sutd game lab's prototyping tips

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Page 1: Sutd Game Lab's prototyping tips
Page 2: Sutd Game Lab's prototyping tips

We are Phaedra, Wong Yi & Jun Xuan, Game Developers

We make award-winning, innovative games

We conduct training through our Game Innovation Programme and

workshops

About Us

Page 3: Sutd Game Lab's prototyping tips
Page 4: Sutd Game Lab's prototyping tips

What’s in a Game?

Page 5: Sutd Game Lab's prototyping tips

Goals

What do I do to win?

Page 6: Sutd Game Lab's prototyping tips

Rules

What CAN I do? What CAN’T I do?

Page 7: Sutd Game Lab's prototyping tips

Interaction

How do I play? (Controls, Interaction with players and game itself)

Page 8: Sutd Game Lab's prototyping tips

Challenge

What makes this tough / fun?(Other players? Elements within the game?)

Page 9: Sutd Game Lab's prototyping tips

Jump!

Smash!

(Don’t

Die!)

Mechanic (Rules + Interaction)

Page 10: Sutd Game Lab's prototyping tips

VERB NOUN+ = Game Idea!

Run

Climb

Navigate

Build

Trade

Scheme

Fall

Fish

Chair

Chess

Bun

City

The Magic Word Bag

Page 11: Sutd Game Lab's prototyping tips

VERB NOUN

Game Ideas!

???

???

???

???

???

???

The Magic Word Bag

Page 12: Sutd Game Lab's prototyping tips

- Mockup of your intended

experience.

- Find out: “Is it fun?”

- NEED NOT BE full game!

What is a Paper Prototype?

Page 14: Sutd Game Lab's prototyping tips

- Tests theories early

- Unifies vision

- Saves time and money

Why Paper Prototype?

wow.

So fast, much testing

Page 15: Sutd Game Lab's prototyping tips

Start Making!

- Craft the rules!

- The moment you have

something playable, PLAY IT

- What works?

- Goals

- Rules

- Interaction

- Challenge

Page 16: Sutd Game Lab's prototyping tips

- Let’s play each

other’s games!

- Get feedback

- Any questions?

Playtesting

Page 17: Sutd Game Lab's prototyping tips

- Never too early

- Feedback is never “wrong”

- Observe without influencing

- Contextualise

- Evaluation tool:

JamToday Game Scope(available on Google Play & App Store)

Evaluate The Potential of Your Prototype

Page 18: Sutd Game Lab's prototyping tips

Digital Prototyping Tips

Page 19: Sutd Game Lab's prototyping tips

Can’t wait to start coding!

Page 20: Sutd Game Lab's prototyping tips

But wait!

How do we know

if a mechanic

works?

How do we test it?

What can we use

to iterate quickly?

Page 21: Sutd Game Lab's prototyping tips

What can we use?

Anything you’re most comfortable with, that serves the purpose

Examples:

Storyboarding or Wireframing software

Game creation software (with good flexibility

vs learning curve)

Microsoft Excel

Page 22: Sutd Game Lab's prototyping tips

Marvel https://marvelapp.com/

Page 23: Sutd Game Lab's prototyping tips

Balsamiq https://balsamiq.com/

Page 24: Sutd Game Lab's prototyping tips

GameSalad

For Windows/Mac

Makes HTML5 & mobile games

Low learning curve

Drag and drop interface

Specify logic via UI (no syntax to

learn)

Ready-made tutorials available

Makes asynchronous multiplayer games

Page 25: Sutd Game Lab's prototyping tips

Construct 2

For Windows

Makes HTML5 games

Low learning curve

Drag and drop interface

Specify logic via UI (no syntax to

learn)

Can make real-time multiplayer games

Possible to collaborate on a project (tutorial with SVN available)

Page 26: Sutd Game Lab's prototyping tips

GameLooper

For Windows/Mac

Mobile Games

Low learning curve

Drag and drop interface

Specify logic via UI (no syntax to

learn)

Gamified tutorial

Play the games directly on your mobile through Dropbox

Page 27: Sutd Game Lab's prototyping tips

Game Maker Studio

For Windows

Multiplatform, but free version

publishes only to Windows

Medium learning curve

Specify logic via UI, or learn to script directly

Can make real-time multiplayer games

Possible to collaborate on a project (SVN, Git, Mercurial recommended)

Page 28: Sutd Game Lab's prototyping tips

What about art and audio?

Super place for resources:http://www.pixelprospector.com/Need inspiration?http://orteil.dashnet.org/gamegenhttp://gamemechanicexplorer.com/More info on rapid game prototypinghttp://www.gamasutra.com/blogs/HermanTulleken/20140119/208901/Ra

pid_Game_Prototyping_Tips_for_Programmers.php

Page 29: Sutd Game Lab's prototyping tips

Tips when rapid prototyping

Note your assumptions, then test them

Speed is of the essence

Don’t reinvent the wheel

Don’t be attached to either mechanic or code

Stand on the shoulders of giants… by Googling