steam update - mounds view public schools
TRANSCRIPT
STEAM UpdateKarl Brown, Director of Technology
Susan Herder, Instructional Technology CoordinatorMaddie Zukowski, Kindergarten TeacherMike Lundberg, Middle School Teacher
Maker Spaces● Elementary
○ Classrooms-carts○ Media Centers
● Middle School○ Converted Mod Tech○ Flexible Spaces
● High School○ Media Centers○ Wood Shop/ Mod Tech○ Art ○ Robotics
STEAM Carts● Low/No Tech● Medium Tech● High Tech
Self-Contained Mobile Carts
● Bring the materials to the classroom
Tech-Related Equipment and SoftwareHardware/Equipment
● Desktops, Laptops, Chromebooks,Tablets● 3D Printers, Laser Cutter/Engravers, Vinyl Cutters, CNC Routers● Robotics (Vex, Lego, Bee Bots)● Physical Computing (Raspberry Pi, Arduino)
Software
● Autodesk (Autocad, Inventor), Sculptris, Corel Draw, TinkerCad, Adobe Creative Cloud
● Scratch, Python, JavaScript, AppLab,
Career Pathways- High School-Fall 2018● Construction- Design and
Fabrication● Solar Careers● Virtual Welding instruction● Community/Business
partnerships● Blending simulation with
real-world application
Coding on Chromebooks
TPT is offering free professional development through a partnership with Code.org.
Focus for 2018 is Grades 6-12
Middle school teachers have applied to be part of this program.
STEAM Creation Stations★ Low tech portable cart★ All reusable materials ★ The teacher serve as a facilitator ★ Paired with literature ★ Kindergarteners LOVE it!!!
The Many Uses of the STEAM Creation Station
inventionsgroup collaborative problem solving
challengesdaily Creation Station morning
work
Positive Impact of STEAM Work ★ Developing problem solving and critical thinking skills ★ How to work collaboratively ★ Kindergarten version of a design thinking process★ Building grit★ Interdisciplinary ★ Every child is able to reach success
Mike Lundberg - HV Innovation Science and Math
STEAM education is about shifting learning from consumption to creation.
Seeking to help students take control of their future through making.
STEAM programming promotes the interdisciplinary, hands-on application of learning.
It provides thinking routines to students to help them solve problems, and see failure as a learning opportunity.
Innovation math and science emphasizes 21st Century Skills: collaboration, communication, creativity and critical thinking.
HVInnovation Twitter
6th Grade Innovation 1.0Intro to Engineering: Focus on engineering design process and collaboration skills
Cameo Laminate Cutting: Silhouette Studio
3-D Printing: Tinkercad
Laser cutting/engraving: CorelDraw
Introduction to computer programming: (introduction to Python)
Raspberry Pi: traffic light, camera, sense hat, sonic pi
7th Grade Innovation 2.0
Scratch Block Coding - Game design
Vex Robotics - Coding using block version of RobotC
Specific challenge based projects
Continue with RobotC language but include sensors, program loops for solving more complicated challenges.
8th Grade Advanced Robotics
8th Grade Innovation 3.0Digital Fabrication: 3D (Autodesk) and Laser
Renewable Energy: Wind and solar testing and construction
Biomedical Engineering: Pacemakers - Arduino C++
Physical Computing: Rovers (Mars or Underwater) - Raspberry Pi Python
“Lunch”
STEAM LEARNER OUTCOMES● Creativity: I can...generate creative ideas that demonstrate flexible, outside the box thinking.
● Observe, Question, Explore, Explain: I can...engage in close observation, generate questions, explore possible
answers, and support arguments with evidence.
● Collaboration: I can...effectively collaborate with peers and positively build off of the ideas of others.
● Using Feedback: I can...seek out and use critical or negative feedback to improve a prototype.
● Empathy: I can...define a problem with understanding of how those most impacted by it actually experience it
● Analyzing Data: I can...gather, analyze and make sense of data.
● Perseverance: I can...remain engaged and persistent when experiencing struggle or failure.
● Creation and Presentation: I can...create a finalized product and present it to an authentic audience.
● Reflection: I can...accurately reflect on what I’ve learned, and how I went about learning it.
Highview Student Portfolios
Each student at Highview will create a portfolio that showcases their progress toward one of nine STEAM learner outcomes.
Student Example
● Creativity● Observe, Question, Explore● Collaboration● Using Feedback● Empathy● Analyzing Data● Perseverance● Creation and Presentation● Reflection