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Super Cool Maze Solving Project Troy Sornson December 3, 2014 Troy Sornson Super Cool Maze Solving Project

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Super Cool Maze Solving Project

Troy Sornson

December 3, 2014

Troy Sornson Super Cool Maze Solving Project

What is a Maze?

A network of paths designed as a puzzle to be traversed

Troy Sornson Super Cool Maze Solving Project

How to solve a Maze

Two parts to this project:

SegmentationPath finding

Path finding is actually really easy

Segmentation is more... interesting...

Troy Sornson Super Cool Maze Solving Project

Path Finding

Happens after segmentation

Perform a floodfill of the path (breadth first search)

When end is found, draw solution on decreasing values

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Troy Sornson Super Cool Maze Solving Project

Path Finding

Simple, Straight Forward

Not very interesting

Troy Sornson Super Cool Maze Solving Project

Segmentation

Much more interesting

Kind of tricky

Troy Sornson Super Cool Maze Solving Project

Segmentation

First Approach

Convert image to grayscaleUse a thresholding algorithmI hear OTSU is pretty good...

Troy Sornson Super Cool Maze Solving Project

OTSU

Troy Sornson Super Cool Maze Solving Project

OTSU

Troy Sornson Super Cool Maze Solving Project

OTSU

Troy Sornson Super Cool Maze Solving Project

OTSU

Naive OTSU not so good...

Problem: Pixels that were not part of the maze were skewinghistogram

Troy Sornson Super Cool Maze Solving Project

Histogram

Troy Sornson Super Cool Maze Solving Project

OTSU

New assumption: Assume maze is near center of image

Reward pixels closer to the center

Penalize pixels by the edges

Sounds like a Gaussian to me!

Troy Sornson Super Cool Maze Solving Project

OTSU

Troy Sornson Super Cool Maze Solving Project

OTSU (Gaussian Histogram)

Troy Sornson Super Cool Maze Solving Project

OTSU (Original Histogram)

Troy Sornson Super Cool Maze Solving Project

OTSU (with Gaussian)

Troy Sornson Super Cool Maze Solving Project

Solved!

Troy Sornson Super Cool Maze Solving Project

Can we do better?

Troy Sornson Super Cool Maze Solving Project

Can we do better?

Converting a color image to grayscale might have problems

Grayscale has 256 possible pixel valuesColor has 2563 possible pixel valuesLots of collisions!

Could have a color image that looks good

Converting to grayscale results in a uniform gray

This all means segmentation in color should be examined

Troy Sornson Super Cool Maze Solving Project

Segmentation in Color

Solution: Clustering

K-Means is a good clustering algorithm

Troy Sornson Super Cool Maze Solving Project

K-Means

Pick random cluster centers, c1, c2, ...ck1 Go through every point, assign to closest cluster in

{c1, c2, ...ck}2 Based on cluster points, recalculate c1, c2, ..., ck3 Keep doing this until all c1, c2, ..., ck stop moving

Troy Sornson Super Cool Maze Solving Project

K-Means

Pick K = 2

Keep using the Gaussian to weigh points

Troy Sornson Super Cool Maze Solving Project

K-Means

Troy Sornson Super Cool Maze Solving Project

OTSU (with Gaussian)

Troy Sornson Super Cool Maze Solving Project

Other Mazes

Troy Sornson Super Cool Maze Solving Project

Other Mazes

Troy Sornson Super Cool Maze Solving Project

Other Mazes

Troy Sornson Super Cool Maze Solving Project

Other Mazes

Troy Sornson Super Cool Maze Solving Project

Other Mazes

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Failures happen when lower angle on maze

walls blend together, less path to segment

More failures when lighting conditions causes shadows

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Other Mazes (failures)

Troy Sornson Super Cool Maze Solving Project

Future Work

Use local probability

Use local segmentation

Possibly handle mazes with bridges

Interpolate hidden paths

Troy Sornson Super Cool Maze Solving Project

Questions

Questions?

Troy Sornson Super Cool Maze Solving Project