steam power your library alsc14
TRANSCRIPT
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STEAM Power Your Library!Amy Koester
Skokie Public Library
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During this session…
• What is STEAM? • Why STEAM in the library • Preschool Programs & Elements • School-Age Programs • Services & Resources
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So, what is STEAM?
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So, what is STEAM?
• Arts ≠ Crafts • Arts = Creativity
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So, what is STEAM?
• Arts ≠ Crafts • Arts = Creativity !
!
!
“The arts and sciences are avatars of human creativity.” -Mae Jemison
photo from jsc.nasa.gov
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So, what is STEAM?
• Arts ≠ Crafts • Arts = Creativity • Arts = Open-ended
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So, what is STEAM?
• Arts ≠ Crafts • Arts = Creativity • Arts = Open-ended !
Open-ended activities promote “the problem-solving, the fearlessness, and the critical thinking and making skills.” -John Maeda
photo from wired.com
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So, what is STEAM?
• Everyone can STEAM. Yes, even YOU. • No content expertise necessary.
image modified from “Uncle Sam pointing” by openclipart user liftarn, Creative Commons licensed
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Why STEAM in a library?
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Why STEAM in a library?
• Literacy is multifaceted.
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Why STEAM in a library?
• Literacy is multifaceted. • Lifelong learning includes all ages.
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Why STEAM in a library?
• Literacy is multifaceted. • Lifelong learning includes all ages. • We can facilitate discovery.
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Why STEAM in a library?
• Literacy is multifaceted. • Lifelong learning includes all ages. • We can facilitate discovery. • Interest is a powerful motivator.
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Preschool STEAM
!
1. Promote the collection.
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Preschool STEAM
!
1. Promote the collection. 2. Introduce fundamental concepts &
skills.
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Preschool STEAM
!
1. Promote the collection. 2. Introduce fundamental concepts &
skills. 3.Facilitate interest in STEAM.
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Preschool STEAM
!
1. Promote the collection. 2. Introduce fundamental concepts &
skills. 3.Facilitate interest in STEAM. 4.Promote love of the library.
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Preschool Science
• For programs & activities… • Introduce a concept. • Talk! • Offer hands-on
activities. • Example: Explosions!
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Preschool Science
• Always… • Promote
observation. • Include relevant
vocabulary.
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Preschool Technology
• For programs & activities… • Technology =
tool. • Explore & create!
• Example: Digital story in storytime.
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Preschool Technology
• Always… • Encourage joint
media engagement.
• Incorporate caregivers.
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Preschool Engineering
• For programs & activities… • Pose a challenge. • Provide materials,
space, & time. • Example: The Highest
Tower
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Preschool Engineering
• Always… • Encourage
comparing & contrasting.
• Encourage modifications.
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Preschool Arts
• For programs & activities… • Incorporate a STEM
concept.
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Preschool Arts
• Examples: • Gravity Painting • Pattern Necklaces • Paper Chain
Measuring • Dough Sculptures
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Preschool Math
• For programs & activities… • Think DAP. • Offer games &
activities. • Example: Measure Mania
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Preschool Math
• Always… • Work math in
everywhere.
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School-Age STEAM Programs
!
1. Promote the collection.
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School-Age STEAM Programs
!
1. Promote the collection. 2. Introduce & deepen STEAM
understanding.
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School-Age STEAM Programs
!
1. Promote the collection. 2. Introduce & deepen STEAM
understanding. 3.Facilitate interest in STEAM.
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School-Age STEAM Programs
!
1. Promote the collection. 2. Introduce & deepen STEAM
understanding. 3.Facilitate interest in STEAM. 4.Promote love of the library.
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School-Age STEAM Programs
!
1. Promote the collection. 2. Introduce & deepen STEAM
understanding. 3.Facilitate interest in STEAM. 4.Promote love of the library. 5.Engage “reluctant readers.”
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School-Age Science Programs
• For programs… • Concept learning. • Hands-on
activities. • Test & observe.
