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TRANSCRIPT
GAIGEAS THE MECHROMANCER
Action Skill:Summon DeAthtrAp
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to you, the phrase “science fair mishap” probably conjures up an image of, say, putting too much baking
soda in a replica volcano. But no high school student on eden-5 will forget the day Gaige’s “mechanized
anti-bully deterrent” eviscerated a science fair rival who got a little shove-happy. Forced to beat a hasty
retreat from the law, the young roboticist took her creation and hopped the first flight to pandora.
Gaige still remains bitter over her third place science fair finish, but luckily for her, pandora is just the
sort of place where a state-of-the-art killing machine can earn a young lady some respect.
The D374-TP “Deathtrap” robot is Gaige’s pride and joy, and for good reason. This isn’t some automated turret that just sits there, or some silly bird that makes one quick pass of the battlefield; Deathtrap is an intelligent, self-sufficient killing machine that actively seeks out and murders any potential threat to its master. Its claws are its preferred mode of attack, since they can shred most foes in short order. However, it also has an electrified beam that can hit distant and aerial targets with near-perfect accuracy, making it a particularly valuable ally when dealing with swarms of flying foes. Gaige has a variety of skills that can give Deathtrap additional attacks, which enhance the damage of his shock beam and melee. Explosive Clap, which gives Deathtrap an area-of-effect explosive attack, and Robot Rampage, which turns its melee attacks into multi-hit combos, are both solid upgrades. But One Two Boom is hard to use effectively (the orb is very difficult to hit), and The Stare isn’t much better than its default ranged attack.
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[chArActer clASSeS] Dlc
intel report
clASS: mechromAncer
trAitS: VerSAtile, DAnGerouS, ADorABle
Action Skill: Summon DeAthtrAp
Once summoned, Deathtrap sticks around for 60 seconds, or until enemy attacks destroy it. The Summon Deathtrap Action Skill has a lengthy 60-second cooldown, but that can be reduced with skills and Relics. Unfortunately, there is no way to recall Deathtrap once a battle is over, so you’ll just have to wait out the clock. Since Deathtrap is so aggressive about seeking out foes (usually attacking them in order of their proximity to Gaige), it tends to attract most of the enemy fire, making it as useful on defense as it is on offense. Deathtrap is also a nice insurance policy when fighting for your life; its kills will give you a Second Wind whether you get a shot in or not.
If you’re fighting alongside Deathtrap, it’s pretty rare that your foes manage to destroy it, so you’ll usually get the full 60 seconds of support. But if you’re letting Deathtrap do all the dirty work while you hide behind cover, or you are fighting particularly difficult foes, it may expire prematurely. This can be a problem if you’re using the Upshot Robot skill to keep Deathtrap around indefinitely (Upshot Robot gives the bot five additional seconds of deployment for each enemy killed). If your plan of attack involves heavy use of Deathtrap, you’ll want to dig deep into the Best Friends Forever skill tree to protect your robot buddy with skills like Potent as a Pony, Made of Sterner Stuff, and Sharing is Caring.
KRIEGAS THE PSYCHO
Action Skill:Buzz Axe rAmpAGe
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there’s a part of krieg that remembers when he was sane. this part can’t ever seem to take over
krieg’s tongue, so even his most heartfelt sentiments tend to come out as deranged screams
about “nipple SAlADS!” But the inner voice of reason can control the outer voice of madness with
one simple promise, whispered between blood-soaked killing sprees: “You can kill as many of the
deserving as you like, but if you ever kill an innocent person, i will destroy us.” As addled as he is,
krieg knows it’s not an empty threat. And so he obeys, keeping his axe out of the wrong backs and
his fingers out of the wrong eye sockets… for now.
When you activate Krieg’s Buzz Axe Rampage, he draws his axe, gets a massive boost to his Speed and Melee Damage stats, and can take no actions outside of running, swinging his axe (with the right trigger), and throwing his axe (by holding the left trigger and pressing the right trigger). Most regular foes will die in a single chop, and even bosses will go down quickly if you circle around them while swinging repeatedly. The shaky camera work and high speed can make it difficult to find your targets, so keep an eye on the auto-map until you get used to it.
