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Students as Partners: Developing Augmented Reality in the classroom Debbie Holley, Mike Hobbs and Chloe Menown Workshop Materials for Anglia L& T Conference Anglia Ruskin University Our project website augmented@ARU

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Page 1: Students as Partners: Developing Augmented Reality in the ... · Students as Partners: Developing Augmented Reality in the classroom Debbie Holley, Mike Hobbs and Chloe Menown Workshop

Students as Partners: Developing Augmented Reality in the classroom

Debbie Holley, Mike Hobbs and Chloe Menown

Workshop Materials for Anglia L& T Conference

Anglia Ruskin UniversityOur project website‘augmented@ARU’

Page 2: Students as Partners: Developing Augmented Reality in the ... · Students as Partners: Developing Augmented Reality in the classroom Debbie Holley, Mike Hobbs and Chloe Menown Workshop

Workshop:

• Context for use of visualisation for co-creating artefacts

• Familiarisation with Augmented Reality

• Try out some ‘triggers’

• Make your own!

Page 3: Students as Partners: Developing Augmented Reality in the ... · Students as Partners: Developing Augmented Reality in the classroom Debbie Holley, Mike Hobbs and Chloe Menown Workshop

Our Project

To engage ARU staff and

students in broadest

context with innovative technology

To offer ARU students extra-

curricula opportunities to enhance their CV

Part of a University LTP project:

http://www.lta.anglia.ac.uk/recognition.php/Professional-Recognition-

Learning-and-Teaching-Project-Awards-Holders-

2014-32/

To explore the affordances of

Augmented Reality for

inside/outside the classroom

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Getting started with Aurasma

Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resources

We will now set up the App on the devices, and start to work towards creating our posters

Sequence:

In small groups, download app, then we will explore some existing examples to get ideas

We will make an aurasma aura using the built in animation

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Case Study 1

Engaging students with technology for language development

One day workshop for 55 teachers of English from Panama

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Case study 2Enhancing a PDP module

• We are using AR to offer an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students.

• Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered.

• It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world.

• The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Initial findings indicate higher levels of satisfaction, enhanced student engagement and a greater awareness of the value of transferable skills.

Outcomes:Non submission – 34% to 22%

And this year one more student submitted their PDP than submitted to the main assessment!

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‘Button Bashers’ Group IC# Programming YelowBook ‘The Rubber Duck Edition’

This is a book taken from the library that is part of the reading for their course.

Aura showing initial views of the subject! Channel ‘PDP LFG’

Video showing demonstration of Aura:

http://youtu.be/yWONzkgB8J8

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Our project blog:

• Mike to insert image and url?

Our Blog site http://augmentedaru.org

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Augmented Reality and Posters

Briefing document about Augmented Reality and Learning

http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html

The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf

Augmented Reality Reading list:

http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-3BBAB6E613AB.html