

Chaos Ogres3 -4/-6*4 -6/-9*5 -9/-12*6 -11/-15*7 -13/-18*8 -15/-21*9+ -18/-25*Each Ogre in the unit after 9 -5/-7*Each Ogre in the unit after 15 additional -5/-8**If armed with great weaponsMark of Slaanesh -2Mark of Nurgle -2 for each 3 models

Dragon Ogres3 -7/-8*4 -10*/-11*5 -12/-14*6 -14*/-17*7 -16/-19*8 -19*/-22*9+ -23/-26*Each Dragon Ogre in the unit after 9 -7/-7*Each Dragon Ogre in the unit after 15 additional -8/-8**If armed with halberds or great weapons

Chaos Trolls3 -7/-8*4 -10/-11*5 -13/-15*6 -16/-19*7 -20/-23*8 -24/-28*9+ -28/-32*Each Troll in the unit after 9 -7/-8*Each Troll in the unit after 15 additional -8/-9**If armed with additional hand weapons

Chimera1st Chimera -12 (-24 if Regenerating Flesh)Each Chimera after the 1st -20 (-50 if Regenerating Flesh)Flaming Breath -8

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Chaos Warshrine (including Warshrines taken as character mounts)Each Warshrine -5If taken as a character mount +3

Rare

Hellcannon1st Hellcannon -28/-40*2nd Hellcannon -55/-80**If 3 or more spells from Lore of Tzeentch, Slaneesh or Death in the army

Dragon Ogre Shaggoth -7

Chaos Giant -2Giant of Nurgle -1

Chaos Spawn ±0

Skullcrushers of Khorne3 -23/-24*4 -32/-34*5 -42/-45*6+ -53/-57*Each Skullcrusher in the unit after 6 -15/-15**If armed with Ensorcelled weapons2nd unit -10 (additional -5 if more than 6 Skullcrushers present

in the army)Each Monstrous Cavalry character after the 1st that is able to join

Skullcrushers -7 (only count this penatly for the 1st Skullcrusher unit)

Slaughterbrute -3Extra Claws -2

Mutalith Vortex Beast -6

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18 Wood Elves

Generic

MagicNo wizards in the army +5

Large Targets2nd large target -10Each large target after the 2nd -20

Magic itemsBow of Loren -5 (only if combined with Arcane Bodkins)Crown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Hail of Doom Arrow -5Moonstone of the Hidden Ways -4Stone of Crystal Mere -5 (only if mounted on Dragon)Stone of Rebirth -2Power Stone -4Power Scroll -4

SpitesA Cluster of Radiants -6

BannersBanner of Discipline -4

Lords

Orion -10

Drycha -20

Naestra and Arahan -15GwindaLore -10Ceithin-Har -15

Highborn -6Great Eagle -3Forest Dragon -15

Spellweaver -17Level 4 wizard -15Lore of Athel Loren +7 (+13 if level 4 wizard)

Lore of Beast +2 (+4 if level 4 wizard)Lore of Life -10 (-15 if level 4 wizard)Ranu’s Heartstone -2Wand of Wych Elm -7

Treeman Ancient -18An Annoyance of Netlings -2

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Heroes

Noble -2Battle standard bearer -10Great Eagle -4

Spellsinger -1

Branchwraith ±0Each Branchwraith after the 1st -1

Core

Glade Guards10-13 -714-18 -919-23 -1224+ -18Each Glade Guard in the army after 35 -1Each Glade Guard in the army after 45 additional -1

Scouts -3

Glade Riders1st unit -22nd unit -3Each unit after the 2nd -5Each Glade Rider in the army after 20 -1

Dryads8-9 -510-13 -714-18 -918-20 -11

Special

Wild Riders5-6 -47-9 -610+ -8Each Wild Rider in the unit after 12 -2Each Wild Rider in the unit after 18 additional -8