• Example: Airplane Science
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School-Age Science Programs
• Always… • Demonstrate
whenever possible.
• Leave time for trial & error.
• Tie to resources.
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School-Age Technology Programs
• For programs… • Provide the
equipment. • Give space to
create. • Example: Create
videogames
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School-Age Technology Programs
• Always… • Introduce how
the technology works.
• Encourage peer-learning.
• Show off to caregivers.
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School-Age Engineering Programs
• For programs… • Pose a challenge. • Provide open-
ended materials. • Example:
Marshmallow Towers
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School-Age Engineering Programs
• Always… • Provide access to
resources. • Encourage testing
& modifying. • Talk through all
creations.
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School-Age Arts Programs
• For programs… • Infuse a STEM
concept into a creative project.
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School-Age Arts Programs
• Examples: • Constellation
Books • Camouflage
Patterns • Art Bots • Light Painting
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School-Age Math Programs
• For programs… • Make math an
element of a larger activity.
• Example: Art Market
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School-Age Math Programs
• Always… • Make it visual. • Be prepared to
scaffold.
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STEAM Services
!
1. Provide personal access to STEAM.
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STEAM Services
!
1. Provide personal access to STEAM. 2.Facilitate self-paced exploration.
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STEAM Services
!
1. Provide personal access to STEAM. 2.Facilitate self-paced exploration. 3.Highlight STEAM collections.
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STEAM Services: Activity Stations
• Carve out a space. • Keep it simple. • Include signage. • Change regularly.
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STEAM Services: Displays
• Curate intentionally. • Be liberal with
formats & reading levels.
• Make it visually interesting.
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STEAM Services: Publicity
• Make it easier to find great resources.
• Be responsive to your community.
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STEAM Services: Readers’ Advisory
• Get to know your collections. • Get to know your readers. • Make connections across formats. • Encourage interests.
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Resources to STEAM
• You don’t have to go it alone. • USE YOUR RESOURCES!
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Resources to STEAM: Books
• Explore the stacks! • Books with experiments
& activities: • Janice Van Cleave • Kids Can Press
• Find go-to authors: • Gail Gibbons • Steve Jenkins
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Resources to STEAM: Blogs
• Library Makers • Abby the Librarian • Read Sing Play • Library Bonanza • Never Shushed • Teach Preschool • PreKinders
• So Tomorrow • Gadgets, Gizmos,
and Goo (G3): The Mad Scientists Club
• The Show Me Librarian: All Things STEAM
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Resources to STEAM: Websites
• Steve Spangler Science
• Little eLit • Start With a Book
• Wonderopolis • Mixing in Math • Bedtime Math • Pinterest
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Resources to STEAM: Partners
• Community Experts • Community Businesses • Local Hobby Groups • Local Museums, etc.
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Resources to STEAM: Funding
• Friends of the Library • LSTA Grants • Other Grants (via
LEGO Education) • Donations • Local Business Support
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In Conclusion…
• You CAN offer STEAM in your library. • Start with what you have. • Above all else, engage interests.
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Thoughts to share? Questions?
• Do you have stories to share on: • STEAM programs? • Favorite STEAM reads? • Planning resources? !
• Questions? Shoot me an email: • [email protected]
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Further Reading
• “Every Child Is Born A Scientist” from Marcelo Gleiser on NPR 13.7 Cosmos And Culture
• “From STEM to STEAM: Science and Art Go Hand-in-Hand” from Steven Ross Pomeroy on Scientific American
• “Full STEAM Ahead: Injecting Art and Creativity into STEM” from Amy Koester on School Library Journal
• Improving STEM Curriculum and Instruction: Engaging Students and Raising Standards, Successful STEM Education Initiative, a National Research Council report funded by the National Science Foundation
• “What does STEM look like in preschool and what is STEM anyway?” from Deborah J. Stewart, M.Ed., on Teach Preschool