stephen dangelo orun irunmale bart jedrocha more than a game

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SOBCarSim Stephen D’Angelo Orun Irunmale Bart Jedrocha SOBCarSim More than a game

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 Players can immediately start cruising through SOBCity  Push their car to the limit while avoiding traffic and pedestrians  Explore the vast and detailed environment

TRANSCRIPT

Page 1: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

SOBCarSim Stephen D’AngeloOrun IrunmaleBart Jedrocha

SOBCarSimMore than a game

Page 2: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

Project Description Create a realistic driving simulator suitable for

performing psychology experiments by interfacing with reaction timing hardware to obtain accurate measurements

Immerse the user in detailed environments and physics allowing players to improve their real world driving skills while safely driving in our virtual world

Create an interface for experimenters that does not require a steep learning curve

Page 3: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

SOBCarSim: The Game

Players can immediately start cruising through SOBCity

Push their car to the limit while avoiding traffic and pedestrians

Explore the vast and detailed environment

Page 4: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

The World

Welcome to SOBCity

Pedestrians roam the sidewalks

Cars cruise the streets

Abundance of different buildings and areas

Page 5: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

Realistic Driving Simulation SOBCarSim uses realistic, hand-coded

car physics to simulate real driving

Cars simulate high-speed traction loss and drifting

Traffic lights control the flow of cars and pedestrians

Page 6: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

SOBCarSim: The Tool The Scenario Editor provides easy to learn

functionality for editing elements and events in the world

Instructors can set up separate scenarios to test the player under unique circumstances

Instructors can lead players through the world by displaying heads-up directions from a remote terminal

Page 7: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

The Scenario Editor Set up scenarios to test the players driving skill

Instructors can create pedestrians and cars anywhere in the world

Create paths for the pedestrians and cars to follow

Add triggers to show driving instructions and change traffic lights

Scenarios are saved in open xml files for easy editing

Page 8: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

Software Engineering Principles Modularized

Well documented

Code implements the design document which implements the requirements document

Spiral development model

Page 9: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

The Future of CarSim EEG hardware will be able

to detect the millisecond response time of the player to triggers placed in the scenario editor

Eye-Tracker hardware will be able to detect where the player is looking to determine if proper mirror/blind-spot checking is taking place

Page 10: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

The Future of CarSim Create a Tutorial Editor to

add step-by-step driving tutorials for use by driving instructors

CarSim’s car physics forces will stream into a motion simulator allowing the simulator to move according to the player’s actions. This makes the learning experience easier to adapt to real driving situations

Page 11: Stephen DAngelo Orun Irunmale Bart Jedrocha More than a game

Thank You

Any Questions?