Wardancer5-8 -49-15 -6

Eternal Guard10-13 ±014-18 -119-23 -324-28 -529-34 -735+ -9Each Eternal Guard in the unit after 40 -1Each Eternal Guard in the unit after 50 additional -4

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Warhawk Riders1st unit ±02nd unit -23rd unit -5

Tree Kin3 -74 -105 -136 -167 -208 -249+ -28Each Tree Kin in the unit after 9 -7Each Tree Kin in the unit after 15 additional -8

Rare

Great Eagle1st Great Eagle -52nd Great Eagle -9

Treeman -18

Waywatchers5-7 -38-10 -52nd unit -2

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19 War Machines

Add up the number of WMP (War Machine Points) in your army. Thischart gives a composition penalty based on you total amount of WMP.

0-6 wmp: ±07 wmp: -18 wmp: -29 wmp: -310 wmp: -411 wmp: -512 wmp: -613 wmp: -814 wmp: -1015 wmp: -1216 wmp: -1417 wmp: -1618 wmp: -1819 wmp: -2120 wmp: -2421 wmp: -2722 wmp: -3023 wmp: -3424 wmp: -3825 wmp: -4226 wmp: -4627 wmp: -5028 wmp: -5429 wmp: -5830+ wmp: -62Each wmp after 30: additional -7

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20 Change log

Changes are marked with - (more penalized), + (less penalized) or *(more or less depending on specific build).

v 10.0

General-Level2 wizards with death/shadow/life/light

Beastmen+Tuskgor chariots+razorgor chariots+lore of shadow on hero wizardsBretonnia-fey enchantres

chaos dwarfs-daemon smiths-irondaemon-hellcannon+siege giant-taur’ruk

daemons-reign of chaos-herald of tzeenth-horrors-plague bearers

+daemonettes+bloodletters-Fiends+furies+skull cannon+Seeker Chariot+Exalted Seeker Chariot+Hellflayer+lesser gift+blood thirster-great unclean one*battle standard bearers

dwarfs-rune of brotherhood+hammerers-bolt thrower-cannon-grudge thrower

empire-karl franz-Ghal Maraz+arch lector-war altar+warrior priest-Pigeon Bomb-cheap core infantry-cannon-hellblaster+engineer+witch hunter

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-great swords+mounted hurricanum and luminarch

High elves+large targets-dragons/phonixes flyers-rod of power-star dragon-dragon+botwd-anointed-Caradryan-reavers+Tiranioc chariots+Lion chariots+Lothern Skycutter-giant blade-ogre blade+shootin cap-prince on elven steed-mass silver helms-mass dragonprinces/silver helms-30 white lions-2nd and 3rd unit of lions+25+ phonix guards*shadow warriors+loremaster

Lizardmen+lore of high+blow pipe skinks*skinks chiefs on terradons

*terradons+salamnders+bastiladon+razordon+2nd Stegadon-Harmonic Convergence + Channelling Staff+Wandering Deliberations+skink chief terradon+cold one cavalry + mounted saurus characters+Steagdon+Ancient stegadon

Ogre kingdoms+sabertusks+stonehorn+mournfangs+Greasus goldtooth

Orcs and goblins+wolf chariots+boar chariots+orc/savage orc great shaman+night goblin great shaman+black orc big boss+Night Goblin Shaman+arrer boyz+orc boyz+savage orc boyz+orc big uns+savage orc big uns+black orcs

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-river trolls

skaven-weeping blade+grey seer+rare choices+hellpit+night runners

tomb kings-chariots+tomb scorpion

vampire counts+Banner of the Barrows-night shroud-red fury+Wraith+zombies+mounted corpse cart

Warriors of chaos-pendant of slaanesh-scyla-Exalteds-horsemen+dragon ogres-crushers*Chaos chariots*gorebeast chariots*daemon prince (1st, 2nd, MoN)

+Sorcerer Lord

wood elves+glade riders

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