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[chArActer clASSeS] Dlc
intel report
clASS: pSYcho
trAitS: AGGreSSiVe, DerAnGeD, SADiStic
Action Skill: Buzz Axe rAmpAGe
Each successful kill completely refills Krieg’s Health, and he’ll need it—since enemies typically attack the nearest target, Krieg can expect to meet a volley of gunfire as he rushes from meat bicycle to meat bicycle. Always plan ahead, and don’t wait to use the Buzz Axe Rampage until Krieg is at the brink of death. Officially, Buzz Axe Rampage has a two-minute cooldown, but when Krieg takes damage, the cooldown period is reduced. So in practice, the more you need it, the faster you’ll regain access to it.
The Bloodlust tree offers skills that can extend the duration of your rampage and reduce the odds of Krieg getting killed during it, but it’s the Mania tree that really makes Blood Axe Rampage shine. Early in the game, Fuel the Rampage provides significantly more cooldown reduction as Krieg takes damage, allowing you to rapidly chain one rampage into another. But it’s the tier 6 Release the Beast skill that truly unlocks its power, providing full health recovery as soon as the rampage is activated, and reducing the cooldown time to 0 if it is triggered while less than 1/3 of your Max Health remains. POUNDS! OF! FLESH! Indeed!
Legends speak of Captain Blade’s Lost Treasure of the Sands. Of a prize so great that men would turn the sands red in pursuit of it. Of a pirate
queen, courageous and deadly, who would stop at nothing to find it. Of a monstrous Leviathan. Of the Vault Hunters who journeyed to the
desert town of Oasis, not knowing the horrors that would befall them.
Recommended Mission FlowMission
Type LocaTion source
A Warm WelcomeStory Oasis Shade
My Life for a SandskiffStory Oasis Shade
Fire WaterOptional Oasis Shade
Giving Jocko a Leg UpOptional Oasis Shade
WingmanOptional Oasis Shade
Burying the PastOptional Oasis Bounty Board
Man’s Best FriendOptional Oasis Bounty Board
Message in a Bottle (1 of 5) Optional Oasis Lost Bottle
A Study in ScarlettStory Oasis Shade
Two Easy PiecesStory Wurmwater Captain Scarlett
GrendelOptional Oasis Bounty Board
Message in a Bottle (2 of 5) Optional Hayter’s Folly Lost Bottle
Smells Like VictoryOptional Wurmwater Bounty Board
Declaration Against Independents Optional Wurmwater Bounty Board
Ye Scurvy DogsOptional Wurmwater Bounty Board
Message in a bottle (3 of 5) Optional Wurmwater Lost Bottle
The HermitStory Wurmwater Captain Scarlet
Crazy About YouStory The Rustyards Herbert
Just Desserts for Desert Deserters Optional Wurmwater Bounty Board
Message in a Bottle (4 of 5) Optional The Rustyards Lost Bottle
Catch a Ride, and Also Tetanus Optional Wurmwater Bounty Board
WhoopsStory The Rustyards Herbert
Faster than the Speed of Love Optional Wurmwater Bounty Board
I Know it When I See ItOptional Washburne Refinery C3n50r807
Don’t Copy that FloppyOptional Washburne Refinery C3n50r807
Let There be LightStory Wurmwater Captain Scarlett
Freedom of SpeechOptional Washburne Refinery C3n50r807
Message in a Bottle (5 of 5) Optional Magnys Lighthouse Lost Bottle
X Marks the SpotStory Magnys Lighthouse Lighthouse Beacon
Treasure of the SandsOptional Oasis Shade
Hyperius the InvincibleOptional Oasis Shade
Master Gee the InvincibleOptional Oasis Shade
238
Captain SCarlett and Her pirate’S Booty
bounTy board
FasT TraveL sTaTion
TransiTion
caTch-a ride
heaLTh sTaTion
chesT
GUN-HO
GUN-HO
Magazine
cuLT oF The vauLT
new-u sTaTion
doLL
shop
Map leGend for Captain SCarlett and Her pirate’S Booty
[walkthRough] DlC.01 Captain sCaRlett anD heR piRate’s booty
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When the thresher exposes its main body, give it everything you’ve got.
Creature Slaughter: Round 4Survive the Creature CirCle’S fourth round!
