stats on casual gaming 40+

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Social gaming stats for adult audience 40+

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Page 1: Stats on Casual Gaming 40+
Page 2: Stats on Casual Gaming 40+

April 2011

Page 3: Stats on Casual Gaming 40+

is publishing game content designed specifically for people over 40 who feel their generational tastes are being ignored.

Company

3

Page 4: Stats on Casual Gaming 40+

Market

4

40+ demo represents 60% of all internet usersFastest growing audience online/mobile Embracing technology – Spend more time and money online than any other

demographic*– Over 60% consume social media **– 52% of online adults over 40 use Facebook** – 60M on Facebook*** – 17M Access the Internet from Mobile/App*

4

Sources: *eMarketer ** Forrester *** Internal Facebook Advertising

Page 5: Stats on Casual Gaming 40+

908070605040302010

0Millennials

(18–33)Gen X

(34–45)YoungerBoomers(46–55)

OlderBoomers(56–64)

SilentGeneration

(65–73)

G.I.Generation

(74+)

All OnlineAdults(18+)

90

90

36

62

20

50

9

43

11

34

416

35

61

Market: Social Graph

555

Changes in social network site use, 2008–2010, by generationPercent of internet users who use social network sites, over time

Source: Pew Research Center’s Internet & American Life Project, April 29–May 30, 2010 Tracking Survey

Dec 2008

May 2010 Biggest Growth

Page 6: Stats on Casual Gaming 40+

Market: Age

6

50%age 40+ play social gamesSources: PopCap Games, Inc. and William Blair & Company L.L.C.

20%

22%

16%

21%

14%

40–49

30–39

22–29

>18: 1%

50–59

>60

18–21: 5%

Over

Page 7: Stats on Casual Gaming 40+

Market: Mobile

7

50%+ of all mobile phones users play games

Average age of a mobile phone gamer is 39.3 years

40% are between 35 and 54 years old

16% are 55 or older

77

Source: PopCap Games Mobile Phone Gaming Research -Confidential -Prepared by Information Solutions Group -2011

35%

30%

25%

20%

15%

10%

5%

0%

16% 17%

28%31%

19% 18%20%21%

12%10%

4% 3%

18–24

Mobile Phone Gamers

Avid Mobile Phone Gamers

25–34 35–44 45–54 55–64 65+

All: 39.3% Avid: 38.0%

Page 8: Stats on Casual Gaming 40+

Re-segmentation Opportunity

888

Source: Inside Network and William Blair & Company, L.L.C.

Top 10 Social Gaming Developers Amounts in Millions of Monthly Active Users

350

300

250

200

150

100

50

0

296.6

57.0 47.6 43.5 38.6 34.5 33.0 31.7 26.0 25.3

Zynga TakeoffMonkey

CrowdStar

AppBank

ElectronicArts

6Waves

@Apps Playdom SocialGraph

Studios

DigitalChocolate

Inc.

Designing for the lowest common denominator (time/resource management)

Page 9: Stats on Casual Gaming 40+

Financials

9

Global smart phone and tablet apps shipments in US$

Expected to generate $38B by 2015

99

2010

Source: Forrester Research, Inc.

2011 2012 2013 2014 2015

(numbers are in millions)

Smart tablets

Smart phones

$1,900$300

$4,500

$9,400

$14,800

$22,500

$29,400

$1,100$2,300

$3,800$5,700

$8,100

Page 10: Stats on Casual Gaming 40+

Financials

101010

U.S. Virtual Goods Revenue, 2008–2011E

Source: Inside Virtual Goods: The US Virtual Goods Market 2010–2011

$2,500

$2,000

$1,500

$1,000

$500

($MM)

02008 2009 2010 2011

Page 11: Stats on Casual Gaming 40+

Financials

11

Age Group Key Average ARPPU by Group

50+ $5.20

40-49 $4.39

30-39 $4.11

20-29 $3.07

18-19 $2.66

16-17 $2.58

14-15 $2.70

12-13 $3.85

Source: Gambit

1111