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Supply and Demand Game Cap and Trade

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Supply and Demand Game . Cap and Trade. Object. The object of the game is to have the most money at the end of three rounds . WINNER: Prize = Piece of Candy + Power T. Each student will receive $10 only once, at the beginning of the first round. . Identity Phase. - PowerPoint PPT Presentation

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Page 1: Supply and Demand Game

Supply and Demand Game Cap and Trade

Page 2: Supply and Demand Game

ObjectThe object of the game is to have

the most money at the end of three rounds.

WINNER: Prize = Piece of Candy + Power T

Page 3: Supply and Demand Game

• Each student will receive $10 only once, at the beginning of the first round.

Page 4: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 5: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 6: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 7: Supply and Demand Game

• (The teacher records trade values in real time on a supply/demand plot. Each trade will be a single point with number of transactions (x axis) and average price (y axis).)

Page 8: Supply and Demand Game

Pollution• For each successful trade using

Diamonds, two Pollution Tokens are placed in the bowl.

• For each successful trade using Hearts, one Pollution Token is placed in the bowl.

Page 9: Supply and Demand Game

• After each game, the teacher will calculate and display the average price and quantity and graph this point. They will also list the number of Pollution Tokens in the bowl and then empty the bowl.

Page 10: Supply and Demand Game

After three rounds, the game ends. The teacher calculates the overall average price and average quantity and graphs this point. They will also list the average number of Pollution Tokens in the bowl per round.

Page 11: Supply and Demand Game

Supply and Demand (Round 1)NO Restrictions to trade3 rounds

Page 12: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 13: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 14: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 15: Supply and Demand Game

Supply and Demand (Round 2)NO Restrictions to trade

Page 16: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 17: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 18: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 19: Supply and Demand Game

Supply and Demand (Round 3)NO Restrictions to trade

Page 20: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 21: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 22: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 23: Supply and Demand Game

DiscussionIn general, what was your goal?Why was this important?Why was the insider trading

phase important?Did you care about the pollution

tokens?

Page 24: Supply and Demand Game

Carbon Tax (Round 1)During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, both the buyer and seller must pay $1 to the bank per Pollution Token placed in the bowl.

Page 25: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 26: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 27: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 28: Supply and Demand Game

Carbon Tax (Round 2)During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, both the buyer and seller must pay $1 to the bank per Pollution Token placed in the bowl.

Page 29: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 30: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 31: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 32: Supply and Demand Game

Carbon Tax (Round 3)During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, both the buyer and seller must pay $1 to the bank per Pollution Token placed in the bowl.

Page 33: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 34: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 35: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 36: Supply and Demand Game

DiscussionWhat was the effect of a Pollution

Tax? What might make the Pollution

Tax more fair? On sellers only? On buyers only?

Page 37: Supply and Demand Game

Cap and Trade (Round 1)Each Seller is given a certain

amount of Permit Tokens.During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, the seller must place either one (for Hearts) or two (for Diamonds) Permit Tokens in the bowl.

Page 38: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 39: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 40: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 41: Supply and Demand Game

Cap and Trade (Round 2)Each Seller is given a certain

amount of Permit Tokens.During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, the seller must place either one (for Hearts) or two (for Diamonds) Permit Tokens in the bowl.

Page 42: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 43: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 44: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 45: Supply and Demand Game

Cap and Trade (Round 3)Each Seller is given a certain

amount of Permit Tokens.During Market Phase, for each

transaction recall there will be either one or two Pollution Tokens placed in the bowl. For each transaction, the seller must place either one (for Hearts) or two (for Diamonds) Permit Tokens in the bowl.

Page 46: Supply and Demand Game

Identity PhaseEach student will receive a new

card at the beginning of each round.

Students with red cards are sellers. They are willing to sell their unit of energy for at least the face value of their card.

Students with black cards are buyers. They are willing to buy their unit of energy for no more than the face value of their card

Page 47: Supply and Demand Game

Insider Trading Phase• Gather sellers on one side of the room

and buyers on the other side of the room.

• Groups will be given 2 minutes to trade amongst themselves in any way they wish.

• This may involve money changing hands, but will not result in additional money from the bank or Pollution Tokens.

Page 48: Supply and Demand Game

Market Phase◦Sellers and buyers gather in the middle of the

room for 5 minutes. ◦Students make offers between themselves

involving exactly one seller and one buyer. ◦When a price is agreed upon, the students

turn in their cards to the banker. ◦The banker checks that the deal can be made

(the agreed upon price is at least the seller’s minimum price and no more than the buyer’s maximum price).

◦ If the deal can be made, the banker takes the cards and pays each player his/her surplus value.

Page 49: Supply and Demand Game

DiscussionWhat was the effect of the

permits? What might make the Permit

Tokens more fair? On sellers only? On buyers only?