MiSSion BRiefingYou’ve stumbled upon Moxxi’s second Circle of Slaughter. This Natural
Selection Annex, run by Captain Cabrera, specializes in creatures. Can you
survive the waves of snarling, growling hatred Cabrera will throw at you?
Availability: Talk to Captain Cabrera after “Creature Slaughter: Round 3.”
Unlocks: “Creature Slaughter: Round 5”
Mode LeveL
Normal 28
The Natural Selection Annex
Round 4 is all about stalkers, so make sure you have a shock weapon and plenty of ammo for it. Take cover behind something you can move freely around, like a varkid hive, and let the Ambush Stalkers come to you (if you chase after them, they’ll just go invisible and engage you from behind). Deal as much damage with sniper rifles as you can, then move side to side behind your cover, blasting them with close-range weapons as they gather in front of your cover. They generally won’t come around to get you, and they won’t be able to get a bead on you for their projectile attacks as long as you’re moving.
The second wave introduces Spring Stalkers, which (like the bullymongs) cannot use their leaping attack thanks to the roofs over the cells. If you manage to start the round behind cover, they may not notice you at all, and you can snipe them with impunity.
The hold-your-ground strategy only works until the thresher shows up. Keep an eye on your auto-map, and when you see a cluster of red dots appear, rush in and unload with rocket launchers, grenades, and rapid-firing elemental weapons. Once the thresher burrows underground, run onto the metal platform with the switch so it won’t be able to emerge beneath you. When it does pop up again, continue your artillery barrage.
Save some heavy ammo for the King and Queen Spiderant in the final wave. Start the round behind cover so you can inflict some damage before they’re able to figure out where you are. If you’re determined to fulfill the bonus Critical Hit objective, these spiderants are your last and best chance.
MiSSion RewaRd: CaBReRaMode MoNeY XP GeAR
Normal $2149 ($3224 with bonus) 3491 —
476
OVERT
IME PA
Y
477
Creature Slaughter: Round 5Survive the Creature CirCle’S final round!
MiSSion BRiefingYou’ve stumbled upon Moxxi’s second Circle of Slaughter. This Natural
Selection Annex, run by Captain Cabrera, specializes in creatures. Can you
survive the waves of snarling, growling hatred Cabrera will throw at you?
Availability: Talk to Captain Cabrera after “Creature Slaughter: Round 4.”
Unlocks: —
Mode LeveL
Normal 30
The Natural Selection Annex
There’s a huge leap in difficulty here, so don’t assume Round 5 will be smooth sailing just because you soared through Round 4. The big problem is that, after five challenging waves, you’ll have to face a Badass Pyre Thresher that would be a daunting foe even if you were facing it fresh. If you’re at or below the suggested level and haven’t built your character to focus on resilience, one hit from the thresher’s Nova attack may deal enough damage to kill you outright. You may want to use your highest capacity shield here, or (better yet) any shield that has fire resistance. You’ll also want to bring a non-fire rocket launcher, preferably one that has a large magazine and fires quickly, or at least reloads quickly. Save all of your rockets for the thresher.
The first wave is all varkids, so don’t start behind cover; begin immediately pursuing them so you can shotgun-squash them before they evolve.
Sniping tactics prove effective in the second wave, which is led by elemental spiderants.
Wave 3 offers more varkids, now paired with stalkers. Starting in the southern part of the map lets you snipe out stalkers that spawn in the north while giving you a wide field of vision to spot varkid pods and pop them from long range. Try to leave one stalker alive as the last foe on the battlefield, and let it chase you around until your Action Skill, shield, and health (if you have some form of regeneration) are fully recharged for Wave 4.
Wave 4 features a thresher and a mix of skags; move to the metal platform once the thresher appears so he can’t attack from below.
There are several sub-waves within Wave 5, starting with mixed skags and spiderants. Eventually, a Badass Fire Skag and Badass Slag Skag spawn in. After you defeat both of them, ready yourself for the Badass Pyre Thresher that arrives.
The reward for your heroic efforts is a Moxxi-emblazoned rocket launcher known as the “Creamer.” It has fantastic stats, and its “non-dairy” property conceals the fact that the rockets it fires split into two. It also recovers a portion of the damage dealt as health for its user.
