stephen dangelo orun irunmale bart jedrocha more than a game
DESCRIPTION
Players can immediately start cruising through SOBCity Push their car to the limit while avoiding traffic and pedestrians Explore the vast and detailed environmentTRANSCRIPT
SOBCarSim Stephen D’AngeloOrun IrunmaleBart Jedrocha
SOBCarSimMore than a game
Project Description Create a realistic driving simulator suitable for
performing psychology experiments by interfacing with reaction timing hardware to obtain accurate measurements
Immerse the user in detailed environments and physics allowing players to improve their real world driving skills while safely driving in our virtual world
Create an interface for experimenters that does not require a steep learning curve
SOBCarSim: The Game
Players can immediately start cruising through SOBCity
Push their car to the limit while avoiding traffic and pedestrians
Explore the vast and detailed environment
The World
Welcome to SOBCity
Pedestrians roam the sidewalks
Cars cruise the streets
Abundance of different buildings and areas
Realistic Driving Simulation SOBCarSim uses realistic, hand-coded
car physics to simulate real driving
Cars simulate high-speed traction loss and drifting
Traffic lights control the flow of cars and pedestrians
SOBCarSim: The Tool The Scenario Editor provides easy to learn
functionality for editing elements and events in the world
Instructors can set up separate scenarios to test the player under unique circumstances
Instructors can lead players through the world by displaying heads-up directions from a remote terminal
The Scenario Editor Set up scenarios to test the players driving skill
Instructors can create pedestrians and cars anywhere in the world
Create paths for the pedestrians and cars to follow
Add triggers to show driving instructions and change traffic lights
Scenarios are saved in open xml files for easy editing
Software Engineering Principles Modularized
Well documented
Code implements the design document which implements the requirements document
Spiral development model
The Future of CarSim EEG hardware will be able
to detect the millisecond response time of the player to triggers placed in the scenario editor
Eye-Tracker hardware will be able to detect where the player is looking to determine if proper mirror/blind-spot checking is taking place
The Future of CarSim Create a Tutorial Editor to
add step-by-step driving tutorials for use by driving instructors
CarSim’s car physics forces will stream into a motion simulator allowing the simulator to move according to the player’s actions. This makes the learning experience easier to adapt to real driving situations
Thank You
Any Questions?