strand: computer science unit: code.org grade: 4 topic: … · 2015. 1. 23. · a smurf/angry bird....
TRANSCRIPT
Strand: Computer Science Unit: Code.org Grade: 4
Topic: Algorithm & Program
1. Algorithm 2. Program
Glossary
1. Steps on How to draw a smurf/angry bird.
Warming UP
1. List lesson objective(s) 2. Introduction about the definition of
algorithm and program 3. Game for Graph Paper
Programming. Instructor will have an original graph and the student will have an empty 4X4 square worksheet. the teacher will give instruction to the students and they have to draw it in their worksheet
4. Check students performance
Activities
1. Homework on writing a program
Assessments
1. Review what we have
learned from the lesson.
Wrap UP
1. Complete.pdf 2. PowerPoint
Presentation
Resources
1. 4X4 square graph paper
2. Pencil & eraser
Materials
1. Recognize the definition of algorithm and program
2. Make a connection between algorithm and program
Objective(s)
1. I’m a SMART student
Value 1. Navigator Role 2. Teacher Assistance
Strategy
It4adh
en.w
ord
press.co
m
Name:………………………………………………………………….…… Grade:…………………………………………………………………….…
Name:………………………………………………….………………………………………….…… Grade:………………………………………….…
1 2 3
4 5 6
Navigator
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20