storyboard design exemplar

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Music & ICT: Computer games and Composition Storyboard Design Name of the game: __________________________________________________ Your name & form:___________________________________ Level & notes Stage Narrative description Level 1 Level changes when ball has been hit ten times. Then another ball appears. After ten more hits another. Need level signs. Maybe background changes with each level. B = ball P = paddle Stop = end game Ball: moves around stage. Bounces off walls And bounces off paddle making a sound. Bounce is 20 to +20 degree randomised. Paddle: bounces ball. Moves left and right with mouse. When hit red: Stop game. Put game over sign up. Make sound. When hit walls: Bounce same as paddle. Different sound. Objective: keep hitting the ball for as long as you can. Level up after ten hits. stop P B

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Page 1: Storyboard design exemplar

Music  &  ICT:  Computer  games  and  Composition  Storyboard  Design    Name  of  the  game:  __________________________________________________     Your  name  &  form:___________________________________    

Level  &  notes   Stage   Narrative  description  

   Level  1    Level  changes  when  ball  has  been  hit  ten  times.    Then  another  ball  appears.  After  ten  more  hits  another.    Need  level  signs.  Maybe  background  changes  with  each  level.  

   B  =  ball  P  =  paddle  Stop  =  end  game    Ball:    moves  around  stage.    Bounces  off  walls  And  bounces  off  paddle  making  a  sound.  Bounce  is  -­‐20  to  +20  degree  randomised.    Paddle:  bounces  ball.  Moves  left  and  right  with  mouse.    When  hit  red:  Stop  game.  Put  game  over  sign  up.  Make  sound.    When  hit  walls:    Bounce  same  as  paddle.  Different  sound.      Objective:  keep  hitting  the  ball  for  as  long  as  you  can.    Level  up  after  ten  hits.  

 stop  

P  

B