MiSSion RewaRd: CaBReRaMode MoNeY XP GeAR
Normal $2696 ($4044 with bonus) 3945 Rocket Launcher (Blue)
Even a full launcher may not be enough to bring the thresher down. Make sure you have plenty of other ammo to spare in a powerful, rapid-firing weapon.
ATTRibUTe RATiNG
Damage 20,043
Accuracy 72.2
Fire Rate 1.0
Reload Speed 7.7
Magazine Size 3
— Non-dairy
— Deals bonus explosive damage
*actual stats and modifiers may vary.
miSS moxxi’S CreAmer
[oVerTime PAY] DLC
DLC EnEmiEsCaptain sCarLEtt anD hEr piratE’s Booty
Varieties tVHM NaMe UVHM NaMe HealtH MUltiplier. sHield leVel dMG. MUltiplier. Xp ValUe Crit. areas Weak/res.
Swabbie Maniac Swabbie Crazed Swabbie 0.75 1 1 Chump Head /—
Buccaneer — — 5 1 1.25 Normal Head /—
Harpooner Whaler Deep Sea Whaler 7 1 2 Normal+ Head /—
Grogmaster Manic Grogmaster Crazed Grogmaster 1.5 1 2 Normal Head /—
Raider Pillager Plunderer 1 1 1.5 Normal Head /—
Corsair Pirate Ninja Pirate Mercenary 1.5 1 2 Normal Head /—
Cabin Boy Angry Cabin Boy Furious Cabin Boy 1.75 1 1 Normal Head /—
Rapscallion Rogue Scoundrel 1.2 1 1 Chump Head /—
Pirate Violent Pirate Sadistic Pirate 2 1 1 Normal Head /—
Gunner DeadEye Gunner Pirate Gunner 1 1 1 Normal+ Head /—
Powder Monkey — — 2.5 1 1.5 Normal+ Head /—
Cursed Pirate — — 8 1 5 Badass Head /—
Badass Pirate Badass Cannoneer Super Badass Pirate 6 2 2 Badass Head /—
Minelayer Depthcharge Sapper 2 1 4 Badass — /—
Midget Boatswain — — 3 1 0.5 Normal Head /—
Anchorman — — 10 1 1 Tough — /—
Lil’ Sis* — — 8 1 1 Normal+ Head /—
Mr. Bubbles* — — 10 6 2 Badass — /—
Scarlett Crew* — — 1.2 1 1 Normal Head /—
Scarlett Corsair* Scarlett Ninja Scarlett Mercenary 1.5 1 2 Normal Head /—
DJ Tanner* — — 6 2 2 Badass Head /—
No-Beard* — — 20 1 3 Badass Head /—
Toothless Terry* — — 6 1 1 Badass Head /—
Deckhand* — — 7 1 1.5 Tough+ Head /—
Benny the Booster* — — 5 1 1 Tough+ Head /—
Lieutenant White* — — 10 4 2 Badass Head /—
Lieutenant Hoffman* — — 10 4 2 Badass Head /—
Sandman* — — 4 3 1 Badass Head /—
The Big Sleep* — — 8 4 1 Tough — /—
Master Gee the Invincible* — — 7000 1 1.5 Normal+ Head /—
*Denotes unique enemy or raid boss.Locations: oasis, Hayter’s Folly, Wurmwater, Rustyards, Magnys Lighthouse
sanD piratEsthe dried-up seas surrounding Oasis are home to all manner of sand pirates. these ruthless bandits of the high sands rule the dunes on their portable sandskiffs and make their homes in countless encampments, many of them tucked deep within the canyons and atop the cliffs of the former ocean. sand pirates come in all shapes and sizes, from the pint-sized swabbie and Cabin Boys to the man-sized pirates and Corsairs. sand pirates are ubiquitous throughout the campaign, and what they lack in coordination and intelligence, they make up for with numbers and strength. though a unique brand of bandit, many of the sand pirate types resemble the bandit varieties you’ll encounter elsewhere on pandora, though care should be taken with the Buccaneers, Minelayers, and anchormen. these represent the heavy hitters of the lot, not unlike Goliaths (although minus the leveling up). Fortunately, sand pirates are all made of flesh and blood and are vulnerable to fire attacks. Grab an incendiary weapon whenever there are sand pirates around (essentially everywhere outside of Washburne refinery and leviathan’s lair), and light them up!
