stranger in a strange land 10 things console developers need to know about going mobile matt small...

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Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile Matt Small Vector Unit

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Stranger in a Strange Land

10 Things Console Developers Need to Know About Going Mobile

Matt SmallVector Unit

2010 2011

1. Embrace the Brutal Truth

1. Embrace the Brutal Truth

1. Embrace the Brutal Truth

2. Rethink RolesProducer

Technical Director

ArtDirector

Concept Artist

Sound Designer

Level Designer

Environment Artist

3D Modeler

Texture Artist

Lead Programmer

Design Director

Animator

GameplayProgramme

r Composer

2. Rethink RolesProducer

Technical Director

ArtDirector

Concept Artist

Sound Designer

Composer

Level Designer

Environment Artist

3D Modeler

Texture Artist

Lead Programmer

Design Director

Animator

GameplayProgramme

r

Book-keeping

Trash

HR

Coffee

Coffee

3. Build Efficiently

3. Build Efficiently

3. Build Efficiently

4. Identify Your Audience

5. Be Ruthless with Your Feature Set

AbsoluteMust-Have

Extra Somethin’-Somethin’

Probably Not(Feature Updates)

• Water physics• Tight controls• Boost mechanic• Social play

• Deeper mechanic (Stunts)• More game modes• Control options

• Upgrade system• Online MP• More content

6. Get Organizized

6. Get Organizized

6. Get Organizized

7. Don't Be Precious

8. Ship Your Beta?

Yes, but…

9. Control! Style! UI!

10. Go Cross Platform

10. Go Cross Platform

10. Go Cross Platform

10. Go Cross Platform

Conclusion

[email protected]