surf zone/beach zone (sz/bz) obstacle reduction
DESCRIPTION
Surf Zone/Beach Zone (SZ/BZ) Obstacle Reduction. Capt R.W. Paterson. The Threat. 50 m. 384 m. 10 m. 10 m. 15 m. 20 m. 30 m. 30 m. 10 m. 20 m. 30 m. 10 m. AT mines (A, B, F, G, H). 4 strand fence. Tanglefoot. 0.6 m. 1.8. 0.9 m. 1.1 m. 1.3 m. AP mine (K). 0.3. 1.2 m. 1.6 m. - PowerPoint PPT PresentationTRANSCRIPT
Surf Zone/Beach Zone (SZ/BZ) Obstacle
Reduction
Surf Zone/Beach Zone (SZ/BZ) Obstacle
Reduction
Capt R.W. Paterson
The ThreatThe Threat384 m
20 m10 m
10 m
AL Mines (E, L)
AT mines (A, B, F, G, H)
4 strand fence
AP mine (K)
Tanglefoot
Hedgehog 1.25-m members
50 m
10 m
0.6 m
1.2 m1.3 m1.1 m0.9 m
3.0 m
30 m 30 m
Water Depth (m)Profile At Mean Tide. 6-8 ft Tidal Variations (+3-4 ft about mean tide)
10 m
30 m
1.6 m
10 m
Type 2 AL Mines (J, M)
0.3 Triple Strand Concertina Wirew/AP mines
Sea Urchins
20 m10 m
1.8
15 m
15 m
BackgroundBackground
• Currently no program of record to deal with SZ/BZ obstacles
• PGMs thought to hold some promise for a near term solution (tied to USAF support)
• Began working this problem in Germany• Invited to be part of the IPT for JDAM
Assault Breaching System (JABS)• Incorporating results from live fire tests
The Skeptics The Skeptics
• “This is a physics problem”
• “Agent based tools won’t work”
• “It’s just too hard”
PhysicsPhysics
• Mathematical representation of the behavior of the natural world– Newton’s Laws of Motion– Einstein’s Theory of Relativity
• We have physical results from live fire tests
-50
-40
-30
-20
-10
0
10
20
30
40
50
Y L
ocation
180 190 200 210 220 230 240 250 260 270 X Location
Bomb Hedgehog Tetrahedron
H1
H2
T4
T3
T2
T1
H3
-50
-40
-30
-20
-10
0
10
20
30
40
50
Y L
ocation
180 190 200 210 220 230 240 250 260 270 X Location
Bomb Hedgehog Tetrahedron
H1
H2
T4
T3
T2
T1
H3
Arena #1
Surf Zone TestsMk 82 Pond Test – Half Buried (March
2002)
20
30
40
50
60
Y L
ocation
120 130 140 150 160 170 180 X Location
Bomb Hedgehog Tetrahedron
H1H2
H3
T4
T3 T2
T1
20
30
40
50
60
Y L
ocation
120 130 140 150 160 170 180 X Location
Bomb Hedgehog Tetrahedron
H1H2
H3
T4
T3 T2
T1
Arena #2
Bomb Buried to ½L Water Depth of 3 Feet
-35
-25
-15
-5
5
15
25
35
45
Y L
ocation
140 150 160 170 180 190 200 210 220 230 X Location
Bomb Hedgehog Tetrahedron Mine
H1
H2
H3
H4
T4
T3
T2T1
M1
M2M3
M4M5
-35
-25
-15
-5
5
15
25
35
45
Y L
ocation
140 150 160 170 180 190 200 210 220 230 X Location
Bomb Hedgehog Tetrahedron Mine
H1
H2
H3
H4
T4
T3
T2T1
M1
M2M3
M4M5
• Note - M5 and M4 moved towards the bomb
Plume
Surf Zone TestsMk 84 Pond Test – April 2002
Mine Vulnerability to ExplosiveNeutralization VS 1.6 Anti-Tank Mine
1 10 100 1,000 10,000
Normalized Impulse
1
10
100
1,000
Norm
alized
Peak P
ressu
re
All Data Sources
KilledSurvived
26/27 NeutralizedI>200 and P>18
MK 80 Series BombsPredicted Lethal Radius (Feet) for Mines**
* Killed out to 21 feet in summer 2000 tests** Testing on-going
MineType
Bomb A
Bomb B
Bomb C
6’ 3’ 6’ 3’ 6’
A 20* 14 24 16 31
B 10 9 14 10 19
F 17* 12 21 14 28
G 17 12 21 14 28
H 17 12 21 14 28
Depth Depth Depth Depth Depth
The Physics Behind the ProblemThe Physics Behind the Problem
6 ft. ~ 5O’ MVMT30’ KILLED
More Mines Moved
More Mines Killed
KILL 2-3 M
~
Agent Based DistillationsAgent Based Distillations
• Digital Mathematics used to simulate the simplified behavior of our human and natural world
• Question: Can agents that represent physical objects (mines) and not people be given behaviors that simulate physics
Pythagoras ScenarioUsing Sample Data
Deep Water Shallow Very Shallow Shore
Obstacle Belts
Aim Points for 2000 lb JDAM
EFVs
Questions Questions
• Can well placed Mk 80 series bombs effectively create assault lanes?
• How precisely must landing craft navigate given varying assault lane widths?
• How does the knowledge of obstacle location affect clearance?
• How many sorties need to be flown, how many weapons need to be dropped?
New Questions from the WeekNew Questions from the Week
• What tactics need to be employed against varying threats?– Channeling – Belt strikes– Point strikes
• JDAM versus standard Mk-80• How do we create the output we
need?
0
1
2
3
4
5
6
7
8
10 15 20 25 30 10 15 20 25 30 10 15 20 25 30 10 15 20 25 30 10 15 20 25 30
10 20 30 40 50
1
2
3
Drop Page Fields Here
Average of AAAV.FinalDead
Mine.location.proximity Aimpoint.location.proximity
Bomb.type
What is HappeningWhat is Happening
Total
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Total
Drop Page Fields Here
Average of AAAV.Final.Dead
Aimpoints Mines.location.proximity
Drop More Series Fields Here
Biggest SurpriseBiggest Surprise
• Cost of Jack and Coke at Rocky Point
• $12• Dinner for 9 at Rocky Point• $453• Unexpected discovery that LESS
precision is better• Priceless