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sanD Wormssand worms slither beneath the sands of Oasis and Wurmwater in an effort to detect their prey with the sensitive feelers mounted on their heads. sand worms, unlike threshers, have neither eyes nor tentacles, but they otherwise look similar. like threshers, areas containing sand worms are typically marked with signs warning you of their presence. sand worms can be killed by collision with sandskiffs. they emerge from the sands in a sudden burst and attack by biting or slapping their prey if close by; otherwise, they resort to a toxic ranged attack. sand worms and sand Worm Grubs are quite easy to kill, particularly if you shoot them in their mouths. as with other flesh-based enemies, they are vulnerable to fire attacks. sand Worm Queens are also susceptible to fire-based attacks but are far stronger and require a more delicate approach. Circle-strafe the sand Worm Queen while shooting it in the mouth to avoid its dangerous spit attack.
Varieties tVHM NaMe UVHM NaMe HealtH MUltiplier sHield leVel dMG. MUltiplier Xp ValUe Crit. areas Weak/res.
Sand Worm Savage Sand Worm Toxic Sand Worm 4 1 2 Normal — /
Sand Worm Grub Mighty Sand Worm Grub Toxic Sand Worm Grub 0.5 1 0.5 Chump — /
Sand Worm Queen — — 25 1 3 Tough+ — /
Locations: oasis, Wurmwater, Leviathan’s Lair
staLkErsthis expansion campaign adds two new varieties of stalkers to the lengthy list of varieties encountered elsewhere on pandora. the rabid stalker, true to its name, is extremely aggressive and too delirious to remember to use its cloaking ability. it attacks by charging your position and biting and clawing until one of you dies. it is a top priority enemy! tri-tail stalkers are similar to Needle stalkers but emit three needle spikes simultaneously instead of just one.
Varieties tVHM NaMe UVHM NaMe HealtH MUltiplier sHield leVel dMG. MUltiplier Xp ValUe Crit. areas Weak/res.
Rabid Stalker — — 5 5 1 Badass Head /—
Tri-Tail Stalker — — 1 3 1.5 Normal+ Head /—
Tinkles* — — 8 10 2 Badass Head /—
*Denotes unique enemy or raid boss.Locations: oasis, Magnys Lighthouse
LoaDErsit wouldn’t be pandora without its puns, hence the arr loader. Get it? Of course you do, matey. You can easily identify arr loaders by their tricorn hat, eye patch, and other pirate-themed accoutrements. arr loaders are equipped with assault rifles on their arms and effectively behave like GUN loaders, though they move somewhat slower. aim for the eyes mounted in their chests for a Critical Hit and to ensure they don’t get a chance to emit their laser beam attacks. You’ll also encounter two unique loaders during your trip through Washburne refinery. Be wary of H3rl-e, as this oversized loader is retrofitted with a barrel launcher attachment, much like a Bandit technical. take cover, and soak it in corrosive gunfire before its barrels become a threat.
Varieties tVHM NaMe UVHM NaMe HealtH MUltiplier sHield leVel dMG. MUltiplier Xp ValUe Crit. areas Weak/res.
ARR Loader — — 6.5 3 2 Tough+ Arms, Eyes /
H3RL-E* — — 15 10 3 Super Badass Arms, Eyes, Legs /
P3RV-E* — — 1.5 1 2 Badass Arms, Eyes, Legs /
*Denotes unique enemy or raid boss.Locations: Washburne Refinery
CrystaLisksthe Hayter’s Folly region contains a special breed of crystalisks known as Cave Crystalisks. these blue-colored crystalisks behave similarly to the more common Volatile Crystalisks, but they emit a shock attack when their crystal projectiles erupt or when they perform one of their patented ground-pound attacks. When battling one, as always, focus your attacks on the crystals during each of its three attacks to damage it.
Varieties tVHM NaMe UVHM NaMe HealtH MUltiplier sHield leVel dMG. MUltiplier Xp ValUe Crit. areas Weak/res.
Cave Crystalisk — — 6 1 1.5 Tough Crystals —/—
*Denotes unique enemy or raid boss.Locations: Hayter’s Folly
[bestiary] DLC