suny cit gaming and learning
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Presentation at the SUNY Conference on Information Technology21 May 2009.TRANSCRIPT
Gaming,Learning,Happiness
Elizabeth Lane LawleyRIT Lab for Social Computing
SUNY Conference on Information Technology May 2009
mamamusings.net
Jane McGonigal
Elements of Happiness
1. satisfying work to do
2. the experience of being good at something
3. time spent with people we like
4. the chance to be a part of something bigger than yourself
Are YOU are in the happiness business?
Maybe not yet… but you should be.
“For many people today, in terms of perceived quality
of life, virtuality is beating reality.”
Virtual World Playmates
Real-World Colleagues
“The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.”
40% of adult women
18%
33%
26% over age 50
What is a game?a. A form of play with goals and structure.”
(Kevin Maroney)
b. A form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal.” (Greg Costikyan)
c. An activity with some rules engaged in for an outcome.” (Eric Zimmerman)
http://en.wikipedia.org/wiki/Game
AJ Kim on Game Mechanics
1) Collecting
2) Points
3) Feedback
4) Exchanges
5) Customization
http://www.42entertainment.com/see.html