super league gaming ceo ann hand on the opportunities in amateur competitive gaming

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Page 1: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming
Page 2: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

THE POWER OF VIDEO GAMESINDUSTRY HITS $100B IN 2016

48%Americans (155MM)

are avid gamers

$5BAmount spent annuallyon eSports advertising

2.1BGlobal gamers vs. 2.2B

trad’l sports fans

36%Rate global eSports revenue grew in ‘16

20 BILLION MINUTES OF GAMING WATCHED PER MONTH ON TWITCH600MM VIDEO GAME VIEWERS AND 325MM eSPORTS SPECTATORS

Page 3: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

“MINECRAFT” IS GOOGLED MORE OFTEN

THAN THE BIBLE, HARRY POTTER, AND JUSTIN BIEBER

“CLASH OF CLANS”TENCENT PAYS $8.6B FOR STAKE IN

MAKER OF SUPERCELL,

Page 4: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

WE EMPOWER GAMERS TO PLAY FOR SOMETHING BIGGER THAN THEMSELVES; THEIR CITYSuper League lets everyone experience the thrill of live event and online tournament gaming. We take the eSports experience—previously reserved for the game’s top 1%—and package it

in a way that is accessible to everyone from players and fans to sponsors and media.

Page 5: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

PROFESSIONAL ESPORTS

SLG CITY CHAMPS LOLSLG CITY CHAMPS MINECRAFT

SLG CITY REC LOLSLG CITY REC MINECRAFT

THE LARGEST, MOST UNDERSERVED MARKET IN GAMINGSLG is positioned for the 99.9% of all gamers that are amateurs. While all of the money

is going to the elite tip of the eSports pyramid, SLG is quietly coming up from the bottom and bringing the massive market and the top games with them.

Page 6: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

INTEGRATED LEAGUES CULMINATE IN MARQUIS EVENTS AND FRESH CONTENT Our distinction is a live event component - the icing, but not the cake.

Events that create brand loyalty and extend customer lifecycle value while building fandom and attracting sponsorship.

Page 7: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

TIER I GAME IP CREATES MOMENTUM TO REACH SOCIAL GAMERS Partnering with 2 of the world’s largest, League of Legends (100MM+ MAU) and Minecraft

(50MM+ MAU), and expanding into other game genres.

Page 8: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

UNIQUE OFFERS SATISFYING VARIOUS LEVELS OF GAMEPLAY City Champs offers heightened competition for ranked players via City v. City battles;

City Rec speaks to social gamers who want pick-ups matches for the love of play.

Page 9: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

SUPER LEAUGE PLATFORM ALLOWS US TO SCALE; LIVE ANYWHERE, ANYTIME Fine-tuned after 1500 events to date, our platform is continuously, remotely

monitored in over 100 locations in the U.S. and Canada.

Page 10: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming

A LEGITIMATE CITY v. CITY eSPORTS LEAGUE IS ESTABLISHEDPowerfully branded teams to attract the best players and create fandom; local gaming communities that generate fresh content and provide a marketing channel for brands.

24 Cities around the Globe. Millions of Players and Fans. One Super League.

Page 11: Super League Gaming CEO Ann Hand On The Opportunities In Amateur Competitive Gaming